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    posted a message on Dyed armor acting as "camouflage"
    Quote from Walt_Disney_II

    what about if you are in a house?

    The same thing as if you're in a house now: nothing. Even with these changes, mobs would still need to get line of sight on you in order to start chasing you, so if you're behind a wall or over the crest of a hill it wouldn't matter what kind of armor you're wearing, because they can't see you. I'm going to try to edit the OP to make it more clear when I get the chance.
    Posted in: Suggestions
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    posted a message on Dyed armor acting as "camouflage"
    I understand that higher tiered armor making you more visible would be be annoying. What if the base value was lowered, so that gold and iron make you as visible as you are now, and diamond would would only increase your visibility slightly past that? Thanks for the feedback!
    Posted in: Suggestions
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    posted a message on Dyed armor acting as "camouflage"
    Currently, there is no incentive to use lower-tiered armors, and even less to experiment with dyeing leather armor. This suggestion would change that.

    The distance at which hostile mobs will notice the player is currently set at 16 blocks, with a few exceptions for endermen, ghasts, and zombies. This would be changed to a sliding scale, based on what tier of armor the player is wearing. Leather or no armor would lower the distance somewhat, but gold and iron, being shiny, would still be visible from the original base range. Diamond would increase the distance slightly. Enchanting your armor would further increase your visibility, since it adds a noticeable shine.

    Dyed leather armor would lower or raise mobs' range based on a system similar to how maps are made. While wearing dyed armor, the game will occasionally check to see what blocks are around you. If they are close to the color of your armor, mobs' range will be reduced. If your armor stands out, mobs' range will be increased, though never more than if you were wearing gold or iron armor, to keep it balanced.
    Since constantly checking the area around you would probably result in some lag, another possibility would be for each biome to have certain colors that work and certain that don't, so that the game only has to check for when you cross to a different biome. This method would be less realistic (you could cover your ocean biome in lava, but your blue armor would still make you blend in), but it wouldn't be as hard on your computer.

    Armor would come with tooltips that would say how much they increase or decrease your visibility, similar to the new attack damage tooltips on weapons. These would initially be hidden, but they could be revealed by pressing F3 + H (the command to show item IDs, tool durability and map scale). These could be edited with external editors, so custom maps that require certain colors of dyed armor wouldn't be affected.

    "">Some people seem to think that being more visible would work similar to the new zombie swarm mechanics; that is, when you wear higher-tiered armor, mobs will swarm you from around corners, over the crests of hill, ect. This is not the case. Being more visible just means that mobs can see you from farther away, similar to turning up your render distance. Just like in that example, it doesn't matter how far they can see if their target isn't in their line of sight. You could be wearing full enchanted diamond armor, and mobs wouldn't start chasing you from as long as there are blocks between you that block their line of sight.

    Any feedback or constructive criticism is appreciated. Thanks!
    Posted in: Suggestions
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    posted a message on What memories do you have of your days as a newbie?
    When I first started playing, I didn't realize that you had to hold down the jump key to swim. I almost drowned in a 2 block deep pond before I paused and ran for help.
    Posted in: Survival Mode
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    posted a message on Creepers should make music.
    When I first saw the topic, I thought it would be terrible, but after reading the entire OP, it sounds like a fun addition. I fully support this.
    Posted in: Suggestions
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    posted a message on Replace Spider Jockeys with Undead Horses!
    I do like the idea of some mob being able to ride the horses, just for a speed bonus and how impressive it would look (I know we already have baby zombies for speedy mobs, but they don't look that impressive). I'm not sure if skeletons are the right choice, however, because they work best from a distance, and the best reason to have a mod riding a horse would be so that they can quickly close the distance that separates you.
    Posted in: Suggestions
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    posted a message on Practical uses for Lava in Survival Mode (Single and Multiplayer)
    You can use lava instead of a water elevator in the nether if you have a fire resistance potion or sufficiently powerful fire protection armor.
    Posted in: Survival Mode
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    posted a message on End Survival Challenge
    Quote from Advorange

    Endermen farms are ridiculously hard to make if you don't have the require resources... (which is around maybe 5 hours of work to acquire the of pistons and string)

