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    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Quote from mister_person

    When I downloaded delta the witches were still there.


    Aha, yes there were a lot of witches running around at the time. They were spawning
    near the birdcage that is buried near the entrance to the mines.

    When I get a chance, I will download the new version and see if I'm still getting that error message.
    Posted in: Maps
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    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    The entity explosion happens in this video at around 1:38:00
    Posted in: Maps
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    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Actually, we're having a lot of different problems with Dormant Mines. The server keeps freezing up and kicking everyone. And at one point, the entity count started shooting up by about 100 every second. It got up to 3000 or so before I managed to change the difficulty to peaceful, which instantly killed all the entities.
    Posted in: Maps
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    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Titan's Revolt Open Beta 1 Now Released!}
    Hi, I'm getting many of this error every time I enter the Dormant Mines through the teleporter, and the server lags for a few seconds:

    2013-06-03 04:43:40 [SEVERE] Wrong location! nf['entity.ItemFrame.name'/1362258, l='pantheon', x=-32.94, y=163.50, z=256.50]
    Posted in: Maps
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from IMarvinTPA



    Heh, you missed the power of the Access Terminal, keyword searching for your items. Oh, and all of your items are at all of your access terminals if you run the network far enough. I manage where I store stuff so my 250k oak planks don't crowd out my other wood items, preventing their storage. But I don't have to care too much about what goes where in physical relation to other stuff.

    IMarv


    I use the access terminal all the time, it's just that there are cases where I really need to see a particular set of items layed out in front of me. If I'm about to go off and build a big frame machine, I will need to look over my Redpower chest to remember the dozen or so different parts I will need. I have a building blocks chest that just has a large palette of aesthetic blocks I can look over when I'm trying to decide how I want something to look.

    As for physical storage, I'm glad that AE integrates with it and doesn't force you to use data storage. Chests provide a spatial interface that the terminal can't emulate, and it's just more fun to see your loot physically stored around you.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    I built a storage system using ComputerCraft and Interactive Sorters that scans all my chests continuously and tracks which items were most recently stored in which chest. Even if I remove all of a particular type of item from storage, the system will remember where that item was stored and put them back in the right place when they come in the main intake. I don't have to do any manual configuration beyond putting items where I want them once. This is a game changer for staying organized when you have lots of heterogenous storage.

    I've been thinking about what kind of AE features would enable something like that. For external storage, there could be an advanced storage bus that automatically configures itself to filter for items in the attached storage. AE already matches items when choosing where to store things, but the key difference is the advanced storage bus would remember items that were in the container even after they are removed. It could negotiate with other advanced storage busses over the network to make sure only one of them is accepting any particular item. Whichever bus was the last one to have the most of that item is the current owner of it. That's the logic my system uses and it works quite well.

    Rather than store the filter data on the bus itself, a new filter item could be implemented that can store large sets of item types. The filter item could be inserted and removed from busses to quickly configure them, and the advanced busses would alter the data on the filter. The filters could be used in other places, like maybe in ME drives to control the items stored on cells. The terminal could use all the filters in the system to split the item list into tabs, and the filters could be manually altered by moving items between tabs.

    That's my current pile-o-ideas. Hopefully something in that mess has potential. AE is great for bulk storage and processing, but it would be great if it did more to help out with the thousands of random items I constantly have to sort and re-sort into chests by rough category.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from Adirelle

    1) When breaking a soul cage imbued with a wither skeleton shard, you get back a soulcage and a simple skeleton shard, losing the exact mob type. (Happened with a tier-1 shard in the Nether.)


    I would like to know if this is a bug or intentional, just because if it's a bug then I'm going to cheat in the T5 wither spawner I lost.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Hi there, I'm having trouble getting the Retriever to work. In the right chest is a stack of cobblestone, the left chest is empty, and the retriever has a single cobblestone in it. There is a thermopile underneath powering it. My understanding is that when the clock pulses, it should pull a cobblestone out of the right chest. Indeed, this is exactly what happens if the chest is directly touching the input side of the retriever, but when connected by pneumatic tubes, nothing happens. I've tried with the Retriever empty and I've tried swapping the chests, but still nothing happens.

    Posted in: Minecraft Mods
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    Quote from Rocky5

    I also shrunk your 12x design by 1 block now only 7 wide instead of 8
    (including torches) :-) & functions the same.


    Ooh, almost, but not quite. The night sensor blocks are at light level 4 when underwater during the day, which means they won't die i.e. reset. It will seem to work at first, but will lose sensitivity each cycle, and will stop working at all after 12 cycles. Good try though!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MCLooter - List all chests in a world
    I didn't know this was broken because the forum doesn't notify me when people reply to this thread, like it's supposed to. I'll fix the JNBT issue when I get a chance.
    Posted in: Minecraft Tools
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    Quote from rantaoca

    So does it need to be fixed or does it work now still?

    It still works. Mojang reverted the changes to the lighting algorithm pretty quickly.


    And do you mind if I featured this in a video? Just to re-bump this machine since it's an old thing. But it's still absolutely amazing, I've had it bookmarked since last year December! haha.
    I'll credit you and link it to this forum page. Should I include another name besides "last_username"?


    As long as you credit me, sure, go right ahead.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Uber Awesome Day-Night Sensor
    Nice one! I've built machines like this before and discovered that the ratio of dirt/grass blocks will eventually balance itself so that the machine is equally sensitive to day and night. This can happen because occasionally multiple sensor blocks will change at the same time. Because this is more likely to happen with more blocks, the machine reaches a kind of equilibrium. This is actually a nice feature.

    It should also be noted that only half the blocks are sensing at any given time, so with 13 sensor blocks, this is roughly a "7x" machine (7 times more sensitive than a single sensor).

    Have you thought of using my to build this? Put it under the sensor blocks and you might be able to squeeze this machine down to 3 wide.
    Posted in: Redstone Creations
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    The 12w39 snapshot changed the way slabs interact with light and broke all the multi-sensor models, but they can be fixed basically by replacing the slabs with stairs. The orientation of the stairs matters. You have to place them in such a way that there are no gaps to the inside of the machine. I'll make a new tutorial for the 12x a bit later, when Mojang has stopped making changes to the lighting engine.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Compact Light Sensors, 1x/7x/12x/14x Sensitivity
    Quote from Rocky5

    Pico version works fine on the Xbox, only I had to change the ice to glass & place a block of water above the piston., I also removed the top layer of dirt as it doesn't seem to effect the timing from tests (long tests)


    If you want to use water instead of ice, build the Nano. If you put water in the Pico like that, it will reverse the positions of the sensor block. That means the sensor won't be properly aligned with the grass source blocks and it will take significantly longer to detect day.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Slime Hunter - find slime chunks

    does this work on a server? the owner of the server i play atm wants me to build a slime farm for donators to use. will i be able to do this? he said if i have to mess with the anticheat plugin's permissions i would have to link this post to an admin for him to do it, so if you know it doesn't work for that please tell me.


    Yes, slime chunks are the same in multiplayer. You just need to get the map seed from the admin.
    Posted in: Minecraft Tools
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