That's OK! Luckily, a viewer has sent over a list of potential candidates via Skype. I really am eager to do this! It could give the map a solid boost!
Awesome! I am happy to know that there are other candidates available! I do have one recommendation to you is that you should remove the demo map forum. Whenever you search into google "Pokemon Cobalt and Amythyst" the demo map comes up. A better replacement is a link to the full version here or someway to remove that forum. Its just a suggestion for if someone is looking up the map and you want them playing the full version.
I need a longer sample, at least 30 seconds long to demonstrate you have the capacity to create a high-quality trailer. This includes the inclusion of sound effects, both ambient and not, and speed control. I'm not an animator, and so I'm judging based on a layperson's perspective.
I'm sorry Phoenix, I simply don't have anything to fit your description of what you need at the current time. I am more of a set builder, lighter, asset assembly, rig-er, and compositer (hue-staturation-vignette-etc.). I do hope you find someone in the near future that can work on the trailer for this awesome map. If you do need someone that can do any of the traits I listed above, feel free to contact me again. Thanks.
Please attach some examples of previous works. Thanks!
Sure thing!
Photos:
Please note that this is a set of examples, I do have more images but prefer not to share as much, as they are more sentimental than for show. http://imgur.com/a/5QZ5i
So, how do we exactly use the textures? This is quite amazing and I got it to import my models to blender, but I want it to be able to add textures to the models. I don't know if I am doing something wrong, but I would like to be able to texture my models like you did.
Hey Phoenix! My name is Joshua and I am a student in high school. I like to do little modelings in animation software called Blender. I have used blender for 3 years now and I am currently enrolled in an animation class. I watched your video asking for animators and I thought it would be helpful if I at least pitched in what I could. I don't know exactly what you had in mind as a script or anything, or if you wanted something 3D based. If you are willing to discuss further, you can add me on skype, with my IGN being legojoshua12. Thanks.
Ok, so I simply removed lockdown. I took the world template and renamed it to the designated world file name. The server takes a bit longer to run now, but is still crashing once I launch it. I got the latest log here again.
Ok, I removed both custom main menu and resource loader, but the server still crashed. I have here the latest log. I wanted to post it on pastebin, but the limit didnt allow me. Instead its on dropbox, so you can view it through there
Hey, so I have this problem. I got the anti-material modpack off of the curse launcher, and everything on there works fine. I can create worlds in the version I am using, it never crashes when launching, everything is fine in single player, right? Now I want a server version of it. I got the correct forge server version installed on a server I have set up. I got all the mods and configs sent over to it. Once I launcher the server, it crashes after a few seconds. I can't seem to figure out what is wrong. If anyone could help me, that would be great.
Hello! So, recently I have been trying to install pixelmon on a modpack I am working on, but for some reason, the starter pokemon screen wont show. I simply create a new world, and it doesnt pop up. This is also a problem in multiplayer on a server. They pack refuses to open the starter screen. Then, text in the chat has different font and I cant open my inventory. I have a demonstrational video below. I am only using pixelmon, custom main menu, and resource reloader. I have used 2 different pixelmon versions, both of which have problems. I used 4.2.6 and 4.2.7. Any help would be great.
Btw. is there anybody who could make a review for the pack?
I wish I could, the only problem is that I don't actually have a computer that could run the 256 and shaders while recording. :/ As for the 1.9 release, I am quite excited to see how amazing it turned out to be!
Hey, so I know that the 1.9 version of things was getting close to finishing, but all of a sudden it seems things have stopped? Is it already out and I am missing things? Any info on whats happening with 1.9 dev would be greatly appreciated!
Ok, just found out what was causing the problem. The configs of HQM were causing the problems. Everything else has been working properly. I will have to continue to investigate until I find what the source of the problem is. Something in one of my quests has to be breaking the spice of life. Spice of life, I think, was acting as an alarm system, when it found something was wrong. I'll still have to continue to investigate, but I know for a fact that the HQM config files are the source of the problem.
Found the Fix: There was an error in the HQM quests for some reason. I will have to start over from scratch. The files would not work with a quest for some reason. I guess it is worth it in order for the modpack to work.
