(1) The Painterly Pack I use has a sleek&smooth glowstone texture. It's pretty.
(2) Light levels are hard-capped at 15 (or actually 0.9375/1).
(3) From what I know, the crafting table cannot distinguish between 64 iron blocks and 1 iron block.
My hub/storage room looks like this:
Those torches are going to be replaced by Glow stone in the floor, because the roof will eventually be ice, which would melt.
So how about this one: You LOCK the chest conducting redstone energy into it. Then all you need to do is hide the switch that unlocks the chest. If you conduct energy from other sources, the chest wont unlock. On the other hand, unenergized redstone wouldn't do a thing.
While locked, it is possible to break the chest, but it would require a diamond pick, which would be destroyed aswell regardles the "hit points" left on the pick. This way griefers might think twice if it's really worth it to waste 3 diamonds opening a chest that is empty. Altough that would prolly make you the griefer (heh).
It would be cool to have hidden buttons and switches for chests in dungeon-like enviroments. Besides, why do you keep worrying about the griefers? There's no such thing as foolproof in Minecraft anyway (besides bedrock). But still, make the chest please! At least for the looks of it!
Ooo.. I like this idea! It takes the same amount of time needed to mine obsidian, and also blows half of the MAXIMUM durability of your pick in the process! So, if iron has, say, 233/500 uses (just an example), mining the chest will take 1.5 mintes and devastate the pick into nothingness.
I suggest making string more expensive.. Maybe 2~4 per wool? 9 is quite overpowered— I have one whole stack of woll, which will turn itself into nine stacks of string. Yep.
Also, why don't we make wire optional? As in , craft wire when you want it to be (1) vertical (2) on the ceiling or (3) waterproof?
Liquid diamond equals liquid carbon. Coal roughly equals carbon. Therefore, liquid diamond has absolutly no value compared to liquid coal. In fact, the abundence of coal compared to diamond in both RL and Minecraft suggests you'll be better off heating up coal to 4~5K Kelvin.
BTW, humanity CAN, in fact, create lots of heat. However, it is much smarter to increase/decrease the pressure before doing so....
Eh... Actually, I have seen electricity in the Elder Scrolls. Ever used thunder magic?
Anyways, I don't think this idea is good.. I mean, we already have power generaters, disguised as redstone torches.
The repeater allows easy, long range redstone relays.
The shocking wire idea might be nice. Redstone now gets a purely redstone offensive ability!
A new item is called for...
About your comment of this being a resource intensive challenge... I have enough iron to make ten of those, even if they were made of iron blocks, not ingots.
OT: This might be a nice idea for a mod, but it's not likely to be put in the game...
True, but what I meant is that monster trucks are made from/using technology that involves much more than just iron. Plus you probably can't really build a monster truck by hand at home on your table.
Errr.. I was talking to the OP , but... You speak the truth! : >
Wow. Almost five posts ending in 'idiot'... In a row!! XD
Childish,'people, just childish.
OT : The idea might be reworked: what about a small, ceiling-attached item that, like a dispenser, has nine slots (or 4?) inside. All fire in a certain radias is automatically put out. Every instance of "fire put out" will use a bucket of water. The bucket remains. Also, fire cannot spread in that same radias.
Btw, the sprinkler does not actually place water. It merely smothers fire before it spreads...
About your comment of this being a resource intensive challenge... I have enough iron to make ten of those, even if they were made of iron blocks, not ingots.
OT: This might be a nice idea for a mod, but it's not likely to be put in the game...
I've been thinking, and what if... weather wasn't random?
What if, like the game "Mabinogi," what if weather is determined by a function?
Which is why I propose this idea.
Realtime Weather is, this: the seed of one's world is also used in weather calculations.
The time elapsed since you made the world, and the world seed will determine the forecast.
For example, if seed 1029402 gets heavy rain 22 minutes after playing, creating another world with that seed will get the same weather 22 minutes after playing.
Allowing weather functions will also enable weather forecast programs, as seen in Mabinogi. It tells you what weather is coming up for the next 24 RT hours.
Perhaps these ideas may be extended to an in-game weather forecast device...
Light Rain and Rain are the current rain, and Heavy Rain is the current thunderstorm.
Each Cloud Cover corresponds to the apprx. amount of clouds.
Of course, these calculations may cause a performence hit on the more low-end computers. Which makes me want to also propose "turning off weather," including all clouds. This is a more extreme(r) method compared to the current "2D" or "3D" options.
The suggestion in a nutshell:
(1) Weather should be decided by the elapsed time and the world seed.