    Well, it depends on what kind of enderman farm you want to make. The best ones will need loads of resources, but there are cheaper alternatives. Sethbling made a video called 'The poor man's enderman farm' which only requires some building blocks, 12 sticky pistons, a lever, and a little redstone.
    You obviously won't get as many drops or as much exp, and it's not fully automated, but it is technically an enderman farm, so it would satisfy the conditions of the challenge.
    Posted in: Survival Mode
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    posted a message on Farm Design *Competition*
    Romantic turtle

    How long will the judging period last?
    Posted in: Survival Mode
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    posted a message on [Survival Challenge] Under-Water Home
    How do you start a passive mob farm? Passive mobs only spawn on grass, and the only way you can get grass underwater is with silk touch, which isn't exactly feasible in one day. A chicken farm would be easy if collect a few eggs in the first day, but you couldn't get any other animals to spawn, as far as I know.
    Posted in: Survival Mode
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    posted a message on Am I the only one who is nomadic in survival mode?
    I used to do this on hardcore mode; my theory was that since it would be too much trouble to travel all the distance I'd previously travelled to pick up my stuff after dying, why even give myself that option? Since the new zombie mechanics in 1.6, however, I've found it difficult to do this in normal mode. It's not so bad once you get some decent armor, but until then it's a constant struggle.
    In my opinion, the struggle is most of the appeal, so in the first half of my playthrough of the hunter challenge (http://www.minecraftforum.net/topic/1329037-challenge-the-way-of-the-hunter/), I lived as a nomad with the added restriction of no armor higher than leather. I have a base now because the challenge requires it, but I'm still using leather armor.
    Posted in: Survival Mode
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    posted a message on Silk Touch + Silverfish = New Pets?
    Quote from ras325

    get a lead and a name tag then name the silverfish whatebver you want then put the lead on it and drag it to your house

    I'm pretty sure you can only use leads on passive mobs. One thing you could do, if you have the patience, is use pistons to push the monster eggs to your base. Once you've gotten it where you want it, you can mine the block and use a name tag to make sure it doesn't de-spawn. You should be careful not to build its cage out of stone, cobblestone, or stone bricks, because it will just go back inside right away.
    edit: ninja'd
    Posted in: Survival Mode
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    posted a message on Dungeon Diver (SuperFlat preset)
    I don't think you can have jungle temples and desert temples in the same superflat world because they only spawn in jungles and deserts, respectively and the whole world is one biome. I would suggest using a desert biome, because villages only spawn in deserts and plains, so at least you'd get the villages and pyramids. I'll see if I can give you something more concrete when I get the chance.
    Posted in: Survival Mode
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    posted a message on my first portal landed me in river of lava
    Quote from wilum1

    if not go in with cobble as said above, preferably with fire resistance potion though I don't believe there is any way to get that without going to the nether 1st!

    You can get fire resistance by eating an enchanted golden apple, but it requires 8 gold blocks. The wiki page is here for further information: http://www.minecraftwiki.net/wiki/Golden_apple
    Posted in: Survival Mode
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    posted a message on Weapons Guide
    Quote from danthonywalker

    For TNT: I got nothing, I really don't recommend TNT for combat as anyone who has even a moderately slow reaction time can easily avoid it. The time spent putting down a TNT block and lighting it can be spent doing damage that's guaranteed to hit.


    TNT is best used against structures. Make a cannon to hit them from long range, or, if you can sneak close enough, place them in strategic positions to inflict the most damage.
    There aren't too many places where you could effectively use TNT in SSP, but there are some. If you dig through the roof of a dungeon or stronghold, you can drop some TNT through the hole to clear the room and destroy the spawner, as long as you don't mind losing the XP and any possibility of making a farm. If you drop some sand or gravel through first, it will keep the explosion farther away from the chests or lava pool, if you're in a stronghold. One drawback of this is some of the monsters bay be outside the blast radius, forcing you to kill them yourself.
    You can also use TNT against the wither. The wiki gives more in-depth advice on that subject: http://www.minecraftwiki.net/wiki/Wither
    Posted in: Survival Mode
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