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  • linkey11
  • Registered Member
  • Member for 12 years, 1 month, and 8 days
    Last active Wed, Sep, 14 2016 18:29:44
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    Dec 18, 2013
    linkey11 posted a message on [Multi-Version] ServerSense - Server Scripting!
    Bump.
    Posted in: Minecraft Tools
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    0

    Nov 6, 2013
    linkey11 posted a message on [Multi-Version] ServerSense - Server Scripting!
    Ah. Might be a bit interesting to add unicode support. I'll get on that.
    Posted in: Minecraft Tools
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    0

    Nov 3, 2013
    linkey11 posted a message on [Multi-Version] ServerSense - Server Scripting!
    Thanks for the feedback. I've updated the repo with a quick commit that should fix that. :)
    Posted in: Minecraft Tools
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    0

    Oct 27, 2013
    linkey11 posted a message on [Multi-Version] ServerSense - Server Scripting!
    Updated build.
    Posted in: Minecraft Tools
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    0

    Sep 29, 2013
    linkey11 posted a message on [Multi-Version] ServerSense - Server Scripting!
    Quote from Tendrid

    No platform independent version?


    It's annoying but possible to get it working on Linux, I'll do it if there's enough/any demand.
    Posted in: Minecraft Tools
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    2

    Sep 28, 2013
    linkey11 posted a message on [Multi-Version] ServerSense - Server Scripting!
    ServerSense - Multi-Version Minecraft Server Scripting

    ServerSense is a thin wrapper over the Minecraft server, it allows scripting Minecraft commands in Python. Even with little to no Python knowledge, you can take advantage of plugins written by the community and make use of the default API. Imagine WorldEdit that uses vanilla commands under the hood. Built to be version independent, ServerSense will work with any version of the Minecraft server; however, many of the built-in API features won't be available in earlier versions of Minecraft.

    Take a look at the extensive feature list:

    - API with pre-loaded commands gives you power on par with WorldEdit
    - NBT file parser for accessing the content of player.dat files
    - Multithreaded script files allow you to create and run bukkit-like plugins
    - Incredibly lightweight, uses almost no CPU and less than 10 MB of RAM
    - Packaged with a permissions system, you have complete control over who can use ServerSense commands
    - Works with any version of the Minecraft server and doesn't require updates. Play the newest snapshot as soon as it comes out
    - Records server events, allowing your plugins to monitor player actions and respond accordingly
    - Packaged into an executable file for easy setup
    - Much more to come!

    Installation

    ServerSense has been packaged into an executable file for easy setup

    1. Download the latest build of ServerSense, it should be at the bottom of this topic.
    2. Extract the zip to wherever you keep your minecraft server. You should notice a folder named 'ss' appear, open it.
    3. Open and configure the path variables in ss_config.txt, the 1st path should be the location of your java.exe (often found in C:\Program Files\Java\jre6-7\bin), the 2nd path is where you keep your server, and the 3rd should be the file name of your Minecraft server jar file.
    4. Run ServerSense.exe!

    Examples

    First, add yourself to the list of players who are allowed to use ServerSense, you can manually edit ss_ops.txt, or use the \ss op player_name command. Commands won't do anything if you aren't a ServerSense OP.

    Try some of the following commands:
    #makes a cube of stone
    \ss api.makeCube('your_user_name', [5, 5, 5], 'stone')
    
    #runs the wool_tower script, which creates a wool tower at 0, 0
    \sss wool_tower


    Documentation

    Check out the github repository for up to date documentation.

    So, what are you waiting for? Download the latest version here:
    v0.2a

    Don't forget to post comments and suggestions! :)

    All Rights Reserved
    Posted in: Minecraft Tools
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    1

    Jun 26, 2013
    linkey11 posted a message on (Now in Vanilla)[1.6.4~1.4.7] [SSP/SMP] Cartographer 1.6 [Place big maps on walls using Item Frames!] [Forge/ModLoader compatibl
    Seems really cool! I'll be interested to try it out.
    Posted in: Minecraft Mods
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    0

    Jun 14, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from MUSHROOMSOCK

    Pretty sure its incompatible. Unless everyone is installing it the wrong way :P


    NEI installs just fine for me, but I can't get the overlay to appear. So yup, incompatible for the time being.
    Quote from Omega_Shenron

    When using MagicLauncher I'm getting a sign that says, "No Mods Found"


    That shouldn't stop the install from working.
    Posted in: Minecraft Mods
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    0

    Jun 12, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from WBearden

    Is it compatible with Optifine?


    To an extent. It will not crash your game on install, but I believe some people have been having log overflow errors.
    Quote from tyrosarrow00

    Does this mod work for 1.5.2?


    No. If you had read the topic, you wouldn't have to ask.
    Posted in: Minecraft Mods
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    0

    Jun 11, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from Cerqua

    Anyone capable of telling me why only two people can queue in a dungeon? We had 3 people in the party, when we all went into a dungeon we all accepted but it only say 1/3.

    Any help here? We restarted the server, we relogged, everything. It still only says 1/3 queued every time.


