• 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    I've started playing Calamity Canyon and am having a lot of fun! If you enjoy watching a careful/methodical playthrough, check out my playlist here: https://www.youtube.com/playlist?list=PLHYAYMSbpcvtJeB5Z1nWcMX46z7y9Mxhk

    Posted in: Maps
  • 0

    posted a message on Moldy's CTM Series - Sea of Cinders now on Realms!

    I've started playing Sea of Cinders (2 wools & 2 deaths so far) and am enjoying it.


    A few random bits of feedback:


    The Lore on some items is way too long; I found a piece of magic redstone dust in the Flameshroom area, and it was completely impossible to read what it does without changing my GUI size. Please break Lore text into multiple lines to accommodate large GUIs.


    There are a lot of lighting glitches on the surface; for future reference, I think if the 'lava sea level' (top layer of lava) were a number of the form 16N+1 you would be less likely to get these glitches (as the entire 'section' of area above it would be represented and Minecraft would store lighting values).


    I found the Yellow Wool room to be very difficult; dunno if the rest of the map will be getting a whole lot harder, or if that room was too hard for where it appears early in the map.


    I wish the monument area were 'The Void' biome so there would not be enemies there.


    Overall though I am digging it; I like resource constraints, and does have a bit of an old-school feel. The constant threat of losing everything to lava is stressful :)

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Just finished this map, it was really great! A couple of the later areas might just be my favorite areas of all time among the dozen or so CTM maps I've played. Thanks render!


    My playlist, for anyone who wants to watch: https://www.youtube.com/playlist?list=PLHYAYMSbpcvtQBKILwr028Yx-Xbvn65tt

    Posted in: Maps
  • 0

    posted a message on Minecraft BINGO - Vanilla Survival Scavenger Hunt!

    Just a comment to bump the thread, as new version 3.1 for Minecraft 1.11.2 was just released.

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Aw, just missed your stream Aurabolt, sadly it looks like there was only about 1 video frame per 30s in the video archive.

    Posted in: Maps Discussion
  • 7

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Time for a review!


    Myriad Caves CTM

    (Minecraft 1.9.4)


    The third map by renderxr:


    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2295375-ctm-collection-renderxrs-untold-stories-series


    I played a Beta of the map (all wools and emeralds); the map is now out of Beta and has had a few improvements based on feedback.

    Difficulty: 7
    Overall Enjoyment: 9

    Comments: I really like this map. It uses its own food/health system similar to Minecraft Beta, where food restores health directly, and combined with the new combat mechanics of Minecraft 1.9, this works extremely well. It is a huge underground open-world map, with many areas having connection points that lead to two or three other areas, though there is also a linear progression suggested by signs at area nameposts. The areas are challenging and most are very large and open. In addition to the wools and ore blocks, there are also 54 emeralds hidden throughout the map to give completionists an extra challenge and more incentive to explore every nook and cranny. The map is somewhat light on loot and chests, though loot tables cause common mobs to very occasionally drop useful bonus items in addition to usual drops. The mobs are mostly vanilla (rather than custom), and there are rail chests and shortcuts that help the player move through the map, as well as enderchests at area borders to make inventory easier to transport. Many of these features combine to give the map a bit of a 'retro' feel, like the days of Legendary in beta Minecraft. I really like it, and don't know any other map quite like it.


    Pros: solid map throughout, each area has its own theme/aesthetic, lots of open-world exploration coupled with clearly signalled objectives, a few very unique/interesting areas, great food/health system, fun retro feel

    Cons: extremely large/long map (I feel full CTMs have gotten too big, this map is no exception); minor balance issues (loot is disproportionate in a couple areas)

    SCORE
    Aesthetics: 9
    Creativity: 9
    Gameplay: 9
    TOTAL: 27


    (If you want to watch me very methodically complete this map over 76 episodes, check out https://www.youtube.com/playlist?list=PLHYAYMSbpcvus8rTdALDZJ5JWnHDERJWt :D )

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from CTMCommunity»

    Also @DrBrianLorgon111, should I submit the review? We usually submit only reviews of finished playtroughs of a map and this review was done halfway trough the map. It felt like a sort of advertisment more than review but if you want I can add it. Maybe you!d like to update it after finishing your playtrough?


    I am almost done with the map, so if you prefer I can submit again after I'm done.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    In the Miner's Dream, I don't like the use of the 'stone' wooden slabs. I spent the first hour enderpearling away from ghasts and blazes desperately trying to avoid them burning down the paths, only to later discover the paths don't burn because it's made of blocks that don't really exist in the game. I feel this is a bad design choice that will confuse some players.


    The area is very fun though; I have good armor and enjoy it. I do wonder how those who lost their good armor will fare in this area though.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    As I get close to the end of the map, there's still a couple emeralds I can't seem to find... Render, can I ask you for hints directly (or else any other completion suggestions?)

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from LULZ180»

    Is CTM dead, and this community the lone stragglers?


