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  • legoman129
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  • Member for 9 years, 2 months, and 13 days
    Last active Tue, Oct, 15 2013 01:34:51
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  • 25 Total Posts
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    May 4, 2013
    legoman129 posted a message on Help - Allocating More Ram with New Launcher
    Quote from HazyHills

    How about you use the search function, so people don't have to go over stuff that's been explained 500 times.

    http://www.minecraft...-with-more-ram/

    Follow this, it should be the exact same steps, except you path it to the MinecraftDev launcher.


    This does not work with the new launcher, as it launches minecraft in its own process. Allocating ram this way (batch files too) allocates it to the launcher, not minecraft.
    Posted in: Java Edition Support
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    May 4, 2013
    legoman129 posted a message on Help - Allocating More Ram with New Launcher
    Can someone actually answer the question? I see this happen a lot; someone asks a question, and the replies have nothing to do with the question. The question here is "How to allocate RAm with the new launcher"
    Posted in: Java Edition Support
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    Apr 22, 2013
    legoman129 posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    With 3.1.0-beta2, if regular minecraft is not installed, it asks you to find it and you cannot choose 13w16a
    Posted in: Resource Packs
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    Aug 23, 2012
    legoman129 posted a message on Poop[V1.3]
    what is the durability of the tools? it looks like diamond
    Posted in: Minecraft Mods
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    Aug 19, 2012
    legoman129 posted a message on [1.7.3] Un-Nerfed Fire
    update to 1.3.2
    Posted in: Minecraft Mods
  • View legoman129's Profile

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    Aug 5, 2012
    legoman129 posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Can you add a remove void fog & dimming option? I hate that stuff.
    Posted in: Resource Packs
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    Aug 1, 2012
    legoman129 posted a message on [SSP]Enchanting Plus 1.0b(previously Unofficial Better Enchanting)
    will you be updating better enchanting as well for 1.3? because i prefer that as id doesn't require forge, and it's GUI is simpler
    Posted in: Minecraft Mods
  • View legoman129's Profile

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    Jul 13, 2012
    legoman129 posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    this mod conflicts with use count mod
    http://www.minecraftforum.net/topic/1154554-125-usecount-durability-mod-done-different-compatible-with-forge/page__st__60#entry16466197
    Posted in: Minecraft Mods
  • View legoman129's Profile

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    Jun 21, 2012
    legoman129 posted a message on [1.2.3] Endermen Pick up More Blocks! (Un-Nerf) - ModLoader compatible!
    You gonna make it for 1.2.5?
    Posted in: Minecraft Mods
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    May 25, 2012
    legoman129 posted a message on [12w21b] Seed Showcase: Desert NPC Village and Pyramid + Desert Well!
    great seed for showing my friend new features, cool how the pyramid merged with the church!
    Posted in: Seeds
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    May 25, 2012
    legoman129 posted a message on [1.2.5] Amnesia Mod
    every word doesn't have to have a capital letter you kneow
    Posted in: Minecraft Mods
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    May 8, 2012
    legoman129 posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I made a review of this mod!


    It's an awesome mod, great work.

    :DPANTS:
    Posted in: Minecraft Mods
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    May 7, 2012
    legoman129 posted a message on [SURV 1.2.5] BURIED ALIVE! (1300+ Downloads!)
    what's the spawn coordinates?
    Posted in: Maps
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    Apr 2, 2012
    legoman129 posted a message on Thebombzen's Mods
    I made a mod review of Auto Switch!

    Posted in: Minecraft Mods
  • View legoman129's Profile

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    Mar 30, 2012
    legoman129 posted a message on [1.13.2] Dynamic Lights - portable and moving lightsources
    I just find out that if you have single player commands, pressing 'l' while in the chat bar still turns it off. this caused a lot of confusion and sadness until I realised this. hope you fix this! Bye.
    Posted in: Minecraft Mods
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