• 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    ...So...You probably won't like this news.

    CraftTweaker can't get rid of the Spinosaurus because of how the DNA creation works; fossils are put into an Analyzer (works different from a crafting table) and random DNA is gained. (After testing with several running at once, I confirmed that even disabled, the Spinosaurus DNA is randomly obtained.)

    This means that to disable the Spinosaurus, I'd have to disable every other dino's creation - via disabling the Analyzer recipe, which I was trying to avoid considering dino creation is like...The whole mod?

    That being said, it would only disable the recipe, not the dinos themselves, so it could be nice to have the mod anyway for fun. (CustomNPCs is creative only, yet it's in.)

    On the positive side, I was mistaken on how powerful the dagger was - it's 5.5 damage, not 5.5 hearts, so it's actually much more sane than I thought. The Betweenlands also worked perfectly!

    Should CraftTweaker be added anyway? It seems kind of like a mod I'd only use for testing purposes, so I'm not sure if it's worth adding to the pack. (It's only accessible through a command.)

    Yeah it seems the only option would be to refuse creating it or removing the analizer recipe, It is nice to know about the dagger,like i said youo cloud just disable the cultivator and spawn the rex on creative as a boss to fight



    Craft tweaker should be used for a testing purpose.

    Have you ever planned to make a journal about your adventures? it would be so fun.

    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    *Looks at the mod* Yep, looks balanced enough, seems like another great Hardcore goal to beat all Betweenlands bosses! :) (There's a 1.7.10 version as well that I should experiment with adding to see if it works.)

    The only minor issue I find is that the mod adds yet another equipment menu button, of which we have...4? 6? I dunno, but we have a lot already, and it's honestly not very welcoming to new players.

    The other mod besides Betweenlands that's gonna be added in the (far) future is the Fire & Ice dragon mod, which is for MC 1.10.

    If I can disable the OP stuff through a config (Spino & Dagger), then the answer of adding the mod is a definite yes! ;)

    To me, the adventure mods are currently at a good state, there are several additional goals (Twilight Forest, Zelda Temples, Thaumcraft, various dungeons from Chocolate Quest among others) that the player can strive for. I will say that the dimensions are a bit lacking currently. (Hence my excitement for Betweenlands.)

    I'm not sure if Dragon Mounts is that resource intensive honestly, I just saw "keeping track of a mob growing, flying animations" and jumped to the conclusion that it was resource intensive. Someone could always experiment by adding it to the regular version manually and seeing how well it performs.

    General Announcement:
    Expect an experimental update pretty soon including The Betweenlands, and the addition of Fossils & Archaeology depending on the config options. (Both likely being RI-version only, additional dimensions are always hard on PCs, and huge mobs also sound like a resource hog.)

    I've just got to test if the game boots up in singleplayer and connects to a server with them on my local client before making such a massive update live. (Usually I just go "meh" and make an update live, but something is likely to break with massive additions.)



    They say craft tweaker mod allows to fix stuff if you find a broken feature on a mod by removing recipes of the dagger and on version 7.2 spino doesn't have the one shot move or you can disable the recipe of the spino egg.


    Just before playing enter to the config and put dinosaur breeding,and fern expansion to false.

    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    It depends on what the config file says I can change, for example in Battlegear I can make certain weapons not craftable.
    I'd have to do research as to what specific "old version" to choose if the config option isn't available; there's tons of versions.

    Powercreep:

    Mobs: The most powerful mob by far is currently Lycanite's Mobs' Rahovart (1500 health, 3 phases) and Asmodeus (3 phases, I don't know, might be in a new update I haven't added.) These boss mobs surpass even Twilight Forest's in power so they're no joke.

    These are pretty much at the top tier of mobs I'll allow, anything higher is just too insane, unless there's a tier of weapons to match it.

    Weapons: The most powerful weapon currently is the True Master Sword, dealing a massive 15 natural damage, it doesn't accept enchants, but it's natural power is crazy anyway. (I never got it legit, mostly because I play Hardcore.)

    The max, end-game weapon I'll accept is probably 20 damage, although it'd have to have equal or greater effort v.s power ratio to the True Master Sword. (Which is hard to find because I've noticed mods just love sticking 20 damage on weapons from one boss.)

    I want to avoid "negating" the usefulness of certain mods by adding others. If a mod adds new weapons, there must be mobs to counter that tier up, and those new mobs must not be OP early on. (Balancing is really hard, just so you know.)


    Thanks for the explanation,but i believe that all the dinosaurs on this mod are not all OP just some(spino comes to mind) i believe the weapon tiers except the tooth dagger are ok,idk if you can disable it,i think the 7.2 version is ok,but the models are quite simple and dsnt have as many tamable mobs.

    The only problem i could see is that you would need a large farm of food because those dinosaurs eat a lot(yeah that t-rex pet is able of eating a lot of live stock).
    I actually believe the Tyrannosaurus and Allosaurus would make great bosses as they involve epic fights on which you have to guard yourself from being nearby and have to craft a way to beat it without arrows,the prize? a new pet or some tasty t-rex meat lol.

