http://www.minecraftforum.net/topic/1544257-172shaders-mod-v2312-updated-by-karyonix/
Former post:
Works with 1.3.1 (Be sure to download the newest installer!)
READ THIS ENTIRE POST BEFORE DOWNLOADING!
CHECK THE WIKI BEFORE ASKING QUESTIONS!
Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail".
The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. By default, the shaders implement a depth-of-field effect (by Azraeil) that focuses on whatever you're looking at, as well as waving grass.
Check it out!
Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. For example . . .
Waving wheat, world curvature, and toon shader (video by Yourself):
Parallax occlusion and specular mapping:
These videos were made with a previous version of this mod. The previous version's shaders will not work with this version. They need a few minor edits to be ported to the new version. Check the wiki and posts here for ports of the shaders.
The new version of the mod does not yet include anti-aliasing options. However, you can use it to get clean MSAA anti-aliasing without artifacts by forcefully enabling MSAA in your graphics card's control panel, then marking the texture coordinates as "centroid" in the shaders (by changing "varying vec4 texcoord" to "centroid varying vec4 texcoord" wherever you see it).
The mod works nicely with most other mods (including Optifine). Just be sure to install this AFTER your other mods. See the wiki for more information regarding mod compatibility.
The download contains a graphical installer. For a basic installation, just run it and hit the "Install Mods" button. If you have problems installing, hit the "View Log" button and copy/paste that information into a post here. minecraft.jar must be in the same directory as lwjgl.jar. It doesn't matter where the installer is located.
If you have a minecraft installation where minecraft.jar is actually a directory instead of a jar, the installer won't work. I'll probably update this eventually, but for now zip up the minecraft.jar directory, make sure it's still named "minecraft.jar", then install.
Back up minecraft.jar before installing this mod. If your graphics card doesn't support GLSL shaders, this mod won't work! Also, a few ATI cards don't seem to be working correctly (if you're not using Catalyst 11.1 or higher it very likely won't work).
Dynamic Shadows
Using this mod you can enable dynamic sun/moon shadows. If you use one of the shadow shaders and see chunks rapidly appearing and disappearing in the distance, install Optifine then reinstall this mod.
- Screenshot by sonicether (You can get his shaders for the mod from the thread here.)
Before the update for Minecraft 1.1.0, the shadow map used a perspective projection. Now, by default it uses an orthogonal projection. For backwards compatibility, including the SHADOWFOV configurable in a shader will force the shadow map to use a perspective projection. If you want to prevent the shadows from moving with you, make sure this line is not present (and optionally replace it with an appropriate SHADOWHPL configurable).
Download for 1.3.1: (Updated August 6)
If you've installed a previous copy of this mod, download a fresh copy of minecraft.jar (by forcing an update or deleting the file named "version") or restore a backup minecraft.jar before installing this update.
Windows: http://nitrous.daxni...ers-Windows.zip
Everyone Else: http://nitrous.daxni...Shaders-Jar.zip
Follow @daxnitro on Twitter for updates!
You can download previous versions of this mod or view change logs at the repository. To install them, download the installer at the URL above, then go to File -> Import and select the .n2 file.
You can find information on texture packs, shaders, and mod/hardware compatibility on the wiki.
Known Issues:
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
Disclaimer
Notch, at http://www.minecraft.net/terms:
If you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.
I will always distribute this mod in the form of a patcher. I will never distribute modified class files. You should be glad this is a patcher anyways, because if it weren't, it wouldn't work with a lot of other cool mods.
Contact:
Feel free to send me an email at daxnitro [at] gmail if you have any problems, suggestions, or complaints. If you have any good shaders or bump maps, post them on the wiki!
You can also reach me as @daxnitro on Twitter! Follow me for information regarding updates.
If you like the mod, consider donating! It helps keeps me motivated and a lot of it goes towards the mod or other cool projects in some way.
READ THIS ENTIRE POST BEFORE DOWNLOADING!
CHECK THE WIKI BEFORE ASKING QUESTIONS!
Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail".
The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. By default, the shaders implement a depth-of-field effect (by Azraeil) that focuses on whatever you're looking at, as well as waving grass.
Check it out!
Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. For example . . .
Waving wheat, world curvature, and toon shader (video by Yourself):
Parallax occlusion and specular mapping:
These videos were made with a previous version of this mod. The previous version's shaders will not work with this version. They need a few minor edits to be ported to the new version. Check the wiki and posts here for ports of the shaders.
The new version of the mod does not yet include anti-aliasing options. However, you can use it to get clean MSAA anti-aliasing without artifacts by forcefully enabling MSAA in your graphics card's control panel, then marking the texture coordinates as "centroid" in the shaders (by changing "varying vec4 texcoord" to "centroid varying vec4 texcoord" wherever you see it).
