well the glitch isn't there anymore, but how do you adjust the block's hardness. I tried using the obvious, but its hardness didn't change or become hard at all. You can just smash it like how you smash blocks in creative.
Obsidianassasin have you even read the folder thingy? You should since it might be the solution. at least say"I've done it already" instead of saying you have used ye ol' mercator and utk.io(How?) to make textures.
Btw, why did you add the number of items into Item.addCraftRecipe() ?
Also, I reccomend pixly since it is much better(To me). but hey, try both and see what you got.
How about making a food that when you eat you will get half of the food(another food) and if you eat the half food you get a quarter food(another foot,again) but eating the quarter ends the process.
The food effect is made by eatHook() hook. Make a code that when you eat, the Entity.addEffect() happens.
About the custom tools, swords are the only thing available now due to mcpe master/BL/other app that Im not aware of is unable to process Block.setDestroyTime() right. You can still make a waraxe but it doesn't cut trees easily.
Overiding textures is harder. Use texture packs/.modpkgs . You can just create items using already made textures like a stick.
view zhouwei's texture names list for texture names.
Texture packs have these files:
Texture pack.zip/assets/images/items-opaque or terrain-atlas/ all the texture .pngs or .gifs
You can make the texture's descriptions using pack.mcmeta
If you still insisting on overiding textures. Use ruby,ender pearls,eye of ender and etc. You can see all of the textures in a neat 1 image named items-opaque.png
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well the glitch isn't there anymore, but how do you adjust the block's hardness. I tried using the obvious, but its hardness didn't change or become hard at all. You can just smash it like how you smash blocks in creative.
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texture.zip/assets/images/items-opaque/images_0.png !!!
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the resource pack won't detect mod texture packs. You should import it into BL
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Glad to see that other ppl are also contributing.
Obsidianassasin have you even read the folder thingy? You should since it might be the solution. at least say"I've done it already" instead of saying you have used ye ol' mercator and utk.io(How?) to make textures.
Btw, why did you add the number of items into Item.addCraftRecipe() ?
Also, I reccomend pixly since it is much better(To me). but hey, try both and see what you got.
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Texture packs have these files,(/ = means what folders it contains)
Texture.zip/assets/images
From there, you need to make items-opaque folder for all the modded item textures.
And terrain-atlas folser for all the modded block textures.
Note that every textures needs to have _0.png at the end unless you changed the offset in ModPe.setItem(ID,"texture",offset,"name ",maxstack);
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use Block.setShape()
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Profit. That's why.
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Plug for mcpe works on Ipad
Don't install BL on Ipad, its only on the android platfirm since zhouwei din't want to make it on ios platform
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try looking at another mod texture pack and copy it
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How about making a food that when you eat you will get half of the food(another food) and if you eat the half food you get a quarter food(another foot,again) but eating the quarter ends the process.
The food effect is made by eatHook() hook. Make a code that when you eat, the Entity.addEffect() happens.
About the custom tools, swords are the only thing available now due to mcpe master/BL/other app that Im not aware of is unable to process Block.setDestroyTime() right. You can still make a waraxe but it doesn't cut trees easily.
Sry, too lazy to write codes. Learn its meaning at https://github.com/Connor4898/ModPE-Scripts/wiki/ModPE-Scripts-Functions-List
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have you placed it in the correct files? or maybe you forgot the _0.png at the end of a texture? It might be caused due to the setItem function.
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Oh no, this is like a nightmare to me. Unfortunately, I don't like my mods being ripped off especially the downloads.
A sports mod? Uhh how would it function?
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Make custom texture pack. You can put in a gazillion (alot until you device burns) textures.
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Yes you can make a helmet that make a LIGHT BLOCK.
Make a light block that won't work if your body is in water.
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Overiding textures is harder. Use texture packs/.modpkgs . You can just create items using already made textures like a stick.
view zhouwei's texture names list for texture names.
Texture packs have these files:
Texture pack.zip/assets/images/items-opaque or terrain-atlas/ all the texture .pngs or .gifs
You can make the texture's descriptions using pack.mcmeta
If you still insisting on overiding textures. Use ruby,ender pearls,eye of ender and etc. You can see all of the textures in a neat 1 image named items-opaque.png