Minecraft is Racist
chenge your language to the very first on and you get this
http://i.imgur.com/TBpwr.png
More likely somebody vandalized their crowdsourced translation. But they will need to figure out how to keep things like this out of release versions.
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Unfortunately, there isn't anything Vechs can do about that one. Maps with large open spaces that are covered, like Nightmare Realms or Spellbound Caves, will have skylight all over them due to . A few spots in Legendary are affected too, like the edges of West Commons and Castle Invidia. We will just have to wait for the fix from Mojang.
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That's right, Kamyu's tool fixes a different bug. This one unfortunately can't be fixed by a tool, or even by building the map in my fixed version of MC. As soon as the bugged version of the game saves the chunks, it will delete the empty sections and the glitchy light will be back when it reloads them.
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Zhul, I tried using a BUD array on the end for an earlier iteration of the ceiling BUD but I found it was unreliable. A few of the sensors just didn't work for some reason. You might want to build it full size and then check them all. Also, you're a good builder and you should set yourself up to make videos. It gets you way more attention.
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Grass can't grow underwater, so if all the grass dies and the machine is in day mode then there is no way to make the grass grow back without manually turning the water off. But killing off all the grass requires a long sequence of day/night transitions with very particular timing. It is extremely unlikely that chunk loading or time changes could accidentally happen at just the right times to kill off all the blocks. Maybe 2 or 3 of them, but not all.
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If all the grass dies then the machine will get stuck in day mode and the water will prevent any grass from growing back. But that just shouldn't happen if the machine is working right. Check and make sure the grass under the window is growing back during the night.
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Trailer
Guided Tour
The current version is of the map is 1.1 and it requires at least Minecraft 1.6 to play.
Or play it with AutoReferee: /ar load vertigo
Updates
2013-09-26: Version 1.1
Yes, I skipped 1.0! This is a big update with tons of improvements to the gameplay and underlying technology in Vertigo. I will have more info and an updated tour soon, but for now, just download it and check it out.
2012-04-07: Version 0.2.3
2012-04-07: Version 0.2.2
Other maps by last_username
Hoodoo
http://www.minecraftforum.net/topic/1932616-pvp-hoodoo/
Tunnel Vision
http://www.minecraftforum.net/topic/1290074-rfw-tunnel-vision-created-for-rmct/
Bed War
http://www.minecraft...nd-of-team-pvp/
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That fixes some issues, if you consider light randomly appearing and disappearing for no earthly reason to be "fixed", but there are other lighting bugs that don't fix themselves like that at all.
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The only way I can imagine that a working machine could get in that state is after a sequence of very short days or nights. If you wait for the machine to detect day/night and then immediately change day/night yourself, doing that 7/14 times in a row could break the machine.
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I've almost reduced the height by one, by getting rid of the wire on top, but that design makes the torch pop off the glass.
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Yeah, go for it. You can probably shave 4 blocks off the total width of the 7x/14x.
I was actually playing around with your light sensor design when I came up with this.
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UPDATE: Another video, with Zhul's improvements: