• 0

    posted a message on Closed
    Very neat. Would definitely use this if grass spawned where the water used to be. :3
    As of now, it's a bit too ugly ...
    Posted in: Minecraft Mods
  • 0

    posted a message on Bring Back Beaches!
    Are they back yet?

    :<
    Posted in: Suggestions
  • 0

    posted a message on BlazeCraft 1.0 Bukkit
    Is the server down? I can't seem to connect.
    Posted in: PC Servers
  • 0

    posted a message on Four masted sail ship Novano
    Quote from Chrome

    Nice :Notch:

    The shaping of the hull is great.

    The front sail looks out of place though! It's the only one not tied up :0


    How many decks are there?



    A quite late reply :tongue.gif:

    There are two decks and the top deck, and the front sail XD I forgot that one ...
    Posted in: Screenshots
  • 0

    posted a message on BlazeCraft 1.0 Bukkit
    In-game Name: ps_ispin
    Age: 16
    Why do you want to join?: Im looking for a fun and dedicated Australian server that I can contribute to. This will be my second try for a server :3 After a catastrophic fail at the preceding server.
    Have you read the rules? Indeed.
    Have you voted (vote.blazecraft.net)? Yes indeed. Yessss...indeed....




    EDIT :sad.gif:((@))) yay :/
    Posted in: PC Servers
  • 0

    posted a message on A Desert Alter?!
    Quote from Abreviyat

    A seed would be nice...


    It is in the OP, you know....

    Seed: -5560360823036978260
    x: -283
    z: -51


    However, its a outdated version, probably pre-5 or so.
    Posted in: Survival Mode
  • 0

    posted a message on A Desert Alter?!




    I found this in a abnormal desert island (there were 4 meter high reed, huge crater-like lakes and many tiny lakes, ponds and cracks.

    It looks like an alter, and I was frankly spooked by it. I'm not sure whether it really is from the world gen, so I posted a seed and co-ords for someone to go to it (Its a private server).

    Actually, since the image is so tiny, here are the co-ordinates:

    Seed: -5560360823036978260
    x: -283
    z: -51






    FAKE EDIT: Now that I think of it, it wasn't MC 1.0.0 when this was made. I think it was 1.9 pre-5 or so... the map here shows the distinctive straight-line artifacts :sad.gif: Too bad... Still, I want this alter to be here incase someone else also saw this, or if someone is willing to check any of the pre-releases.
    Posted in: Survival Mode
  • 0

    posted a message on Four masted sail ship Novano
    By the way, its still WIP, as the quarters are a bit bare.
    Posted in: Screenshots
  • 0

    posted a message on My house "Minecrafted"
    It would have been great if it were 1:1 :tongue.gif:
    Posted in: Screenshots
  • 0

    posted a message on [TUTORIAL] Airship
    Love it <3

    I wish I saw this before I made my ship .......
    Posted in: Screenshots
  • 1

    posted a message on Four masted sail ship Novano
    I built a tall ship, clipper type.
    It is a square-rigged ship with three 70 meter masts and one smaller mast. It has 20 square sails and one bowsprit, one spanker. It has three decks including the top deck. Its beam (maximum width) is 14 meters, its length is 86 meters (excluding the forestay / pointy thing at the front). The ship itself is 19 meters high and the masts are 70, 70, 70 and 33 meters, respectivly.

    The Novano has the stamp of 100% legitimacy (except, perhaps, for the fact I flew to take the pictures).



    Overview of ship from fore.




    One of the redstone operated hatches.



    Third deck. It's covered in snow because of snow golems.


    The aft of the ship. You can see the quarters and the spanker.


    A view of the ship from the front.


    The nameplate of the ship is in the foreground.


    The captain's quarters.

    It took me and my boyfriend one week to gather all resources and actually build the ship. I designed the ship, and made it livable in. Currently, the Novano is the host to a patch of farm, cow, sheep and chicken farms, a handful of snow golems and the occasional spider.

