Quote from brazil_nut54»
This decision stinks. I can search for information but very often the information available is for a previous version that no longer works. So that is my opinion. Many times the FAQ section of Minecraft does have the information or it too is out of date. This is especially true about the videos.
I would like to ask "Why?" What was the logic behind this decision? Was it financial? Management of the forum? Complaints? Exactly why is the forum going away?
It's been stated and quoted numerous times, the last time only 2 pages back:
citricsquid
Posted May 20, 2019
This is a business decision, not a personal decision. This decision was made when weighing up the value we can provide to the community and the value we can generate as a business against the costs of that value. Although we'd love to be able to allow the forum to continue to run as-is under someone else's control, the costs associated with that mean it unfortunately is not viable. The forum loses money and, as you're aware from the previous ownership transfer, there's a lot of complexity in terms of transferring ownership of data. The decision we've made is the best we can come up with in terms of balancing the community needs (retaining access to a decade of Minecraft history) vs. the business need.
Unfortunately much like personal messages being extremely janky now since the announcement, I'm having trouble with the quote system also. So this was the best way I could quote it.
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On and off














So latetly my Minecraft has been very on and off. I begun working on trying to change the floor inside but eventually got stuck leading to a two week break. Refreshed, I started to play it a bit for the following week only for the next week not to touch it the entire week until the Friday. Last Friday - and that brings us up to date.
Since then I have started playing it more regularly again.
(The start of - something..)
Having completed the stretched long copper pryamid roofs either end of the cathedral. I wanted to add some other textures, so I began adding roof trussels to those roofs to emphasise the height.
Also in the smaller, lower sloping roofs lower down that come from the bay windows:
I did this to both of the higher ilongated copper pyramid roofs higher up and the lower roofs just mentioned.
Back to the floor. I tried amethyst blocks lining the far outer edges but changed my mind and went for Cyan terracotta instead.
And yes, I created snow golems to help the floor snow blocks and keep order!
I also started building out certain columns:
And finally started the very back window like the front:
On my world copy I started once again doing a practice for the glass dome, as it originally was going to be, however I have decided to use copper slabs and stairs on this as well. I still need the glass dome to get the shape right and when the copper is on, I will carefully save all the glass as I take it down from the inside.
I did this practise on my copy so I could take screenshots of each stage, so when it came to the actual survival world; I could get it exactly right first time and the right shape. Some thing did happen though when I excecuted it in survival and it looked more like a dome with a pudding on top.
After intially taking a couple of layers of the top since, and then a couple more it now looks more dome like. I have known however that it would be a little off-centre.
Also because of travelling at night, I added some much needed lampposts around the barn areas back home. It's just a couple of spot I noticed on my trasvels that I realised could do with some better lighting also.
For a while I wasn't going to correct it as it would mean rebuilding the entire right wall and it's lower arched from top to bottom, but as you can see I have now re-centred it by doing so.
I also have the start of an alter front piece and have added a couple of chandeliers from the highest roofs using iron bars and end rods,
In one of my breaks when I was first getting back to it< I also did so front maintenance work to the office block opposite the cathedral. This has been planned for some time and was also a help into getting back into my projects as a whole.
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Small advances











After the 15th December, I decided to take a break from the cathedral project. The holidays were coming up, everyone's busy including myself, so I thought it would be good to take a break from it. My original plan was to continue in the new year, however, once in the new year; I decided to extend this to the 15th January. Thus I have had a month break from the project. What little I did play was only in very short periods.
Upon starting back I started making simple arches inside which has really transformed things already. No longer does it just look like the back of the exterior, now it's really starting to feel like a building on the inside too.
Comparisons:
With all of these that have just a singular block support it's so hopefully, I can build around them and make them more 3 dimensional, so think of them as the inside spines. These arches do make the place look a lot nicer however!