    I believe we need more adventure mods that are balanced.


    On other topic is dragon mounts really that resource intensive?

    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    Outside of a server, the "it's optional" argument works, I suppose.

    It's OP for the surface regardless though, and I guarantee that if we have a server some time, people will make this mob unless it's configured not to be allowed. (Before it's said that the surface isn't a major part: Wizzrobes, Keese, rarely Darknuts, Chus, Lycanite's Mobs, and Zelda Temples among other structures are all surface stuff.)

    My point still stands about the dagger though; while it has iron sword durability, it can be enchanted and deal even more damage, (correct me if I'm wrong) unlike the Master Sword type weapons. It's also much easier to get than a Master Sword. (To get the Master Sword, several bosses must be defeated in different biomes, as opposed to one boss.)

    Put another way, the effort v.s power ratio on the dagger is too skewed. Durability isn't really much of a factor to me either. (That's why Tinkers' Construct isn't a thing.)

    The config changes wouldn't have to be major indeed, if I can do something like:
    - Change the dagger damage to something more reasonable like 8 instead of 11.
    - Reduce the spinosaurus from being a 1-shot. (probably impossible.)
    I don't agree with using an older version however, as it's going to be much more broken than the current version.


    Is it possible to make some items unable of being made? i mean like changing the recipe to something imposible or of that sort,the older version has less tameable mobs,but has less broken features.

    May i also ask what is the powercreep for your mod? i mean the strongest mobs you will tolerate and the biggest damage that a weapon can do.

    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    As for a server...I wish I had either a PC for that or the money to support someone else hosting it, but I don't. If someone else has the time to upkeep such a server they're free to do so though; There are server downloads on the modpack pages! ;)

    The fossils and archaeology mod looks interesting, and I love the idea of more tamable mobs, extra gear, and an additional boss.

    However, after taking a look at how far stuff goes, an instant kill tamable mob, (Spinosaurus in particular) no matter how hard it is to get, just isn't acceptable in my opinion. Sure, it's big so you can't bring it in dungeons reliably, but it's still a bit OP regardless to me.

    The Tooth Dagger also does slightly more damage than the Master Sword, so...Yeah. (11, not as much as the True Master Sword which is 15, but still.)

    I don't have a problem with others using it, but personally I think it's just slightly too OP to be officially added. :unsure:



    While i agree that i dont like OP mobs as spinosaurus, you can chose to not make it as it wont ever spawn naturally,so you will be able of playing it without need to worry about it, and yeah they are not meant to be taken to dungeons(except maybe raptors) as they main us is to keep home safe,also they can die quite easily to most swords on this modpack so they are not that broken.
    Also the dagger seems to be quite breakable so you can still use the Master Sword more and in order to get that you have to kill a Tyrannosaurus(not easy but neither impossible)

    I mean unlike orespawn or Mo Creatures you dont have to make a big tweak on config to disable certain broken features.

    Also there is an older version on which they are not that broken and doesnt need LLib in order to work.

    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»



    Literally just the Fire & Ice dragon mod currently. :rolleyes:

    I do get other mod requests occasionally, but most of them are for out-of-date/dead ones. (Like Bosscraft 2 and Legendary Beasts, I miss those.)

    In the rare cases that they actually are compatible, usually there's something OP about the mod that makes it not qualify to be official. (E.g. Adding a sword that does close to the Master Sword's damage but is less difficult to get, like Tinkers' Construct.)



    Edit: In other, more exciting news, summer break is starting for me so I may have time to make a 1.8 version of this pack. (Perhaps even of both editions!)


    The main barrier I'll run into is limited download bandwidth. I'll be honest; I never saw the pack getting any more than 1K downloads at the most.


    With so many versions of the pack, a new hosting platform for downloads with direct links, and no bandwidth limit, will have to be found. (Copy, the previous one which fit this well, shut down.)


    It would be nice if we could make a server,i know a mod called fossils and archaeology but it has more fossils and research stuff than archaeology,but the small things it has are worth it, it has a rare scarab gem that can be obtained from mining fossil ore as a rare chance that can be used to make a scarab sword or tame a t/rex, some old sword able to be repaired and also a helmet, and you can tame some dinosaurs,idk if you would like this but i suggest it because it has some features that fit on this.
    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    I'll add that to my "future mods to add" list!

    I've actually seen it before, but thanks for the heads up on it releasing! :)

    May i know which mods are on that list?
    The Atum mod was good but it is dead :(
    Posted in: Mod Packs
  • 0

    posted a message on Metaknights Adventure Pack [25+ Mods] [Technic] [Balanced] [2K+ Downloads]
    Quote from DarkMetaknight»

    1.8.6(RI)/3.1.6(Regular) - A ZSS update!

    *Updated Zelda Sword Skills to 2.5.1
    Mana is now a thing, among other additions such as Zelda's quest. Yes, it's one mod, but the big changelog tells me that it's worth updating the pack for. Furthermore, this is one of the main mods in the pack.


    Note: As always, please post here if you have any issues, a bug not reported is a bug not found!


