• 0

    posted a message on GRAND CHASE MOD 1.8.9 BETA!!!!!!

    Hello everyone! Well this took me some time but I managed to learn a bit of coding and test some stuff to work on this mod. This is only a BETA version so I am basically learning stuff (AKA Java Coding hahaha). This also means that: Weapons are not craftable and the ores are not generated automatically in the World. Anyway I wanted to post the mod so you guys can give me some tips and suggestions to make it even better for us! I am really excited to work on this mod and I hope you like it!


    Forge Version Required: Minecraft Forge Version 1.8.9 - 11.15.1.1722


    MOD_DOWNLOAD: https://www.mediafire.com/file/7h1l99l72rsd609/Grand_Craft_Mod_1.0_BETA.jar/file


    Planet Minecraft Link: https://www.planetminecraft.com/mod/grand-chase-mod-grand-craft-mod/


    Grand Craft Mod V1.0 BETA Grand Craft Mod V1.0 BETA
    What's New:
    Added:

    > Creative Tabs with Search Bars:

    - Blocks Tab

    - Items Tab

    - Weapons Tab

    - Materials Tab


    > Weapons added:

    - Adventure Sword

    - Adventure Bow

    - Adventure Scepter

    - Adventure Dagger

    - Adventure Axe

    - Adventure Chakrani

    - Adventure Tesseract

    - Adventure Grimoire

    - Adventure Fan

    - Adventure SpellSword

    - Adventure Eyeteeth

    - Adventure GladiatorBlade

    - Adventure Rapier

    - Adventure BloodDancer

    - Adventure Gavel

    - Adventure Grandark

    - Training SoulReaver


    > Blocks Added:

    - Bermesium Ore

    - Concentrated Bermesium Ore

    - Super Concentrated Bermesium Ore

    - Noccium Ore

    - Concentrated Noccium Ore

    - Super Concentrated Noccium Ore

    - Xenium Ore

    - Concentrated Xenium Ore

    - Super Concentrated Xenium Ore

    - Alcubrium Ore

    - Concentrated Alcubrium Ore

    - Super Concentrated Alcubrium Ore

    - Ruby Ore

    - Ruby Dust Ore

    - Sapphire Ore

    - Sapphire Dust Ore

    - Topaz Ore

    - Topaz Dust Ore

    - Steel Ore

    - Black Steel Ore

    - White Bricks Type 1

    - White Bricks Type 2

    - White Bricks Type 3


    > Materials/Items Added:

    - Bermesium

    - Concentrated Bermesium

    - Super Concentrated Bermesium

    - Noccium - Concentrated Noccium

    - Super Concentrated Noccium

    - Xenium Ore - Concentrated Xenium

    - Super Concentrated Xenium

    - Alcubrium

    - Concentrated Alcubrium

    - Super Concentrated Alcubrium

    - Ruby

    - Ruby Dust

    - Ruby Fragments

    - Sapphire

    - Sapphire Dust

    - Sapphire Fragments

    - Topaz - Topaz Dust

    - Topaz Fragments

    - Steel Ingot

    - Black Steel Ingot

    - Crystal

    - Gem

    - White Brick

    - Steel Handle

    - Cooked Steel Handle

    - GP Gold Coin

    - GP Silver Coin

    - Bermesiah Leather

    - Orc Hide

    - Goblin Hide

    - Bermesiah Onix

    - Bermesiah Enhancement Scroll

    - Bermesiah Helmet Base

    - Bermesiah Helmet Base 2

    - Bermesiah Helmet Base 3

    - Bermesiah Chestplate Base

    - Bermesiah Chestplate Base 2

    - Bermesiah Chestplate Base 3

    - Bermesiah Legging Base

    - Bermesiah Legging Base 2

    - Bermesiah Legging Base 3

    - Bermesiah Boots Base

    - Bermesiah Boots Base 2

    - Bermesiah Boots Base 3


    Posted in: WIP Mods
  • 0

    posted a message on Trouble Rendering Custom Arrow (MC 1.12.2)

    I am having a bit of trouble rendering my custom arrow that I made on my mod. The bow consumes the item perfectly (the custom arrow item) but projectile that it shoots is a white box. I followed some tutorials and searched for this issue but none of the solutions worked. I even tried the Debugger Tool from eclipse but i got nothing. I also checked the console to see if it was giving errors but i didnt get any. Here are my classes and let me know if you need any other class to figure it out! Thank you for your time!



