Minecraft is Racist
chenge your language to the very first on and you get this
http://i.imgur.com/TBpwr.png
More likely somebody vandalized their crowdsourced translation. But they will need to figure out how to keep things like this out of release versions.
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So after this and Legendary, what should I play next? I'm worried that the rest will be too easy and I'd really like 1.8/1.9 content too. Maybe just wait for SH#10?
Highlights:
After numerous attempts, I saved the spawn house like this:
1. go to the basement and dig away from the ghast spawner, until it's out of range
2. surface and build a staircase over the house, high enough to stay out of the spawner range
3. build something to catch the lava
4. go down the staircase and mine some TNT from behind the house
5. go get a flint & steel from the chest, careful not to activate either ghast spawner
6. go up the staircase, build a bridge over the ghast spawner and bomb it with TNT
7. harvest all the TNT from the house and use it to bomb all the other ghast spawners in the map :biggrin.gif:
The beginning was the highlight of the map for me because it was seemingly impossible and you really had to get creative to solve it. I like challenges that require all your Minecraft skills to get through. When the map assumes you are going to rambo in through the front door and doesn't balance for mining and building, that's sort of a let down. But I can appreciate that it's very difficult to balance maps that way.
I knew the map would be a huge pain without wood and food, so the first thing I did was make a bridge to the forest and grab some saplings and seeds. This made Sanctuary kind of pointless though. It would have been cool if Sanctuary was on top of the bedrock.
Anyway, it was great fun.
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That's clever, but the problem with torch BUDs is that they trigger themselves when the torch gets a tick, which happens at random intervals roughly every 10-20 seconds. So they are not useful as BUDs but they can be useful as random timers.
Plus, if you are going to compare sizes then I think you need to include the reset mechanism.
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You can go to that place at the start of the map, if you like. Once you have diamonds, you have obsidian. And there are lots of bookshelves there too.
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It worked until pre6. Now it's busted. I'll see if I can fix it without making it bigger.
EDIT: Well, that was easy. See the first post for the solution.
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There are six cave spider spawners in there. It used to be a tree. Locking it down was loads of fun!
Without water, the kill room needs to be a bit bigger so the spiders can easily find their way in. And without lava, I couldn't think of an easy way to switch it on and off, so getting rid of all the torches inside when it was finished was pretty hazardous work. A couple of times, I broke the wrong block and got a fountain of spiders spewing into my face.
But in the end, it works great. Clicking as fast as I can with an iron sword, I can just barely keep up with the spawners. I can get to level 50 in roughly 15-30 minutes.
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Did you try it without the modifications first? It works fine. To address your concerns:
1. The piston doesn't disconnect the wire, it re-orients it from an L shape to a + shape. As you can see in the screenshots, both the torch and the wire are on.
2. Three torches provides enough of a delay so that the repeater isn't needed
3. Since there's no repeater, there's no light leak problem
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Usually, some light will get stuck in the shallowest part of the water on the side opposite the window. This prevents one/two of the day sensor blocks from resetting, effectively disabling it and making this a 6x/12x sensor in the morning. I may not be able to fix it.
But the machine still works.
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Yep, it seems to be broken for some non-numeric seeds. I'll fix that asap. In the interrim, use the other tool to convert seeds to numbers.
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Look for light leaking in through pistons, most likely through the water control pistons. They shouldn't be exposed to the outside. The BUD pistons should not be exposed to the inside. It's gotta be some kind of light leak.
Also, it looks like a sensor block in the middle of each unit isn't covered by water. Or is that just because you snapped the image quickly?
EDIT: One problem for sure is that 18-long wire on the ground on the upper left. Just put a repeater in the obvious spot to split the wire into 14 and 3.
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What I described is a pulsing BUD. That's how they usually work. It will pulse If the extended piston head is in notification range of the redstone. The simplest way to do that is to point the piston sideways and run the wire over top of the head. If you want a T-BUD, just make sure the piston head is not in range of the redstone i.e. more than two blocks away from the dust.
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To make it a pulsing BUD, you want it to notice the falling edge immediately, so it resets. Typically you do this by running the power next to the extended piston head, which picks up the notification from the redstone wire turning off. When the power comes back on, the head is retracted, so the piston misses the notification.
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Water changing direction when you play a record next to it seems fairly glitchy to me.
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The way I would do that is to have them all share a single RS-NOR latch, so they are all in the same state and any one of them can change the state. If you want to get creative, they could probably also be joined end-to-end and share water sources. If you build something like that, show it off here.