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    posted a message on Underlava Blaze Spawner (for use in custom maps)
    I made a tutorial for a machine that makes Blazes rise out of lava. It's a neat effect and provides a unique challenge for the player, since it's nearly impossible to get at the spawner to break it. I used this in my custom map Bed War, and thought other mappers might want to use it too.

    Posted in: Maps
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    posted a message on [Game][Mult] Catalyst v1 & vPvP2 - A New Strategic or Full Out Multiplayer PvP game
    Greetings fellow mapper, and kudos on pushing forward with an innovative game concept! It's a harrowing journey of iterating, tweaking, and balancing, but well worth it IMHO. I will definitely try to play some matches of this and give you my feedback.

    To begin, I notice you've left a few unneeded files in there. Let me direct you to this informative reddit post with tips from numerous mappers on releasing maps:
    http://www.reddit.co...ease_checklist/
    Posted in: Maps
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    To fix adventure maps that cause crashes after converting to Anvil:
    • Load the map in an MCEdit version that supports Anvil
    • Select the entire map
    • Click chunk control (on the far right of the toolbar)
    • Click "Relight" in the menu on the left.
    • Save the map
    Posted in: Minecraft Tools
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    I finally got around to the 7x video. I'm pretty happy with how this turned out. This should end any confusion about how to build the machine.


    I probably won't bother with a video for the 14x because it is so similar to the 7x. You should be able to build it by watching this video and then looking at the build instructions to see the differences.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I've got MCEdit running from source now, except that texture colors are mixed up. It looks like ARGB is mapping to BGRA. It may be an incompatibility with one of the dependencies, perhaps SDL or libpng. I'm using the latest versions of both. What versions should I be using?
    Posted in: Minecraft Tools
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Here's a tip for WorldEditors: bind a pair of keys to //hpos1 and //hpos2. I find this a lot easier than using the wand, especially in creative mode where it doesn't break blocks. And it works around this selection bug that some people are having. F and G are good choices for keys:

    /bind f //hpos1
    /bind g //hpos2
    Posted in: Minecraft Mods
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    posted a message on How do I post youtube videos?
    Any idea why the second video in this topic has no title?

    http://www.minecraft...nd-of-team-pvp/

    It should be "Bed War Ep. 2". It works when I use [youtube] tags, but those get deleted whenever I edit the post.

    EDIT: After I played the video once, the title always appears now. I'm not sure what other people are seeing though.
    Posted in: Forum Discussion & Info
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    posted a message on [BW] BED WAR - A new kind of team PvP
    The second episode talks about bed hiding strategies:
    Posted in: Maps
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    If one side is immediately flipping back to the other side, look for extra wires on that side near the pistons. Check if it's just one particular piston that always fires and look around it. If you can save a .schematic file, I'll have a look at it.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Quote from simo_415

    Sorry, but I can't reproduce this. What version of WE are you running?


    Sorry, I just forgot to copy WorldEdit.jar. It works.
    Posted in: Minecraft Mods
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    Quote from Steve_S

    ...


    Ah, the height of the leaves matters. They need to be at the same level as the glass. Higher makes the machine darker, hence flipping to night during the day. You can put extra glass at any level though.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Thanks for the update!

    I get this error every time I use a WorldEdit command that reads blocks from the selection e.g. //set, //copy, //move, etc. I tried removing CUI and still had the problem. There are no other mods installed.

    Posted in: Minecraft Mods
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    Quote from Steve_S

    I built the 7x version and it likes to toggle on/off endlessly. If I change the repeater on the day-output side to 4 it stops but in the night position. I've changed the glass to leaves and covered the output lights, 2 redstone lamps, so they do not put light into the machine. I buried the whole thing with leaves on top. Should there still be leaves or glass where the 1/2 slab's surround? I'm certain I have the circuitry correct but it keeps cycling over and over. Using 1.2.3 in SMP. The 1x worked but the delay was too long. Hoping I can get the 7x to work.

    Thanks for a great design. I'm just not sure what I have wrong.


    Can you post some screenshots showing how you buried it? The open space around the machine is important. If you made the machine part of the floor then you might have to make some adjustments for that to work. The simplest way to bury it is to leave a space between the top of the machine and the floor, and build a chimney around the window, like this:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I am having the missing texture issue on my Mac with the new build. The log contains a bunch of this:

    error('File is not a Windows BMP file',) while using pygame to load an image

    I looked through the code and traced the exception back to pygame.image.load()

    The documentation for that function says:

    "Pygame may not always be built to support all image formats. At minimum it will support uncompressed BMP. If pygame.image.get_extended - test if extended image formats can be loaded returns 'True', you should be able to load most images( including png, jpg and gif )."

    So maybe it's just a build issue? Pygame is not being built with that flag? I would try to fix it but I haven't even gotten that far in my own efforts to build from source. I'm still stuck on numpy.
    Posted in: Minecraft Tools
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    Quote from Xirema

    I built this design in 1.2 using the leaves instead of glass. It WORKS........ Kind of.

    I'm using the 14x design, and it tends to jitter from one state to the other during the day/night transitions. Meaning, when it goes from day to night, the output will turn on for about 5 seconds, turn off for another 5 seconds, and then turn on again and stay on until morning, when the same thing in reverse happens (turns off, then turns on again, then turns off and stays off until evening).

    So clearly, it works, but there seems to be a light level where both on and off states will trigger, any idea how to fix that?


    That shouldn't be possible. I'm guessing it's the new lighting bugs at work. Try filling the inside of the machine with leaves and then breaking them. Also, place a layer of blocks above the machine and break them. This will hopefully reset the heightmap to correct values which I suspect to be the problem.
    Posted in: Redstone Discussion and Mechanisms
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