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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?

    you could simply change the textures in the JAVA file

    That would work for just me, but I would see other people wearing the same armor as the same thing. I think it would be a neat thing for the mod itself to be able to disguise the dark steel armor as other armors.
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Suggestion/Request: I don't know if it's possible, but it might be neat to have EIO's Dark Steel armor be paintable to look like other armors in the painting machine.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    The "Download for Thaumcraft 4" and corresponding changelog links in the first post are broken.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Without just turning off particles entirely, would it be possible to disable the potion effect particles from the Boots of the Horizontal Shield? (Also the ones from the underwater nightvision on the Cowl of the Abyssal Depths?) They're quite annoying. (I don't know precisely how it was done, but I know MachineMuse's Modular Powersuits disabled the particles on her night vision somehow, while keeping it implemented as an effect, so that might be worth looking into.)
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    I'm sometimes getting a crash when jumping between travel anchors without using the staff of traveling. Have a log: http://pastebin.com/4aPU7b6X
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Is the shift-right-click of the Staff of Traveling meant to not work outside of the Overworld/dimension 0? I've found it sometimes works inside Dimensional Doors pocket dimensions anyway, and I can use it to escape the Eternal Fabric cube they're contained in.
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    I'm on MFR 2.7.6 b1. Is there not a way to prevent harvesters from harvesting jungle wood anymore (for use with cocoa farms)? There's only two buttons in the harvester's GUI now - whether to shear leaves and to harvest small shrooms.
    Posted in: Minecraft Mods
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    posted a message on how to spawn a giant
    If you have Minefactory Reloaded, you can use the growth syringe (normally grows baby animals to adult form instantly) to turn a zombie into a giant.
    Posted in: Mods Discussion
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    posted a message on Tinkers Construct
    Quote from mDiyo

    m2pt5: Cobalt and Ardite do not exist elsewhere. Where are you getting them from?


    I haven't seen them in the world, but gravel versions of both cobalt and ardite appear in NEI.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    How are you supposed to get motus vis into the arcane workbench to make the levitational locomotive relay?

    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from mDiyo
    Nether ores are only found in the nether. They aren't in the overworld or anywhere else.

    Is there any particular reason non-nether versions of them exist in the game then?
    Quote from mDiyo

    m2pt5: Where did 0.1.4 for Mechworks go? Mmm...

    ...couldn't find it, so here's a fresh one.

    Thanks for this, man.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    There seems to be a crash with the latest dev version of TiC and TM - the first line of the crashlog is:

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/blocks/IDrawbridgeLogicBase

    I don't have the rest of the log (as it's not my crash but a friend's) but that should be enough.
    Posted in: Minecraft Mods
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    posted a message on OpenBlocks 1.2.8
    Quote from Tony32
    Which crops/growing things does sprinkler affect? I would like a list.. For example, does it affect cactus? saplings? mana beans? coconuts etc etc?

    There's not a specific list of what the sprinkler affects because it will work on anything that bonemeal will, including bare grass.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    Quote from codebracker0

    Yeah, the creators mentioned a while ago that the world thread was suposedly a "server mode" item, limiting the suply of dimensional door items on servers.
    Maybe the newest build had server mode enabled or they decided for it to work diferently, I'm paitently waiting for an answer.

    They changed it to work differently - world thread is generated by rifts eating blocks (with a 10% chance, it appears) and can be found in dimdoors dungeon chests.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Suggestion: Add support for Thermal Expansion's Induction Smelter in making the alloys. (TE allows making alloys out of ingots with the IS rather than crafting dust; for instance, it can make Electrum with 1 gold ingot + 1 silver ingot in the IS rather than having to mix the dusts and smelt the result.)
    Posted in: Minecraft Mods
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