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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I get this error when trying to use the 1.5.1 version, when joining a SinglePlayer world:


    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.
    
    Time: 4/21/13 12:26 PM
    Description: Exception in server tick loop
    
    java.lang.NullPointerException
    at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:1383)
    at avc.a(SourceFile:23)
    at bgf.a(RenderEngine.java:327)
    at axi.<init>(SourceFile:26)
    at bfy.<init>(ItemRenderer.java:29)
    at bfr.<init>(EntityRenderer.java:186)
    at EntityRendererProxy.<init>(EntityRendererProxy.java:11)
    at ModLoader.init(ModLoader.java:615)
    at ModLoader.populateChunk(ModLoader.java:1056)
    at iy.a(ChunkProviderServer.java:234)
    at abw.a(Chunk.java:1128)
    at iy.c(ChunkProviderServer.java:128)
    at ix.<init>(PlayerInstance.java:44)
    at iw.getOrCreateChunkWatcher(PlayerManager.java:167)
    at iw.a(PlayerManager.java:157)
    at iw.a(PlayerManager.java:206)
    at gu.a(SourceFile:138)
    at gu.c(SourceFile:185)
    at gu.a(SourceFile:82)
    at bjk.b(SourceFile:73)
    at net.minecraft.server.MinecraftServer.r(SourceFile:480)
    at net.minecraft.server.MinecraftServer.q(SourceFile:397)
    at bjh.q(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(SourceFile:331)
    at gp.run(SourceFile:573)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 769394696 bytes (733 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
    Mod Pack: None
    LiteLoader Mods: 1 loaded mod(s)
              - Macro / Keybind Mod version 0.9.8.2
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 14 (784 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
    Suspicious classes: IWrUpdater, Config, WrUpdates, ...[com.mumfrey.liteloader.LiteMod, Tickable, InitCompleteListener, ...], [com.mumfrey.liteloader.core.LiteLoader, LiteLoaderLogFormatter, HookChat, ...], [com.mumfrey.liteloader.util.ModUtilities, PrivateFields, StaticFields], [com.mumfrey.liteloader.util.log.ConsoleHandler], [net.eq2online.macros.LiteModMacros, AutoDiscoveryAgent, AutoDiscoveryState, ...], [net.eq2online.macros.compatibility.AbstractionLayer, DelegateDisconnect, GuiButton, ...], [net.eq2online.macros.compatibility.hooks.ITimerTickListener, Packet22CollectHookable], [net.eq2online.macros.core.MacroModCore, Macros, MacroTemplate, ...], [net.eq2online.macros.core.params.Type], [net.eq2online.macros.event.MacroEventManager, MacroEvent, MacroEventDispatcher, ...], [net.eq2online.macros.event.providers.OnJoinGameProvider, OnChatProvider, OnInventorySlotChangeProvider, ...], [net.eq2online.macros.gui.controls.GuiListBox, GuiListBoxIconic, GuiListBoxFilebound, ...], [net.eq2online.macros.gui.controls.specialised.GuiListBoxFile, GuiListBoxTexturePack, GuiListBoxPlaces, ...], [net.eq2online.macros.gui.designable.LayoutManager, DesignableGui, DesignableGuiLayout, ...], [net.eq2online.macros.gui.designable.editor.GuiDialogBoxControlProperties, GuiDialogBoxLabelProperties, GuiDialogBoxTextAreaProperties], [net.eq2online.macros.gui.dialogs.GuiDialogBoxFirstRunPrompt, GuiDialogBoxErrorList], [net.eq2online.macros.gui.helpers.ListProvider, HelperThumbnailImage, HelperUserSkinDownload], [net.eq2online.macros.gui.layout.LayoutPanel, LayoutPanelStandard, LayoutPanelKeys, ...], [net.eq2online.macros.gui.list.ListObjectGeneric, ListObjectEditable], [net.eq2online.macros.gui.screens.GuiControlsEx, GuiScreenWithHeader, GuiEditThumbnails, ...], [net.eq2online.macros.gui.shared.GuiScreenEx, GuiDialogBox, GuiControlEx], [net.eq2online.macros.input.IInputHandlerModule, InputHandler, KeyInjectionProxy, ...], [net.eq2online.macros.interfaces.ILocalisationProvider, ISettingsProvider, ISaveSettings, ...], [net.eq2online.macros.permissions.MacroModPermissions], [net.eq2online.macros.rendering.FontRendererLegacy, RenderEngineHelper], [net.eq2online.macros.scripting.IErrorLogger, VariableProviderArray, Documentor, ...], [net.eq2online.macros.scripting.actions.ScriptActionAchievementGet, ScriptActionClearChat, ScriptActionGui, ...], [net.eq2online.macros.scripting.actions.game.ScriptActionSlotClick, ScriptActionCraft, ScriptActionCraftAndWait, ...], [net.eq2online.macros.scripting.actions.input.ScriptActionKey, ScriptActionKeyUp, ScriptActionKeyDown, ...], [net.eq2online.macros.scripting.actions.lang.ScriptActionAssign, ScriptActionArraySize, ScriptActionBreak, ...], [net.eq2online.macros.scripting.actions.mod.ScriptActionConfig, ScriptActionImport, ScriptActionUnimport], [net.eq2online.macros.scripting.actions.option.ScriptActionBind, ScriptActionFog, ScriptActionGamma, ...], [net.eq2online.macros.scripting.api.IScriptActionProvider, IMacrosAPIModule, IVariableProvider, ...], [net.eq2online.macros.scripting.crafting.IAutoCraftingInitiator], [net.eq2online.macros.scripting.exceptions.ScriptException], [net.eq2online.macros.scripting.iterators.ScriptedIteratorEnchantments, ScriptedIteratorPlayers, ScriptedIteratorEffects], [net.eq2online.macros.struct.ItemStackInfo, Place], [net.eq2online.permissions.PermissionsManagerBootstrap, PermissionsEventListener, PermissionsManager, ...], [net.eq2online.permissions.impl.PermissionsManagerClient, LocalPermissions], [net.eq2online.xml.Xml, Xmlns, PropertiesXMLUtils, ...], [sushen.ioiao, ioaea, iaoai, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    ModLoader: Mods loaded: 1
    ModLoader 1.5.1
    
