• 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)

    Download link is fixed


    http://mc.extension.ws/HoodooDownload

    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    My friend MrScaryMuffin is running a Hoodoo v1.1 tournament, with registrations open to the public. Learn more and sign up on reddit:

    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Hoodoo 1.1 is released! Such changes!

    Posted in: Maps
  • 0

    posted a message on [RFW] Vertigo 1.1 - the wool race gets vertical
    Hello... it's been a loooooong time.

    I updated Vertigo! The new version has much improved gameplay, so give it a try!
    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Quote from hawkfalcon

    I was wondering if I could use this on my server, you will be given credit for it!


    If you mean a public server, not right now, sorry. I'll be developing a public version of the map myself on the Overcast Network, after which there will be options for other servers to host it. There's more info about this in the first post.
    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Quote from brosker

    at the 19:34 mark, I jump down to the core from the obsidian up top. which activate the firework. at 20:00, the fireworks turn off while I still much near the gold block. as result, I was able to get rid of the gold block without much interfere
    this can confuse the defenders quite a bit, essentially telling the defeners no one is at the core.


    Was there a defender near the beacon? The fireworks only go off if there are invaders in range but no defenders in range. Originally, it only detected invaders and that resulted in defenders on the spire having fireworks in their face for several minutes at a time, which was too annoying. I like it this way because it acts only as a fallback if defenders get knocked off the spire, or if they are too noobish to keep anyone on the spire. When defenders are on the spire, they still have to be aware of their surroundings and communicate with their team.

    Unfortunately, it's hard for players to discover exactly how the detector works. It's one of the things I didn't have time to cover in my tour video, and a lot of people aren't watching the video anyway. I'll try to think of a way to make it more obvious.
    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Quote from The_red_head_Kid

    any advice??


    Add this line to your server.properties file, if it isn't already there:

    enable-command-block=true


    I will put a sign in the next version of the map saying this.
    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Quote from The_red_head_Kid

    yea it wont render like any of the map


    What do you see when you join the game? Do you have command blocks enabled in server.properties?
    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Here is my spectator video of the first Misfits vs Midnight Society match. It was an excellent game, very close.

    If a few more groups like this form (and post vids) I might put together a mini-tournament of sorts.


    Quote from The_red_head_Kid

    HELP!!!!

    Why wont this map work on my server?!?!? I get this error message:
    [SEVERE] Item entity 1385 has no item?!
    [SEVERE] Item entity 1385 has no item?!
    [SEVERE] Item entity 1386 has no item?!
    [SEVERE] Item entity 1386 has no item?!
    [SEVERE] Item entity 1555 has no item?!
    [SEVERE] Item entity 1555 has no item?!
    [SEVERE] Item entity 1556 has no item?!
    [SEVERE] Item entity 1556 has no item?!

    What did I do wrong?


    That error message will be spammed to the console constantly while the map is running due to a Minecraft bug that I can't do anything about. It shouldn't cause any problems with the game though. Is something else not working?
    Posted in: Maps
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Quote from NeoCorruptor

    Hi Last! I have some very interesting and intense game play of Hoodoo which you might enjoy.

    I will be uploading more matches later on, look forward to those.

    Quote from SorLite

    Game one of many matches with the PVP group I am a part of, called Misfits. :) More uploads of Hoodoo will be up in following days form now.
    Game 01:


    Thanks guys, I added these to the first post. It's great to see people playing the map and getting good at it.

    Quote from soupbob

    Just a qustion, is turning drops off a gamerule? and the players are in adventure, right, cause only the beaver can break blocks


    Yes, tile drops, mob drops, and player drops are all deliberately off. This was essential to control the invaders' access to building blocks and ender pearls, and to prevent the defenders from getting obsidian. However, you can harvest blocks by blowing them up or breaking sand with a torch.

    The game is played in survival mode, not adventure mode. Any class can break any block with just their fist, given enough time. The eagle has mining fatigue IV, so it mines much slower than the other classes.
    Posted in: Maps
  • 0

    posted a message on Halo Shields in Minecraft! (Halo Shield Box Schematic)
    So, you are using a health objective to detect damage? I tried this, but the problem is if the player takes damage and raises their shield (or gets healed in some other way) within the same clock cycle, and the healing amount is equal or more than the damage, then the machine will not detect the damage and the shield gets stuck off until they take damage again. I eventually gave up and decided this was practically impossible to do. But if anybody has ideas, I'd like to hear them.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on MCLooter - List all chests in a world
    Finally got around to fixing this. New jar is in the first post.
    Posted in: Minecraft Tools
  • 0

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)
    Hey Hoodoo fans, I made an imgur album with more screenshots and descriptions of the map features and classes:
    http://imgur.com/a/wk8BV

    It's dangling just below the front page on http://www.reddit.com/r/Minecraft/ at the moment, so if you want to help more people see Hoodoo, you might consider going to the second page of that link and giving it your thumbs up.
    Posted in: Maps
  • 19

    posted a message on [PvP] Hoodoo v1.1 (30,000 downloads)



    DOWNLOAD NOW
    Hoodoo v1.1 - Jan 17th, 2014
    For unmodified Minecraft 1.7.4 multiplayer
    (NOT Bukkit, NOT single player, see "How to run the map" for important technical info)

    You will have MUCH more fun playing Hoodoo if you first watch the short video tour below!

