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    posted a message on When playing Minecraft Survival, What item should you have in your offhand? A shield, or a totem?

    Whilst I have a few Totems of undying from succesfully winning raids, In general I have a shield as default - even when I'm not playing my main survival world of 9 years+. It's force of habit. Skeletons, pillagers... I just prefer having one. Pre armor, in the early stages of a new world I might have an altrernate pick axe, one of the better ones for ores, I can just switch out too.

    Posted in: Discussion
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    posted a message on Updates of a [9 year 9 month old] Survival World

    Two week mini-update. Note: My PC crashed 2 weeks ago so I'm having to re-do 6 months worth of work.


    New donkey tunnel (remove old) DONE
    re-chest storage again DONE
    Move map room! DONE
    renovate room for donkey minecart DONE
    extend bow storage DONE
    Wool emporium 3/4 DONE
    viewing platform (For overloook screenshot) DONE
    Well DONE
    Access from 0 tick farm to villager hall DONE
    chicken shed! (Renovage of old chicken area) DONE
    bedroom extention & landscape DONE
    dinning patio area MOSTLY DONE
    Realign Chunk Plaza station bridge again to allow lighting DONE
    sheep farm again/Roofs for Donkeys & Horses and sheep barn STARTED
    Monorail MOSTLY DONE
    Re-netherize portal IN PROGRESS
    Small improvements IN PROGRESS
    re-do underwater minecart floor again
    Chunk Plaza Hotel STARTED


    Additional:

    Re-do decor for through-mountain tunnel to donkey horse farm

    Shorten science room again DONE


    As you can see a lot of the smaller jobs are now one, but of course I'm still finding things I've forgotten like the mountain tunnel to the horse/donkey barn and pretty up again. Also the science lab shortening, but that was a quick job. The biggest jobs are obviosly the hotel and making the underwater mincart tunnel nicer again. Currently I am re-doing the roof on the horse/donkey barn and will need to do the same on the sheep farm.

    Also the rainbow beacon is back, and this time, it does go to build height!

    I also took this oppotunity to revert another set of blocks back to default, my "blue" red sandstone blocks (As if they've been in the kilm). This is so that not only am I improving the build again as I did before, but this time I can use the now default looking red sandstone blocks as alternate texrture on the build, mixing blocks and improving it even more so.



    With the hotel at the Chunk Plaza, I have once again installed the corridor walls inside separating the hotel into two sides and am currently doing the two thick walls on the other side that close of the partments from the residential staircase. Once again, I still have all the temporary ceilings and basic birch floors to do in every apartment and making sure that each level is exactly the same height again.

    One Sunday, I will definetly have a mega hotel day where I get a lot of work done.

    Posted in: Survival Mode
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    posted a message on Minecraft 1.16 Update Opinion Thread

    No issues as yet.... However, I haven't ventured into the nether yet.

    Posted in: Recent Updates and Snapshots
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    posted a message on What's your history?

    I first found the game at the end of Septembe 2010, via a friend that showed me. It felt very calming wandering the land, occasionally wandering into a snowy area with the snow starting to come down - and then slowly the music faded in. It felt very chilled. My firend showed me that you could make things and then more so with a crafting table, I loved the freedom of the game and being able to do what you want - mine, just wander, build, explore.


    Early worlds

    I had one early world I didn't keep, where I was on top of a mountain and needed to get across the next one, but it was to far to jump thus I had to block my way across the gap. This lead to an idea to the first saved world I kept (And still have). The premise with "World1" to build a home on each mountain top then build a "Sky bridge" across to the next mountain top and build another home. Ambitious stuff. After spawning on the beach I made my way to the top of the first mountain and built a very basic square cobble fort to stay in overnight. Building on the land just as it was, in the side of the mouintain was a cave hole where I'd go deep for coal and ore and general mining stuff.. The next minecraft morning I build a basic wooden bridge across the sky to the next mountain top,only two wide and not caring about safety, falling to my death many times in the process. I build the first proper home.


    By those days it was a glorified wooden hut, empty inside with a cobble floor and flat dirt roof with added skylight (Glass blocks here and there) later on. Only after this build did I make the bridge wider and add fences on the side for safety, not even thinking how I should light it up. There was a massive cave hole below mountain #1 & #2 also that went very far down to lava level. I mad the next skybridge to the next moutain top even further away out of cobble (Originally wanted glass) and it was x3 times the elength of the original bridge, twisting and turning and build another fort out of a suiltable mountain.


    After a month I got bored with this project until 7 months later or so where I turned the undeground deep cave between mountains #1 & #2 into an underground home.


