• 0

    posted a message on MCSkin 3D
    Quote from Tender_Grilled

    Ughh, I had an XP PC when I was younger and it couldn't run most of the things I wanted to, must have been x64. Threw it out a looong time ago.

    Okay, this is getting to be our private chat room. So we should focus a bit more. ;)
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from Tender_Grilled

    Aha, this seems like a plausible answer. If MCSkin3D is a 32 bit program, that's the problem becuase WinXPx64 can only x64 applications.

    As I said I don't know how it was compiled. Probably to work with any CPU (both x86 and 64). I know one thing for sure. XP x64 is messed up greatly...
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from Christof_II

    i think he meant "this may sound weird but i like steve, i will make a steve with pick :Diamond: to you"

    Oh wow. In most cases I understand pretty badly written english. Maybe because my english also isn't the best. But that one clearly went over my head. Thanks for the translation. :D

    Quote from Imonobor

    aww i can't even run it.
    When i click the .exe it gives a "don't send" error :(
    I'm running Windows XP x64 edition and have .NET framework 4.0
    No idea why this happens

    Don't quote me on this, but the cause may be the x64 XP. That is one of the most rarest and least supported windows of all times. If you can, try switching to Win7 x64 you won't regret it.
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from Tender_Grilled

    So, I found this and I'm not sure if its what you could use to port from C# to Java but it can't hurt to take a look.

    The main problem is the GL library (that renders stuff), i think. It is a C# 3rd party stuff, and if you replace it with another, you must rewrite the parts in the code where you render (ie. paint) something to the 3d model... I think you know what that means... :)
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from Tender_Grilled

    Derp, forget that. I vaguely remember Paril mentioning that about 50 or so pages back.

    There is also a C++ version, but it is really outdated... That can be compiled to mac.
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from RurouniTim

    I'm not sure why but I randomly started having issues on this program.

    I made a skin before without any problems. Suddenly, I opened up the program and tried deleting a skin I no longer needed but then an error occured. I ignored it and went forward trying to edit my skin. Then when I tried to save it, another error popped up. I tried uploading the skin to minecraft but it just uploaded the unedited skin. Does anyone know why this might've happened and what I could do to fix it?

    Usually, if a program had an error, than you can expect faulty behavior. The main question is, what was the first error (during deleting a skin). Can you reproduce it always? Could you post the error (in a spoiler tag preferrably)?

    Quote from The_Zero_Team

    Here's a suggestion: Try and fix that... weird drawing system! It completely glitches up on my Laptop!
    No matter what I do, it will always glitch sooner or later if I rotate the camera for a bit. (In 3D mode, of course.)

    By glitch you mean the 3D model's faces are randomly overlappyng each other? I have a bad news for you. It is a commonly occuring problem with old/integrated (read most notebooks) VGA cards. I don't know the reason. Maybe Paril does. On the other hand, he is pretty damn busy lately.
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from Christof_II

    i suspect Paril's answer will be something along the lines of "....only if we can find someone to compile it for a mac"
    as he has mentioned about 150 times throughout this thread

    And the 150 times is only Paril answering. ;) There were a few others...
    Quote from argly902
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHH :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: :steve_rage: * sorry, but it annoys me that I'm no admin

    Why?

    Quote from theminer493r
    Could you make it for mac?

    Really? REALLY? Not even reading the last THREE posts? REALLY?
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from TheZesty

    Er... I'm having a little problem, sorry if its already been answered.

    I er... broke MCSkin3D by decreasing the resolution too much, and when reinstalled it I couldn't seem to find my skin files, every time I click on "Browse to skin location..." it just leads me to MyDocuments.

    Any help? :<

    Just out of curiosity. What resolution have you decrased too much?

    Quote from argly902

    F*** this. I am not an admin, so I can't install the dependencies. is there a nice version that doesn't have dependencies?

    There isn't and propably won't ever be.

    Quote from Christof_II

    Holding shift while you click the upload button will force the username entry window to open again

    Paril said that this would be made easier in a subsequent version

    Hurray for the community. :Diamond: to you for the precise answer. :)
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from xShadiex

    I'm trying to update to get a Mine Little Pony model, but it only says please wait when I open up the "Check for Updates" thing. I waited for about 12 minutes and it still didn't do anything. Help please?

    Quote from ThaumicSlime

    When I try to install "Mine Little Pony" support, it gives me an error and I can't install it.