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [jc['limdingwen'/1, l='SethBling Redstone Challenge 2', x=-641.08, y=79.95, z=-68.49]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Very likely; Jar signature invalidated
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.4][ENG/中文][PARKOUR] tPC Parkour Version 2.2
    The laboratory challenge was super fustrating, especially stage 8 with double-timed pistons. Kept on getting trolled then raged. :SSSS:
    Posted in: Maps
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Just a side note, this dosen't support DirectX >.>
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Hello guys, as you know, I didn't post for about a month already. Sorry about that.
    Anyway, if you had visited the website you would have known that Space Cubes is now open-source.

    So that was the good news.

    Now the bad news. The whole chunk system inside the core engine was so messily designed that I just couldn't progress it any further. And that means writing from scratch.

    I have been learning C++ lately (it has been giving me a lot of newbie headaches) and it has been progressing... um... quite "well". So maybe I should rewrite the core engine in C++, just to learn the language - this was a learning project, wasn't it? The plugin system would run on Lua.

    How's the music coming along, MagicCreeper? :Bacon:
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Yay, thanks MagicCreeper! :D
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    I have noticed that I have been inactive for quite some time. Please forgive me; I'm currently experiencing a programmer's block.
    Posted in: Hardware & Software Support
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    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    12w442 is out and you can expect FPS from 30 to 1000. I have included the scripts and changed the installation instructions. It should fix the launching problems.

    Saving does not work on Windows. However, for Windows users (I don't have a copy), try launching it through the console so you could track down the logs. Press "V" and a debug pathname should be logged, followed by an error stating that the filename is invalid. Please tell me what the pathname was, thanks! I need it to solve the bug.

    You asked what I'm doing now? Infinite worlds. I have found a more efficient method (HashMap) of storing chunks in hope of decreasing memory usage, unexpectedly implementing infinite worlds too. I have also moved around some classes, so plugins in 12w441 won't work on 12w442 and above. Now if I can just find that bug and catch it....
    Posted in: Hardware & Software Support
  • 0

    posted a message on Terrem: An Indev Indie Game
    Hey, nice game.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    12w442 is coming your way. Expect a 100+ FPS for normal usage. If you look down though, the FPS will drop by 2 times.
    What's new is, from 12w442 onwards, every copy of Space Cubes come with a Shell script, Command script and Batch file.

    On a side note, I found that Windows users can't save due to Windows using a backwards slash, different from Mac and Linux. So yeah, no saving for Windows for now. :( This will be fixed in 12w443.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Adding chunk culling in the next release! (12w442)

    It has a super gain in performance. In fact, if you look into the void while standing at the edge, you could achieve 1000 fps even with a laptop!
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Version 12w441 is out with a whole lot of changes, including Dynamic Chunk Loading (DCL) and tons of bug fixes.
    The installation instructions now contain instructions on how to run using the terminal. Thanks Nimphina for reporting the bug!
    Report bug

    Download it from the website now!
    Make sure to follow the upgrading instructions on the download page too.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    There are saving and natives errors on Windows and Linux. I have to repackage the .jars too. Please hold on!
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Quote from Nimphina

    Still doesn't seem to work for me, followed the install instructions and your instructions from the terminal and still the same error.

    Works perfectly fine on my Windows 7 desktop however, although it does not entirely fill my 1080p screen:

    Aah. Ok thanks then. I will be try to solve it.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Quote from Nimphina

    Is it confimed to work in Linux? I get errors when I try to start it in terminal:

    Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
    at java.lang.Runtime.loadLibrary0(Runtime.java:840)
    at java.lang.System.loadLibrary(System.java:1047)
    at org.lwjgl.Sys$1.run(Sys.java:73)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
    at org.lwjgl.Sys.loadLibrary(Sys.java:95)
    at org.lwjgl.Sys.<clinit>(Sys.java:112)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
    at com.github.limdingwen.SpaceCubes.Main.start(Main.java:72)
    at com.github.limdingwen.SpaceCubes.Main.main(Main.java:63)

    To me it looks like it can't find the lwjgl libraries.
    Hmm, the problem is that it shouldn't be started from the terminal, because when the JRE launches it uses the natives from the same directory.

    Try this classic method:
    java -jar -Djava.library.path=<OS folder in natives> <The .jar>

    It sure worked for me in Terminal, launched perfectly. Please tell me if it did not work, thanks! :Diamond:
    Posted in: Hardware & Software Support
  • 0

    posted a message on Space Cubes - Not a Minecraft clone. Just "inspired"
    Performance Patch Update: 12w434

    Phew, that was a lot of work on Chunk Leaking. It sure took lots of Maths.

    But it's done! Expect a far smoother performance on this update. The behavior for physics is also much better!
    Sneak peak: In the next update you'll be able to finally bump your head against the ceiling.

    For those people asking if they could get the source code, I have said that I won't be making it open-source. However, you CAN decompile it and make mods for it. As usual, do not distribute.

    That was also why I made the plugin API. You can find the plugin tutorial on the Developer's Hub on the website. Submit your plugin and it could get featured!

    If you really want to help out in the development, you could PM me to join the team. No pays though. :)
    Posted in: Hardware & Software Support
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