    After that initial month I created my second home in a very cool mountain with a single block waterfall round the back . I got the idea to build to build a room in the mountain just back from the waterfall and a window hole and have the water fall over it like a water-window. Round the front it was a hollow fronted mountain with a lava fall coming down. I had the idea to build a level floor half way up the hollow just behind the lava fall and thought I could have a nice bay window there and build a home in there. These were my two mian ideas for the home-in-a-mountian


    This world has continued to be my main survival world through many versions of Minecraft until my current version 1.14.2 and I have consistently played this world on single-player survival from 2010 - present and it will hit ten years at the end of september. Very few have a consistently played survival world that old. Some have 8/9 years bedrock survival worlds, but only so many can say they consistently play them.


    Throughout beta I continued to play, a third world started in a sand patch in the forest where I pillared up in dirt took a screenshot (After squaring of the perimeter) and used photoshop to make a floor plan of a new house. A fourth world in late beta with a modern in mind (Decoration not build) aka bricks and stuff - very late beta 1.9 plus with talk of release version talk coming. Although I ended up finding another mountain I couldn't resist building in, which is what I wanted to avoid. And another world where I spawned opppsite this, and simply had to build there.


    During Beta I tried various multiplayer servers but have become disillusioned with them over the years with the rise of over-sturation of PVP and mini-games. (Also server world resets with each new version). Although there are some multiplayer survival worlds out there with actual commuities - i'd rather not. I'm much happier playing by myself answering to noone and not having to worry about getting bored or resetting worlds. I have continously played single-player since 2010 and never got bored, tire of projects within those worlds yes but I have never stopped playing - not even through the "Less popular days" around 2015/late beta/release - 1.13.



    Building style (Main world)

    I do consider myself primarily builder, also an explorer; but for the main part I like the building side of things. I like the grind of survival and gathering materials.


    Alpha and beta

    Like many in alpha I built box shaped things, mostly in cobble. That didn't change for a long time. In Beta I began experimenting with inside walls with log trims at the bottom and using sand and snow blocks to compliment it and began changing up my palete. Exterior wise things were still pretty basic and or box shape although (In my modern aestheric build world above and the one "I had to build on") I at least used different materials outside and in - brick sandstone the newer wood types - then spruce and birch.



    2015 - late 2019

    Is when it all changed in my main world. For a few years as my building style evolved one thing in this world remained constant - my cobble bridge. For a few years I had been wanting to replace it but - made with what? For over year using a creative copy of the world, I deliberated on it - and although I found a solution this lead to the 2015+ "Renovation era". This was looking at everything from Alpha, beta and release+ with a "I can build that better now" attitude. From improving the boardwalk in the sand to the church and basic plaform thing, which became a bandstand. It also came from buiding a perimeter around my castle of which one side had an ugly chunk error wall cut off to it, along with the land that went into the ocean next to it.


    I decided to build corner towers, which led to my infatuation to circles in Minecraft. Inadvertedly the towers got the nick name "The rocket towers" because at a certain heigh they continued up but went in slightly, giving off a rocket like appearance. The towers led to the bandstand being more rounded, the bay window of a squarish observation platform in the mountain using glass panes isteads of blocks for a more rounded window etc. I became obsessed with roundness in general. Over the course of the years I have continued to renovate and rebuild stuff which has kept me invested in this world. The only thing remaining is watchtower #2 (No#1 being where my lighthouse is now) with a body made up out of fences. I thought about changing this but ultimatley didn't have the heart, It remains as the only alpha build left and will remain so, as a monument to such,


    Builds have got bigger and much better improved.



    2019 - Present Roofs & details.

    After coming up with a unique design for my castle roofs replacing the squashed pyramids of spruce stairs that once fit the build and adorned the top, the roofs became much more intricate. So much so that In Nov/Dec 2019 I ripped off the church roof and did the same with a new design (Not same as the castle) that was more ornate and intricate. This has taken over how I do things if I do need to renovate areas, now making sure to add more details and starting to mix blocks of similar colours in my builds and is where I'm going from 2020 onward.



    The Future

    I feel like I'm starting a new phase by doing so - a next evolution. Despite a PC crash 2 weeks ago and having to re-do the last 6 months of work I want more detail in builds, more custom trees (I have one, and experimented with "skinny trees" using fensces and leave blocks just before the crash) and just want to explore what I can keep doing with this potential. I will try and start new worlds with the new nether (Not worth it for my main world) but whether I keep any of these worlds will remain to be seen.

