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    posted a message on RubixMC - Modpack: Project Ozone 2 | 1.7.10 | No Banned Items | Easy Whitelist
    Age : 24

    I'm From : Texas

    Will I Cuss : No, I don't cuss at all, so that's not a problem.

    In Game Name : longhornman99001

    Will I grief : No, I like to work with others, not against them.
    Posted in: PC Servers
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    posted a message on MyWorldGen 1.4
    I tried it with the wands too, but entities were not working. I filled an entire structure with pigs. It would spawn into new worlds, but there were no pigs to be found.

    Also, the anchor blocks don't seem to be working. Everything kept spawning on the surface regardless of whether it had a stone anchor or ground anchor in it. And the anchors weren't being replaced either. They were spawned in with the rest of the schematic like a normal block. :(
    Posted in: Minecraft Mods
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    posted a message on MyWorldGen 1.4
    Quote from impiaaa

    I've had some issues with the wands disappearing too. I'll investigate.

    That's also a bug. I had entities working at some point…
    EDIT: You have to be in creative mode in order to use the wands. I might change that or make it a config option.

    Thanks for trying it! I'm excited to hear how it works out on your server.


    I have good news! For some reason, the wands work when I get them from the creative tab. Any other way of acquiring them leaves them broken. It makes no sense, but at least there's a work around. And I was in creative when I was using NEI and /give too.

    I wanted the entities because I'm planning on adding a ton of deadly, unique mobs to the game. With NBTedit and the mobs and items all my mods have added, the possibilities are astonishing. I'm hoping it will add a lot more challenge to the game and give it a Dark Souls feel. Since I can't add the entities themselves, I'll just add a bunch of spawners instead. I'm crossing my fingers that the spawners will maintain all their data.
    Posted in: Minecraft Mods
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    posted a message on MyWorldGen 1.4
    I'm absolutely in love with this mod, and I have some big plans for it on my private server. But I'm having a problem. Whenever I try to add either of the wands to my inventory through NEI, it says "giving (player) 0 (item)." Then I use the /give command, and the wands do get added to my inventory. Once I try to use them however, they vanish. Other than that, the mod seems to work great.

    I'm on 1.6.4 with ~195 mods installed. I don't know if it's a mod conflict or not. I tried running it on other modpacks like Tech World and Magic World but ran into the same problems. Any help would be much appreciated.

    Also, I was a little disappointed when I discovered that entities weren't added even when they were in the schematic. Do you have any plans to change that?

    Thanks for this awesome mod!
    Posted in: Minecraft Mods
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    posted a message on Water Meter Minigame
    Quote from platypus1130

    Must you reset it manually? Or is there a button/lever for that?

    Also, this is cool.


    If the water meter is full, you just send another chicken in and it will become empty again.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Water Meter Minigame
    Quote from platypus1130

    Must you reset it manually? Or is there a button/lever for that?

    Also, this is cool.


    If the water meter is full, you just send another chicken in and it will become empty again.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Water Meter Minigame
    I made a little two player minigame with redstone. Feedback would be nice. Thanks.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Digital Diamond: Dance Dance Minecraft
    "This shouldn't be a digital diamond... its a good idea i suppose, but cleary its just a bunch of repeaters timed to different things"

    You should really use the word "clearly" in a more conservative fashion because you clearly don't understand how this works.
    Posted in: Minecraft News
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    posted a message on Dance Dance Revolution in Minecraft
    Quote from pppizza2

    Epic!


    Thank you kind sir!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dance Dance Revolution in Minecraft
    Quote from MrShortOne

    that's awesome dude!


    Thanks!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dance Dance Revolution in Minecraft
    Quote from ProNoob

    Blue+Red=Purple... At least, that's what we learned from waterpainting in first grade. :wink.gif:


    I wasn't asking about the color - I was asking about what it would do. Also, what would I do if left and right or up and down were supposed to be activated at the same time?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dance Dance Revolution in Minecraft
    Quote from Mort96

    I really like this, but I also like the display. How did you make that? Just a huge binary decoder with litteraly 999 lines, or something very clever? I would like a tutorial or atleast explaination on the display. I might want to use it with a working computer that I am building (you will get credits ofcorce)

    -Mort96


    No, it's not a huge binary decoder with 999 lines. I don't use binary at all. Basically, I have an adder with memory for each digit.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dance Dance Revolution in Minecraft
    Quote from Concerer82

    Can u PM Me a link to world/schematic i would love to try this for myself


    No download, but it will be on a server soon.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dance Dance Revolution in Minecraft
    Quote from xyo821

    quite cool but i have heard better still alive songs with note blocks
    but it shows creativity


    Yeah, I need to work on the song, but that isn't really the main focus of this redstone creation.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on "Login failed"
    Edit: Nevermind. I got the new launcher and it works just fine.
    Posted in: Legacy Support
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