Minecraft is Racist
chenge your language to the very first on and you get this
http://i.imgur.com/TBpwr.png
More likely somebody vandalized their crowdsourced translation. But they will need to figure out how to keep things like this out of release versions.
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Aha, yes there were a lot of witches running around at the time. They were spawning
When I get a chance, I will download the new version and see if I'm still getting that error message.
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I use the access terminal all the time, it's just that there are cases where I really need to see a particular set of items layed out in front of me. If I'm about to go off and build a big frame machine, I will need to look over my Redpower chest to remember the dozen or so different parts I will need. I have a building blocks chest that just has a large palette of aesthetic blocks I can look over when I'm trying to decide how I want something to look.
As for physical storage, I'm glad that AE integrates with it and doesn't force you to use data storage. Chests provide a spatial interface that the terminal can't emulate, and it's just more fun to see your loot physically stored around you.
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I've been thinking about what kind of AE features would enable something like that. For external storage, there could be an advanced storage bus that automatically configures itself to filter for items in the attached storage. AE already matches items when choosing where to store things, but the key difference is the advanced storage bus would remember items that were in the container even after they are removed. It could negotiate with other advanced storage busses over the network to make sure only one of them is accepting any particular item. Whichever bus was the last one to have the most of that item is the current owner of it. That's the logic my system uses and it works quite well.
Rather than store the filter data on the bus itself, a new filter item could be implemented that can store large sets of item types. The filter item could be inserted and removed from busses to quickly configure them, and the advanced busses would alter the data on the filter. The filters could be used in other places, like maybe in ME drives to control the items stored on cells. The terminal could use all the filters in the system to split the item list into tabs, and the filters could be manually altered by moving items between tabs.
That's my current pile-o-ideas. Hopefully something in that mess has potential. AE is great for bulk storage and processing, but it would be great if it did more to help out with the thousands of random items I constantly have to sort and re-sort into chests by rough category.
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I would like to know if this is a bug or intentional, just because if it's a bug then I'm going to cheat in the T5 wither spawner I lost.
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Ooh, almost, but not quite. The night sensor blocks are at light level 4 when underwater during the day, which means they won't die i.e. reset. It will seem to work at first, but will lose sensitivity each cycle, and will stop working at all after 12 cycles. Good try though!
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It still works. Mojang reverted the changes to the lighting algorithm pretty quickly.
As long as you credit me, sure, go right ahead.
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It should also be noted that only half the blocks are sensing at any given time, so with 13 sensor blocks, this is roughly a "7x" machine (7 times more sensitive than a single sensor).
Have you thought of using my to build this? Put it under the sensor blocks and you might be able to squeeze this machine down to 3 wide.
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If you want to use water instead of ice, build the Nano. If you put water in the Pico like that, it will reverse the positions of the sensor block. That means the sensor won't be properly aligned with the grass source blocks and it will take significantly longer to detect day.
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Yes, slime chunks are the same in multiplayer. You just need to get the map seed from the admin.