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Oct 25, 2014Posted in: Minecraft Mods
You can download the updated version here: http://bit.ly/1C25kD6
This one btw also supports unicode letters in markers, so go and name them with all those êöäü's you can find on your keyboard.
I decided to not make any big additions to this mod... then ended up rewriting major parts of it anyway. So if that gets finished you can expect a version without bugs at some point in the future.
Oct 23, 2014Posted in: Minecraft Mods
That is a part of Tinkers' Mechworks, and 1.6.4 is the last stable version. There is a 1.7.2 version, but it's mostly broken.
Oct 20, 2014Posted in: Minecraft Mods
This. Hubby and I have friends who refuse to play with any mods whatsoever, and they await every new release with bated breath; Hubby and I could care less unless there is performance increase. I wonder if anyone has real numbers on percentage of customers who play modded v. vanilla...
Oct 18, 2014LexManos pushed Azanor's biome generation fix in version 1229 (and there's a new recommended version, FYI: 1230). How do I regenerate my world so that magical forests and taint biomes exist? In the config, I only see options for taint, structures, and trees but not for the forests. Thanks in advance!Posted in: Minecraft Mods
Oct 17, 2014Posted in: WIP Mods
This was literally two posts above yours.
Oct 17, 2014landmouse posted a message on 128x64 CHROMA HILLS RPG/Cartoon**Official MC Partner**BIGGEST update ever now LIVE 03/17/18***Love that villager, but now I have "Dwarf Hole (Diggy Diggy Hole)" stuck in my head...Posted in: Resource Packs
Oct 16, 2014Posted in: WIP Mods
Lumber axe: Steel Head, Paper heavy binding, Thaumium Plate, Slime haft Enhancements: 1 diamond, 1 Emerald, 1 moss ball Tones of Redstone this axe allows me to strip an entire forest Biom on Large Biome settings before it hits the last red line of durability more if the head was Manyullian.
Excavator: Same as Lumber axe Enhancements: 1 diamond, 1 moss ball, the rest Emeralds. Steel and Manyullian Excavators are fast enough for most Dirt, sand and Gravels with out redstone so just crazy durable is all I use.
Hammer: Manyullian head, Thaumium and paper large plates, Slime haft Enhancments: 1 Moss ball, 450 lapis, tones of redstone. this hammer is crazy for digging tunnels no need to make Tunnel bores if you use this with railcraft (not in 1.7.10 they hate each other) and if using a pickaxe with this same set up minus the slime handle you can really haul out the ores.
Just saying man look at every aspect of your mudpack if you want magic with no tech not very possible cause most good magic mods play like tech mods and having TC as the basic smithing mod would be an awesome idea due to the early ore doubling method
Everything that you express love for in your post comes from Tinkers Construct; not Tinkers Mechworks. Some interesting points there, though.
mDiyo encourages people to use his stuff in modpacks. However, the last version of Mechworks in which all items were completely operational was 1.6.4 (lots of bugs and some crashes in 1.7 version). Also, mDiyo has retired from Minecraft modding, so there will be no fixes or new updates unless/until another modder takes up the reins. As long as you are aware and ok with all of that, have at it!
Oct 16, 2014Posted in: Minecraft Mods
This makes me a very happy panda. The OP hasn't been active since March; if you are planning on continuing development, are you planning on also creating a new thread? This would greatly reduce the "Update to 1.7.10 plz" posts!
Oct 15, 2014While it can be a pain, I've found that I can plant the oreberry bushes from the top down when I need to use vertical space, and they still grow. Example: place a cobblestone block 2 high and plant the bush on top, then remove block and place it on the ground. Plant bush on top, remove block, then plant 3rd bush on the ground. You get a 3 tier vertical stack of bushes this way. Rinse and repeat.Posted in: Minecraft Mods
Also, just as an FYI, I'm running TiC d4 with Forge 1124 with no bugs or crashes thus far.
Sep 23, 2014landmouse posted a message on 128x64 CHROMA HILLS RPG/Cartoon**Official MC Partner**BIGGEST update ever now LIVE 03/17/18***I love Love LOVE the doors! The colors of the birch planks and door are not as similar as the planks and doors of other woods, though. Is that by design?Posted in: Resource Packs
Sep 18, 2014You might want to either remove the Patreon link or change it to send us to your profile instead of mDiyo's.Posted in: Minecraft Mods
Also, are you also going to develop Tinker's Mechworks as well? If not, do you know who (if anyone) is?
Sep 18, 2014If mDiyo is no longer involved in Minecraft modding, yet he is the OP, how will the rest of the team publish updates to us?Posted in: Minecraft Mods
Are they planning on moving forward at all?
Who are the other team members? (I can see who they are on GitHub, but their user names are probably different on these forums.)
Aug 25, 2014Posted in: Minecraft Mods
Bring up your VoxelMap settings (default = "m") and toggle your in-game waypoint settings...4th button down on the left, IIRC. You can choose beacons, signs, both, or neither. Also, under the Waypoints settings (last one down on the right), you can turn individual waypoints on and off by clicking the compass or piece of paper to the right of each waypoint name. Note: you cannot see these icons in some resource packs, but when you hover over the correct blank space, you can see the tooltip "Enable Waypoint" or "Disable Waypoint." Hope this helps!
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