    Hoodoo is an asymmetrical attack/defense map. There are two teams: Invaders and Defenders. The Invaders have one Minecraft day (20 minutes) to destroy The Beacon, which the Defenders must protect.

    The Defenders are supplied with weapons, armor, TNT, and various materials they can use to build their defences. There are also teleporters in the map that only the Defenders can use.

    The Invaders can take the form of 5 different animals, each with their own unique abilities:

    Rabbit - moves fast and an excellent jumper
    Eagle - an archer immune to fall damage
    Beaver - a builder/support class with many blocks, tools, and potions
    Wolf - a melee warrior with an ender pearl
    Elephant - a slow moving fortress armed with TNT and knockback resistance

    Hoodoo is intricate and intense while staying fun and easy to learn. It is the product of over a year of development and hundreds of private matches to refine and balance the gameplay. I hope you have as much fun playing it as my friends and I had making it!

    Video Tour


    Changes from Hoodoo v1.0 to v1.1:


    How to run the map

    For reasons outside my control, Hoodoo generates many hundreds of lines of server console messages per second. If you are running the server on Windows, you must disable the server GUI using the "nogui" command line option or the server will grind to a halt after a few minutes. If running the server on another platform, you may want to redirect the output to /dev/null since it is absolutely useless. The map probably won't work in single player.

    Tournament

    My friend MrScaryMuffin is running a Hoodoo tournament and is currently accepting team signups. If you have a team of 4-6 players who want to challenge others at Hoodoo, go check it out!

    Matches

    Feel free to post videos of your Hoodoo matches on Youtube, twitch, or wherever. You can post them in this thread too, and I'll feature particularly interesting ones below. All I ask, in return for my hundreds of hours of map development, is that you link to this thread somewhere in the description for your videos.


    A playtest with the Midnight Society, shortly before the map was released:

    The next two vids are from the Misfits, a PvP group that started playing Hoodoo shortly after it was released:


    The Misfits challenged Midnight Society to a friendly scrimmage. We played on the WIP version of Hoodoo v1.1:





    Screenshots

    In addition to the screenshots below, here is a nice annotated album of Hoodoo screenshots.














    Public Servers

    Presently, Hoodoo is not generally available for hosting on public servers, but I plan to make it freely available for that purpose in the near future. There are a couple of reasons for this (wall of text in the spoiler):


    Firstly, the map does not work at all in Bukkit due to incompatibilities with vanilla Minecraft, so plugin code will need to be written for it. Furthermore, a great deal of time was spent carefully balancing the map for teams of 5-6 players who are familiar with the map, can be trusted to follow rules voluntarily, and have voice communication with each other. On public servers, there are typically more players and they are less organized. They will often join or leave in the middle of a game and many have no idea how to play. They can't be trusted to follow crucial rules like "Invaders are not allowed to swap items", or to not tamper with redstone devices that are accessible from inside the map.

    I want everyone to have a consistent, high-quality Hoodoo experience, wherever they play. That's why I'm working closely with the Overcast Network to develop a hosted version of the map. When this is finished, it will serve as a reference implementation. Other public servers will be welcome to host the map for free, under the condition that they implement it exactly the same way. I think this is best for everyone, otherwise there would be a lot of duplicated effort and broken Hoodoo servers all over the place. There is no planned date for Hoodoo going live on Overcast, but development is a high priority for both of us.


    Acknowledgements

    Many people deserve special thanks for helping Hoodoo come to be:

    The Midnight Society, both the regular and transient players, for the endless playtesting and feedback; Rixiot for creating Nail, the primary inspiration for Hoodoo; Moesh and the rest of Groundfox for all the technical help, playtesting, and encouragement; TrazLander, SethBling, Jigarbov, TexelElf, Xisuma, Sarc, Asdjke, Etho, and any other redstoners and mapmakers who helped me with the many technical hurdles I faced in making Hoodoo; Thungon, for making the sign; MonsieurApple and the Overcast Network for helping with the launch party and trailer; Dinnerbone and the Mojang team for realizing the potential of mapmaking and PvP.

    Legal Info
    Hoodoo is a creative work owned by its Author, last_username, under copyright law. Hoodoo may only be distributed through the links provided by the Author. Hoodoo may not be mirrored or distributed in any other way without written permission of the Author. Hoodoo is provided freely to be downloaded and installed for personal use, or private use by groups of no more than 20 people. The Author makes no claim of copyright over video recordings of Hoodoo being used as authorized. Hoodoo may not be used as part of any public service, commercial or otherwise, without written permission of the Author. Hoodoo is a trademark of the Author, last_username.
    Posted in: Maps
  • 1

    posted a message on [RFW] Tunnel Vision - created for RMCT
    Bump to announce the version 1.1 update and that Tunnel Vision will be played in the final round of RMCT 4. Check the first post for details.
    Posted in: Maps
  • To post a comment, please .