I also started filling in the back roofs to close things in a little:
In the last picture on the back two lower towers, you'll notice ring lighting around the edge of what i've nicknamed the "landing pad" roofs. Lighting this inside and out later on will be a challenge so this is an idea for that section. Due to the way it's built, I was able to have a trench around the edges and fill it with end rods so it comes alive with light and ZERO mobs!
I can't do this everywhere of course, but eventually, subtle lighting and not torch spam will have to be achieved. I aslo filled in the roof around the circular support at the top so I could work on it. There are now three top spots to fill, the roofs over the "silo" style side pieces and the dome that has to go in the middle.
Speaking of the circular support for the dome, my next task was to extend that up further in total to 11 blocks:
I have also done these window designs on the other three sides of the cylider ae well. This also applies to the box support underneath, originally meant to be an octogon. I couldn't just leave it as a plain box so added a couple of little widows either side of the copper peak roof and continued this idea round the sides:
It's just some nice little detailing, and the side ones took some working out. Originally I had them every other block, but that was too many windows in the end so I worked it out evenly and in the revised version it works out that there's a 3 block wide wall between each window leading to about 8 windows to let that light in.
With the dome, on my creative copy, I initially did it in glass and I know yopu can get a nice round glass dome as I've dome them before for the bee domes, however it just wasn't satisfying me. So I started putting copper over the top to match the other roofs as it does have slabs and stairs, and of course now we have copper trapdoors to take advantage of.
The result isn't perfect but from a distance it will look good, so | guess I will need even more copper now! I have been trying to get the top peak at the back closed up also after getting one side back against the wall, trying to get the other side done:
Also at the front of the build, the mid peak above the arched windows; that roof has to go further back against to the wall to close up gaps. One of the other thing I did was decided how to close some of those front parts up on the inside, which meant have to make those decisions. If you look at the overhead map you will notice there are only a few gaps now.
This was whilst I was doing some work behind the front, on the inside:
For my next steps, I don't think I will start the dome yet. I will get that last back roof finished and sealed off. I have also started adding to the top of the left side (front facing) silo (Gotta stop calling them that!) for the gradual sloped roof. Again however, this is going to take SO MUCH copper. In the mean time I will see what I need to add to the "silos", in terms of details and windows next I think.
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I'm not sure I have a particular favourite version.
I played alpha and beta when they came as I got the game at the end of Sept 2010, And I loved both the alpha and beta versions. Sure there were things that weren't so great to counter the good, that's natural. Loved the terrain in Alpha, you got some wierd and wachy generation which is how I found my mountain to make a home in with a water stream coming out the back and a lava fall in the front which was a hollow fronted mountain.
In BETA - to a point, it got evern better. In Alpha you had wierd floating bits of terrain, more so in BETA with huge overhangs and crazy generation up until 1.8 or so. (I'd have to research the exact version.) After that that's when I stopped loving the terrain generation so much, still enjoyed playing it, but after that time every biome was same, every mountain then started to look more like hills retracting the great overhangs. So in my eyes last last favorite updates were somewhere between BETA 1.7.3 - 1.8. It wasn't until things like the update aquatic and bettering the Nether that the updates improved. Less so after Caves & cliffs IMO.
As mentioned I loved Alpha generation, but if I really had to pin it down to s specific version it would be somewhere in mid BETA.
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Thanks.
Up until that point i never liked it when players used outlines on shaders, but when I started using BSL at that time, I intitally I just tweaked the saturation. This led to playing with using outlines and I found I kinda liked it after all. It felt like it really helped enhance the new roof even more. Over the years the dividers down the roof has really become a "thing" with me /"my thing".
1
Thanks!
2024 - A year in Review, Part #2
July
By the middle of the month, changes were afoot at the minecart line ar the back of the science lab. Only3/4 of the track walls had the nice redcoration:

The rest was a mix of andesite and polished andesite. I also wanted to get rid of the cauldron ceiling. The plan was to continue the existing redecoration to the very end of the line and even out to the exit to the front boardwalk outside.
This is in default, those are now stonecutters in the ciling making for an interesting pattern. In the Alacrity resource pack however they look just like the regular stone slabs.