    Same problem here. I was able to get in earlier today though. Going solo in those things is crazy.
    Posted in: Minecraft Mods
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    Jun 11, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from Eavnborwn

    Ermahgerd finally! Is it compatible with 1.5.2? Idk how to change the versions. :(


    Nope, it's not. You can get the jar here though:
    http://assets.minecraft.net/1_5_1/minecraft.jarThere is a crash when the player shift-clicks a moa egg into an incubator.
    http://pastebin.com/vYK0saxd
    Posted in: Minecraft Mods
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    Jun 11, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from Danieldemais

    Details?


    I put some in the post below that one :P
    Posted in: Minecraft Mods
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    0

    Jun 11, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Also, my compliments on the mod. It's rather buggy, especially items in chests and the shift-click mechanic. But this is very polished for an alpha release, great job.
    Posted in: Minecraft Mods
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    0

    Jun 11, 2013
    linkey11 posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from ModderWizardDude

    You have to do a bunch of annoying things, like get a static IP from your web host, port-forward, and some other stuff :P


    You don't need to get a static IP from your ISP. Although the IP address is dynamic, it will not change frequently enough to necessitate a static IP. This guy's problem is that he's completely skipping the port porfwarding step. (More info at http://portforward.com/) There is no "other stuff". Also, this isn't a "glitch", it is intended behavior.
    Posted in: Minecraft Mods
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    0

    Apr 16, 2013
    linkey11 posted a message on I gots an idea.
    I agree 100%. It is probably there for marketing purposes though.
    Posted in: Minecraft Realms
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  • View linkey11's Profile
    Apr 17, 2012
    linkey11 posted a message on Digital Diamond - Snakes & Ladders
    Very nice build!
    Posted in: News
  • View linkey11's Profile
    Dec 10, 2011
    linkey11 posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for Minecraft
    Jeb is a much better Dev than Notch in my opinion. Glad to see him step up.
    Posted in: News
  • View linkey11's Profile
    Nov 22, 2011
    linkey11 posted a message on Survival Mode Confirmed for Minecraft PE!
    Considering the game in size is pretty insignificant, Mojang has a lot of wiggle room for adding things to the app, they could make it 100 items larger and it still wouldn't be a very large app.
    Posted in: News
  • View linkey11's Profile
    Nov 16, 2011
    linkey11 posted a message on Minecraft for iOS is available!
    If that's true then I shall buy it. 6.99 is much more reasonable.
    Posted in: News
  • View linkey11's Profile
    Nov 16, 2011
    linkey11 posted a message on Minecraft for iOS is available!
    Unless it comes down a bit I'm know I won't be getting it. 10 bucks is way to much for a game I already own on PC. $5 is another story however.
    Posted in: News
  • View linkey11's Profile
    Sep 30, 2011
    linkey11 posted a message on 1.9 Updates: Possible Potions, Exciting Enchantments
    Aww, a cauldron seemed so much cooler.
    Posted in: News
  • View linkey11's Profile
    Sep 15, 2011
    linkey11 posted a message on 1.8.1 & Helpful Hints
    Nice, I'd like to see more of these.
    Posted in: News
  • View linkey11's Profile
    Aug 26, 2011
    linkey11 posted a message on PAX Party!
    The thing I circled is yellow moron.


    http://en.wikipedia.org/wiki/Honeydew_(melon)

    **** off.
    Posted in: News
  • View linkey11's Profile
    Aug 26, 2011
    linkey11 posted a message on PAX Party!
    It is defiantly a watermelon, probably a ripe and unripe one, the ripe one is just below the sponge.
    Posted in: News
  • View linkey11's Profile
    Aug 26, 2011
    linkey11 posted a message on PAX Party!
    Livestream is gone again.
    Posted in: News
  • View linkey11's Profile
    Aug 26, 2011
    linkey11 posted a message on PAX Party!
    I'm confused. Is the live stream saying that the update is coming at 11 tomorrow?
    Posted in: News
  • View linkey11's Profile
    Aug 22, 2011
    linkey11 posted a message on An Interview With Jeb!
    Mojang isn't gonna call it survival if it's not that hard to survive. The focus is gonna shift to exploration, so calling it adventure mode makes more sense. I still think I want bronze ore in vanilla minecraft.
    There can't be a bronze ore because it's an alloy :P
    Posted in: News
  • View linkey11's Profile
    Aug 20, 2011
    linkey11 posted a message on Notch Takes Part in Ludum Dare


    mods contain no code, they are only "additions", and any modified code is very scarce and only required to get the mod to actually load.

    and if i were notch, i would not have adf.ly links. in general, shortened urls are not a good idea for a healthy web, and adf.ly is an additional point off attack.


    Untrue, many mods out there only edit base classes because noobs write them, or it is impossible to get the same effect any other way.
    Posted in: News
  • View linkey11's Profile
    Aug 20, 2011
    linkey11 posted a message on Notch Takes Part in Ludum Dare
    We actually do have the entire source code, and actually that's not really true because modders can link their mods with adf.ly links which makes money using minecraft.
    Posted in: News
  • View linkey11's Profile
    Aug 20, 2011
    linkey11 posted a message on Notch Takes Part in Ludum Dare
    Actually, anyone can get the minecraft source code, I have it. It would just be like a mega spoiler for 1.8
    Posted in: News
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