(2) Weather forecasts will be made possible, whether third party programs, or an in-game item
(3) All weather should have an option to disable; in hopes of raising a few FPS.
Okay. Mr. Jekyll, yoshi, and all other critics, come on and flame constructively critique my idea! No no, you don't need to read the tiny words..Really!
Oh, and if anyone wants to say one-sentence replies like "NO" or "No, just no," please refrain from doing so.
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(2) Light levels are hard-capped at 15 (or actually 0.9375/1).
(3) From what I know, the crafting table cannot distinguish between 64 iron blocks and 1 iron block.
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Err.. Wouldn't the ice melt anyways?
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The gravity might not be so good...
But support anyways!
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Ooo.. I like this idea! It takes the same amount of time needed to mine obsidian, and also blows half of the MAXIMUM durability of your pick in the process! So, if iron has, say, 233/500 uses (just an example), mining the chest will take 1.5 mintes and devastate the pick into nothingness.
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I suggest making string more expensive.. Maybe 2~4 per wool? 9 is quite overpowered— I have one whole stack of woll, which will turn itself into nine stacks of string. Yep.
Also, why don't we make wire optional? As in , craft wire when you want it to be (1) vertical (2) on the ceiling or (3) waterproof?
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Liquid diamond equals liquid carbon. Coal roughly equals carbon. Therefore, liquid diamond has absolutly no value compared to liquid coal. In fact, the abundence of coal compared to diamond in both RL and Minecraft suggests you'll be better off heating up coal to 4~5K Kelvin.
BTW, humanity CAN, in fact, create lots of heat. However, it is much smarter to increase/decrease the pressure before doing so....
Post-in-a-nutshell: Liquid diamond = liquid coal = liquid carbon.
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Anyways, I don't think this idea is good.. I mean, we already have power generaters, disguised as redstone torches.
The repeater allows easy, long range redstone relays.
The shocking wire idea might be nice. Redstone now gets a purely redstone offensive ability!
A new item is called for...
0
Errr.. I was talking to the OP , but... You speak the truth! : >
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Lets make lightsabers one use! Only that will save it's overpower-ness from ruining the game!
Not to mention the copyrights!
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Wow. Almost five posts ending in 'idiot'... In a row!! XD
Childish,'people, just childish.
OT : The idea might be reworked: what about a small, ceiling-attached item that, like a dispenser, has nine slots (or 4?) inside. All fire in a certain radias is automatically put out. Every instance of "fire put out" will use a bucket of water. The bucket remains. Also, fire cannot spread in that same radias.
Btw, the sprinkler does not actually place water. It merely smothers fire before it spreads...
0
OT: This might be a nice idea for a mod, but it's not likely to be put in the game...
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I don't agree with the skeletons though... have you tried shooting arrows at stone to break it?
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I've been thinking, and what if... weather wasn't random?
What if, like the game "Mabinogi," what if weather is determined by a function?
Which is why I propose this idea.
Realtime Weather is, this: the seed of one's world is also used in weather calculations.
The time elapsed since you made the world, and the world seed will determine the forecast.
For example, if seed 1029402 gets heavy rain 22 minutes after playing, creating another world with that seed will get the same weather 22 minutes after playing.
Allowing weather functions will also enable weather forecast programs, as seen in Mabinogi. It tells you what weather is coming up for the next 24 RT hours.
Perhaps these ideas may be extended to an in-game weather forecast device...
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perhaps? the red mushroom is redstone.
The weather might be divided as so:
Clear
1/8 Cloud Cover
1/4 Cloud Cover
1/2 Cloud Cover
Light Rain
Rain
Heavy Rain (aka thunderstorms)
Light Rain and Rain are the current rain, and Heavy Rain is the current thunderstorm.
Each Cloud Cover corresponds to the apprx. amount of clouds.
Of course, these calculations may cause a performence hit on the more low-end computers. Which makes me want to also propose "turning off weather," including all clouds. This is a more extreme(r) method compared to the current "2D" or "3D" options.
The suggestion in a nutshell:
(1) Weather should be decided by the elapsed time and the world seed.
(2) Weather forecasts will be made possible, whether third party programs, or an in-game item
(3) All weather should have an option to disable; in hopes of raising a few FPS.
Okay. Mr. Jekyll, yoshi, and all other critics, come on and
flameconstructively critique my idea! No no, you don't need to read the tiny words..Really!Oh, and if anyone wants to say one-sentence replies like "NO" or "No, just no," please refrain from doing so.