    My Main Class:



    package com.lassisolet.grandchasemod.main;


    import com.lassisolet.grandchasemod.crafting.LISmelting;
    import com.lassisolet.grandchasemod.entities.EntityWind;
    import com.lassisolet.grandchasemod.entities.render.RenderWindArrow;
    import com.lassisolet.grandchasemod.managers.items.tools.WindArrow;
    import com.lassisolet.grandchasemod.proxy.CommonProxy;
    import com.lassisolet.grandchasemod.util.Reference;
    import com.lassisolet.grandchasemod.util.handler.RegistryHandler;
    import com.lassisolet.grandchasemod.world.GCMWorldGen;

    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraftforge.fml.client.registry.IRenderFactory;
    import net.minecraftforge.fml.client.registry.RenderingRegistry;
    import net.minecraftforge.fml.common.Mod;
    import net.minecraftforge.fml.common.Mod.EventHandler;
    import net.minecraftforge.fml.common.Mod.Instance;
    import net.minecraftforge.fml.common.SidedProxy;
    import net.minecraftforge.fml.common.event.FMLInitializationEvent;
    import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
    import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
    import net.minecraftforge.fml.common.registry.GameRegistry;


    @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION)
    public class MainClass {

    @Instance(Reference.MOD_ID)
    public static MainClass instance;

    @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.COMMON_PROXY_CLASS)
    public static CommonProxy proxy;

    @EventHandler
    public void preInit(FMLPreInitializationEvent preEvent) {
    GameRegistry.registerWorldGenerator(new GCMWorldGen(), 3);
    RegistryHandler.preInitRegistries(preEvent);

    }

    @EventHandler
    public void Init(FMLInitializationEvent Event) {

    //Smelting[_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_]
    LISmelting.init();

    }

    @EventHandler
    public void postInit(FMLPostInitializationEvent postEvent) {

    }
    }[/pre]





    My Custom Arrow Render Class:



    package com.lassisolet.grandchasemod.entities.render;

    import com.lassisolet.grandchasemod.entities.EntityWind;
    import com.lassisolet.grandchasemod.util.Reference;

    import net.minecraft.client.renderer.entity.RenderArrow;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraft.util.ResourceLocation;

    public class RenderWindArrow extends RenderArrow<EntityWind>
    {

    public RenderWindArrow(RenderManager manager)
    {
    super(manager);
    }


    @Override
    protected ResourceLocation getEntityTexture(EntityWind entity)
    {
    return new ResourceLocation(Reference.MOD_ID + ":textures/entity/arrows/wind_arrow.png");
    }
    }


    [/pre]





    My Custom Arrow Class:



    package com.lassisolet.grandchasemod.managers.items.tools;

    import com.lassisolet.grandchasemod.entities.EntityWind;
    import com.lassisolet.grandchasemod.main.MainClass;
    import com.lassisolet.grandchasemod.managers.LIItems;
    import com.lassisolet.grandchasemod.util.IHasModel;
    import com.lassisolet.grandchasemod.util.Reference;

    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.projectile.EntityArrow;
    import net.minecraft.item.ItemArrow;
    import net.minecraft.item.ItemStack;
    import net.minecraft.world.World;

    public class WindArrow extends ItemArrow implements IHasModel
    {
    public WindArrow(String name)
    {
    setUnlocalizedName(name);
    setRegistryName(name);
    setCreativeTab(Reference.liCreativeTab3);

    LIItems.ITEMS.add(this);
    }

    @Override
    public EntityArrow createArrow(World worldIn, ItemStack stack, EntityLivingBase shooter)
    {
    EntityWind entityWind = new EntityWind(worldIn, shooter);
    return entityWind;
    }

    @Override
    public void registerModels()
    {
    MainClass.proxy.registerItemRenderer(this, 0, "inventory");
    }
    }[/pre]




    My Render Handler:



    package com.lassisolet.grandchasemod.util.handler;

    import com.lassisolet.grandchasemod.entities.EntityWind;
    import com.lassisolet.grandchasemod.entities.render.RenderWindArrow;

    import net.minecraft.client.renderer.entity.Render;
    import net.minecraft.client.renderer.entity.RenderManager;
    import net.minecraftforge.fml.client.registry.IRenderFactory;
    import net.minecraftforge.fml.client.registry.RenderingRegistry;
    import net.minecraftforge.fml.relauncher.Side;
    import net.minecraftforge.fml.relauncher.SideOnly;

