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    posted a message on Small Inventory Window

    The closest thing I can think of that is already made is bspkr's ArmorStatusHud


    I can have a go at making your exact markup, what version are you looking for?

    Posted in: Requests / Ideas For Mods
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    posted a message on School Bus Mod (For the #StopOnRed campaign)

    What are you looking for exactly? Does it need to move, be controlled, etc? Or would literally just a block with the model of a schoolbus be okay?

    Posted in: Requests / Ideas For Mods
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    posted a message on Allomancy

    This mod was originally created by ZenDarva for Minecraft 1.5. Since then, it has been almost completely rewritten by myself. Regardless, permission was recieved from ZenDarva here

    Allomancy

    This mod adds the basics of Allomancy from Brandon Sanderson's Mistborn series to Minecraft



    The first eight Allomantic abilities are fully added. This mod features the necessary world gen for said metals, but that can be disabled in the configuration and supports all the OreDictionary entries you would expect.


    This mod is based around one key bind and the use of both mouse buttons.

    The basic mechanics of the mod are essentially the same as in the book series.


    More images are available on Curseforge


    As of version 2.5.0, you will now spawn as a random Misting. You can move on up in the world by finding some dungeons, or perhaps looking at recipes involving the nether star...


    Downloads:




    Please note: Several issues exist in the 1.10 version that are fixed in later versions. With few exceptions, no issues on 1.10 will be fixed for that version



    A brief explanation of the basics of the mod is available here


    Please leave feedback and other comments! I am very curious what you think!

    Posted in: Minecraft Mods
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    posted a message on [Forge][1.6.4 - 1.8] EventHandler and IExtendedEntityProperties

    Do you intend to update this tutorial for the new Capabilites standard in 1.9? IExtendedEntityProperties is gone

    Posted in: Mapping and Modding Tutorials
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Any chance of you supporting snapshot builds? Love this tool, but unfortunately can't use it on my server because of the snapshots

    Posted in: Minecraft Tools
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    posted a message on Macro / Keybind Mod

    Is there any way of naming/giving lore to an item when using setitemslot in creative?

    Posted in: Minecraft Mods
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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Your download links appear to be down. Could you throw up a mirror?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Playing around with 4.1, and unless I'm missing something, is it impossible to make a staff with a Core of the Primal and Thaumium caps? You need more Vis than any wand can supply, and you can't put staffs in the Arcane Worktable.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    How did the chatfilter change? My old chatfilter no longer works. An excerpt:
    IFBEGINSWITH(%CHATCLEAN%,"NCP:");
    	 FILTER;
    ENDIF;
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Any idea what is causing this on servers using BungeeCord?
    I'm not currently using any other mods

    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Quote from legobmw99

    Is there a method to name an item while in creative mode?


    So based on the lack of replies I'm guessing no? Any way this could be planned?
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod
    Is there a method to name an item while in creative mode?
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Hi, I'm planning on using Factorization in a private pack for my server (approximately 15 users). The pack is going to be fairly tech-themed, based somewhat off the Feed-The-Beast Unleashed pack
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    It appears the lang files of the 1.6.2 NEI don't support § colorcodes. Was this overlooked or is it intentional for some reason?
    Thanks
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from knextperson99

    Okay, I'm sorry for ranting. I'm just getting sick of complicated mod installations. Like making the new .jar files for the launcher and what not. What I meant by drag and drop is for forge. I meant drag and drop into mods folder. I can never get anything to work anymore unless its drag into mods folder installing.

    You'll be happy to hear that optifine will be able to be loaded by forge in the future
    Source:
    https://twitter.com/sp614x/status/355970512649863168
    Posted in: Minecraft Mods
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