EDIT - Version 3.1 for Minecraft 1.11.2 is out now!
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EDIT - Version 3.0 for Minecraft 1.9 is out now!
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EDIT - (removed old info about ancient 2.x versions of the map)
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Minecraft BINGO is a vanilla survival scavenger hunt, where your goal is to collect items displayed on your BINGO Card in order to get five in a row, column, or diagonal.
You start with nothing but a BINGO Card, and must punch trees, craft tools, and explore the world, to obtain the items on your card which "light up" to track your progress as you get them. A typical game takes about 10-35 minutes.
Features:
- BINGO Card (map) that automatically tracks your progress
- randomized BINGO Cards, randomized spawnpoints - the game is different challenge each time you play it!
- automatic win detection (fireworks when you get a BINGO)
- play single-player, or do a head-to-head race against a friend in SMP!
Download: http://www.minecraft.../users/brianmcn
This map took me a lot of time to make; I hope you enjoy it! If you do, I appreciate any support you can give me, including upvoting this thread or leaving a comment with feedback.
If you really like the map, you may also show your appreciation with a donation in my tip jar, just click the paypal link below. Any amount is appreciated!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFATHZXXAXRZS
You can also tweet @MinecraftBINGO, and follow that account for information about any map updates.
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Savanna provides a nice sparse-tree environment, as do plains. And if it's not perfect you can plant, chop or burn to make things more to your liking. I love the new dense oak forests, and the new taigas.
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Setup: Start a new world. Seed 4562612450690974354. Bonus chest on.
Day 1: Gather resources while travelling to x=666, z=0. This is nearly a day's journey. You should see a ravine ahead to the left. Look down.
You may craft a bed and set spawn.
Day 2: The challenge begins. Can you survive to day 3?
1. Dig a water trench from the ocean at x=490 towards the ravine.
2. Ride your falls down. Take the opportunity to look around as you do. It's epic.
3. At the bottom dig more to get the water flowing to the bottom of the ravine. (Watch out for attackers, you must be quick.) Ride down. You should now be at z=20.
4. Run and hide! Find a cave to establish base. Secure it.
5. Place a bed. Set spawn as soon as you can. (However, if it's not night, or mobs are nearby, this can be a challenge.)
Day 3-200.
Survive. To escape, you MUST build a rail line to the surface, and run chest-carts to the surface with all the ores you find.
RULES:
You may not gather iron, gold, or diamond before you go down the Ravine.
Once in the ravine you may not leave until you have your rail line running from bottom to top.
You may not mine into walls, except to gather visible ores, or dig towards the signs of water, lava or mobs.
To win the challenge, you must exit through the top of the main ravine.
SUGGESTIONS:
Bring seeds to plant wheat.
Bring saplings to plant trees. Plant in an open ravine.
Your rail line must go up open ravines or caves. Scout and secure the area before you build.
Bring leather and sugar cane to make an enchantment table and bookshelf.
Secure a ravine floor against kamikaze mobs by fortifying the edges.
When you have lots of wood, build ladders for climbing, only don't climb out.
Explore the mineshaft (it's high up in the main ravine).
SCORE: This is hard! I've failed 3 times already. 4th time is going better. Anyone who succeeds wins.
Bonus for:
most diamonds
fastest time
playing on hard
playing on hardcore
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I agree with this entirely.
Silents: Mojang should absolutely fix flaws, such as repetitive terrain, glitchy movement, lighting, mobs cheating through fences, etc. The lack of endless levels of progress in the game, complexity in combat, etc. are not flaws. Well okay, there is always room for improvement, but it's not essential.
Minecraft has hundreds of hours of game play even though every thing can be found and acquired in ten. What's this mean? It means the game play doesn't lie in depth but breadth, and there's a lot of it. To push for deep play in the core is to miss the point. It's up to map makers and creative individuals to use Minecraft to make thousands of interesting play experiences, not Mojang to establish just one.
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I object to the word "lacking". It's impossible to be everything to everyone. Is there something not in survival that if added could make it better? An infinite amount of different things. Is there some basic changes that would make a big enhancement? Perhaps some of those should be done.
Every game has a limited playability. Minecraft's is measured in years. But if people get tired of the same, well that's no surprise. That mods provide something different is no surprise. Mojang continues to add various things to make the game more interesting and that's exactly what they should do. And they must restrain themselves to avoid changing the balance and feel of the game from what people like to something very different. None of this means minecraft is incomplete.
Minecraft is a create-your-own game. It will never be a FPS. But it can be whatever else you or somebody makes of it. Do tell what gameplay can't be made or can't be done that should be.