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    posted a message on Tinker I/O - A Tinkers' Construct addon !

    Nice mod!

    This is works much more faster then original TC basin.

    Also in 1.7.10 TC basic generate a lot of block updates during work and cause significant lags for me.


    One suggestion, could you please make UI of machines works correctly with Shift+L Click?

    Right not when you shift client on items when UI opened this pit items in first available slot even if item is not supported.


    Like putting fuel into upgrade slots etc.

    Posted in: Minecraft Mods
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    posted a message on AOBD 2 - Process all the ores!

    Nice catch. I will try this.

    Posted in: Minecraft Mods
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    posted a message on AOBD 2 - Process all the ores!

    Definitely I understand why AOBDBB depends on AOBD.

    Currently I am truing to disable some parts of AOBD. For some reason it works very oddly with ExNihilo

    Posted in: Minecraft Mods
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    posted a message on AOBD 2 - Process all the ores!
    Quote from ganymedes01»

    AOBD is standalone.
    AOBDBB is an add-on, so it requires AOBD to be present.

    Sorry for asking, but is it possible to make stand alone version of AOBDBB?
    For not I am trying to disable any stuff that AOBD and use AOBDBB only. But this is a little bit tricky.
    Posted in: Minecraft Mods
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    posted a message on [1.8.9] Router Reborn 1.1.6
    Quote from TomEVoll»

    Router is available in Factorization mod before 1.7

    But, factorization is a huge mod with tons of content.
    I will prefer dedicated mod just with Router.
    So if you backport it to 1.6.4 it would be great.
    Posted in: Minecraft Mods
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    posted a message on [1.8.9] Router Reborn 1.1.6
    Greeting,



    Thank you for great mod!

    Any chance to get this back port to 1.6.4?
    Posted in: Minecraft Mods
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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Greeting Greenshoes,
    Thank you for this great mod. This really makes nether more fresh and playable for me.

    Quote from Greenshoes
    That's odd...my mod doesn't touch the water code...what other mods do you have installed (if any)?

    I also notice, that after mod installed minecraft show "poison" in title or caption for water in most of places.
    But, in general water mechanics works as expected in game.
    I believe this is some kind of UI issue.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Greeting,

    I am trying to use PluginsForForestry mod without Forestry itself in favor of this great stackable liquid barrels.
    But, I notice issue then I try to fill barrel from various liquid containers or tanks.
    In most cases it only fill 3-4 empty barrels with liquid and after this just eat liquid from container but not add filled barrels and also does not decrease number of empty barrels.

    I tested it with BC tank, TE portable tank, OpenBlock tank. Same result for all.
    I am using MC 1.6.4 and latest version of PfF.

    I am sorry if it is already known limitation.

    Link to issue at github: https://github.com/denoflionsx/PluginsForForestry/issues/85
    Posted in: Minecraft Mods
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    posted a message on RemoteIO v2.1 - It's Time to Think Outside the Blocks
    Greeting,

    So some reason I am unable to craft T1 Range Upgrade and Link Persistance Upgrade starting from version v1.10.
    Also Link Persistance Upgrade now named like upgrade.persist.name.

    But, with version 1.9.3 everything works fine with same minecraft client and configs and other mods.

    Does anybody saw such issue?
    Posted in: Minecraft Mods
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