Hi there, I am trying to figure out how to do a execute command for a quest I am creating. I would like the command block to test for a named creeper skull in a radius of 3 and have a block disappear from the floor. I tried this, but it's not working. /execute @p~ ~ ~ detect r=4 397:4 name:Taluum fill 56899 88 35927 56899 88 35927 minecraft:air.
From your advice I fiddled with the BiomeGroup.cfg to match up with my spawnlistentries. My biomes were under attributes, but when I deleted attributes and put them under biomegroup the biomegroup.cfg sorted it out after a reload. It works and it's beatiful, lol.
But when i try to get Aether aerbunny in my WyvernBiome world it won't spawn. In the spawnlistenteries I have created the biome name (WyvernBiome) and added the aerbunny in the Aether.cfg file. I have also added the Aether biome to the Wyvern biome in the biomegroup.cfg file. AlI that spawn are mo'creatures? If anyone wants to see my files here they are: ...... Thank you
HI there. I am running a modded bukkit server, but I am having trouble with some of the menus using the same key on the keyboard to open up. I know how to change it on the client side within .minecraft and editting the options.txt. The config file for the mods on the server do not have that option. Someone mentioned adding a custom set of default controls? I do not know how to do that. Does anyone know how or what I can do so players can just join without worrying about menus not working or having to set them up themselves?
Hi there, I wasn't sure if this was the correct place to ask, but is there some way to prevent flans team pop-up screen from appearing every time I log into my world? Is there a way I can just type G and then pick my team? Thank you
Thank you for getting back to me. I was also wondering if there is a way to set that up within the server folders? I did change it in the option section, but wouldn't every player that joins the server have to change their option folder to match mine?
Hi there, I was wondering if you could please tell me if there is some way I can change the "G" key that is used on the keyboard to bring up the Beastiary to another letter. I have another mod that uses it and can't find a way to change it within that mod.
Thank you for getting back to me. I was wondering if you would consider adding any features where mobs can be turned on or off within regions if one was using worldguard?
My Villagers are not spawning in villages. I am using Minecraft Comes Alive which replaces them. Do I have to set this up in the Structured Spawns or do I have to set these up in the Entity Handler?
Hi there, I love this mod. I'm testing it on multiplayer (server) and I was wondering how do I stop some of these mobs from breaking blocks in protected areas? I have protected it with worldguard, but that doesn't help. I also have some mobs causing player damage in this protected area that is protected with mob-damage deny with worldguard? Is there a way around these two things? Thank you.
Hi there, I am new at this plugin and very confused. I have went on the wiki page and read all the information, but I'm still confused. I have the Aether on my server and for some reason I see it in the BiomeGroups and in all the other folders within the Just Another Spawner, but for some reason I am only seeing rabbits in that world. I also have Mo Creatures and in the Wyvern biome I am getting the some mobs from Lycanites. I guess what I would like to know is what folder do I add the Aether mobs to so they can start spawning in that world? I tried to edit the BiomeGroups, but it reverted back to it's original state. Thank you.
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Does anyone know what permission I put in my permissionsex folder to allow players to get particle effects on the server? Thank you.
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Hi there, I am trying to figure out how to do a execute command for a quest I am creating. I would like the command block to test for a named creeper skull in a radius of 3 and have a block disappear from the floor. I tried this, but it's not working. /execute @p~ ~ ~ detect r=4 397:4 name:Taluum fill 56899 88 35927 56899 88 35927 minecraft:air.
Does anyone know how to correct this? Thank you
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Hi there, I tried that, but no aerbunny
Thank you though... any other suggestions?
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From your advice I fiddled with the BiomeGroup.cfg to match up with my spawnlistentries. My biomes were under attributes, but when I deleted attributes and put them under biomegroup the biomegroup.cfg sorted it out after a reload. It works and it's beatiful, lol.
But when i try to get Aether aerbunny in my WyvernBiome world it won't spawn. In the spawnlistenteries I have created the biome name (WyvernBiome) and added the aerbunny in the Aether.cfg file. I have also added the Aether biome to the Wyvern biome in the biomegroup.cfg file. AlI that spawn are mo'creatures? If anyone wants to see my files here they are: ...... Thank you
biomeconfig http://pastebin.com/ecWcmBmM
aetherconfig http://pastebin.com/wNdeUXiY
mocreatures http://pastebin.com/Up4Tp3HY
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Can someone please tell me why I am getting an error saying Biomegroup example mesa does not exist. Entry will be ignored?
Thank you.
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Hi there, I am currently working on a sponge server and I absolutely love this mod. Will this be eventually updated to 1.8? Thank you.
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HI there. I am running a modded bukkit server, but I am having trouble with some of the menus using the same key on the keyboard to open up. I know how to change it on the client side within .minecraft and editting the options.txt. The config file for the mods on the server do not have that option. Someone mentioned adding a custom set of default controls? I do not know how to do that. Does anyone know how or what I can do so players can just join without worrying about menus not working or having to set them up themselves?
Thank you.
0
Hi there, I wasn't sure if this was the correct place to ask, but is there some way to prevent flans team pop-up screen from appearing every time I log into my world? Is there a way I can just type G and then pick my team? Thank you
0
Thank you for getting back to me. I was also wondering if there is a way to set that up within the server folders? I did change it in the option section, but wouldn't every player that joins the server have to change their option folder to match mine?
Thank you.
0
Hi there, I was wondering if you could please tell me if there is some way I can change the "G" key that is used on the keyboard to bring up the Beastiary to another letter. I have another mod that uses it and can't find a way to change it within that mod.
Thank you.
0
Thank you for getting back to me. I was wondering if you would consider adding any features where mobs can be turned on or off within regions if one was using worldguard?
0
My Villagers are not spawning in villages. I am using Minecraft Comes Alive which replaces them. Do I have to set this up in the Structured Spawns or do I have to set these up in the Entity Handler?
Would I do this: but I don't know what the spawn tag would be? http://pastebin.com/pSv4Zfmn
Or do I have to set it up in Structured Spawns? This didn't work? http://pastebin.com/wcLqNT3F
I have them in a worldguard region too?
Thank you.
0
Hi there, I love this mod. I'm testing it on multiplayer (server) and I was wondering how do I stop some of these mobs from breaking blocks in protected areas? I have protected it with worldguard, but that doesn't help. I also have some mobs causing player damage in this protected area that is protected with mob-damage deny with worldguard? Is there a way around these two things? Thank you.
0
Hi there, I am new at this plugin and very confused. I have went on the wiki page and read all the information, but I'm still confused. I have the Aether on my server and for some reason I see it in the BiomeGroups and in all the other folders within the Just Another Spawner, but for some reason I am only seeing rabbits in that world. I also have Mo Creatures and in the Wyvern biome I am getting the some mobs from Lycanites. I guess what I would like to know is what folder do I add the Aether mobs to so they can start spawning in that world? I tried to edit the BiomeGroups, but it reverted back to it's original state. Thank you.