    Posted in: Discussion
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    posted a message on Who Killed You?
    Quote from Mr_N_Derman»


    I updated my list to compare with yours - you been killed a lot more that i would imagine; you must be more reckless than me :D


    Yeah, i lost early stats due to version changes and crashes, the Minecraft F3 screen tells me my world is 16000+ days now, but the stats say 132.44, which multiplied by 72 (Minecraft days/nights are 72x faster than real days/nights) = 9536





    Comparitivley though, I think we can see it's mostly Creepers and Skeletons that get me! My worlds still stays in 1.14.2, so with my armor it does take something for a creeper to fully blow me up. With 77 xp currently I had a couple of close shaves recently:


    Coming to the end of my Minecart ride at the Chunk Plaza Station I couldn't get out my cart quick enough, but just enough to foil it completetly by accidently fallling down the travel shoot that sends the minecarts back to avoid too much damage. Some minimal rail work and hopper linkage has been now been fixed.


    #2 Just finished the canopy of my monorail (Again) and was about to leave the area when I spot pillagers trying to stop me from leaving. I thought "Eh, why not", kiled them and went to my trading hall to start a raid. All went well but it's always the vindicators that almost get me. I'm pretty systematic, kill the axe welding ones first then any ravages in later waves, unless there are vindicators who are in a wave and go straight to the MurderDeathKill priority!



    Armor:


        DIAMOND GEAR

    • Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
    • Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Feet: Feather Falling IV, Protection III, Depth Strider I, Mending
    Posted in: Survival Mode
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    posted a message on Who Killed You?

    Creeper

    killed: 8573

    killed by: 247


    Enderman

    killed: 130

    killed by: 31


    Evoker

    killed: 6

    killed by: never


    Guardian

    killed:never

    killed by: never


    Zombie Pigman

    killed: 2632

    killed by: 28


    Skeleton

    killed: 32824

    killed by: 357


    Spider

    killed: 6347

    killed by: 41


    Vindicator

    killed: 55

    killed by: never


    Witch

    killed: 460

    killed by: 23


    5.19 minecraft days since last death, number of deaths 1,144 of time played 132.31 days (Not overall however as stats have inevitability been reset or lost in 9 & 1/2 years and only began at a certain point.)

    Posted in: Survival Mode
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    posted a message on How do you not get burned out?

    Anything you want! That's the beauty of the game! Without seeing a world of yours, only you can really answer that though. Don't build for the sake of building if you want to maintain a world. tell a story. Why is that building there? Think about the broader pictured and it might help with what else to build in the area. I'm lucky to have a world as old as mine, it's steeped in history; but not everyone has that,. Especially those that just start new world after new world, after new world. That's fine, but then you've got to not make it repetative each time.


    Example. If you were to build a bridge somewhere, why? Where's that bridge going to or come from? Where's it taking you too? Why do you need to get across that bit of water? That's what I mean by telling a stopry through your builds.

    Posted in: Survival Mode
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    posted a message on How do you not get burned out?

    As someone who has played the same world for about 9 years and 8 months, don't stay too long on one project. Take breaks. If you've got a major build, there's absolutley nothing wrong with taking a break and doing a little side project and coming back to that other bigger project you were working on. Work on it when you're in the mood to work on it, don't force it otherwise it'll become a chore.

    Posted in: Survival Mode
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    posted a message on Updates of a [9 year 9 month old] Survival World

    Thank-you. I'mm ploughing through a lot of the smaller jobs, I've remade the rainbow beacon (This time it does go to build height), I've re-designed the well again as it was with a few little aesthetic extras and did the chicken shed again yesterday, moved them and redeveloped the area as I had before.











    Current list:


    New donkey tunnel (remove old) DONE
    re-chest storage again
    Move map room! DONE
    renovate room for donkey minecart DONE
    extend bow storage DONE
    Wool emporium 3/4 DONE
    viewing platform (For overloook screenshot) DONE
    Well DONE
    Access from 0 tick farm to villager hall DONE
    chicken shed! (Renovage of old chicken area) DONE
    bedroom extention & landscape DONE
    dinning patio area
    Realign Chunk Plaza station bridge width again to allow lighting
    sheep farm again
    Monorail
    Re-netherize portal
    Small improvements IN PROGRESS
    re-do underwater minecart floor again
    Chunk Plaza Hotel


    I'm hoping it won't take the full six months, but there is the inside of the chunk plaza hotel (Interior wall separations, basic birch floor, temporary ceiling) etc. This Time I'm just gonna make as much gray concete and as much lime green concrete as I can , haul it over nad just go for it.

