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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Maybe this is a balance thing, but shouldn't the Electricraft batteries deplete slower if you are limiting the current with a resistor? They drain at a constant rate regardless of the current draw.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Am I right that there is no way to automate the _removal_ of Fresh TRISO pellets from an HTGR?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Am I the only person seeing a big (around 50%) FPS drop with V13???

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Just DragonAPI? It adds no content and little active code. It singlehandedly reducing your performance, especially by the amount you claim, makes no sense. And no, you cannot update some mods without updating DragonAPI.



    Yes sir.


    Edit: I didn't think of this before, but I had a couple resource packs, so I just deleted the .minecraft dir and reinstalled.
    No resource packs now and no mods installed ever.


    Only Forge: 59 FPS

    DragonAPI V12e: 59 FPS

    DragonAPI V13b: 24 FPS

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I just upgraded from V12 to V13 and my frame rate got choked (was 90 FPS now it's 27).
    That was with ~90 mods installed (including Optifine and FastCraft).
    To find the cause, here's what I did:
    Restore the DragonAPI config I backed up before upgrading.
    Remove all files from the mods dir and put DragonAPI V12e back in.
    Start a new world, and let it run a few minutes, without moving my player or the mouse.
    Shut down Minecraft.
    Swtich to DragonAPI V13b.
    Start the world and let it run a few minutes (standing and looking at the exact same spot as the V12e test).

    Results:
    V12e = 78 FPS
    V13b = 28 FPS

    Also, I used the default JVM arguments for both tests (except bigger Xmx):
    -Xmx2200M -Xmn128M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy

    When I click the "mods" button, here's the list:

    Minecraft Coder Pack
    Forge Mod Loader
    Minecraft Forge
    DragonAPI
    DragonAPI ASM Data Initializ

    I hope "Minecraft Coder Pack" was installed by Forge or DragonAPI because I don't know how to remove it since there are no more files in the mods dir.
    If you need me to remove it, please tell me how if you know.


    CPU: Phenom II x4

    GPU: Radeon HD 4670


    I'm just playing SSP. Is it okay for me to update all your mods _except_ DragonAPI?

    Have a good day.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    I have never seen anything like this, with or without Optifine, FastCraft, or Liteloader.

    Sorry I didn't mention, but it may also be my GPU is kind of old (Radeon HD 4670) (OpenGL version 3.3).

    They haven't updated the driver since 2013.

    Also I'm on Windows 7 x64.


    I've been playing with a decent amount of other mods for months (90 installed now), and this didn't happen until RotaryCraft (Twilight Forest got installed at the same time, but I've produced this without TW installed).


    I understand my old graphics card could make this a low priority.

    Still cool mods.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I'm getting some kind of transparency glitch.
    Only mods installed:
    Optifine, RotaryCraft, DragonAPI

    Every once in a while (several times an IRL day, sometimes more) everything with transparency starts showing things from behind what's behind them. Images of before/after the glitch are attached. I think the dead bush and the cactus are showing the water behind the sand. Everything with transparency is screwed up. It seems to always happen when when I use a portalgun portal to a place where there are RotaryCraft machines are, but maybe unloading and reloading a chunk with them in it would do the same thing.

    It's kind of difficult to reproduce, but I'm pretty sure this should do it: Pick a place to teleport (or Portalgun portal works to). Place a a few RotaryCraft Bevel Gears, Reservoirs and vanilla torches so that some of them will visually overlap each other when you step through the portal/teleport. Keep teleporting back and forth till the glitch appears. Sometimes it won't show at all and you have to restart Minecraft -- if you teleport 20 times and still don't see it, I would restart Minecraft.


    The only log files I know to use are "fml-client-latest.log" and "latest.log" -- neither log says anything when the glitch appears.


    I know Optifine is not your responsibility, but my frame rate crashes without it. If you could fix this, I would really appreciate it.

    I tried all of these:
    DragonAPI: V11b, V12e
    RotaryCraft: V11b, V12e
    Forge: 1558, 1614
    Optifine: HD C1, HD D1

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    In the RotaryCraft in-game Handbook, on the page for Shaft Junctions it says,


    shaft junctions can merge at most four times the average of the input power. Exceeding that load will cause them to break.

    I'm sorry, but would someone please explain that to me?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    The change log for v12 says:


    DragonAPI: Configs can now be reloaded by command

    Anyone know how to do it?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    This is a minor (bug?), but here ya go...


    My Reika mods (all are latest versions):

    RotaryCraft
    ReactorCraft
    ExpandedRedstone


    It's about the Angular Transducer.

    You know how you can hit the "forward slash" key, then the "up arrow" to go through a list of your past entered commands?

    Whenever I use the Angular Transducer, it clears this history (so I have to re-type the commands).


    LOVE the mods, Reika. Cool style.

    Thanks!


    (edited to shorten)

    Posted in: Minecraft Mods
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    posted a message on Pressure Pipes v1.3.0 - Computer Controlled Tanks!

    Did you remove the 50-storage-block limit on tanks?

    I just built a tank with 70 storage blocks and was able to completely fill it (2,240 buckets).

    If it is a bug, please let me know so I can not plan on this always working.


    Great mod, thanks a lot for all your work!

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Zsashas»

    If the recipe uses a unique item like a pickaxe or anything else that uses durability, it won't work. No idea why.

    True, but now items that worked before do not.
    Neither of the items I listed require items with durability to craft.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Hello. I just updated from 1.0.5.118 to 1.0.5.120

    Now some recipes no longer auto-fill the crafting grid when I Shift-Left-Click the question mark.

    Here are two recipes that auto-fill worked on in 1.0.5.118:


    Electronic Circuit (ID# 4356)

    RE-Battery (ID# 4420)

    Posted in: Minecraft Mods
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