• 0

    posted a message on Vanilla Builders Extension (version 1.0.2 released) (FORGE)

    Ya, that would be perfect. Gonna build it on the mushroom island I found a few days ago lol. Thanks for the work :)

    If you need ideas for the crafting recipe you could do 4 red mushroom for the red block, 4 brown mushroom for the brown block, then for the other 2 you could use 2 of each mushroom. That recipe just seems to be the most logical and balanced choice that I can think of but perhaps you have a better idea in mind lol.

    Posted in: Minecraft Mods
  • 0

    posted a message on Vanilla Builders Extension (version 1.0.2 released) (FORGE)

    Any chance of adding mushroom blocks, stairs, slabs, etc. for the different mushroom blocks? Sadly seems that there is no way to craft them or get them without using pistons or cheating (neither is an option for me) and would love to have those (then I could build my mushroom mansion I have wanted to build for ages lol).

    Posted in: Minecraft Mods
  • 0

    posted a message on Vanilla Builders Extension (version 1.0.2 released) (FORGE)

    Nice mod so far no problems but I was wondering if the packed ice slabs/stairs act like the parent (meaning they are slippery). I am unable to test in my game because I play survival and without a way to craft ice into packed ice I am forced to try and find an ice spikes biome.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mute Nether Portal Recourse Pack!

    Sadly it is not compatible with 1.9 (tried the original one you posted because I had it already and tried going to the site for a new one both were not compatible)

    Posted in: Resource Packs
  • 0

    posted a message on Aroma1997s Mods (BetterChests, Mining World Mod, Aroma1997Core, CompactWindmills, AromaBackup, Portable Recharger)

    I am sure this has been asked before but I couldnt see it in the pages I went through and dont have time to look at all 70 pages. Is there a way to name the adjustable bags so that you know what ones are for what. Example I have 1 adjustable bag in my inventory for food with player feeding upgrade, I also have another 1 with furnace upgrade and cobble upgrade on it so I can smelt ores w/o going all the way home or make stone when needed. I also have 1 adjustable bag that stays at base which is filled with most of the valuable items I have found (diamonds, gold, emeralds). Plus a few more (lights bag, glass bag, gear bag, etc.) Anyway it gets rather confusing when they all have the same names. So I am hoping there is a way to rename them and i searched the wiki (link below) but found nothing.

    http://ftbwiki.org/Adjustable_Bag


    If you need an idea for a recipe why not use a sign and the bag on crafting table to rename it. Or a sign and an upgrade case to make a naming upgrade for the bag? As far as chests go i dont see much of a point in doing it for them since you can just place a sign on the chest directly to name it but sadly thats not an option for the bag and neither is a name tag.

    Posted in: Minecraft Mods
  • 0

    posted a message on Backpacks! (by Brad16840)

    Tried to make a quantum chest and was unable to do so. Switched to creative to get it that way thinking the recipe was somehow messed up but its not showing up there either. there is an empty spot where it should be.


    UPDATE:

    I mouse over the empty spot and it said its there. However when i try to get it in creative menu i click it but there is nothing there and after that it disappears completely (name wont even show up now)


    I am using the 1.8 beta and so i expected things to go wrong but thought you should know.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2/1.9/1.8] [25,000+ Downloads] Craft++, a simple and unique vanilla-enhancing mod

    Alright thanks, now I can start building more bases near the water :D. I showed my nephew this mod and he loves it as well. He also had some suggestions but he asked me to post them since hes not allowed to use the web browser (parents caught him doing stuff he wasn't supposed to) and doesn't have an account on this forum anyway.

    4 gravel on crafting table makes cobblestone

    1 gravel makes 4 sand

    4 sand makes 1 dirt

    4 dirt makes 1 clay block (like you get when you use silk touch to collect clay)

    1 log + 1 seed makes 1 sapling of the same type as the log used (example oak logs will make oak saplings)

    Weather you use any of those is up to you but I promised him I would post them at least.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9/1.8] [25,000+ Downloads] Craft++, a simple and unique vanilla-enhancing mod
    Quote from MrCookiez»



    Since I haven't even edited that file I thought this might be useless, but deleted it anyway. The game still crashes at the same enchanting related error. Maybe I have too many enchantments? I only have Enchanting Plus and HxCEnchants that mainly add enchants, maybe a few other enchants from the other mods too



    Enchanting plus doesn't add any enchantments it just makes the process of enchanting easier by letting you select what enchantments you want for a slightly extra cost. So if the problem is you have to many enchantments in your game then Enchanting Plus is not the cause. Furthermore now that the mod has been updated to v3.7.5 which works with the forge I am using it and its working with my mods. Since I use Enchanting Plus I tried a quick enchantment (put silk touch on a pick so I could get ice) and it works fine for me. I do not use HxCEnchants but I do use more enchantments mod by lithial
    found here
    It it possible that the core file in HxCEnchants or perhaps the mod itself is conflicting with this mod but you might wanna check oit the one i use since it might have the enchantments you wanted from in the other mod anyway. I also use baubles, Talismans 2 and a ton of others (24 mods total in the mods folder).


    So anyway, I tested it and everything is working fine for me but I have a few suggestions. I suggest you make a boat that works on water and doesn't break as easily (perhaps make the obsidian boat able to do both water and lava). As it is now boats in water are useless because you hit a squid, lag spike, sharp turn, or a patch of land and the boat breaks. This makes me and probably most others hate using normal boats which can make getting across ocean annoying unless you use depth strider or something. So making a boat for water that is more durable then the default or somehow making the default boat more durable would make people who need to cross an ocean less annoyed. Also perhaps you can make a way to pickup the boat without breaking it or something because after I get out of the lava boat in nether I can not pick it up to take it with me. If i try to do what i normally do with boats it turns into an item and items dont go well with lava but even if it doesn't get destroyed by lava as an item (not stupid enough to check personally) you wouldnt be able to find it in the lava (cant see anything down there). Anyway I love the mode and look forward to seeing future changes/improvements.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9/1.8] [25,000+ Downloads] Craft++, a simple and unique vanilla-enhancing mod

    I am also getting that crash



    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Craft++ Coremod (craft++-3.7.4.jar)
    Contact their authors BEFORE contacting forge

    // On the bright side, I bought you a teddy bear!