    Posted in: Survival Mode
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    posted a message on Updates of a [9 year 9 month old] Survival World

    Thank-you :)


    Slowly plodding along, doing a bit each day, then backing up. Everytime I walk around though, I spot something else to do and the list keeps getting longer and longer. I've been working on the small asethetical things to get a feel of how it was - The new seating and plating along the main boardwalk, changing the fencing on the water bandstand and such.


    A number of things are coming along I've moved the map room again, Made a good start on the Wool Emporuim again albeit eith a few changes. this time. I want to keep working on the small stuff like remaking the chicken shed, moving them and renovating the old chicken area again and very soon do my rainbow beacon again.


    As it now currently stands:


    New donkey tunnel (remove old) DONE
    re-chest storage again (Front facing to 2x sideways in each slot)
    Move map room! DONE
    renovate room for donkey minecart
    extend bow storage
    Wool emporium 3/4 DONE
    viewing platform (For overloook screenshot) DONE
    Well
    Access from 0 tick farm to villager hall
    chicken shed! (Renovage of old chicken area)
    bedroom extention & landscape 3/4 DONE
    dinning patio area
    sheep farm again?
    Re-netherize portal
    Small improvements IN PROGRESS
    re-do underwater minecart floor again
    Chunk Plaza Hotel


    I also finally got round to getting shaders again after some initial problems (Forgot I needed jarfix) and upgraded my Chocopic V6 shaders to V8 and continue to be breathtaken by them. I changed the eyes of the 3D model of my skin's head from glowstone to redstone lamps with a bit of redstone and now the eyes slowly fade on and off at sunrise/sunset!


    Hopefully this will have rendered by the next time you log on:


    Posted in: Survival Mode
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    posted a message on Updates of a [9 year 9 month old] Survival World

    Check out my post in the "What have you done recently" thread <_<

    Posted in: Survival Mode
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    posted a message on Do you guys think Vanilla MC is boring?

    I've been playing single-player survival for 10 years in October time this year, so I would say no. I've been playing my same main world since Alpha for the last 9 & 1/2 years as well, dabbled more than enough times in creative and modded but it's single-player survival that keeps me coming back.


    In the end it's a sandbox game, you can make up you own rules, play how you want to play the game. If it bored you either change the rules and do somehting different or just take a break from the game for a while, which there is absolutley nothing wrong with doing reguarding the latter.

    Posted in: Discussion
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    posted a message on What have you done recently?

    I recently had a major, and serve PC crash and although things were backed up, it was mostly on another drive rather than an external. So in my 9 & 1/2 year old+ survival world I now have the last 6 months to re-do.


    Here's the list:


    New donkey tunnel (remove old) DONE
    re-chest storage again
    Move map room! DONE
    renovate room for donkey minecart
    extend bow storage
    Wool emporium
    viewing platform (For overloook screenshot) DONE
    Well
    chicken shed! (Renovage of old chicken area)
    bedroom extention & landscape
    sheep farm again?
    Re-netherize portal
    Small improvements (In progress)
    re-do underwater minecart floor again
    Chunk Plaza Hotel


    The hotel is going to hurt. I have to do all the diving corridor walls again separating the two sides, the temporary ceilings and basic bircg floor for each apartment, all the hallway basic wall colors. That's gonna hurt.

    Posted in: Survival Mode
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    posted a message on Updates of a [9 year 9 month old] Survival World

    Due to unforseen circumstances, the next world download due this month - has had to been pushed back 6 months until the anniversary date (Or just past). There is unlikley to be any further updates either until then.

    Posted in: Survival Mode
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    posted a message on Updates of a [9 year 9 month old] Survival World

    Resource Pack: Mostly default

    Changed blocks: Terracotta, andesite, diorote & their variants, red sandstone & variants (Blue as if it's been in a kilm),coarse dirt and Dark Oak trapdoors

    Shaders: Chocapic13 V6 High
    Armor:


    • Helm: Aqua Affinity, Respiration III, Blast Protection III, Protection III, Fire Protection IV, Mending
    • Chest: Projectile Protection II, Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Legs: Blast Protection IV, Protection III, Fire Protection IV, Mending
    • Feet: Feather Falling IV, Protection III, Depth Strider I, Mending

    Weapons/Tools:


