Minecraft is Racist
chenge your language to the very first on and you get this
http://i.imgur.com/TBpwr.png
More likely somebody vandalized their crowdsourced translation. But they will need to figure out how to keep things like this out of release versions.
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It's gotten a lot easier since your test match. The void lane doubled in width, so PvP is much more manageable. And it's been softened up in many other ways. The one thing that makes it hard is the complexity of navigating the multiple lanes, but a few practice runs will take care of that.
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Tunnel Vision
A Race for Wool Map
by iTruthful, FifthWhammy, FreckleEars, and last_username
CLICK HERE TO DOWNLOAD
(Version 1.1 updated July 11, 2013)
Race for Wool is a type of competitive Minecraft, where two teams race to acquire colored wools from two identical worlds and place them on a victory monument, while trying to slow each other down with arrow and cannon fire.
Tunnel Vision will be the battleground for the final round of the 4th Reddit Minecraft Tournament, to be played in late September, 2013. The map was originally created for the Redstoners vs Whiskey Brigade match on June 16, 2012. These teams are the respective winners of the first two RMCTs. The map was released to the teams, and the general public, only 24 hours before the match!
The Map
Tunnel Vision breaks some new ground for RFW maps. The lanes are only five blocks wide, much narrower than the typical 16 block wide lanes found in most RFW maps. It is also a very compact map, at only 192 blocks long. Despite it's small size, it is quite intricate and provides plenty of challenges.
But the most unique feature of Tunnel Vision is the "isolated lane", a path through the map that is completely seperated from the main world, and contains no supplies or resources. From the starting platform, players can choose to enter either the main lane or the isolated lane. Once they enter, they cannot switch to the other lane until the next time they respawn at the starting gates. However, supplies can be passed between the lanes at many points.
At each wool location, or "fleecy box", there is a button that is only accessible from the main lane. Pressing this button releases a wool into the isolated lane. The wool must be retrieved from the isolated lane and passed back to the main lane, where the victory monument is. All three wools must eventually be retrieved in this way in order to complete the map.
Acknowledgements
I, last_username, would like to thank my fellow mapmakers, iTruthful, FifthWhammy, and FreckleEars, for coming together and making this ambitious and experimental project happen. I'd also like to thank the RMCT staff and players who had faith in us to pull this off. It was a total blast!
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What makes it hard to detect night faster is a) the machine needs to wait until it's very dark to be sure that it's night and not just raining and as of MC 1.2, grass dies a lot slower than it grows. The best advice I can give you is to upgrade to the 12x, but I'm open to suggestions.
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Thank you!
The pistons function as BUD switches, which you can read about on the wiki. In short, this device exploits a bug in the game to put pistons in a state where they are getting power but remain retracted because they haven't "noticed" it yet. Grass growing or dying beside them causes them to "wake up", notice the power, and extend.
I will add a schematic and other material for the 12x as soon as I get the chance.
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I have noticed that Lights Out doesn't seem to help with some maps, such as Kaizo Caverns, and I have no idea why. I can only assume there are other bugs that have similar symptoms, but I don't know why those bugs only affect some maps and not others. I will try to investigate further when I have time.
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Also, you should go through this checklist (particularly naming the map and the folder):
http://www.reddit.com/r/mctourney/comments/qlknd/fellow_mappers_here_is_my_map_release_checklist/
And the screenshots are missing from the first post.
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Bed War is one of the maps featured in the Champions of the Map tournament. A few days ago, my team Cubists played an exciting match against Cobalt Crafters to initiate the championship. Live commentary was provided by HonneyPlay and SethBling:
SethBling covering Cubists:
HonneyPlay covering CC:
If your team wants to challenge the current champions of Bed War (or any other map), check out the CotM subreddit:
http://www.reddit.com/r/championsofthemap
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The Anvil converter leaves the old map behind, so my guess is somehow you were already building in a converted map and then converted again over top of your changes. Or, you were building in the old map while the new one was just sitting there and never changed.
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Could you post some screenshots of this? It could be a different bug.
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Actually, those numbers need updating for Minecraft 1.2 because the block tick rate was lowered from 80 to 48 per chunk per game tick, and the chunk volume doubled from 32768 to 65536.
So for example, the Nano detects night when its sensor block gets a tick. Every game tick, that has a 48/65536 = 3/4096 chance of happening, and the chance of it not happening is 4093/4096. The chance of it not happening for 20 consecuitive ticks, or one second, is (4093/4096)20, and the chance of it happening within one second is 1 - (4093/4096)20. The number of ticks after which it has a 50% chance of happening is log0.5(4093/4096) = 946 or 47.3 seconds.
For detecting day, it's a little more complicated because two blocks are involved: a source block and the sensor block. There are 23 source blocks, so every game tick there is a 23*3/4096 chance that one of them will get a block tick. The grass growth range is 3x3x5, so there is a 1/45 chance that it will choose the sensor block to spread to. So the chance of detecting day per tick is (23*3)/(45*4096) and the half-life is log0.5(1 - (23*3)/(45*4096)) = 1851 ticks or 92.5 seconds (unfortunately, that means the Nano is now too slow to be practical for most uses).
The 7x/14x times can be calculated the same way using 18 source blocks and 7 or 14 sensor blocks.
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Nope, that is accounted for in the design.
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I think MCEdit can fix it. Just select the affected area, go to the chunk tool, and click "relight".