The mod works nicely with most other mods (including Optifine). Just be sure to install this AFTER your other mods. See the wiki for more information regarding mod compatibility.
The download contains a graphical installer. For a basic installation, just run it and hit the "Install Mods" button. If you have problems installing, hit the "View Log" button and copy/paste that information into a post here. minecraft.jar must be in the same directory as lwjgl.jar. It doesn't matter where the installer is located.
If you have a minecraft installation where minecraft.jar is actually a directory instead of a jar, the installer won't work. I'll probably update this eventually, but for now zip up the minecraft.jar directory, make sure it's still named "minecraft.jar", then install.
Back up minecraft.jar before installing this mod. If your graphics card doesn't support GLSL shaders, this mod won't work! Also, a few ATI cards don't seem to be working correctly (if you're not using Catalyst 11.1 or higher it very likely won't work).
Dynamic Shadows
Using this mod you can enable dynamic sun/moon shadows. If you use one of the shadow shaders and see chunks rapidly appearing and disappearing in the distance, install Optifine then reinstall this mod.
- Screenshot by sonicether (You can get his shaders for the mod from the thread here.)
Before the update for Minecraft 1.1.0, the shadow map used a perspective projection. Now, by default it uses an orthogonal projection. For backwards compatibility, including the SHADOWFOV configurable in a shader will force the shadow map to use a perspective projection. If you want to prevent the shadows from moving with you, make sure this line is not present (and optionally replace it with an appropriate SHADOWHPL configurable).
Download for 1.3.1: (Updated August 6)
If you've installed a previous copy of this mod, download a fresh copy of minecraft.jar (by forcing an update or deleting the file named "version") or restore a backup minecraft.jar before installing this update.
Windows: http://nitrous.daxni...ers-Windows.zip
Everyone Else: http://nitrous.daxni...Shaders-Jar.zip
Follow @daxnitro on Twitter for updates!
You can download previous versions of this mod or view change logs at the repository. To install them, download the installer at the URL above, then go to File -> Import and select the .n2 file.
You can find information on texture packs, shaders, and mod/hardware compatibility on the wiki.
Known Issues:
- The default DoF may incorrectly apply a subtle blur to the sun/moon.
- A blur is incorrectly applied to Endermen with the DoF shaders.
- The included shadow shaders incorrectly apply shading to the player's hand.
- Some people install the mod and can't see any textures. I don't really know what's causing this. However, some people have said installing Optifine before installing this mod fixes the problem. If you'd like to help, go to the Wiki and put your graphics card and driver version in the hardware compatibility section.
- Better water (refractions / specular effects).
- Better shadows.
- Optimize, optimize, optimize.
- Compatibility with other mods (such as the water reflections mod).
- Add more sample shaders.
- In-game menu with more options.
- Revamped lighting?
- Better motion blur?
- GLSL Geometry Shaders?
- Fix some of the installer quirks.
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
Disclaimer
Notch, at http://www.minecraft.net/terms:
The one major rule
Do not distribute anything we've made. This includes, but not limited to, the client or the server software for the game. This also includes modified versions of anything we've made.
If you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.
I will always distribute this mod in the form of a patcher. I will never distribute modified class files. You should be glad this is a patcher anyways, because if it weren't, it wouldn't work with a lot of other cool mods.
Contact:
Feel free to send me an email at daxnitro [at] gmail if you have any problems, suggestions, or complaints. If you have any good shaders or bump maps, post them on the wiki!
You can also reach me as @daxnitro on Twitter! Follow me for information regarding updates.
If you like the mod, consider donating! It helps keeps me motivated and a lot of it goes towards the mod or other cool projects in some way.
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You will be able to find me on espernet in #lahwran for the foreseeable future:
Join #lahwran
If you liked my work, I'd love to hear from you. I'm generally on IRC during the day in the US.
My github
Mods which continue my work:
Yetanotherx's WorldEditCUI thread
ShaRose's GuiAPI thread
Rei's Minimap thread
Other cool mod(s) which you should check out:
xTwilight's burn-smelting mod
everything below this line is as it was before the 1.0 update (except for "out of date" notices) and will not change again.
you must know how to install mods - see an explanation
you must be smart enough to give helpful information something goes wrong,
but instead give a useful error report and ask an intelligent question as described by "How to report bugs effectively".
Disclaimer
You use my mods at your own risk. I provide no guarantee of them working.
I do not expect them to fail, but I do not promise that they will not. If you get a black screen upon starting Minecraft, you are doing something wrong. If you refuse to include the crash report when you get crashes, I am unable to help you.
Come meet me and my friends!