    • Bow: Power IV, Flame, Punch I, Unbreaking III, Mending
    • Crossbow: Piecing IV, Mending
    • Trident: Loyalty III, Impaling I, Channeling Mending
    • Trident #2: Riptide II, Mending
    • Sword: Looting III, Smite V, Mending.
    • Sword #2: Smite IV, Looting II, Smite V, Knockback II.
    • Pick #1: Efficiency V, Unbreaking III, Mending.
    • Pick #2: Efficiency III, Unbreaking III, Silk Touch, Mending
    • (Stored: Fortune III diamond pick with Mending)
    • Axe: Efficiency IV, Unbreaking III, Sharpness III, Mending
    • Shovel: Silk Touch, Efficiency V, Unbreaking III, Mending

    Data packs:: 4 bark blocks, 12 trapdoors, anti-Enderman griefing, coal to ink, moar stairs and rotten flesh to leather, co-ordinates/nether co-ordinates hub


    Small improvements/Netherizing the portal cave..
    In the last post I mentioned redoing the little patio outside the dinning room and trying to make it more open and accessible. I had made a good start but here is how it looked before to how it now currently looks:


    previously:



    currently:





    I've also in general been going round and just seeing if there's any little things I've overlooked (In prep for the next world d/l release), little things like adding a little detail to the side of this:





    I'm starting to think about the flow of the builds now and how they connect with each other and have brightened up the main boardwalk also with some seating and planting just like the boardwalk at the Chunk Plaza development:

    Weeks ago, maybe even a month; I went to the nether and did some clearing to get some netherrack for the cave around the portal. With many stacks I stuck in in the chest near the portal for something to come back to and eventually do the rest of the roof and nether-ize the cave.

    As we left it:



    I wanted Stalagmite drops from the ceiling, however when I came back to do it; it just felt like the ceiling was too long and concealing the ender dragon portal too much. I decided to take down the roof bit I had done (Creating flat circles and wherever a random extra block appeared it appeared for stalagmites) and took the ceiling right up using scaffolding to the actual cave height ceiling:




    Finally I can say the cave has been netherized! (Next task the rib cage to my skeleton farm!) I want to add more red blocks like netherwart blocks and maybe red terracotta to mix it in a bit, so it's not just netherrack. The same idea going to the rib cage tunnel of Mount DOOOooom. The above job actually didn't take long, 45 minuted? Instead of doing flat circles and building of them I just over-layered the natural formation of the cave. More details and stalagmites need to be done but the base level is done.

    One change I made was after the double doors from the grinder you have to go around the lava pools, round a corner, along a small corner, then take a sharp left to the portal. I wanted a more direct route, so after checking co-ordinates, I now have a straight-through tunnel in progress:



    I'm not sure how I want this to look however.

    With other details, at the end of the main-board walk with the new planting and seating I will have another custom rock on the bare corner as well. I have also adjusted the collection for my kelp farm, instead of just going into a single chest it now goes into a double that feeds directly into a smoker, instantly smelts it before automatically exporting to another double chest. With the amount of kelp I get, I've managed to keep making enough kelp blocks to fuel itself and I can go off and leave it.

    I also changed the fencing on the water pavilion, for some reason I thought jungle fencing among the dark oak was fitting but have since changed all fencing to dark oak, fixed a hole in the roof and changed the trapdoors around the redstone lamp from oak to spruce.

    Texture pack: This year, cobble stone was reverted to default, so were stone bricks expect chiseled which still has a creeper face - except on the default chiseled block now. The latest being taking into consideration as this has slowly over time moved back to more default blocks in the andesite blocks currently made to look like basalt blocks.

    This is not because of the new basalt however, I still have no plans to move my world past 1.14.2, but again I'm considering making andesite default again in my increasingly shrinking custom pack. The two considerations using it are the minecart tunnel to the Trading house, and the half of the floor of the underwater minecart tunnel. The later can be easy enough and am currently re-designing on my creative copy; however - it's the floor of the underwater minecart tunnel that needs serious consideration on how I can make it look.

    This is a major factor to re-consider, but it is highly likely that andesite will also return to the default look blocks. (At least I will get another gray block back). Obviously you want a world to look how everyone will see it not just you, and if that means making more default textures and making the already small resource pack even smaller, then so be it.

    Terracotta I've considered but many didn't like the weird colors (White being pinkish) when it first came out so I don't think I could change it fro my more realistic colours. My blue red sandstone blocks (As if they've been in a kilm) could revert as I rarely use them now since the church roof changed which was largely made up of them. Small things like one big square on dark oak trapdoors and very less speckled diorite will stay.

    I am still not sure when in June the next world download release will be, but it will definitely come in June. :)

    Posted in: Survival Mode
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