    Usually if you install/unzip it outside of program files you won't have problems with the updater. Otherwise post the error report, as Tender_Grilled also stated.
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from SirisXIII

    Can you make a mac version I've been looking for a skin editor for mac and I think this would be awesome

    Read back a couple pages!
    Quote from Tender_Grilled

    Could use some sort of macro set up on your computer to detect words like 'Mac' and 'Linux' and automatically type some answer that you input to tell people that it can't be done at the moment. Or 'MLP' and then type the instructions on how to get the MLP skins.

    That would be truly awesome if it were possible, if it is, you should get cracking.

    I will look into it. It's a good idea.
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from HyperPwner

    It looks cool, but I will use Nova Skin when im online

    Could you provide a reason for that choice? If you do that the pragram could be more feature rich and you may use it with pleasure.

    Quote from Christof_II

    @Lithriandel; i have read every page up to this post and i am franky suprised that i haven't died from a brain aneurysm

    Oh wow. Someone actually did it! :D :DBlock: to you! I mean it. Maybe the gazillion answered questions aren't in wain. :)
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from gracepetcoyle

    can you make it so it will work with the mine little pony mod?

    Quote from Armaxxx

    this please

    Read back one or two pages.

    Quote from Mapler54

    I'm not really sure how to log out.Can someone help me?

    From where? You want to change the login data for skin upload? If so Shift+Click on the upload button.

    Quote from ced_der

    How can I open an older skin with this program? (is it even possible? ^^)

    Yes. If the skin is pre-1.8 than you need to enable the 1.8 support int the view menu.

    Quote from ssupdawg

    umm is it possible to have a macbook version of this?

    Read back one or two pages.

    Quote from sergy2008

    When I try to download the sample pack

    I'm afraid, that I cant help you on that. I never saw an error about that part... :(

    Quote from ThatCheekyMonkey

    My program keeps crashing

    More info?
    Quote from Bleading Bullet

    Oh for the love of- Click on the help tab, and then click on "Check For Updates". You'll see an update that allows support for MineLP, tick the box and click install, you'll know the rest.

    Would it hurt to read the post six posts above yours?! This has been answered an ungodly amount of times, and the answer has always been; no, reprogram it yourself. Programs made to work with Windows don't normally work with OS X! It's something you as a Mac user should have realised by this point, some programs just won't work with it.

    I'm surprised that there hasn't been a flame war about OSes on this thread by this point.

    I can't understand why people cant read at last the last two pages.... I know 140+ pages are too much to read, but really. Not even the last page? Thanks for the answer. I really wish there were an answer bot. If a post has MAC or MLP in it just paste the standard answer automatically and report the user for lazyness. ;)
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from sergy2008

    I have an error, but I can't send you the error-code-thing.
    Here's the error message:

    Received Report @ 29/08/2012 20:19:52

    Software: Microsoft Windows NT 6.1.7601 Service Pack 1
    x64: Yes
    .NET Version: 2.0.50727.5456
    Software Version: 1.4.0.235

    Name: Sergy
    Email: [email protected]
    Hardware: Video Info:
    AdapterCompatibility: NVIDIA
    AdapterDACType: Integrated RAMDAC
    AdapterRAM: 1073414144
    Availability: 3
    Caption: NVIDIA GeForce GTX 550 Ti
    ConfigManagerErrorCode: 0
    ConfigManagerUserConfig: False
    CreationClassName: Win32_VideoController
    CurrentBitsPerPixel: 32
    CurrentHorizontalResolution: 1366
    CurrentNumberOfColors: 4294967296
    CurrentNumberOfColumns: 0
    CurrentNumberOfRows: 0
    CurrentRefreshRate: 59
    CurrentScanMode: 4
    CurrentVerticalResolution: 768
    Description: NVIDIA GeForce GTX 550 Ti
    DeviceID: VideoController1
    DitherType: 0
    DriverDate: 20120628000000.000000-000
    DriverVersion: 9.18.13.479
    InfFilename: oem13.inf
    InfSection: Section024
    InstalledDisplayDrivers: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    MaxRefreshRate: 75
    MinRefreshRate: 59
    Monochrome: False
    Name: NVIDIA GeForce GTX 550 Ti
    PNPDeviceID: PCI\VEN_10DE&DEV_1244&SUBSYS_83BE1043&REV_A1\4&2E9A8D61&0&0008
    Status: OK
    SystemCreationClassName: Win32_ComputerSystem
    VideoArchitecture: 5
    VideoMemoryType: 2
    VideoModeDescription: 1366 x 768 x 4294967296 colores
    VideoProcessor: GeForce GTX 550 Ti