    @SideOnly(Side.CLIENT)
    public class RenderHandler
    {


    public static void registerEntityRenders()
    {


    RenderingRegistry.registerEntityRenderingHandler(EntityWind.class, new IRenderFactory<EntityWind>()
    {
    @Override
    public Render<? super EntityWind> createRenderFor(RenderManager manager)
    {
    return new RenderWindArrow(manager);
    }
    });
    }
    }[/pre]




    My Registry Handler:



    package com.lassisolet.grandchasemod.util.handler;

    import com.lassisolet.grandchasemod.entities.EntityInit;
    import com.lassisolet.grandchasemod.managers.LIBlocks;
    import com.lassisolet.grandchasemod.managers.LIItems;
    import com.lassisolet.grandchasemod.util.IHasModel;

    import net.minecraft.block.Block;
    import net.minecraft.item.Item;
    import net.minecraftforge.client.event.ModelRegistryEvent;
    import net.minecraftforge.event.RegistryEvent;
    import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
    import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
    import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

    @EventBusSubscriber
    public class RegistryHandler {

    @SubscribeEvent
    public static void onItemRegister(RegistryEvent.Register<Item> event) {
    event.getRegistry().registerAll(LIItems.ITEMS.toArray(new Item[0]));
    }

    @SubscribeEvent
    public static void onBlockRegister(RegistryEvent.Register<Block> event) {
    event.getRegistry().registerAll(LIBlocks.BLOCKS.toArray(new Block[0]));
    }

    @SubscribeEvent
    public static void onModelRegister(ModelRegistryEvent event) {
    for (Item item : LIItems.ITEMS) {
    if (item instanceof IHasModel) {
    ((IHasModel)item).registerModels();
    }
    }

    for (Block block : LIBlocks.BLOCKS) {
    if (block instanceof IHasModel) {
    ((IHasModel)block).registerModels();
    }
    }
    }

    public static void preInitRegistries(FMLPreInitializationEvent event)
    {

    EntityInit.registerEntities();

    }


    }[/pre]





    please ignore the [/pre] I copied this description from another website where i posted my thread

    Posted in: Modification Development
  • 0

    posted a message on GRAND CHASE MOD BETA 1.8.9!!

    Hello everyone! Well this took me some time but I managed to learn a bit of coding and test some stuff to work on this mod. This is only a BETA version so I am basically learning stuff (AKA Java Coding hahaha). This also means that: Weapons are not craftable and the ores are not generated automatically in the World. Anyway I wanted to post the mod so you guys can give me some tips and suggestions to make it even better for us! I am really excited to work on this mod and I hope you like it!


    Forge Version Required: Minecraft Forge Version 1.8.9 - 11.15.1.1722


    MOD_DOWNLOAD: https://www.mediafire.com/file/7h1l99l72rsd609/Grand_Craft_Mod_1.0_BETA.jar/file


    Planet Minecraft Link: https://www.planetminecraft.com/mod/grand-chase-mod-grand-craft-mod/


    Grand Craft Mod V1.0 BETA Grand Craft Mod V1.0 BETA
    What's New:
    Added:

    > Creative Tabs with Search Bars:

    - Blocks Tab

    - Items Tab

    - Weapons Tab

    - Materials Tab


    > Weapons added:

    - Adventure Sword

    - Adventure Bow

    - Adventure Scepter

    - Adventure Dagger

    - Adventure Axe

    - Adventure Chakrani

    - Adventure Tesseract

    - Adventure Grimoire

    - Adventure Fan

    - Adventure SpellSword

    - Adventure Eyeteeth

    - Adventure GladiatorBlade

    - Adventure Rapier

    - Adventure BloodDancer

    - Adventure Gavel

    - Adventure Grandark

    - Training SoulReaver


    > Blocks Added:

    - Bermesium Ore

    - Concentrated Bermesium Ore

    - Super Concentrated Bermesium Ore

    - Noccium Ore

    - Concentrated Noccium Ore

    - Super Concentrated Noccium Ore

    - Xenium Ore

    - Concentrated Xenium Ore

    - Super Concentrated Xenium Ore

    - Alcubrium Ore

    - Concentrated Alcubrium Ore

    - Super Concentrated Alcubrium Ore

    - Ruby Ore

    - Ruby Dust Ore

    - Sapphire Ore

    - Sapphire Dust Ore

    - Topaz Ore

    - Topaz Dust Ore

    - Steel Ore

    - Black Steel Ore

    - White Bricks Type 1

    - White Bricks Type 2

    - White Bricks Type 3


    > Materials/Items Added:

