Minecraft is Racist
chenge your language to the very first on and you get this
http://i.imgur.com/TBpwr.png
More likely somebody vandalized their crowdsourced translation. But they will need to figure out how to keep things like this out of release versions.
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To begin, I notice you've left a few unneeded files in there. Let me direct you to this informative reddit post with tips from numerous mappers on releasing maps:
http://www.reddit.co...ease_checklist/
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I probably won't bother with a video for the 14x because it is so similar to the 7x. You should be able to build it by watching this video and then looking at the build instructions to see the differences.
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/bind f //hpos1
/bind g //hpos2
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http://www.minecraft...nd-of-team-pvp/
It should be "Bed War Ep. 2". It works when I use [youtube] tags, but those get deleted whenever I edit the post.
EDIT: After I played the video once, the title always appears now. I'm not sure what other people are seeing though.
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Sorry, I just forgot to copy WorldEdit.jar. It works.
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Ah, the height of the leaves matters. They need to be at the same level as the glass. Higher makes the machine darker, hence flipping to night during the day. You can put extra glass at any level though.
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I get this error every time I use a WorldEdit command that reads blocks from the selection e.g. //set, //copy, //move, etc. I tried removing CUI and still had the problem. There are no other mods installed.
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Can you post some screenshots showing how you buried it? The open space around the machine is important. If you made the machine part of the floor then you might have to make some adjustments for that to work. The simplest way to bury it is to leave a space between the top of the machine and the floor, and build a chimney around the window, like this:
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error('File is not a Windows BMP file',) while using pygame to load an image
I looked through the code and traced the exception back to pygame.image.load()
The documentation for that function says:
"Pygame may not always be built to support all image formats. At minimum it will support uncompressed BMP. If pygame.image.get_extended - test if extended image formats can be loaded returns 'True', you should be able to load most images( including png, jpg and gif )."
So maybe it's just a build issue? Pygame is not being built with that flag? I would try to fix it but I haven't even gotten that far in my own efforts to build from source. I'm still stuck on numpy.
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That shouldn't be possible. I'm guessing it's the new lighting bugs at work. Try filling the inside of the machine with leaves and then breaking them. Also, place a layer of blocks above the machine and break them. This will hopefully reset the heightmap to correct values which I suspect to be the problem.