I had also decide on another future major project, and that is where what was going to be the "wetlands" is a distance away from the end of the castle and observatory. The project being, a future stadium. Again in my copy of the world I had cleared the land and started trying to design it, temporarily with snow blocks as they're very easy to build with in creative, though I've still no idea what I might make it with. It's a very modular design.
This is the early land clearing stage, Phase #1:
I realised I needed a way to get to it however from the castle and a new bridge seemed the like a great idea, or rather and old bridge, say from 2011 no longer around and hasn't been for a decade:
I wanted to rebuild this iconic original but basic 2010 bridge, seen here in 2011. With an intent to also improve it a "What if" situation; "What if I had of kept it? How would I of developed it?"/p]
Of course it has one major difference alreasy, and that is, as well as walking over it, there is also an ice boat track down the middle now:
It's an ongoing long-term project, the stadium, and how to develop the bridge, although it hasn't seen any more work done in months:
In addition, I addedand extension onto the castle for the first time in years, a small extension as I was tired of the minecart tracks going into and along the castle wall:
August
This month I comtemplated changing all the windows at the town hall, some were quartz but when that run out some were diorite the only other available white stair and slab combination at the time. I wanted something more consistent, so therefore proposed vhanging them all to one type.



After some development I came up I liked including sandstone ledges above and below them that compliment the brickwork.
I also finally fufilled puttting spore blossoms at every other interval along the main bridge after finding a new lush cave not far away from the Beta spawn bell tower. Even though I had a dirt column up and pthways as they were over a very large and dangerous cavern fall.
September - December
On the very last day or two of August going into December I finally decided to move my storage after 14 years, converting from double chests to barrels. I was against barrels for main storage as you caouldn't double them up, however, I realized that by using barrels it would be much easier to kep them topped up being singles.










I selected this rarly used back corridor from the moss farm to the super smelters in storage:
On my creative copy I had been designing my "church" which was more a cathedral, based of one in real life. By mid September I had started laying the foundations out in dirt. This build so far has been very challenging, especially as it is a very symmetrical build and so getting that symmetry right has involved coulds rebuilds and re-do's along the way.
Although I have built large things, I consider this my true first "mega-build", not just in this world but in any world. I've never built to this scale with any project, and there's still work to do.
Latest pictures:
In 2025, I don't know what the future will bring. There are still some small key projects to do but it will be the worlds's 15th anniversary in October. I hope to have decided on the future stadium's block I will make with it and have fully designed it on my copy (Well under way) and at least hope to have started it.
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2024 - A year in Review, Part #1

As I write this, I am continuing to take a break from my huge cathedral mega-build. I was planning to start again in the new year, but after hitting the 3 month mark on the new project on Dec 15th; I have now decided to rest it until Jan 15th. So that will make for a nice whole month break from it before I get invested in it again.
In the meantime I have been pottering about on the world, less often, and with shorter play times. Just doing odd jobs. I have spent the time using several shulkers and finally getting back to clearing most of the rest of old storage after moving it to it's new location.
In paticular the galleyway nearest me with all the saplings/leaves and vegatation:
Apart from this bow section I have also cleared the galley upstairs, save the pumpking & melon chests which are directly connected to the outside farm via an ice r_ water route. I have plans for this area as a walkthrough area, but recently took down the corner wall I had made and walled off where I am standing. I realize it was the wrong bit to do and will be closing off the former recently cleared vegatation section.
I have also added a crafter to the kelp farm that spits it out into a water stream that connects back to the fuel chest of the kelp farm. I may change the last bit however as it's just a cycle to smelt it to fuelo it. So I may dismantle the water collection into the fuel chest - part.
January
By January, I had completed the outside of the new Sea Search and rescue building.
[Work was continuing inside but by February, I had a much more interesting distraction.
