Maybe this is a balance thing, but shouldn't the Electricraft batteries deplete slower if you are limiting the current with a resistor? They drain at a constant rate regardless of the current draw.
Just DragonAPI? It adds no content and little active code. It singlehandedly reducing your performance, especially by the amount you claim, makes no sense. And no, you cannot update some mods without updating DragonAPI.
Yes sir.
Edit: I didn't think of this before, but I had a couple resource packs, so I just deleted the .minecraft dir and reinstalled.
No resource packs now and no mods installed ever.
I just upgraded from V12 to V13 and my frame rate got choked (was 90 FPS now it's 27).
That was with ~90 mods installed (including Optifine and FastCraft).
To find the cause, here's what I did:
Restore the DragonAPI config I backed up before upgrading.
Remove all files from the mods dir and put DragonAPI V12e back in.
Start a new world, and let it run a few minutes, without moving my player or the mouse.
Shut down Minecraft.
Swtich to DragonAPI V13b.
Start the world and let it run a few minutes (standing and looking at the exact same spot as the V12e test).
Results:
V12e = 78 FPS
V13b = 28 FPS
Also, I used the default JVM arguments for both tests (except bigger Xmx):
-Xmx2200M -Xmn128M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy
When I click the "mods" button, here's the list:
Minecraft Coder Pack
Forge Mod Loader
Minecraft Forge
DragonAPI
DragonAPI ASM Data Initializ
I hope "Minecraft Coder Pack" was installed by Forge or DragonAPI because I don't know how to remove it since there are no more files in the mods dir.
If you need me to remove it, please tell me how if you know.
CPU: Phenom II x4
GPU: Radeon HD 4670
I'm just playing SSP. Is it okay for me to update all your mods _except_ DragonAPI?
I have never seen anything like this, with or without Optifine, FastCraft, or Liteloader.
Sorry I didn't mention, but it may also be my GPU is kind of old (Radeon HD 4670) (OpenGL version 3.3).
They haven't updated the driver since 2013.
Also I'm on Windows 7 x64.
I've been playing with a decent amount of other mods for months (90 installed now), and this didn't happen until RotaryCraft (Twilight Forest got installed at the same time, but I've produced this without TW installed).
I understand my old graphics card could make this a low priority.
I'm getting some kind of transparency glitch.
Only mods installed:
Optifine, RotaryCraft, DragonAPI
Every once in a while (several times an IRL day, sometimes more) everything with transparency starts showing things from behind what's behind them. Images of before/after the glitch are attached. I think the dead bush and the cactus are showing the water behind the sand. Everything with transparency is screwed up. It seems to always happen when when I use a portalgun portal to a place where there are RotaryCraft machines are, but maybe unloading and reloading a chunk with them in it would do the same thing.
It's kind of difficult to reproduce, but I'm pretty sure this should do it: Pick a place to teleport (or Portalgun portal works to). Place a a few RotaryCraft Bevel Gears, Reservoirs and vanilla torches so that some of them will visually overlap each other when you step through the portal/teleport. Keep teleporting back and forth till the glitch appears. Sometimes it won't show at all and you have to restart Minecraft -- if you teleport 20 times and still don't see it, I would restart Minecraft.
The only log files I know to use are "fml-client-latest.log" and "latest.log" -- neither log says anything when the glitch appears.
I know Optifine is not your responsibility, but my frame rate crashes without it. If you could fix this, I would really appreciate it.
I tried all of these:
DragonAPI: V11b, V12e
RotaryCraft: V11b, V12e
Forge: 1558, 1614
Optifine: HD C1, HD D1
0
Maybe this is a balance thing, but shouldn't the Electricraft batteries deplete slower if you are limiting the current with a resistor? They drain at a constant rate regardless of the current draw.
0
Am I right that there is no way to automate the _removal_ of Fresh TRISO pellets from an HTGR?
0
Am I the only person seeing a big (around 50%) FPS drop with V13???
0
Yes sir.
Edit: I didn't think of this before, but I had a couple resource packs, so I just deleted the .minecraft dir and reinstalled.
No resource packs now and no mods installed ever.
Only Forge: 59 FPS
DragonAPI V12e: 59 FPS
DragonAPI V13b: 24 FPS
0
I just upgraded from V12 to V13 and my frame rate got choked (was 90 FPS now it's 27).