Internet Relay Chat:
use esper's awesome webchat or if you have a real irc client use irc://irc.esper.net/#lahwran
Minecraft beta 1.8.1
There is a Better minimap available now!
It comes with the textures from zanminimap now.
all information in this section is out of date. use at your own risk.
download 0.10.6d
(I forgot to update the version number, it is really for 1.8!)
Old versions and direct links
If another mod you use uses abj.class, install ZanMinimap before other mods and use modloader.
Automatic Aether coloring new in 0.10.5. have fun!
New features in 0.10.6c:
- Ordered waypoint color selection
- MUCH faster threaded mode
- Awesome square map
thanks to MamiyaOtaru for the algorithm suggestions for cavemapping and nether waypoints!
Very very very old textures from before I became maintainer: Link Removed
Highlight your worldedit selection and soon more
Minecraft beta 1.8
all information in this section is out of date. use at your own risk.
0.9 is a complete rewrite. Report any bugs. hopefully I'll be able to add stuff more easily now!
Credits:
- UltraMoogleMan for lending a hand with line drawing
- sk89q for writing worldedit in the first place
Video:
You can use the worldedit command //sel cuboid to clear the worldedit selection. It will also clear the worldeditcui highlighting.
Download: http://mc.cm/s/1d2dsk (or, a direct link)
You need WorldEdit on your server as well as permission to use it. You also need modloader (by Risugami) installed on your client.
To use polygon selections, you need at least WorldEdit dev build #323 on your server.
http://i.imgur.com/BNfMW.png
http://i.imgur.com/N0rbu.png
http://i.imgur.com/ijA4b.png
Minecraft beta 1.8
all information in this section is out of date. use at your own risk.
Important: this server is in heavy development. We may change the gameplay significantly from what it is now.
Address: smp.lahwran.net (no longer needs :55555!)
Go to the Multiplayer screen from your minecraft main menu, then paste this address
My SMP server is a survival server with emphasis on PvW (Player vs World), though PvP is allowed if both parties are willing to fight. Features a custom Hunger and Thirst system and a community of many players. Come see!
For more information and to talk about the server, please head over to it's server thread in the appropriate section.
Looking for a survival/creative server with a friendly, medium-sized community? Check out my friend sk89q's server!
Minecraft beta 1.8
Created by UltraMoogleMan - Removes the void fog!
all information in this section is out of date. use at your own risk.
Simple fix to remove the void fog. Created by UltraMoogleMan.
http://lahwran.net/NoVoidFog-v1-1.8.zip
Advanced GUIs in Minecraft
I have given management of this project over to ShaRose.
I will still be contributing occasionally.
all information in this section is out of date. use at your own risk.
presets to make various kinds of floating islands with Biome Terrain Mod - not sure if anyone will be interested in these, but here they are.
http://www.mediafire.com/download.php?ljymkvjfiwfri53
Some screenshots of said presets:
http://lahwran.imgur.com/biometerrainmod_presets
all information in this section is out of date. use at your own risk.
Minimap:
- http://lahwran.net/ZanMinimap0.10.6d-1.8.zip - 1.7.3 - Latest (download this one)
- http://lahwran.net/ZanMinimap0.10.5-1.7.3.zip 0.10.5
- http://lahwran.net/ZanMinimap0.10.4-1.7.3.zip - 0.10.4 - 1.7.3
- http://lahwran.net/ZanMinimap0.10.3-1.7.zip - 0.10.3 - 1.7, 1.7_01
- http://lahwran.net/ZanMinimap0.10.2-1.7.zip - 0.10.2 - 1.7, 1.7_01
- http://lahwran.net/ZanMinimap0.10.0-1.6.6.zip - 0.10.0 - 1.6.6 - updates, adds MamiyaOtaru's code that does something, but it doesn't seem to work because I didn't merge it right or something.
- http://lahwran.net/ZanMinimap_0.9.9-1.6.4.zip - 0.9.9 - 1.6.4 - updates, bypasses biome tinting, uses notch's heightmapping, and updates colors to have all blocks from wiki
- Link Removed - 0.9.8 - 1.5_01 - improves color handling
- Link Removed - 0.9.7-nocamerawarp - 1.3_01 without camera warp
- Link Removed - 0.9.7e - is a modloader mod again, trippyness is now be fully disabled by default (can be turned on manually)
- Link Removed - 0.9.7d - updated to minecraft 1.4 (I need to bump to 0.9.8 ...)