    Time: 12/14/15 6:38 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: net/minecraftforge/fml/client/GuiIngameModOptions
    at io.github.anon10w1z.cpp.handlers.CppEventHandler.onGuiOpen(CppEventHandler.java:530)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_21_CppEventHandler_onGuiOpen_GuiOpenEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:912)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:501)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: net.minecraftforge.fml.client.GuiIngameModOptions
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 14 more
    Caused by: java.lang.NullPointerException

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at io.github.anon10w1z.cpp.handlers.CppEventHandler.onGuiOpen(CppEventHandler.java:530)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_21_CppEventHandler_onGuiOpen_GuiOpenEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
    at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:912)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:501)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 282404424 bytes (269 MB) / 1133510656 bytes (1081 MB) up to 11453595648 bytes (10923 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx12G
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
    UCHIJA Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
    UCHIJA craft++{3.7.4} [Craft++] (craft++-3.7.4.jar)
    Loaded coremods (and transformers):
    Craft++ Coremod (craft++-3.7.4.jar)
    io.github.anon10w1z.cpp.coremod.CppClassTransformer
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 359.06' Renderer: 'GeForce GTX 660 Ti/PCIe/SSE2'
    Launched Version: 1.8
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 359.06, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [MuteNetherPortal.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)


    At first I thought it was a conflict between this and 1 of my other mods but after removing all mods except craft++ with no change I must conclude its your mod thats the problem. I am using the newest version of forge (11.14.4.1577) on minecraft 1.8 and I have tried deleting the mods config file but it didnt help. Hopefully ou can get this fixed but till then I will just play without craft++

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9/1.8] [25,000+ Downloads] Craft++, a simple and unique vanilla-enhancing mod

    Looks great, but i would suggest dropping the silk touch dropping mob spawners. For one thing moving skeleton spawners into the nether causes them to mostly make wither skeletons so it seems like a big swing in item balance from vanilla. Just IMHO




    That is actually 1 of the things I like most about the mod so I guess it really depends on the person. Anyway I had given minecraft a break becasue I couldnt find an obsidian boat mod that would allow me to travel in the nether so thanks for that and looking forward to testing the new version (used your previous version before i quit but it didnt have the boat) :). I would however like to have the obsidian boats unbreakable since it is obsidian after all so having it break as easy as a wood boat is stupid. Besides its no fun to be in the nether and get screwed over because a ghast hit your boat with a fireball or you were aiming your bow at a ghast which caused you to run into something. Perhaps you can make a config where people can enable/disable the options they want and that would make everyone happy since they could actually choose to disable the things they do not wish to play with. It seems like that way you wouldnt have 1 group of people saying to get rid of something while the other group says the opposite.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8][SMP/Bukkit][Forge][DungeonPack][+24 Dungeons][+3 Bosses][+2 NPC-Villages] Finally Updated
    Quote from Wolfiedox»

    Strange, I don't seem to be encountering any dungeons, not even a small statue yet i have checked and it has certainly been added to the mod list in minecraft.


    Did you start a new game? When you add a mod that adds things which generate naturally to the map its always best to start a new game because otherwise anywhere you or anyone else has explored will not have changed (since it was already loaded and therefore cannot be changed). The easiest way to fix this is to start a new game.

    Posted in: Minecraft Mods
  • 0

    posted a message on More Enchantments version 1.3- Now for 1.8
    Quote from Robertrebor»

    Hello! This is a great mod, and I know you've been going through a lot lately, but I just have a question.


    I'm trying to use this mod with Enchanting Plus, but none of these new enchantments seem to be showing up in the Enchanting Plus crafting table. Do you know how I might be able to fix this?


    I'm using 1.8.


    Thanks!


    That is a problem on the enchanting plus side and has nothing to do with this mod. So you should really take it up with the person who works on enchanting plus.

    Posted in: Minecraft Mods
  • 0

    posted a message on More Enchantments version 1.3- Now for 1.8
    Quote from LizardLane»

    i found out i dont have allot of the enchants. Also i have a enchant called demon hunter and i fdont know what it does. can someone help?


    He posted a link that has a list of the effects in the op and this effect is clearly visible in it. Perhaps try reading the whole post and doing what it says. However if you are having difficulty finding things in that file just use the find function (Ctrl + F).

    Posted in: Minecraft Mods
  • 2

    posted a message on More Enchantments version 1.3- Now for 1.8
    Quote from puddingtaken»

    Could you fix the bugs?


    Try reading a few pages back from the end before replying to posts it will help

    Quote from Lithial»

    Sorry
    that i haven't been around lately. Having your appendix removed
    aparently ruins your immune system for a while and its just coming into
    winter where i am so i've been sick non stop :/ ill try work on it some
    more in the next little while. I think i have someone whos going to help
    with some of my bugs to so hopefully some progress in the next little
    while



    I understand you are interested in him fixing it but as you could
    see if you had bothered to look at his last post in here which was on page 41 (only 1 page behind this) he just got out of
    surgery where they removed his appendix a while ago and I may not be a
    doctor but when my friend had that happen to her it took her a month to
    fully recover. Furthermore he may be waiting on that other person he mentioned. Perhaps if it had been 1+ months since he had commented or updated I could understand but its been less than 2 weeks.

    Posted in: Minecraft Mods
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