    It's not dead, personally I'm 80 hours in (about 2/3 done) with Myriad Caves CTM in 1.9.4, and I've seen or played a few mini-CTMs for 1.9 or later as well. I find that checking this YouTube search https://www.youtube.com/results?sp=CAI%3D&q=minecraft ctm every few days is one nice way to ensure I'm not letting any cool maps pass me by.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Some comments on



    Moonlit Miasma. The "seamless" teleporter to/from the monument always spawns me sideways/down in the wall/floor and suffocates me (I managed to dig out without dying or losing things, but have had to dig out on both sides). And though I've only done a small portion of this area, the loot seems very weak for a 'late' area (though any loot after Forlorn Legacy will probably seem weak, as that area's loot was far far better than anything other area I've completed yet). MM is also quite dark, though that's probably 'needed' for the moonlight holes and atmosphere - at least I saw a castle at the end illuminated with red torches, and some other useful lighting cues.


    Since my prior comments, though, I've completed Corrosion and Forlorn Legacy, both of which were good areas. I've actually some to enjoy building some of the rail lines for my own personal shortcuts.

    Posted in: Maps
  • 6

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Time for a review!


    Myriad Caves CTM (Minecraft 1.9.4)


    The third map by renderxr:


    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2295375-ctm-collection-renderxrs-untold-stories-series


    I am playing a Beta of the map and am currently about halfway through. The map is just now out of Beta (version 1.2.0 just released a few days ago) and it deserves a review.

    Difficulty: 7
    Overall Enjoyment: 9

    Comments: I really like this map. It uses its own food/health system similar to Minecraft Beta, where food restores health directly, and combined with the new combat mechanics of Minecraft 1.9, this works extremely well. It is a huge underground open-world map, with many areas having connection points that lead to two or three other areas, though there is also a linear progression suggested by signs at area nameposts. The areas are challenging and most are very large and open. In addition to the wools and ore blocks, there are also 54 emeralds hidden throughout the map to give completionists an extra challenge and more incentive to explore every nook and cranny. The map is somewhat light on loot and chests, though loot tables cause common mobs to very occasionally drop useful bonus items in addition to usual drops. The mobs are mostly vanilla (rather than custom), and there are rail chests and shortcuts that help the player move through the map, as well as enderchests at area borders to make inventory easier to transport. Many of these features combine to give the map a bit of a 'retro' feel, like the days of Legendary in beta Minecraft. I really like it, and don't know any other map quite like it. I did have a few criticisms of the map, but I shared them with the mapmaker during the beta and I think they've now been addressed in the final release.

    SCORE
    Aesthetics: 8
    Creativity: 9
    Gameplay: 10
    TOTAL: 27

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Another random thought for Myriad in case I've not mentioned it...



    I can only recall one, maybe two, chests that had wood in them. I've farmed a lot of trees. I love all the gifts of coal, but I sure would not mind a stack of oak logs in a chest every once in a while.

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Here's a couple other people playing Myriad Caves I found:


    https://www.youtube.com/playlist?list=PLrJzlaiBeEpeh6vwaoA6oFMjMdDYi5Bh9


    https://www.youtube.com/playlist?list=PLpz73uOfWKVbYkqDW94sC9qPZPTt3CDV9


    I hope they don't mind me sharing.

    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series
    Quote from renderXR»

    I am leaning towards using coloured panes that resemble the wool. I feel like most people remember the colour they got in area X. some of the wool colours are actually chosen because of the environment they are in, so the colour could make some sense. But I am contemplating about using or not using the area names too. Have my area names been very descriptive? Is it the fact that if you see the area name you know exactly what you are going to see? I feel like the area name doesn't spoil too much and it could even keep the player interested if they find an area called "Angelic Spire". (just an example) I have been kinda weird/non-descriptive with my area names in some places. Instead of saying something like 'Satellite' I sometimes say 'transparency'.

    So my question: Are my areas names too spoiler-y to actually be used in the emerald chest at the monument to signify in which area the emerald is located?



    I don't know that many of the names are spoiler-y. I could not remember the 4 latest area names I've discovered, so I had to go back and look at my videos, and they were



    "Delusion", "Forlorn Legacy", "Miner's Dream", and "Dragon's Vengeance". None of those suggest anything to me beforehand, so they're not spoiler-y from that point-of-view. Of the areas I've been in, I think only "Dunes of Inferno", "Bandon Mines", "Drizzled Cove", and "Forsaken Cliffs" have names that suggest what they are, and given that these are the 4 connected to monument/Lumenspire most directly/obviously, I don't think that's much of a spoiler.

    Though it's not a spoiler, I can imagine that knowing area names beforehand could cause a little confusion, e.g. if I just had peeked into the area 'Delusion' and then later was trying to recall it's name from the set of names in the emerald chest, I might think it was 'Miner's Dream' instead maybe, I dunno. I don't know if that really matters.

    I tried drawing a graph on paper of all the areas, connections, and shortcuts I know of so far. I know 13 areas, 15 connections, and 3 shortcut rail lines, and it's very challenging to draw a 2-D map on paper. But having experienced it all in 3-D for many hours, I still 'know' where everything is, so it's not a problem for me playing (but I was thinking of trying to make some kind of map for my video viewers to give an overview, and that will be a challenge).


    I recall only some of the 7 wool-color-to-area mappings, mostly because I can visualize the stained glass at the dungeon entrance. So the color alone might not be enough.

    Posted in: Maps
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