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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Oceandrop»

    I would also like to know this


    In the Millenaire folder there are a tonne of .txt files that you can edit. For example the patriarch file is found in \mods\millenaire\cultures\byzantines\villagers.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from frootzcat

    Weirdly enough whenever I try to install, say, Mo Creatures, my Millenaire villages break immediately and give me the 'update entity' spam in chat. I've also tried it with OTHER mods like Doggy Talents and Minecraft Comes Alive. I've got the latest version of Forge, too, so I'm not sure exactly what's breaking the system. I'll fiddle around with my configuration and see if I'm just doing something wrong.

    I find that installing new mods on a preexisting world with 1.7.2 Millenaire causes this error. Try a new world and see if it still spams errors
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from OpelSpeedster

    Hey... is it possible to toggle this mod between worlds? I'm in a dire need of having reasons to further explore the Minecraft world, because I'm more of an explorer than a miner/crafter/fighter, but I'm trying to build an adventure map in another superflat world, and I don't want Millénaire villages spawning in it.

    Will I have to alternate between having the mod installed when using Survival World and having the mod uninstalled when using Adventure World?
    There is actually. You have to go into your saves folder (assuming you have a world you want to disable it in already generated), select your world, select the millenaire folder, open config.txt and set generate_villages to false. Assuming you're using a Windows OS.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from DragonMaster16

    Well, I found a download for a working version of 5.1.11. Don't know why the one on Millenaire.org didn't work for me. Anyway, did I say it was a bug? No, I did not. I was just looking for help for a problem I was having.

    Edit: Millenaire has been causing my Minecraft to crash and gives me a message saying it has run out of memory. What should I do to deal with this?

    Start with finding how much RAM you have on your computer. With Windows platforms you can just type dxdiag in the search bar in the start menu. Figure out how much RAM you want to allocate to Java. Open your Minecraft launcher. Click Edit Profile. Click the box next to JVM Arguments. There are 2 ways you can do this. One way is to type (without quotes) "-Xmx?G" where ? is the number of gigabytes you want to designate. Another way is to type "-Xmx????m" where ???? is the number of megabytes. Save your profile and hopefully it will work.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from _Erythros

    I hope I'm not the first to complain, but I must ask..

    Why is it that it takes forever to find a Norman village, and when I do, it spawns 3 or 4 right on top of each other. Literally, like they're all within 150 blocks of each other.

    Is it a Gros Bourg in the centre? That particular village spawns 3 villages around it. To disable it, go into \millenaire\cultures\norman\villages and delete grosbourg.txt.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Herobrine9677

    Can anybody tell me how to build a smeltery? I GOTS 2 KNOW!

    The game literally gives you a book that tells you how.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Reflex9876

    I meant that separately these cultures should be included but not in the same world. I was thinking that it would be under world generation before you start the world. If I am still incorrect, I apologize.

    Sorry for being rude. It could maybe happen if there was enough clamour for it. To the suggestion page!
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Reflex9876

    I think you should add a gui that allows for different world generation based off of the time period. These cultures are based off the 11 century so maybe you should also make selectable time periods with different cultures. Ancient Rome and Greece are left out IMO but other cultures are as well.

    Again, someone misses the point of "Millenaire." Kinn just wants 11th century cultures. Only one exception so far: the Mayans. The culture was done so well he decided to include it.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Quote from Yaoi

    I know right i orginally wanted Yuri but someone got it so i raged and just randomly input this.
    What is the hunter supposed to do? He only sits at his home and lays around not doing much.The Enchanter will be nice. The deliverman also keep taking my stuff that i place into the chest like seeds into the farmer one is he supposed to do that? It is very irriating

    The hunter is supposed to kill hostile mobs at night, but I find that he only kills spiders. He's also supposed to tame wolves that he sees.
    The delivery guy will only take stuff from chests added by this mod. Put something into a citizen house chest and it's needed elsewhere? The delivery guy will take it. Put something into the supply chest? He's gonna take it.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from SavageBiatch

    How do I change it and what ID number to replace it??
    In the config folder animal bikes only shows this


    DisableCow=false

    DisableSpider=false

    DisablePig=false

    DisableSheep=false

    DisableChicken=false

    DisableWolf=false

    DisableSquid=false

    DisableCreeper=false

    DisablePony=false

    DisableEnderman=false

    DisableEnderDragon=false

    DisableChineseDragon=false

    DisableNotch=false

    DisableReindeer=false

    DisableSnowgolem=false

    DisableGhast=false

    DisableIrongolem=false

    DisableBunny=false

    DisableDino=false

    DisableChocobo=false

    DisableSilverfish=false

    DisableBat=false

    DisableSlime=false

    DisableOcelot=false

    #Bike uses until it breaks, 0 will make them unbreaking
    ItemUses=16

    #Change to set the start of the item id range
    ItemStartID=25750

    DisableSaddleRecipe=false

    #Enables MorePlayerModels startup update message
    EnableUpdateChecker=true


    Alright, the line that says ItemStartID: try changing the number to 25726 and saving. Restart your Minecraft client and see if that changed anything.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Quote from Yaoi

    Awesome Mod but i wish this mod will add even more stuff in the future and fix the bank(I was really wanting to try it)
    Give them time. This is only their first release with code they did not originally write. Next up is the stone mason and perhaps the enchanter. Kruppe said on the dedicated forum that building variants would happen once things got established. Also, the quite the name you have there,
    Posted in: Minecraft Mods
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    posted a message on Blickablock - Even the Blocks are Made of Blocks.
    Thanks! Before I couldn't see the link no matter how many times I refreshed. Weird.
    Posted in: Resource Packs
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    posted a message on Blickablock - Even the Blocks are Made of Blocks.
    Oh man, this looks really neat! I don't see a download link though...
    Posted in: Resource Packs
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from matt0085

    I think this mod is now dead :( It was my favorite mod!!!

    What makes you say that? He said it will take some time to update to 1.7 on the official Millenaire forums. In fact, he posted today that all his spare time goes to updating.
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    I presume that you get Bamboo Sprouts from Bamboo Leaves? I ask because I'm not getting any...

    Actually, you get them by applying bonemeal to the base of a bamboo tree.
    Posted in: Minecraft Mods
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