    Memory Info:
    Caption: Matriz de memoria física
    CreationClassName: Win32_PhysicalMemoryArray
    Description: Matriz de memoria física
    Location: 3
    MaxCapacity: 33554432
    MemoryDevices: 4
    MemoryErrorCorrection: 3
    Name: Matriz de memoria física
    Tag: Physical Memory Array 0
    Use: 3

    Processor Info:
    AddressWidth: 64
    Architecture: 9
    Availability: 3
    Caption: Intel64 Family 6 Model 42 Stepping 7
    CpuStatus: 1
    CreationClassName: Win32_Processor
    CurrentClockSpeed: 3101
    CurrentVoltage: 12
    DataWidth: 64
    Description: Intel64 Family 6 Model 42 Stepping 7
    DeviceID: CPU0
    ExtClock: 100
    Family: 198
    L2CacheSize: 1024
    L3CacheSize: 6144
    L3CacheSpeed: 0
    Level: 6
    LoadPercentage: 4
    Manufacturer: GenuineIntel
    MaxClockSpeed: 3101
    Name: Intel® Core™ i5-2300 CPU @ 2.80GHz
    NumberOfCores: 4
    NumberOfLogicalProcessors: 4
    PowerManagementSupported: False
    ProcessorId: BFEBFBFF000206A7
    ProcessorType: 3
    Revision: 10759
    Role: CPU
    SocketDesignation: Intel® Core™ i5-2300 CPU @ 2.80GHz
    Status: OK
    StatusInfo: 3
    SystemCreationClassName: Win32_ComputerSystem
    UpgradeMethod: 1
    Version:

    GL Data:
    Vendor: NVIDIA Corporation
    Version: 4.2.0
    Renderer: GeForce GTX 550 Ti/PCIe/SSE2
    Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

    Extra: This happens when I try to install the original sample pack

    System.ComponentModel.Win32Exception: El sistema no puede encontrar el archivo especificado
    en System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
    en System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
    en System.Windows.Forms.Control.Invoke(Delegate method)
    en MCSkin3D.UpdateSystem.Updater.DownloadUpdateData() en C:\MCSkinner spaces now\Updater\Updater.cs:línea 401

    What do you do to get the error? Just start the app? Do you have an integrated VGA?
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from raf8884

    Help me!!! I use a mac and i want to find a download for this. I cant run .exe so can you make a .jar file to run this? if so thanks

    Quote from meawesome23

    i hope it gets updated to mac too it would be really useful!

    I don't want to offend you guys, but I get the feeleng, that mac users can't use a forum or can't read. This questions has been answered on almost every page.

    Quote from Rumikarimu

    Dear Paril,

    MC3dskinedit keeps on crashing whenever I use the bucket tool on a largeish thing. Please fix this, I was working on a HD skin and then all of a sudden afer 2 hours, it crashed! please fix this!

    You coul'd try the latest beta. Get it from the facebook group (link in the first post). I think it is fixed in that.

    Quote from mewknight

    just uploaded my skin please remove it it was a mistake

    You have uploaded it to minecraft.net. Go there, log in, and you can change your skin to wathever you want. Or you have uploaded to planetminecraft (depends on witch button you clicked). For that log in to your PMC account and you can delete it... The program/author (Paril) isn't saving anything on the net. :)
    Posted in: Skins
  • 0

    posted a message on MCSkin 3D
    Quote from shadoesonic8

    Is it possible for the arm and leg textures to not be mirrored? That would help with a couple of projects I can't finish. If not ill simply edit it using paint.net

    You can edit it with whatever you want, but the arm and leg will be always mirrored. It is a Minecraft limitation. There is only one arm/leg texture that you edit and the program (both MC and MCSkin3D) simply mirrors them.

    Quote from Twisties

    What updater? Sorry.. I'm a noobeh! :3

    EDIT: I found it but for some reason, straight after it tells me about the anti virus thing, it tells me that I have an Application Error. Then, I go to check my MCSkin3D and there are no skins or pony models. I got so mad that I wanted to smash my computer but I refrained. Please help.

    Try installing it outside the program files directory. That should solve your problems.
    Posted in: Skins
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