That was with ~90 mods installed (including Optifine and FastCraft).
To find the cause, here's what I did:
Restore the DragonAPI config I backed up before upgrading.
Remove all files from the mods dir and put DragonAPI V12e back in.
Start a new world, and let it run a few minutes, without moving my player or the mouse.
Shut down Minecraft.
Swtich to DragonAPI V13b.
Start the world and let it run a few minutes (standing and looking at the exact same spot as the V12e test).
Results:
V12e = 78 FPS
V13b = 28 FPS
Also, I used the default JVM arguments for both tests (except bigger Xmx):
-Xmx2200M -Xmn128M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy
When I click the "mods" button, here's the list:
Minecraft Coder Pack
Forge Mod Loader
Minecraft Forge
DragonAPI
DragonAPI ASM Data Initializ
I hope "Minecraft Coder Pack" was installed by Forge or DragonAPI because I don't know how to remove it since there are no more files in the mods dir.
If you need me to remove it, please tell me how if you know.
CPU: Phenom II x4
GPU: Radeon HD 4670
I'm just playing SSP. Is it okay for me to update all your mods _except_ DragonAPI?
Have a good day.
0
Sorry I didn't mention, but it may also be my GPU is kind of old (Radeon HD 4670) (OpenGL version 3.3).
They haven't updated the driver since 2013.
Also I'm on Windows 7 x64.
I've been playing with a decent amount of other mods for months (90 installed now), and this didn't happen until RotaryCraft (Twilight Forest got installed at the same time, but I've produced this without TW installed).
I understand my old graphics card could make this a low priority.
Still cool mods.
0
I'm getting some kind of transparency glitch.
Only mods installed:
Optifine, RotaryCraft, DragonAPI
Every once in a while (several times an IRL day, sometimes more) everything with transparency starts showing things from behind what's behind them. Images of before/after the glitch are attached. I think the dead bush and the cactus are showing the water behind the sand. Everything with transparency is screwed up. It seems to always happen when when I use a portalgun portal to a place where there are RotaryCraft machines are, but maybe unloading and reloading a chunk with them in it would do the same thing.
It's kind of difficult to reproduce, but I'm pretty sure this should do it: Pick a place to teleport (or Portalgun portal works to). Place a a few RotaryCraft Bevel Gears, Reservoirs and vanilla torches so that some of them will visually overlap each other when you step through the portal/teleport. Keep teleporting back and forth till the glitch appears. Sometimes it won't show at all and you have to restart Minecraft -- if you teleport 20 times and still don't see it, I would restart Minecraft.
The only log files I know to use are "fml-client-latest.log" and "latest.log" -- neither log says anything when the glitch appears.
I know Optifine is not your responsibility, but my frame rate crashes without it. If you could fix this, I would really appreciate it.
I tried all of these:
DragonAPI: V11b, V12e
RotaryCraft: V11b, V12e
Forge: 1558, 1614
Optifine: HD C1, HD D1
0
In the RotaryCraft in-game Handbook, on the page for Shaft Junctions it says,
I'm sorry, but would someone please explain that to me?
0
The change log for v12 says:
Anyone know how to do it?
0
This is a minor (bug?), but here ya go...
My Reika mods (all are latest versions):
RotaryCraft
ReactorCraft
ExpandedRedstone
It's about the Angular Transducer.
You know how you can hit the "forward slash" key, then the "up arrow" to go through a list of your past entered commands?
Whenever I use the Angular Transducer, it clears this history (so I have to re-type the commands).
LOVE the mods, Reika. Cool style.
Thanks!
(edited to shorten)
0
Did you remove the 50-storage-block limit on tanks?
I just built a tank with 70 storage blocks and was able to completely fill it (2,240 buckets).
If it is a bug, please let me know so I can not plan on this always working.
Great mod, thanks a lot for all your work!
0
True, but now items that worked before do not.
Neither of the items I listed require items with durability to craft.
0
Hello. I just updated from 1.0.5.118 to 1.0.5.120
Now some recipes no longer auto-fill the crafting grid when I Shift-Left-Click the question mark.
Here are two recipes that auto-fill worked on in 1.0.5.118:
Electronic Circuit (ID# 4356)
RE-Battery (ID# 4420)