Minecraft is Racist
chenge your language to the very first on and you get this
http://i.imgur.com/TBpwr.png
More likely somebody vandalized their crowdsourced translation. But they will need to figure out how to keep things like this out of release versions.
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Installation should be the same with or without Bukkit.
EDIT: Sorry, I'm wrong, the mod will not work with Bukkit. I am working on getting this fix merged into Bukkit and I'll update the thread when it's done.
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There is currently a thriving RFW community and many maps other than Vechs'. Check out the map pool from the Reddit tournament (Uncivil Engineering is my favorite):
https://docs.google....7WlCGb73WxSYTmw
And I made my own RFW map called Vertigo:
http://www.minecraft...-gets-vertical/
If you want to get involved in the community, check these out:
http://www.reddit.com/r/mctourney
http://www.reddit.co...ampionsofthemap
And ask around to be added to the skype chat, if you want to scrim with other teams.
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Pic 1 looks a lot like the phantom skylight bug. Are you sure it didn't get there before you installed the mod?
Pic 3 is because MCEdit doesn't yet know that redstone lamps give off light. If you just place a light source near them, it will update correctly.
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Watch the video in my thread:
http://www.minecraftforum.net/topic/1143166-125-lights-out-fix-for-the-phantom-skylight-bug/
The only thing you can do is put at least one block in every 16x16x16 space. If there is an empty one, Minecraft will add the glitchy light back every time it reloads the chunk. This is why it keeps coming back, even if you manage to get rid of it.
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I'm using it with Optifine and it works fine (heyo!). Usually the black screen means you didn't delete the META-INF folder from minecraft.jar. If you did, do you know how to run Minecraft from the console to see error messages? If so, tell me what it says.
EDIT: Ok, I see from the other thread that you deleted META-INF. Does my mod work without Optifine installed? And no other mods?
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Seriously, I made half a dozen complete CTM maps before breakfast this morning! What gives, three_two!?
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http://www.minecraftforum.net/topic/1143166-125-lights-out-fix-for-the-phantom-skylight-bug/
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http://www.minecraftforum.net/topic/1143166-125-lights-out-fix-for-the-phantom-skylight-bug/
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These two mods each fix a bug in Minecraft. The are provided seperately so that if one of them conflicts with some other mod, you can still potentially use the other one.
Lights Out fixes the "phantom skylight" bug that causes large blotches of light to appear in large open areas that should be dark. This bug affects all maps played in Minecraft 1.2 or later, regardless of whether they were created in 1.2 or converted from the old 1.1 format. It is a major problem for custom maps that are covered by a ceiling, or that feature large underground areas e.g. Nightmare Realm, Vinyl Fantasy, and many others. More information about this bug can be learned from the video at the end of this post.
Antifreeze fixes a bug that can cause very long freezes in multiplayer, as long as 15-20 seconds in the worst cases. This happens when two or more people are connected to a server and one player loads a chunk containing another player. If that chunk has a large amount of space covered from the sky, a massive lighting calculation can be triggered and this is what causes the freeze. As a side effect, my mod also disables random lighting changes happening in front of your face, a "feature" that will not be missed by me.
Instructions
Lights Out for Minecraft Client 1.2.5
http://extension.ws/...s_out_1.2.5.zip
Lights Out for Minecraft Server 1.2.5 (vanilla, not Bukkit)
http://extension.ws/...erver_1.2.5.zip
Antifreeze Standard for Minecraft Client 1.2.5
This version should not cause problems when playing vanilla Minecraft
http://extension.ws/...reeze_1.2.5.zip
Antifreeze Extreme for Minecraft Client 1.2.5
This version may prevent more freezes than Standard but should not be used when playing vanilla single-player Minecraft as it will cause major lighting errors in generated terrain.
http://extension.ws/...eze_1.2.5-2.zip
Doesn't work?
Read this entire post carefully and if it doesn't address your issue, post a polite and detailed request in reply to this topic and I will try to help you out.
About the Phantom Skylight Bug
Here is an example of what the phantom skylight bug might look like:
And here is a video I made explaining the nature of the bug. You don't need to know this stuff to use Lights Out, it's just here for the curious:
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Actually, Dinnerbone has responded to every one of my bug videos on Reddit, and a few of the bugs were fixed right away. This one wasn't, but I would be really surprised if it wasn't fixed in 1.3, if not sooner. I think Mojang takes the whole lighting situation very seriously, they just have a ton on their plate right now, what with the mod API and four new developers on the team. Of course, this is all speculation.
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Actually, that might be possible. I don't know the limitations around replacing classes using a mod. I mean, it can be done, but then the mod contains a bunch of Mojang's code, which I can't distribute. There might be a way to do it though. I'll look into it.
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It's not conversion related, it affects any Anvil world, even newly created ones. And it can't be fixed by changing the data, because Minecraft will delete the empty sections the next time it saves them and then fill them with glitchy light when it reloads them. This is why I say there's nothing that can be done outside of Mojang. It needs to be fixed in the actual game.