    Downloads/Runs (Plays per download):

    Regular version: 2K/5K (about 2.5)

    Resource Intensive version: 550/1K (1.81)


    Which means...Yeah most people who download the pack are silent, but hey, they're there and play it more than once on average, which is great in my book! (Assuming updating doesn't count as another download, which I'm not sure.)


    This mod just came out but it is for 1.10.2

    When you eventually update you could use it along your modpack.

    Posted in: Mod Packs
  • 0

    posted a message on Looking for Players to Join a Small, Private Server

    Minecraft Name: DRACOHUNTERX

    Age: 18

    About me: I Love playing on small community servers, my favorite things to do is build beach houses on islands or Making large farms and ride horses.

    Posted in: PC Servers
  • 0

    posted a message on Aragon SMP - NEW Vanilla Whitelisted 1.11 Server [LOOKING FOR PLAYERS]

    Can i join? i am interested to join this server and make friends

    IGN: DRACOHUNTERX

    Age:18

    Why Do you want to join? i am looking for a small community on which people care about each other.

    Cupcakes or Muffins? Pineapples.

    Posted in: PC Servers
  • 0

    posted a message on Small group of friends. Been open 2 years but plenty of room for new players. No map reset.

    IGN: DRACOHUNTERX

    Age: 18(i am an adult on my country)

    What do you like the most on minecraft? Making Friends on online servers, building beach,jungle or island houses,and Riding Horses.


    This seems like a nice server.

    Posted in: PC Servers
  • 0

    posted a message on -- Jackal's Den 1.15.2 -- 18+ whitelisted vanilla survival server, no map resets, dedicated hardware, large map, and anti-grief.
    Quote from Jackalmen»

    Sorry but you must be 21 or older to join. Thanks for a great application though. Good luck in your search for a server! :)

    I got a question do i need exactly to have 21 to join? i mean i am from a country were 18 is the mature age,if it is not possible then i will understand the situation, thanks.(i got proof of being mature).
    Posted in: PC Servers
  • 0

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Quote from TomberWolf»

    Uhm.. maybe I will make one. But my English isn't good enough so I prefer to do it in German.

    It is ok,i dont complain if your english is not good i can understand it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Is there a way to play a PC/MAC server on a PE/Windows10 edition
    Quote from JosephLezGette»

    HELP!!! I made a server and my friend want to play it. He has Windows10 edition but i have PC edition and the server is for PC/MAC

    Is there a way for both of us to play? Is there a PC/MAC version that is the same as Windows10 version 1.0.4?


    No,but as you already have bought a MC account i believe you have a W10 account for free.
    Posted in: Discussion
  • 0

    posted a message on Things You Hate In Movies
    Quote from ZeBlueDevil»

    That may be the case in the USA, but Panem is no democracy. The government there would have a monopoly on information, especially in the supposed post-apocalyptic world it takes place in.

    Propaganda is a powerful tool and with a totalitarian state such as Panem it becomes all the more easy to twist the facts to fit your objectives. It would be easy to spin the Hunger Games as some sort of ritualistic thing, a proud tradition. There are a plethora of instances in history where people stood idly by as their government wronged them believing that they do it under some rational pretext such as religion or national security.

    The people in the capitol are mighty fine with the Hunger Games and in the more pampered, capital favored districts (1 & 2), the Hunger Games are seen in an extremely positive light with people fighting to be the one to hold the honor of representing the district in the games.

    It would be in that way that the capital might make the games acceptable: pitting district against district and exacerbating nationalistic tendencies within those nations to make the Hunger Games a facet to prove their superiority. Furthermore, it would stop them from uniting to attack any supposed threat the capital would pose as they would be far too used to fighting each other.


    That would give a more coherent plot to the franchise if they did, something that i find dumb about panem is that they dont try hard enough to make is believe is a decent totalitarian state, a totalitarian state power resides not only on the fear of the people to the government but also about the easily exploiting of nationalism making people willing to die or kill in the name of their government thinking they are doing the right thing.

    Sorry but i see nothing about this in panem,first they take kids into the hunger games,if they were meant to show superiority of the districts they would make a requirement to include teens or adults not kids, as kids can be manipulated by the state into in the future helping it on its policies.

    second,Panem doesnt try to justify hard enough on the eyes of the people the torture they give to dissidents,i see on the movie that they torture workers in front of other workers openly even the ones that didnt act against the government,how did you think there was not gonna be a revolution after this.

    third.- I dont see any appeal to nationalism or superiority of a district on the entire movie,the state just tries to keep them down with fear,even if they know historically that it doesnt work like that,there have been revolution attempts before, not because people disagree on an humanitarian level(not even katniss she just tries to ensure her survival),but because they believe their government is incompetent and unable to sustian or ensure survival for them(All of them know there is not peace and the large ammount of violence,Hunger,Diseases,etc) everything that the gorvenment should have done to minimize the situation is to try to control the poor districts(were more people reside or live) by indeed caring about the situation.

    Posted in: Culture, Media & Arts
  • To post a comment, please .