Quote from CaerMaster(Honestly, I put this down to the Greg Effect. Don't get me wrong, I think he's a very skilled and inventive modder; I just wish he had a clearer idea of the distinction between challenge and tedium.)
Quote from CaerMasterI think there is a place for multiblock machines. Continuing from my previous comment, I really don't like the way Greg mucks with play balance, especially when he tampers with the play balance of other mods ... but his industrial grinder was brilliant. I used to love building fully automated industrial grinder setups. The industrial blast furnace, too, was SO much better than the Railcraft blast furnace. (That's of lesser importance, though, now that virtually all mods except Railcraft are moving away from using steel, presumably because there are so few available options for making it.)
Too true. It seems far too few understand the difference between challenge and tedium. On the left we have the crowd who would be all too happy if you hand them an "I win" button and all the way on the right we have the crowd who want to make gaming as realistic as possible (and I thought we play games to get away from reality) and also don't care how badly they strain the game engine to do it.
One thing to me that has always set TE apart is that is that doing things in performance friendly ways is a core design philosophy. Take the accumulator and extruder for example. The base game mechanics allow unlimited water and free stone. So we've got lagfree machines to do those things, that don't cost much.
Since you mention it, Railcraft is a perfect example. The blast & coal coke furnaces are an exercise in pain. Way too much hassle. Granted most of us were already used to IC2 macerators for a long time before RC added steel, so getting double iron output wasn't anything to get excited about, and for the time and tedium (not to mention having to tear down half your base to fit the bunch of monstrosities in) they just weren't worth it. The rolling machine was another headache, although I don't remember why, I just remember hating it.
I came across another mod that had steel in it recently, maybe Mechanism? (most UE mods still too crashy for me so they never stay installed long) I liked how it was done. Add carbon (coal/charcoal) to iron. Nice and simple. I'd like to see more alloys used in mods as opposed to people creating more and more pointless ores. There comes a point in world gen where I don't want to see another damn block that is going to take up another inventory slot. Yes, I have backpacks, yes, you can nest strongboxes inside backpacks addinfineum (I think, havent tried) and carry unlimited shizz, and yes if I got on ADD meds I probably wouldn't have to mine/chop/harvest/rape/pillage/plunder everything in sight (but that's besides the point)... but I find the game turning into an inventory micro-management hell PDQ with just a handful of content adding mods.
So what were we talking about before I started ranting? Oh yeah, steel. I like steel. Induction smelter is perfect for making alloys (course so is mixing pulverized dust...but anyway). Steel would have been perfect for TE before Nickel was added. Invar fills the role I would have assigned steel. I suppose it might not be bad if you could double your iron (or more like quadruple it I guess since we're already doubling) since the more mods with stuff to craft you add, the more likely your going to always be short on iron. Yes, you can always go make an iron golem farm, but I'm not a big fan of them (mainly because by the time I can invest the time to legitimately build one I really don't need it anymore).