• 0

    posted a message on Cheeseyx's Mods
    Quote from Cheeseyx »
    Combine_Kegan, those look great. I'll put them in the next version.

    Aza industries, Theoretically that would be possible, but it would take a lot of work, and I was going more for a LoZ style hookshot. (I am considering making it pull mobs to you)


    ousire, try this: Delete the minecraft.jar and start minecraft to download the original minecraft.jar files. Then close minecraft and open the minecraft.jar. Delete the meta-inf folder, and drag in modloader. Then start minecraft. If it doesn't work, then something is not working with the modloader version you are using. If you aren't using the one I linked to in the first post, try that one. If you are, try 303's modloader.

    legos, I am going to change it for the next update, so it doesn't conflict with other mods. (Your current hookshots will not be turned into hookshots with the new item id, however, so either install the dirt arrow mod to make them into dirt arrows, or get rid of them.)



    thank you very much sir, and i just switched my minecraft.jar with my backup of it so my dirt arrows work again
    Posted in: Mods Discussion
  • 0

    posted a message on Cheeseyx's Mods
    would it be possible for you to make it a different item number than 388 because that is currently the item number for the dirt arrow in 303's arrows so the mods conflict
    Posted in: Mods Discussion
  • 0

    posted a message on [Req] Jump Block
    try again till you get it to work

    will be much more satisfying to do it yourself
    Posted in: Mods Discussion
  • 0

    posted a message on Redstone torch give light [MOD]
    Quote from Springrolls »
    is this outdated?


    as far as i know yes, seeing as how he hasnt updated it since the new patch
    Posted in: Mods Discussion
  • 0

    posted a message on Redstone torch give light [MOD]
    damn no more light switches worth anything :[
    Posted in: Mods Discussion
  • 0

    posted a message on advance INVedit V3.5 :)) added 1.2.2 mod items
    might wanna throw in not to put items you dont currently have a mod for into your inventory
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.8.1]HoverBoat
    Quote from ShaRose »
    Quote from Benie »
    Well, since SMP is borked (to me), I'm hoping you can at least get it working in SSP.


    Singleplayer is perfect as it is now.


    is it working with the newest patch?
    Posted in: Minecraft Mods
  • 0

    posted a message on I updated 303's custom arrows to 1.2.2
    has anyone else tested yet?
    Posted in: Mods Discussion
  • 0

    posted a message on (1.7.3) RealCraft 16x16 Texture Pack
    download link does not work for me
    Posted in: Resource Packs
  • 0

    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from iRaiku »
    Call it Chuck Norris' fist instead of Ultimate Fist.




    I changed the hue on mine to Red and called it Hellboy's Fist in my INVedit
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD: MC v1.2.6] UPDATED! (Teleportation Mod) Recall 1.6
    found a bug

    when recalling from within a boat it does not transport you back

    just lettin ya know


    oh and what happens if someone warps from the nether? i kinda wanna try but im afraid to break my **** lol
    Posted in: Mods Discussion
  • 0

    posted a message on Redstone torch give light [MOD]
    Quote from Ditz »
    I was also hoping to make a lightswitch system but redstone torches seem unaffected by switches and dust now, although the torches will still power dust constantly.



    i got them to work with switches and dust just fine

    i have a tunnel where i go over pressure plates with my minecart and it lights up the tunnel as i go down

    i also have switches for my lights
    Posted in: Mods Discussion
  • 0

    posted a message on Mods (Beta 1.1_02 compatible! TeleportSigns,LightstoneTorch)
    Quote from dougbenham »
    Quote from Veovis Muad »
    And the reason I vote for a blank png is that it's much less likely to break other mods, and to break itself between official updates.


    Well, people can do it themselves, as I don't have a lot of time to tinker with stuff right now. And as for when the mods break, next version I make I will use a blank png instead of a .class modification :Pig:

    Quote from biceryen »
    The clock thing I requested works very well! But I found out that after installing it, it doesn't stop me from playing until 4:00 AM. Works wonders though!

    The Breathing Apparatus is wonderful as well! I just wish it wasn't so damn hard to see. I heard that if you change a png to a blank one it works, but I don't know which one it is.


    Yeah you can change the pumpkinblur.png to a blank one and then you don't have to do the .class modification that I put for removing the pumpkin graphical obstruction when wearing it.



    Is it possible to edit the Torchesunleashed to include Redstone torches, i have the redstone torch gives light mod and i use the redstone torches more than regular ones now. Please
    Posted in: Mods Discussion
  • 316

    posted a message on Risugami's Mods - Updated.
    do you have a screenshot of the floodgate?

    i currently use the bridge block mod, but dont care too much for it
    gunna try out your floodgate
    Posted in: Minecraft Mods
  • 0

    posted a message on advance INVedit V3.5 :)) added 1.2.2 mod items
    Quote from marwinlee09 »
    Quote from legos »
    clean it up dude

    dont be lazy throw all the items into the items.png

    i have been updating my INVedit for every mod i use, and i currently have obsidian tools and armor, all the arrows but not the bridge blocks because i dont use them, but its not that had to throw them all into the items.png less clutter in the file and the code


    okey ill do it later :Notch:



    i got bored and decided to install bridgeblock mod so imma add the bridge blocks to my items.png i might upload the txt and png file after
    Posted in: Mods Discussion
  • To post a comment, please .