    - Bermesium

    - Concentrated Bermesium

    - Super Concentrated Bermesium

    - Noccium - Concentrated Noccium

    - Super Concentrated Noccium

    - Xenium Ore - Concentrated Xenium

    - Super Concentrated Xenium

    - Alcubrium

    - Concentrated Alcubrium

    - Super Concentrated Alcubrium

    - Ruby

    - Ruby Dust

    - Ruby Fragments

    - Sapphire

    - Sapphire Dust

    - Sapphire Fragments

    - Topaz - Topaz Dust

    - Topaz Fragments

    - Steel Ingot

    - Black Steel Ingot

    - Crystal

    - Gem

    - White Brick

    - Steel Handle

    - Cooked Steel Handle

    - GP Gold Coin

    - GP Silver Coin

    - Bermesiah Leather

    - Orc Hide

    - Goblin Hide

    - Bermesiah Onix

    - Bermesiah Enhancement Scroll

    - Bermesiah Helmet Base

    - Bermesiah Helmet Base 2

    - Bermesiah Helmet Base 3

    - Bermesiah Chestplate Base

    - Bermesiah Chestplate Base 2

    - Bermesiah Chestplate Base 3

    - Bermesiah Legging Base

    - Bermesiah Legging Base 2

    - Bermesiah Legging Base 3

    - Bermesiah Boots Base

    - Bermesiah Boots Base 2

    - Bermesiah Boots Base 3


    Posted in: WIP Mods
  • 0

    posted a message on Custom Bows not working and any Tutorials for custom Bows for 1.8??

    Are there any good tutorials for making custom bows on the 1.8 forge? I am having some trouble making them. I tried copying the entire Bow class and I managed to make my texture appear and shoot arrows but it does not changing to the pulling_0, pulling_1, pulling_2 textures. Now I followed a 1.12.2 tutorial and I cannot make my texture appear. It is like a textureless block in my hand that shoots arrows. Can someone help me please?

    Posted in: Modification Development
  • 0

    posted a message on OtherWorld deleting my structures when I export my world

    Hello! I am trying to create a DBC server (with approximately 30 mods) but every time I export my single player world to the server, all my OtherWorld Structures are deleted. On single player they are showing up but when I export it. Everything I added disappear! This wasn't happening before but out of nowhere it started to do this! And there is now way I could re-do because I have spent a lot of time there! Please Help! thank you for your time!

    Posted in: PC Servers
  • 0

    posted a message on SupersForms Plugin not dealing damage when used

    Ok so I made a Bukkit/Forge server and everything works perfectly fine! The thing is I added this plugin to add custom forms to Dragon Block C mod (SupersFroms Plugin) but when I activate it (The hair color changes and the aura too) the damage I was suppose to be doing (for instance 10000000) is not working even on the default forms: UI and GOD. Can anyone explain to me why? I am using the latest version and I even tried previous ones but it still doesnt work.

    Posted in: PC Servers
  • 0

    posted a message on My friends cannot join my minecraft modded 1.7.10 server (NO HAMACHI) [SOLVED]

    Ok i will try that! Thank you for replying!

    Posted in: Server Support and Administration
  • 0

    posted a message on My friends cannot join my minecraft modded 1.7.10 server (NO HAMACHI) [SOLVED]

    Ok, ill delete the server-ip= form the properties

    Just to be sure, the external ip is 10.0.0.80 right?

    Also I dont know why my ip is like this and not like 192....

    Posted in: Server Support and Administration
  • 0

    posted a message on My friends cannot join my minecraft modded 1.7.10 server (NO HAMACHI) [SOLVED]

    I am trying to make a minecraft modded 1.7.10 server without Hamachi (so more people can join) and my friends cannot join the server after i sent the ipv4 wih the server port from the server.properties! I tried 3 times and I even tried a vanilla server but it does not seem to work. The server is online for me but not for them. What can I do to fix it?

    PS: I tried port forwarding too and it didnt work!

    Posted in: Server Support and Administration
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