The old former sea monument site hadn't had any work done to it in the best part of a year. Before I hd started to turn it into a circular base uding a mix of bone blocks and prismirine, but this was well before I started using the Alacrity resource pack. So when I visited it again in february I had to take what I had down as I had a new idea based on something in real life, and the bone blocks didn't cut it any more.
My plan was to turn it into a sea fort / home away from home.Suck a place exists of the UK coast and I wanted to replicate that. An ambitious project realized in the creative copy of my world. So in February I cleared and work continued into March and throughout April.
Also includes an iron stair case utilizing iron trapdoors and of course railings!:
the verey botttom layer still needs work:
March
By March, as well as the continuing work on the sea fort, I was also considering adding another church elsewhere. After much consideration I decided to put it opposite the ice boat station at the Chunk Plaza Boulevard and began trying to design something in my creative copy. When I rebuilt my old church bigger and better, I was still limited by mountains to the side and behind it. I wanted to do something in free space without those limitations. Also it had been several years so various building techniques of my had also vastly improved. So in a sense I "Wanted to see what I could do" in the present day with unlimited tools and resources, the only limit being of course getting those resources.
April
In April, as well as continuing the sea fort, I also had enough gold to finally stop being lazy about adding the last gold blocks to the oversized Observatory spyglass at Lookout Mountain. As well as doing some more kitchens at the Chunk Plaza Hotel, I also made sure all the corridors on the far side nearest the office block & Ice Boat station had nice corridors with lighting, paintings and potted plants.
May
In May it was finally time after some years to say goodbye to the spruce with dark oak trim roof of the main home inside a mountain:
I felt I could do better and I didn't like that the raised living room roof was stonebrick. Originally done when the lava fall was lava and not the faux magma block version is today, due to fire reasons. I decided to use a combination of the new Mangrove wood along with sone deepslate stair trim, especially as the former worked so well with the town hall roof.. There were a couple of sacrifices however.
The old wooden and glass box , the observation deck on the side, would no longer fit this aesthetic. Apart from making a bit rounder in shape it's remained a constant on the side, but looked dated. There was only one thing for it and that was to demolish and rebuild brand new in more sturdy, permable materials. This also went for the wooden exit at the bottom by the dog kennel. known as the "Dog kennel entrance." It was also time to make this a permanent structure of the building after all these years.






It definetly gives off a more Mediterrainian feel these days. Also by the end of May on my creative copy, I was designing a monument for next to the the Sea Search & Rescue centre. I had noticed a strange lump of raised land of it's coast and wanted to do something with it. A monument not for any purporse, but just to be a noticable addition to the build. I had plenty of prismirine so that also seemed a logical choice to make it with. I think it was also this time I decided to make a few little aesthetic changes to the small bridge next to the Chunk Plaza station, foilage, benches, litter bins etc.
June
This month, more work continued inside the sea fort and I also re-organized the various nether wart related items in the upstairs galled so red was all together one one side and blue was on the other side all together.
Continued in part #2
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Thanks. For me one of my actual favourite builds is actually a smaller build, the fishing shop on the corner of the chunk plaza boulevard, formerly a long chunk wall.
It's where that whole project started, I think maybe even filling in a corner for the chunk wall where it turned in around a corner to crete that place. Originally in dirt to begin with until I got the bricks. It was never the prettiest, even when I changed it to bricks and occupied only half that space with some of the chunk wall next to it still showing. (I used this as lore that was once an old store that had long been abandoned).
you can just about see it through the trees:
Until finally:
Even at this stage it was pretty basic, but I just made the empty side part of it, and nothing really changed until I decided to bring the side of that apartment block with the red beams out by a couple of blocks. It took some of the shop extension, but as it was empty then anyway, it didn't matter. It wasn't even a fishing shop then, just an empty shop.
Witht the extension of the apartment block, just by a few blocks it became something more:
Now it's my favourite little place on the world. Sure I have bigger projects like the cathedral or the former ocean monument I turned into a cylindrical sea fort far away, which also got a major change this year. This little place however is my favourite, insided and out. Even finally turning the empty shop space on the top floor this year into a self-contained apartment.
