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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from Scout37

    ok, i've had the icons for the skiff and dinghy. i just forgot to post them. It becomes a pain needing to upload them to imgur and then copying the link. my photographic tour of a bomb resistant military base complete with underground bunker and airfield was especially painfull. And then i had to multiply that pain after the web page reloaded on me twice just as i was finishing up.

    But do you mean 16x16?



    just use tnt for bombs, and torpedoes have been mentioned. I think. if not, post it on the suggestions web page.



    I believe that there is an incompatibility with The Zepplin Mod. WHy would you use both?

    Here are the icons for dinghy and skiff:

    oh it isn't compatible....it is good to have both of this mod isn't it?....there is several Zeppelin good point...such as Remote Control....so we can make a hangar gate/shipyard gate....also we can make a large dispenser turret that controlled by redstone....or we can simply make an elevator....while ships and boats superrior at Airships, Ships, and Submarine vehicle

    in my case....i use zeppelin airship controller because i am not able to build shipyard block on my ashenvale stronghold....but i wish my airship able to submerge into the deep water too
    Posted in: WIP Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from sirentropy

    I can't reproduce your error. Does this happens at any height? Or just when the ship is very high?

    i haven't try any another height yet...you see my airships gone...my masterpiece disappear....i have to make another one to try it next time
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    so i was trying to combine Zeppelin and Ships and Boats


    Posted in: WIP Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    so umm i set config "shipyardneeded=false" and throw champagne....then my ship was gone....i wonder why?....is it possible to set this config to false?....so i make this video

    Posted in: WIP Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from sirentropy

    Propeller blocks, which will be in the next release, will have a direction



    Wow, excellent video! :)

    I just added it to http://code.google.c...mpatibilityList

    just now i agree with sirentropy....Propeler will determine ships direction....that is more make sense and more logical....GENIUS.....also it will be better for future development....the real propeler will be able to rotate obviously in horizontal axis....while rotating in vertical axis for its ships direction....i'm sorry for my english..... :D

    EDIT: Indonesian pride "Bernhard MKIII" airship....i build it in my previous survival SP mode...without TMI or NEI....creeper my favourite enemies...built as a part of Ashenvale Stronghold








    Posted in: WIP Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from Scout37

    A couple of things to point out:

    1) learn to use [.spoiler] and [./spoiler] (but without the .)
    2) if you had read previous comments, you would be happy to know Fuel will be coming, i engines and different types of engines several days ago, along with the fuel they will use. Sirentopy took the liberty of putting into his to-do list.
    3) The chair is necessary for the mod to identify the direction the ship is facing, making it incredibly important. The pumps only make determine wether it is a sub, airship, or a normal ship if no pumps are present. No point in having to things with hunger.

    But i've never noticed that bug before. (probably because i've never had mobs on my ship. Well, at least not alive ones) Good catch.



    Thanks :D

    And sure, shouldnt take long.

    oh that is right i forget to use spoiler...i am sorry
    ok so...is it possible for making engine block who identify the ship direction?....i mean not the chair.....there might be somebody who want to make this several chair on his ship not aligned to ship direction....just for example maybe....i want to make a chair for cannoner who located on side of the ship...so the direction of the chair desired to be the same with cannon direction which in this case face to the left or right side of the ship....just the same with rear direction...
    Posted in: WIP Mods
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    posted a message on [1.4.7] Undead+ V.0.9.9
    Quote from MrCompost

    Yeah evil minecraft is an amazing mod. I think there is a Too many items patch for it though.

    but i do not like TMI, NEI and such....i consider that is mod for cheating.....i use that kind mod just for check item/block ID though....i play minecraft with HARDCORE dificulty :D
    Posted in: WIP Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from sirentropy

    I always try to balance between bugfixing and adding new features. Lately there haven't been too many bug reports, so that's why I was focusing in features.