    I think the images are a bit too small, so please click and enlarge :S Its the first time I've ever used any image uploading programs, you see.

    I'm proud of my ship and I'm living in it right now :biggrin.gif:

    By the way, I stripped the nearby hills of their wood and replaced them with giant mushrooms.


    Collaborator = jesunjjang



    I plan on adding cannons that shoot snowballs! Or maybe Splash potions of instant harm (tho those are too expensive)!
    The quarters are still WIP.
    Posted in: Screenshots
  • 0

    posted a message on [32x][1.4.7] SilkCraft [Inactive]
    Good, SilkCraft is alive and kicking!! :biggrin.gif:

    I looooove your pack so much ! Keep up the good work!
    Posted in: Resource Packs
  • 0

    posted a message on shears secret use.....
    Oh, really? :biggrin.gif:

    I actually didn't know that :S

    Like the above poster, I thought shears' only use was right-click for popping wool off sheep, and for collecting leaves.
    Posted in: Survival Mode
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from MatrexsVigil

    It seems my mods are not compatiable with anything using MinecraftForge, including BuildCraft, Industrial Craft, Better than Wolves, etc. I am porting my mods over to MinecraftForge come 1.8.



    Awww :sad.gif:

    I'll be waiting for 1.8, then. Yet another reason to wish for it!



    EDIT: Oh, wait, I just realized that Buildcraft 1.7.3 doesn't need MCForge.

    EDIT2: I installed Pam's with the following: ModLoader, ModLoaderMP Unofficial, TooManyItems, Single Player Commands, MCPatcher. The MC client crashes without an error log.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I wanted lots of plants, but it seems Pam's Harvestcraft clashes with Buildcraft:

    Mods loaded: 15
    ModLoader Beta 1.7.3
    mod_BuildCraftCore 1.7.3.4
    mod_BuildCraftBuilders 1.7.3.4
    mod_BuildCraftFactory 1.7.3.4
    mod_BuildCraftPump 1.7.2.1
    mod_BuildCraftTransport 1.7.3.4
    mod_RedPowerCore 1.6.0
    mod_RedPowerLighting 1.6.0
    mod_RedPowerLogic 1.6.0
    mod_RedPowerWiring 1.6.0
    mod_TooManyItems 1.7.2 2011-07-01
    mod_RedPowerCore 1.6.0
    mod_RedPowerLighting 1.6.0
    mod_RedPowerWiring 1.6.0
    mod_Pamfood 1.7.3
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 42a8d95c --------
    Generated 11. 8. 9 오후 12:01
    
    Minecraft: Minecraft Beta 1.7.3
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 8500 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
    
    java.lang.IllegalArgumentException: Slot 151 is already occupied by BlockSaltOre@8bd3bb when adding buildcraft.factory.BlockPlainPipe@1f9b804
    	at uu.<init>(SourceFile:244)
    	at buildcraft.factory.BlockPlainPipe.<init>(BlockPlainPipe.java:19)
    	at BuildCraftFactory.initialize(BuildCraftFactory.java:67)
    	at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:21)
    	at ModLoader.init(ModLoader.java:819)
    	at ModLoader.AddAllRenderers(ModLoader.java:183)
    	at th.<init>(th.java:60)
    	at th.<clinit>(th.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:318)
    	at net.minecraft.client.Minecraft.run(SourceFile:716)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 75c9a7b2 ----------


    I think that Buildcraft loads faster then Harvestcraft, and the .cfg of Harvestcraft doesn't get a chance to load before Buildcraft's PlainPipe tries to wrest the control of slot 151 out of SaltOre's hands.

    I changed the .cfg file's saltID to 165, 255, 256, 1000, 510 and they all gave me the same error message.

    I'm kinda wondering why the Redstone Logic mods load twice, and why the Minecraft Forge mod doesn't appear...

    Anyways, does anyone have some advice for this situation? :sad.gif:
    Posted in: Minecraft Mods
  • To post a comment, please .