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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Too-DAMN-Much

    it's a known bug one can only reason, dire and the forgecraft people noticed and commented and joked about exploiting it for bundled cable which is why at current it happens with that unnamed item instead, also just FYI if you see a bunch of those in the deployer ONLY ONE THING is safe to do about them from what i can tell, use NEI's delete mode since if you ever pick them up it instantly crashes the client and (can't remember) possibly the server as well.


    I picked it up and placed some around the world.
    Still, not very helpful, how do I fix it?

    EDIT: for now, i've got a giant ugly pillar of frames.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I've come across an issue, and I'm wondering if there's a workaround.
    I've set up a basic RedPower 2 quarry using frames, controlled by WRCBE and Computercraft on Pre6. On the head of the quarry, I have a classic deployer/block breaker combo, which worked fine in previous versions, yet in this version, when a block breaker breaks the frame, it returns an Unnamed block with an ID of 762:1. A quick lookup in NEI shows that this is in the metadata range of frames, but this ID doesn't exist. any help as to why it's deciding to give me a false block rather than a frame?
    Posted in: Minecraft Mods
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    posted a message on [WIP-ALPHA]ForgeEssentials: Permissions, Protection, Logging & more for Forge-based Servers
    This mod <3 THANKYOU SO MUCH! I have no point in getting bukkit with my mods anymore.
    Posted in: WIP Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    I think all these little cheating children need to bugger off. EE3 will be WAY better than EE2 (I'm not afraid to say that EE3 is very featureless in its current state, because it's true).. These kids just want a completely OP mod. Aggrevators and Relays were very over powered in their state! If they didn't give basically 1 diamond/10 seconds then I'd be ok with it, but having 10 power flowers is pretty much creative mode. Pahimar knows this, and he's working on it. Making it an alchemy mod. Making it fair. Making it be something accepted on many servers. Calm down, and get over it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    BUG REPORT
    Visual Bug

    When the user has Thaumcraft 3 installed along side NEI, with the "Highlight Tips" option set to shown, the Cinderpearls turn into purple squares when the player looks at them. This can be remedied by turning off the option.
    Posted in: Minecraft Mods
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    posted a message on No Mod wireless redstone using command block
    Not too shabby! :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from LazDude2012

    Love me some Redpower.

    I know, right! It's the most amazing mod on Minecraft. I can hardly play without it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I have an idea for the mod, and just hear me out, as I feel it could improve the sorting machine.
    I just watched episode 48 of Direwolf's Server Play and the new sorting machine additions are AWESOME and it game me some inspiration (for this suggestion and my own mod).
    Anyway, I'll cut to the chase here.
    How about adding a feature to the sorting machine where it will only paint certain pre-painted items? So, for instance, you have a sorting machine set up inline, with a bunch of white items and some blue and red items going into it. The sorting machine is set up with this new mode that only paints white items. The red and blue items will go straight through, ignoring the set up on the sorting machine, however the white items will be painted with new colors set by the sorting machine.
    Hopefully I explained well, and I also hope you at least respond. (Although I AM speaking to the silent modder here..)

    EDIT: The only issue with this suggestion is that there really is only 1 use for it, and that is expanding 1 sorting machine, unless other people can think of other uses.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Pelirow

    For the 1.2.5 version, yes. For the 1.3.2 version as it currently exists, no.


    I believe you, but how come Mo' Creatures hasn't adopted the Universal thing I've seen on every other Forge mod?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Here's a suggestion that would surprise me if it hasn't been suggested already.
    could you make it so that if you combine multiple plans together, you make a recipe book, with which you can search, and surf through many recipes, taking things out quickly. it can also chain recipes together. EG. if you have logs in the chest compartment of the project table, and the recipe book knows how to make planks, sticks, and wooden pickaxes, you can pull wooden pickaxes out.
    I know it would make its functionality similar to CTIII, but itd be cooler, and less OP if done that way..
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from namAehT


    even after being let go?



    no, its completely visual. it doesn't pick one orientation when it becomes an entity, it literally picks the opposite to what it was as a block, then returns when it goes back to being a block.
    its hard to explain, so here's a gallery, because FRAPS isn't playing nice.
    http://imgur.com/hs8UE,0Gz9p,fo1Ka,2ZxRA#0
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I'm sorry if this bug has been posted, but the rotated log block always rotates to the other direction when you pick it up with the portal gun.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from iiiHuman

    A new unknown feature that hasn't been fully implemented yet.

    :)


    Thanks iiiHuman!
    Posted in: Minecraft Mods
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    posted a message on [1.4.2] Cowcraft [16x] V 0.9
    Thanks for fixing the CTM.png, mine was pretty shitty.
    Also some MAJOR mod support going on here. me likey.
    Posted in: Resource Packs
  • 0

    posted a message on ChickenBones Mods
    This has probably been asked before, but what is Creative+?
    Posted in: Minecraft Mods
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