0
Awesome! I am happy to know that there are other candidates available! I do have one recommendation to you is that you should remove the demo map forum. Whenever you search into google "Pokemon Cobalt and Amythyst" the demo map comes up. A better replacement is a link to the full version here or someway to remove that forum. Its just a suggestion for if someone is looking up the map and you want them playing the full version.
0
I'm sorry Phoenix, I simply don't have anything to fit your description of what you need at the current time. I am more of a set builder, lighter, asset assembly, rig-er, and compositer (hue-staturation-vignette-etc.). I do hope you find someone in the near future that can work on the trailer for this awesome map. If you do need someone that can do any of the traits I listed above, feel free to contact me again. Thanks.
0
Sure thing!
0
Sure thing!
Photos:
Please note that this is a set of examples, I do have more images but prefer not to share as much, as they are more sentimental than for show.
http://imgur.com/a/5QZ5i
Videos:
0
So, how do we exactly use the textures? This is quite amazing and I got it to import my models to blender, but I want it to be able to add textures to the models. I don't know if I am doing something wrong, but I would like to be able to texture my models like you did.
0
Hey Phoenix! My name is Joshua and I am a student in high school. I like to do little modelings in animation software called Blender. I have used blender for 3 years now and I am currently enrolled in an animation class. I watched your video asking for animators and I thought it would be helpful if I at least pitched in what I could. I don't know exactly what you had in mind as a script or anything, or if you wanted something 3D based. If you are willing to discuss further, you can add me on skype, with my IGN being legojoshua12. Thanks.
0
Ok, so I simply removed lockdown. I took the world template and renamed it to the designated world file name. The server takes a bit longer to run now, but is still crashing once I launch it. I got the latest log here again.
https://www.dropbox.com/s/bqczgzjj0ubkj2d/fml-server-latest.log?dl=0
0
Ok, the single player worlds work just fine, so I disabled the Default World Gen, and got this:
https://www.dropbox.com/s/2mu8qbemct0n642/fml-server-latest.log?dl=0
Thanks for helping, by the way
0
Ah yes, sorry
https://www.dropbox.com/s/e5agllb0uxthfsi/fml-server-latest.log?dl=0
0
Ok, I removed both custom main menu and resource loader, but the server still crashed. I have here the latest log. I wanted to post it on pastebin, but the limit didnt allow me. Instead its on dropbox, so you can view it through there
https://www.dropbox.com/home?preview=fml-server-latest.log
0
Hey, so I have this problem. I got the anti-material modpack off of the curse launcher, and everything on there works fine. I can create worlds in the version I am using, it never crashes when launching, everything is fine in single player, right? Now I want a server version of it. I got the correct forge server version installed on a server I have set up. I got all the mods and configs sent over to it. Once I launcher the server, it crashes after a few seconds. I can't seem to figure out what is wrong. If anyone could help me, that would be great.
Link to the modpack:
https://mods.curse.com/modpacks/minecraft/229831-anti-material-energy
Log:
http://pastebin.com/Bg3BqbfM
0
Hello! So, recently I have been trying to install pixelmon on a modpack I am working on, but for some reason, the starter pokemon screen wont show. I simply create a new world, and it doesnt pop up. This is also a problem in multiplayer on a server. They pack refuses to open the starter screen. Then, text in the chat has different font and I cant open my inventory. I have a demonstrational video below. I am only using pixelmon, custom main menu, and resource reloader. I have used 2 different pixelmon versions, both of which have problems. I used 4.2.6 and 4.2.7. Any help would be great.
0
I wish I could, the only problem is that I don't actually have a computer that could run the 256 and shaders while recording. :/ As for the 1.9 release, I am quite excited to see how amazing it turned out to be!
0
Hey, so I know that the 1.9 version of things was getting close to finishing, but all of a sudden it seems things have stopped? Is it already out and I am missing things? Any info on whats happening with 1.9 dev would be greatly appreciated!
0
Ok, just found out what was causing the problem. The configs of HQM were causing the problems. Everything else has been working properly. I will have to continue to investigate until I find what the source of the problem is. Something in one of my quests has to be breaking the spice of life. Spice of life, I think, was acting as an alarm system, when it found something was wrong. I'll still have to continue to investigate, but I know for a fact that the HQM config files are the source of the problem.
Found the Fix: There was an error in the HQM quests for some reason. I will have to start over from scratch. The files would not work with a quest for some reason. I guess it is worth it in order for the modpack to work.