- Link Removed - 0.9.7cNewtexture - added 8BitGinno's textures
- Link Removed - 0.9.7c: re-merged multithreading code, updated to modloader v5
- Link Removed - 0.9.7b: rearranged color loading code to be able to add blocks easily, added sandstone, updated to 1.3_01
- 0.9.7a: converted to modloader mod, merged optimine support fix
guiapi:
http://lahwran.net/GuiAPI0.10.4-1.7.zip - 0.10.4/1.7.* - Latest (download this one)
http://lahwran.net/GuiAPI0.10.3-1.7.zip - 0.10.3/1.7.*
http://lahwran.net/GuiAPI0.10.2-1.6.6.zip - 0.10.2/1.6.6
http://lahwran.net/GuiAPI0.10.1-1.6.6.zip - 0.10.1/1.6.6
http://lahwran.net/GuiAPI0.10.0-1.6.6.zip - 0.10.0/1.6.6
http://lahwran.net/GuiAPI0.9.9-0.6.6.zip - 0.9.9/1.6.6
Link Removed - 0.9.8-1/1.5_01
Link Removed - 0.9.8/1.5_01
Link Removed - 0.9.8/1.4
Link Removed - 0.9.7-nocamerawarp/1.3_01
Link Removed - 0.9.7/1.3_01
Link Removed - 0.9.6/1.3_01
Link Removed - 0.9.5/1.2_02
worldedit CUI:
http://lahwran.net/WorldeditCUI0.0.7-1.7.3.zip - Latest (download this one)
http://lahwran.net/WorldeditCUI0.0.7-1.7.zip
http://lahwran.net/WorldEditCUI0.0.7-1.6.6.zip
Link Removed - 0.0.6-1.5_01
Link Removed - 0.0.6-1.4_01
Link Removed - 0.0.5-1.3_01
all information in this section is out of date. use at your own risk.
http://lahwran.net/banners/0.png
http://i.imgur.com/gkSmQ.png
Donations will make me pay super extra attention to your feature requests :?D
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I'm gonna say no, nobody can help you after that. By which I mean, this guy seems to have posted more than a thousand messages, if that screenshot is any indication whatsoever.
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"In tune with notch"? Are you referring to something specific, such as compass directions?
If so, then "in tune with notch" is -wrong-. The sun rises in the east. "correcting" it to not work this way is braindead and arbitrary, and will only cause confusion. If you are suggesting that worldedit change the directions it refers to as incorrectly named, then shut up.
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In my opinion, it is. However, nobody's making you use it, nor is anyone stopping you from updating zanminimap.
You're very welcome! I love to hear that people had fun with it, nearly the only things I used to hear about it were install problems :/
I don't believe he has any specific issues with it other than "I want to hate it because it's slightly different than what I'm used to".
I'm not entirely sure I understood you, but if I did, thanks ..? I guess ...
That is awesome. I'm very glad to hear someone else had fun with my mod like I had fun with the mods I started out with.
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-- O'Malley
Edit: For those who don't get it: I think this whole conversation is foolish. Let him make his mod. He has indicated he won't use modloader. If it fails, it fails. All you're doing is making publicity for him. All publicity is good (for him) publicity.
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No, of course not. Why would I do that?
By the time you had posted that, I had already posted an updated version (the link is below the normal one and it says "testing").
see above about "by the time you posted I already had".
Yeah, that comes next.
I'll make sure to update worldedit for you. While I'm at it, would you like me to update the bukkit sample plugin?
(That was a joke.)
Yes, it just won't work because it's not compatible.
There we go, someone who actually noticed the testing version. I believe I made threaded mode considerably faster, mind testing it?
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With that aside (I like scifi a little too much), they're right. the amount of data you'd have to store would be monumental. Even if you interpolate it'd be pretty painful. Just recording the blocks you change would be a pain; Then you also want to record every view change, every movement, every item pickup/drop, etc etc etc so that when replayed it would produce exactly the same result. You're now entering the realm of floating-point determinism. While you have fun over there, I'm going to go back to writing server plugins in python.
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News to me.
Rei's minimap is kickass. it's a zanminimap fork, but for some reason he threw out my map graphics ... if he had a way to use the map graphics used in zanminimap, I'd link to his. he has fixed every single issue I've every had anyone have, and added every feature request. if I were still interested in maintaining zanmini, I'd probably be rather annoyed at how much work I'd have to do in order to make zanminimap better. As it is, I'm glad someone is picking up the slack, since I will have to do other stuff soon.
I don't know what the issue is; if you like it's map graphics, try rei's minimap. otherwise, deal with the issue, as I don't really understand what you mean, so it will be effectively impossible for me to troubleshoot it.
crap...
I have not told anyone on minecraftforum my gender, as far as I know :smile.gif:
I generally have people refer to me as a guy, so that they don't get overexcited when talking to me..
lol and what reason do I have to join your dev team?
you are using mycraft. please do not use mycraft.
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obviously.