As for the bees, I like to think they have a little independance. There's slots above the windows for them to go in and out of as well as the gap at the top of the dome, and I've observed them use both when the dome has been more full of bees.
Mob A.I in gerneral could use improvement. Why is to so easy to lure a skeletons if you use cover, you know it'll just come over and follow you because they're so dumb then one crit and it's like HAHA Dumb*** skeleton.
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The 15th December (Yesterday), marked the 3rd official month of my grand cathedral build and things have moved on considerably.
I said to myself that by the end of November I wanted one sude completetly built up, and half a month later I have far suppased this and am currently working on the very top section, right in the very middle of the build.
All the green of the roofs are waxed oxidised copper and I've had to use a tonne of it! Fortunatley with silk touching the ore then fortune III-ing it, it has always been abundant in caves. It's just a matter of keep finding spots in caves to get it. For the front pyramid style roof alone I got 2 shiulkers of copper ore after fotrune III for that section alone. I have removed the window slots above the front peak as when I realigned them up (five each side) I then had to re-centre the arch over the window below it and the three arch entrances. After lining everything up dead centrre withe the middle of the front peak however, the windows I'd just adjusted were now out.
So for now I have left it blank, for now.
I realised recently also, that because of the symmetry of the building IRL, and here that I would have to do the same round the back. After having to minimise the curved section at the rear as things weren't lining up, I spent a weekend building up the back and the back corners. The back has some towers as well which had to be moved around a bit until I was happy with their position compared to the real-life build.
For now, it's pretty plain but detailing will come later. I was glad to get this back closed up and start the pyramid roof to the rear of the building. Here the front of said pyramid is fully done to a basic level, but I need more copper for the sides. I have some ore, just under a stack, so am hoping after I use fortune III on this lot it'll be enough to finish it.
This inside shot is from a bit earlier when all the copper was lying around, but even now little rooms and corridor ways are starting to form at the back.
This side shot shows how much of the back pyramid is done:
I went through a few stacks of wax intitally then went back to the bee dome and grabbed some more and weht through them too. I had to manually wait for the current lot I've just used (Not even a stack of wax) as when I went back I found that only one of my bees was left in the bee dome. It must've been from when I wernt though the nether to another chunk area.
So I've slowed down the last few days as I've been trying to force a new nest to spawn just so I can get another bee and then start filling the dome up again with bees. It's just not giving me one however.
I also did a little more of moving storage down to new storage. Still got some overflow of stuff in the old location and a whole leaves and sapling section to move down. I did make a little walk in section however for the rest of the wood (Later ones like mangrove, bamboo, cherry etc), so I can free that wall of barrels up to organize better.
I guess the next steps are getting the back pyramid roof done, then carry on with the centre top piece. I have to find ways of putting some windows in the top cylinder that will support a dome. Slowly bit by bit there are less gaps up the top of the build and it will be closed in completetly pretty soon. There is some addtional space behind the front of cathedral to close off as well and maybe get rid of some unessasary overhangs.
On my world copy, apart from roofing one of the side cathedral cyclinder bits, my survival version has now surpassed it. In that copy though I did start thinking about a centre floor and designing mews for the inside. I already have some pillars for behind the front doors inside. All lighting inside and out is temporary, to keep the mob cap down as local difficulty in this area is +6. Lighting it nicely on the outside as well will be a challenge. Especially to show it at night.
Map stuff: (Using MCA Selector) chunk editor
Timeline:
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Thanks.
It can be a little bit frustrating. When I do have to rebuild, I have to do it when I'm "in the mood", when I hit that time in my head it's just a case of "okay, let's do it and just get it done."
I recently had another shift at the back of the build which I had made far too long. From that last picture I posted The back was two far from the last tower to the right of the "Tube" section. I've adjusted and rebuilt it close, but it had reprecussions, namely moving the tower forward and having to rebuild the bay wall to it's right - et again. Thus today I've had to move the towers the left side and it's bay wall forward as well to line up with what I've done further town.
