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    posted a message on [1.6.4 - 1.8.9] Dynamic Sword Skills (updated 3/11/2017)
    Why...I find the aiming system hardly necessary. Why don't you take the stared mob as target automatically, instead of pressing a bottum to do so?
    (The mod is awesome, and even better when I don't have to remember to press the aim buttom all the time.)
    Posted in: Minecraft Mods
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    posted a message on CraftGuide v1.7.1.1
    Good one
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    For HDSAC
    I see the HD skins works fine, but it doesn't support HD cloaks, does it?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Well it sure sounds like a bug.

    I do know that the feature was bugged a couple versions ago, but I assumed (perhaps incorrectly) that you were running the latest version. Can you confirm the version of AM you are using?

    Well, I was using the 5.52.013. I updated for 5.52.014 and created a new map to see if I could disable World Generation. I succeed. However, when I enabled it and went back to the world, the retro world gen seemed to be enabled incorrectly. For worlds created with world generation enabled it work fine.

    Thanks for your patience.

    BTW, the essence conduits won't notice when they form a cycle, so track over flow as expected.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Sorry, but you didn't get me. The story happened a few weeks ago when I first found a structure generated in a hole formed in a nuclear explosion( Nuclear Explosive from More Explosives Mod). The tower was in one piece, so it couldn't be there before the explosion. I posted it here, and you told me to disable retro worldgen. I couldn't! I had NEVER enabled it. Later, I decided to try totally disabling world generation but it doesn't work at all. The 'EnableWorldGen' option seems to be always true, just like the 'RetroactiveWorldGen' option. Not only the structure keeps generating, 'It will also change the recipe for spell research to require an enchanted book instead of a lost journal fragment' doesn't happen to me as well.
    Sorry again for my broken English. I understand that you are busy writing the new AM2. I just want to check if this is a bug and if it only happens to me.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Turn off retro worldgen.
    Mana batteries will explode if overloaded. Be careful what you hook them up to.

    I turned off retro worldgen,even EnableWorldGen, then I found a huge maze took the place of my house.
    Posted in: Minecraft Mods
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    posted a message on Extended Item Information
    Your Extended item information doesn't show the correct damage for weapons from BALKON'S WEAPONMOD
    In fact, it most likely shows the wrong damage for weapons from mods.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Would you please explain the pather a little? They keep ignoring some of the waypoints.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Quote from Mithion

    Turn off retro worldgen.
    Mana batteries will explode if overloaded. Be careful what you hook them up to.

    I opened my config file for the very first time and found out the default is false.
    I use the mana battery to change light essence to netural. Maybe I should think about it.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Structures generating in existing chunk. Ruined my work. A bug to be fix.
    Do mana battery also explodes? That's scaring.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Any possibility to fix the incompatibility with other mod which change the player model or place something with 3D model on the player? For example more player models and backpacks, they always act as the player is facing north.
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Quote from sgthoppy

    F5 works normally for me.

    And everytime I restart minecraft I have to rebind my sprint and grab keys (numpad0 and f respectively) I don't like grab on ctrl because that's what optifine zoom is on and its difficult for me to press both ctrl and shift at the same time. The keys reset to ctrl and shift everytime the game closes. How do I make it stop resetting?

    Try changing it in the config file maybe?The file is in .minecraft instead of .minecraft/config( but why?).
    Posted in: Minecraft Mods
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    posted a message on Smart Moving

    DAMN.......I hate the change in the camera because your player only runs in one direction is so stupid the player does not turn direction or face the direction he's going when you turn the mouse so stupid is there a way to disable it I want my normal f5 plz help

    I guess you have more player models.
    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]
    Hi there!
    My favourite part of the mod is the recycler, and i would like report some bugs.
    Firstly, dyed wool disappears in a recycler and nothing comes out.
    Secondly, oak wood planks coming out from the recycler has a wrong metadata(32767 instead of 0), possibly oak wooden stairs and slabs too. But for oak wood it works fine.

    And a suggestion. Maybe you can enable the recycler to put the output materials into a chest with reference to the dropper's code.
    Thank you for keeping this mod.
    Posted in: Minecraft Mods
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    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    It would be better if you add a option whether home will be automatically set to bed.
    Posted in: Minecraft Mods
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