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    posted a message on Repose - Walkable soil slopes. Give your spacebar a break!

    Do you think you could please add a reverse toggle to make it whitelist the granular blocks and these are the ones exempt from gravity?!

    Posted in: Minecraft Mods
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    posted a message on Better Animations Collection Revived 2

    Hope to see you soon. Good luck

    Posted in: Minecraft Mods
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    posted a message on MO' BENDS - Animations for Players and Mobs! (0.24.0 - The Customization Update)

    Now for my suggestion which I think would be a perfect addon!


    How cool would it be if the sword trails (JUST LIKE ARROWS DO IN
    VANILLA MINECRAFT) only activate when your weapon is completely off it's
    cooldown indicating it was FULL POWER?




    You can also take it a step further and address critical hits (the
    jumping hits) with a new animation IE character drives the sword down
    onto the entity's head but...


    A MUCH MUCH easier solution (WHICH WOULD BE JUST AS GOOD) is to go
    back and forth between your first two hit animations (forwards and
    backwards) and then reserve the third 360 swing for criticals!




    If you delve into crits you'll probably settle with '@Event=Critical
    hit then etc' but if you consider {from the wikia... "A base attack must
    not be reduced to 84.8% damage or lower due to cooldown."} that even
    84.8% cooldown is enough to trigger said critical event there might be a
    little bit more you could do to differentiate a full dmg
    attack(critical + no cooldown) from 2nd best (critical + 84.9>99.9%
    cooldown) I am willing to try and sort out all this myself BTW if you give me the source. I am so very excited!


    Thank You!

    Posted in: WIP Mods
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    posted a message on Taking mod requests and updates [on HIATUS]

    I've got it all figured out

    Thank You So Much for your consideration

    I'm already getting interested in challenging myself with code too. I'll probably be back to try and take on any of your rejects.

    In the meantime. Take Care

    Bye

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests and updates [on HIATUS]
    Quote from Alexiy»

    Ok, write the code and I will try to compile it.

    Is it in scala/foreglin/ or ?
    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests and updates [on HIATUS]

    I know for a fact that there is a gravity mod (even reversal) for 1.12.2 however I don't know if it solely affects the player...

    I've found it on curesforge or curse in the past few days but I've looked at every mod available so I couldn't tell you even a letter that it starts with. Sorry!

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests and updates [on HIATUS]

    If you don't mind doing me the favor can I write the code? (I'm sure I can get it right on the first try) and then you just compile for me?

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests and updates [on HIATUS]

    If that takes the fun out of it for you I understand.

    It's just so simple I'll spend 3x as much time installing forge as coding it

    Oh well, where do I start?

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests and updates [on HIATUS]

    I only have maybe 2 more days to stress over coding this (before we play) so please let me know ASAP if you can't or if you can take this off my hands!

    Thank You again

    -Michael Arnold

    Posted in: Requests / Ideas For Mods
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    posted a message on Taking mod requests and updates [on HIATUS]

    I have a super simple mod that I will write for 1.12.2 if you don't do it first! Also pls link me your curesforge or curse account!

    Sprint bar (utilizing hunger bar) which is made easy by using these applications of code.


    If you were just doing it for my personal sake all I would need is a config file where I pick a number X which is the sprint bar regen rate. Then you can be looping every X ticks and if the hunger bar is less then 20 THEN get current hunger value and add just 1 to it (because there is 20 total and full sprint bar in 1 second regen is way too fast and no one will ever need it faster then that... That's all I would need!


    Lastly what you could do (but I don't really think is necessary) is try to modify the sprint check so it allows you to drain your hunger even further then 3 shanks but... I wouldn't let it touch zero because you might end up causing the player to take an unwarranted hit of damage, killing them, which is what they were trying to avoid by running in the first place!


    Now... if you wanted to release it for everyone then you would need to change the drain rate BUT PLEASE RELEASE IT JUST FOR ME FIRST BECAUSE I ALREADY HAVE THAT MOD CHANGING THE DRAIN RATE. I'VE BEEN WORKING HARD BUILDING A CUSTOM SERVER FOR MY ONLY FRIEND AND I TO PLAY PVE FOR ALMOST 6hrs A DAY FOR 3 WEEKS NOW (I'm unemployed) FINDING MODS, CONFIG'ING THEM, AND I'M JUST HOPING HE LIKES EVERYTHING

    THIS WILL BE A BURDEN OFF MY SHOULDERS

    Otherwise I'm sure I can look up how to install forge into eclipse and do this myself. I really do appreciate your consideration!

    Take care


    I already have a mod for 1.12.2 (from another modder) that successfully changes the drain rate of hunger which by association directly affects how long you can sprint before you are forced to walk. It's built into health and hunger tweaks on curseforge here https://minecraft.curseforge.com/projects/health-and-hunger-tweaks

    Now I'm sure you can decompile that code to see how "D:exhaustionModifier=" works because I've already poked around in there trying to understand their code... But my concern with you trying to re-implement the same code is if both mods try to do the same exact thing won't the game crash? or perhaps the mod will crash? Because yours would have other functions I've already explained that need to work regardless and theirs has other functions that need to keep running even if either fail to modify the exhaustion rate!

    Posted in: Requests / Ideas For Mods
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    posted a message on MO' BENDS - Animations for Players and Mobs! (0.24.0 - The Customization Update)

    You have programmed so much and it's so sweet!

    Thank You so much all the (surely) hard work you've done.

    If you would include a toggle for all your animations and not just the mob ones that could be useful but I'm really trying to fix these 2 things.


    The axes are the weapons that deal the most amount of damage and the shield stays glued to your arm while holding the axe (which pushes the shield right through your face)


    more noticeably spiders' bodies go sideways when they climb something (even sometimes in grass)

    Posted in: WIP Mods
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