The good thing is the back can now be fully realised.
The bad having to move tow sets of towers with their bay walls in the middle - forward. Near the front this has also presented a new problem as I fear it might,
It means the back wall behinfd the peak (After moving the peak, the arch trim and three entrances at the bottom) are now out of line again.
As of yet I haven't come up with a work around.
Even with bigger window slots, that back wall is 16 long one side behind the peak and 20 the other. Currently 5 sindows one side behind the peak, 6 on the right.
I really, really don't want to have to rebuild te two left side pair of towers (x4 in total) and their two walls in bettween each two, and move THEM forward, but I fear it might have to be if I can't find a solution. My only awnser so far is not having window slots at all on that back wall behind the peak so it's not as noticable!
Whatever I do, the next plan is to close this gap on the left side at the front up as I have done the right:
It should be straight forward enough..
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That was a lot of changes.
At least I managed to do it without tearing down the whole of the front though. Only sacrificed a small bit of wall either side towards the bottom, but that was an anomoly from when I first started anyway.. Now that is done I've been re-vamping the entrance doors:
Also after all the re-adjuestemts and re-centering it meant the frames of the door now had to go to 7 wide from their previous 6.
It's now officially been 2 months since I started this cathedral and I've just filled in the gap at the very end of the right side:
Still lots of copper to put in for slant roofs. The full length of the right side:
Still plenty of stuff to add though on this side. I will be building up the very back wall next however.
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Cathedral Updates
I meant to post this yeasterday but I've not been well, in fact right now it's 6:12am and I've been awake since 5:30am.













In terms of the cathedral, ALOT has happenned. ALOT of advancement and some costly rebuilding, costly in terms of time. I have however, persevereed One thing I didn't appreciate was how symetrical the real life building was, so lining things up has been a bit of a nightmare. From getting both sides exact to having to do the big bay windows (That consist of 3 windows) again and again as things have not lined up.
At first I started the big 2nd side window:
There's two of these big sections on the left and right side of the build and one of the key things I got wrong was the fact that with the towers, only one stuck out, the other comes only slightly out of the middle wall, which meant corrections, including to the original front left side window that was already up.
There have also been changes at the front were I've completetly changed the design of a section. As this was one of the first bits to be built, I didn't really have a clue how to approach it whereas now; I really have gotten into a work flow.
especially with my pillars:
Changes to the front.
From my creative copy:
In the actual survival world:
Over the weekend I have been also staring to build up the walls on the far opposite side not by the ocean, in hopes to build up the big bay window that side, but first I had to build up the lower walls:
As well as the countless trips mining stone (There's a ravine nearby on the ocean side thankfully), I have also been using silk touch and fortune to get plenty of copper. It's a good job it's so abundant as I will need sooooo much. So from time to time I've been fortuning the silk touched ore, smelting them and then laying out the copper blocks in the sun on the interior of the cathedral.
Enough to fill the copper slab roof slops from the side windows AND add to more of the front peak at the front of the build:
(Also reduced the height of the front left tower to match the right one.)
I've also had a hell of a time with the back wall not lining up. So much so, that I have had to make a compromise and make the very back circular section a lot smaller, but it's been an extensive rebuild and rebuild:
There's a possibility I might be able to make it as wide as the side ones again and maybe only lose one of the windows either side at the back, but I've yet to explore this.
I've literally just finally finished rebuilding the 2nd bay window on the original side in order to make sure it's counter one on the opposite side will line up too.
As you seen there is a line between the two bay window sections and their towers as it has to join up all the way along, just like the front; to form the centrepiece. The rounded section which I've built up a little more also has to come right up to that line!
I took more of a break from it yesterday and in the week I'll probably do a little more but not as much as I would normally as I recover from illness. there have been times when I've realised mistakes made and said "I'll get to it tommorrow" but at the same time some of these mistakes in the build have been like an itch I just need to scratch and get right or it'll bug me and bug me.