    Could you please tell me more details about the bugs you found? How do I reproduce them?


    bugs report:
    1. When the engine turned on....the mobs glowing...it is seen clearly when the nights come....i thought there something wrong with the mobs....but then when i turned engine off....these mobs are return to normal again...so it seems there is something wrong with the ship....it makes me remember previous version of Zeppelin mod....when the controller found craft....all of that craft part were glowing....i don't know if this also caused by my another mod...so this is all of the mod i used....and working well so far


    2. ok this maybe caused by my outdated optifine or something like texture problem....so it happened when my boat in floating in water surface....i mean i already throw champagne to my craft....then at first it seems there were no problem at alll....but after sometimes the block i used wooden plank become transparant in specific area....it just like transparant block in chunck fail....but then when i put any block above it....it return to normal....unfortunately i am in the middle of recreating all of those mods into my minecraft again...and also i will reinstall ships and boats mod again so i unable to post the screenshoot....because recently all of hostile mobs are just stop spawning at night

    Suggestion:
    1. ok i like anchor idea...i just read it sorry....it will be more realistic than using such furniture item like ship in a bottle...so i support that idea
    2. also recently i think it wonderfull how you make this ship flying and submerging with some block that have to powered by lever or redstone.....i wonder why you didn't make this work system for turning on/off ships engine....i mean so it will be better if you just have to pull the lever on engine block than add shortcut key to turn engine on...
    3. if you agree with me in the point number 2...then ships chair function have to change into another usefull function since you didn't have to use this in order to turn on the engine anymore....so how about to make this chair able to reduce hunger speed....i mean the player will slowly get hungry when he sit on ships chair....but it is ok if you think the idea is joke....you just have to skip
    4. FUEL....if there is fuel system....that will just be perfect....maybe you can make GUI in all of the engine block so it consume some coal or something when it powered by lever or redstone....if the fuel is empty the ship unable to move, submerge->sunk, or fly->drop

    Compliment:
    1. OH MY GOD....................... i used Minecraft Comes Alive and i bring all of my villager along with my airship :D..........i think we need enemies
    2. Cannon oh uh oh....whoa....you're damn cool...........hey i wonder if it can powered by redstone....i haven't try it
    3. Buoyancy system....perfect
    4. Aether block...Submerge block........powered by lever..............GENIUS
    Posted in: WIP Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    i wonder if anyone can get armor golemn work....when i tested out....yes there is animation for transform but 2 iron and pumpkin above them still there...i mean it wasn't change into iron armor texture
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    Quote from sirentropy

    Thanks for all the recipe ideas. I like the idea of the anchor with leather, since it is a more uncommon recipe than using pure iron. What I'm planning to do is to add a GUI to the windlass in which you can place chains and the anchor in a way similar as you put coal and pork chops in a furnace. When the windlass is powered by redstone, the anchor will drop down. The more chains you put, the deeper you can hang the anchor. When the windlass recieves no power, the anchor will retract.

    This makes the entire anchor-chain-windlass system more compact when you are not using them. What do you think?

    i think you should reconsider "Quality over Quantity"....i mean you may make this ship and boat reliable first....removing bugs and, glitch.....or maybe you can make it so the mod will not modify base class in minecraft.jar....lets left aside the another feature such as anchor like that after ships and boat released out from WIP section....mind if i tell you....your mod is already GREAT....AWESOME....you're COOL man.....
    but recently i saw mobs glowing when ships engine turned on...also there sometimes mising texture in the ships block...it turn normal back after i put some other block above this missing texture block...allright thats it
    Posted in: WIP Mods
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    posted a message on [1.4.7] Undead+ V.0.9.9
    Quote from Undeadplusfan

    I love this mod! All the other zombie mods are terrible compared to this. Could you plz add more items and blocks?

    YES INDEED...but i think there is three great zombie mods in MCforum....Undead+ (Almost all of the undead is unique Epic!!!), Invasion Mod (NightSpawn Zombie able to digging block Epic!!!) and Special Mobs by Fathertoast (Thief Zombie,Armor Zombie (Equiped with real armor) and Jumper Creeper Epic!!!!)...i use them all....and the result was great....Thrill and Horror experience more better than minecraft Vanilla...

    i think all of these modders have to stick together and create a Masterpiece

    oh yeah there is still one more left....Evilminecraft....i do i like this endercreeper, etc........unfortunately it is not compatible with another mod :(
    Posted in: WIP Mods
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    posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
    pigmy voice is funny.....:D
    today i saw pigmy battle...it take a long time for them to kill each other...because both of them are short...and then some arrows just passing above their head :D....
    Posted in: Minecraft Mods
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    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    so...umm...i hope you can make it so this mod not modifying base class in minecraft.jar....i'm a bit worried since i have numerous mod installed
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    oh my god utility mobs released....father toast you are COOL man
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Undead+ V.0.9.9
    Quote from DJKnarnia

    I may make some dokucraft, painterly and some other popular tex pack alternates for those who like regularity.

    oh that would be great....make these skins even more creepier....make my steve having a nightmare dream :D
    Posted in: WIP Mods
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