- linkey11
- Registered Member
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Member for 13 years, 2 months, and 5 days
Last active Wed, Sep, 14 2016 18:29:44
- 2 Followers
- 1,197 Total Posts
- 99 Thanks
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Aug 20, 2011linkey11 posted a message on Notch Takes Part in Ludum Dare"I should probably stop this stream now, this is getting out of hand" lol.Posted in: News
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Aug 20, 2011linkey11 posted a message on Notch Takes Part in Ludum DareI'm confused at what the game is XDPosted in: News
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Aug 18, 2011linkey11 posted a message on 1.8 Updates: First Ravines, Now RiversYay! Only thing I think is that it should be flowing.Posted in: News
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Aug 13, 2011linkey11 posted a message on Digital Diamond: Boat LauncherVery cool, I will be making one of these in my devices world.Posted in: News
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Aug 5, 2011linkey11 posted a message on Bethesda, Mojang & "Scrolls"Let's just hope that they don't end up getting any money out of Mojang for that PoS claim.Posted in: News
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Jul 26, 2011linkey11 posted a message on 1.8 Updates: New Mob...Revealed?I hope that isn't their final texture, it looks like a model with a black paintbucket texture.Posted in: News
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Jul 8, 2011linkey11 posted a message on 1.7.3 Update is OutKewl, glad he fixed duping.Posted in: News
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Thanks for the full invent fix, that's been happening to me as well.
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My world can be downloaded at
http://www.mediafire.com/?2owzznqohy30r13
If you'd like to give it a shot, but it's rather large.
Can anyone offer any insight as to why this is happening?
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I normally get 70+ FPS on far render distance, so I'm a little concerned.
Even after turning off Smooth Lighting and turning down render, it is completely unplayable.
How is the nether for you guys? I'd consider this a fairly major bug if others are experiencing similar issues. Does anyone know if this is planned to be fixed in the 1.4 update?
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Even better, the observable universe.
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