I will have to build back up some of the last section of the side walls on the coastal aide that I had to tear down, but I'm in the process of building it back up, then it'll be full steam ahead with the opposite side, finishing the 2nd side bay window that side and building up the rest until the corner end!
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Addendum: Also forgot to add for the last week & half I've upgraded to 1.21.
For the additional copper blocks and now tuff blocks however. I have no interest in either the warden or tricky trials.
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Sadly it's the latter, something I added after. It is the acual irl shape however from google maps using the terrain setting instead of satellite.
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Happy 14th Anniversary



This is a bit belated by about a week now, but my main survival world - started in Alpha 1.2.0 has reached 14 years and I am embarking on one of the biggest projects and on the world. To date.
I've mentioned the 2nd church idea and over the last month it's becoming a reality. With the size of it however; it's going to be more of a cathedral. This build is going to be massive. Not just very tall but even when fully enclosed, massive inside at 177 blocks long..
I already have a church of course.
Back in Alpha, even before I built the bridge across the immediate ocean to the neighboring coast I wanted to see what was over there. I found a cool mountain that would eventually become the castle and remember clearing land on the immediate shoreline, building a cobble shack because I could. Unfortunatley I then had no idea what to do with it and it lay empty for several months before I decided to change it into a cobble church.
After a few years I moved my build on from just using cobble and gave the church a small makeover. Effectivley white-wahing it like some small backtown USA with the white wood panelling. Birch planks and logs had to suffice instead.
When it came to seriously upgrading it I was suffucoated by the land around it. A mountain behind and to the left of it, and the right of the land just sloping down to water. At one point I almost considered boxing the left mopuntain and clearing within it. Glad I didn't as it would've been very box shaped.. The solution in the end was building the new back wall in the church yard out the back, and the new front just a little in front of the old one. Thus building sround it and up until the old church was surrrounded before being demolished.
*Second roof here, as we know it today.
So the purpose of the new one was to see what I could do nowadays with no limitations, especially space. After looking at endless oneline images of real life churches only one made me go yes! That's the one I want to emulate! A church in St' Louis, MO. I have been feverishly designing it on a creative world copy to the pint where I was now confortable enough to start it in survival opposite the ice boat station.
Including the three arch doorways at the front:
More recently I began building up the front.
It hasn't been without it's problems however. Low hills around it have had to be evened out which has helped on landfill when I realised the floor needed to be raised 1 or 2 blocks due to the steps, something I never originally thought about. The stone (Also used for stonebrick) from these hill has also been handy going back into the build.
It is also a very symetrical build so even the low lines of the sides going back have too half a dozen goes to get perfect with things not always lining up! I intially built a temporary back wall just to get a full idea of the length which has since been replaced with the proper one.
In this last week I've been working on building up the sides now:
This window and the potision of the towers itself took 3 - 4 goes to get into the right position and place, especially as I have to copy it for further down the other far end of the build, then twice more on the opposite side. I'm also now mining for more stone, but also breaking out the fortune pick as the amount of copper I'll need for all the roofs will be great also..
Yesterday I was building up all the way along one side to the very back to the 3rd doorway entrance now:
This is how it has looked on a map using MCA:
When I need a break I do have a few little other sundry things to do such as wanting to re-do the 3D head of my skin made sometime in 2018:
It's made out of wool and there's been so many different blocks that have been added since, that I can make it a lot more dynamic in the world today.
I also want to do some terrain changes at the castle:
I want to add some paths back in and I've a few ideas for the terrain rather than just grass. It will also include changing the original spruce stait rim to dark oak to match and getting rid of any unneccasary torch spam in favour of lighting as it would be unrealistic, so improvements can be made there.
For now, the stadium idea is still on a back-burner, despite clearing the land and starting remaking my 2010 bridge. Although I intend to get back to that bridge, the focus has to be on the cathedral at present.
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I'm not too bothered. pretty mid update.
I don't hate it. There is always going people on the extremes that either love it so much and think it's the best thing ever, or terrible. Another update I'll probably pass over like tricky trials.