Upon seeing various topics on golem ideas, I came the following conclusions.
1. Most ideas cast new golems with almost invincibility. Seeing a topic in the range of 100-150 is common, but in my opinion, ridiculous. I believe that iron golems have the same problem as early armor; it is just too strong.
2. Golems are made of obsidian in 90% of these topics. This seems to make them
next to invincible.
3. Most new ideas use the same attack as iron golems.
My suggestions aim to involve more varied golems, with the difference as much as snow golems (remember those?) and iron golems. These are all mere ideas, and any comment is welcome.
Wooden Golem
Due to its cheap and readily availible materials, having the iron golem shape, with wood for the body and leaves for the arms, with a pumpkin on top, it will have a mere 2 1/2 hearts. It has the ability to "clone" itself and produce smaller "sapling" golems with 1 heart of health.. These sapling golems mature into full wood golems after one day. The wood golems themselves "attack" hostile mobs by implanting themselves into the dirt to create a simple wall, which a zombie or skeletons must then break down. Upon death, it drops 0-2 wood and 0-2 saplings. They multiply every 10 minutes in a village, with a max of 8. Outside of one, they only have one sapling golem, which does not reproduce.
TNT Golem
Basically a private creeper, it is made of one TNT, one pumpkin, one redstone on the top of rhe pumpkin, and a lever on the back of the pumpkin.Once made, the golem is set to "off" mode, and can be turned on by hitting the lever on the back of it's head. It has 5 hearts. Upon death, it drops 0-3 gunpowder. (However, I was contemplating the idea of it exploding.) Once active, it will attack any nearby zombie horde, and explode. This explosion make only a small dent in the world, about five blocks long total. This explosion brings us to our next golem...
Earth Golem
Made of one dirt for the chest, one sand for the bottom, a pumpkin on top, and two stone for arms, this golem has the sole task of repairing damage done by creepers and TNT in the chunk and chunks directly next to it. It will replace all the damage done with dirt, unless in the desert, where it will replace it with sand.
Scavenger Golem
I have no idea for how you would craft it, except for a chest on the back. This golem, with 10 hearts, basically patrols the area and picks up any loose items it finds in a 9 chunk radius. It then does one of two things when it has collected enough items. (a) It follows you until you empty
It. [b] waits for you to come to it to empty it.
Farmhand Golem
Made of 2 gold arms, a wool body, and a pumpkin head, this golem has it's own inventory of 10 items, enough for a hoe, wheat seeds, pumpkin, melon, wheat, 3 buckets (for milk), wool, and shears. It has 10 hearts, and basically does farm work for you. However, it does this at a slow rate, must charge at night, and has no defensive properties.
Cobble Golem
This golem is made of a small T shape, all of mossy cobblestone, with a pumpkin head, of course. This golem basically is a variant of the iron golem, however, it has a mere 15 hearts, and a weaker attack, but can run faster.
Liquid Golem
This golem has a furnace chest, two iron arms, a pumpkin head, and can only be crafted next to a pit of lava. (this pit can be man made or natural.) Fo this golem to work, you powerit by putting a lava bucket into it, at which point it now can set any hostile mobs on fire if they touch it, or if the golem shoots a lava ball, which does 2 hearts of damage, plus fire damage. This mob can also have coal and a water bucket placed into it, which makes it wander around and put out any fires it finds. Or, you could always put milk into it and see what happens...
If this post gets mainly positive reviews, I will likely add other ideas. Also, I will probably organize this soon.
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I have some ideas for ways to upgrade the Boat, in a similar vein to the Chest Boat
Submersible
The submersible is a simple upgrade that is crafted from two boats and wax. It has the appearance of two boats stuck together by their rims, with a pair of oars sticking out somewhere in the lower part. This boat only accepts one entity, but it has the advantage of being able to dive into bodies of water and move about much quicker than swimming. It unfortunately doesn't provide any extra air
Ender Boat
The ender boat is crafted like a boat, but with purpur blocks in place of wood, an eye of ender in the center, and 3 shulker shells in the remaining row. This recipe reflects its appearance as a purple boat covered by a shulker-shell, with a seat and base like an eye of ender. This boat is designed to be used in the end, and as such has the ability to slowly float along when it is directly over the void. This allows the player to go between end islands easily
Railboat
The railboat is a simple and potentially silly idea: It is crafted with a minecart and a boat. This combination, obviously enough, can work as both a minecart or a boat
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Nether wasps (or whatever better name someone will come up with) are a mob found in the nether. They resemble worms with wings. They are about 2m long. They are dark red/blue, with stripes of yellow (red/blue depends on the biome). They spawn in structures that form on the roof of the nether. These structures spawn above warped/crimson forests. They have a main chamber, made of netherrack, warped/nether wart blocks, shroomlite, and nether cells. Nether cells are blocks which are directional, like logs, and have crimson and warped variants. They are most easily broken with an axe. Nether wasps will use nether cells similar to how normal bees use bee nests, except that they will use any nether cell in their hive. Crimson/warped honey and crimson/warped honeycombs can be harvested from them. The hive is inset into the nether's roof, when there is space. Under the main chamber are flat irregular things made of warped/crimson honey. These are honey variants which are blue/red variants of honey, that do not stick to other sticky blocks. There are also nether cells in the honey things. Nether wasps can fly. They will take nether fungi from the ground to the hive, similar to bees bringing flower pollen. If a nether wasp collects 10 fungi of the opposite variant in a row (a red nether wasp gets 10 warped fungi and vice versa), they will change colour. The colour does not affect anything about them. They are hostile to the player, unless the player crouches in a plant from the nether. They deal 4 damage each attack. The nether wasps can be pacified by feeding them honeycombs/honeybottles. Nether wasps will become hostile again if they any member of the hive is attacked. In the hive's chamber, there is a queen nether wasp. The queen nether wasp is slow, has no wings, cannot fly, and is 5m long, however, if the player gets 2 queen nether wasps close enough, they can breed, to create more nether wasps. Nether wasps drop 1-3 nether fungi.
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There should be some way, such as an effect or a gamerule, to allow the player to see through lava when submerged.
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There should be blocks that have more than 15 light power, so that it would illuminate large areas with just one block. Maybe also add light blocks to other versions, with a larger variety of light levels.
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Moss:- A rare, yellow-tinted grass variant that can also grow on stone, ore, gravel, and sand.
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The nether should use all of the vertical space in newly made worlds in the nether update.
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Here is a set of ideas for more animal life in Minecraft.
Sponges
There should be small stacks of wet sponge in warm oceans. Not much to this bit.
Crabs
Crabs would effectively be spiders, except that they would spawn on ocean floors, and beaches, and would also move sideways. They would have a chance to drop the crab shell, which works like the turtle shell, except that it gives night vision instead of resistance.
Ants
Ants would have a nest, like bees. They would collect leaf blocks from the environment, and bring them to the nest. They will shoot projectiles like llama spit, which cause poison.
Crocodiles
First, there would be floating wood in all water, which would be an entity which floats in water, and drops a log when broken. Crocodiles look like floating wood. They would attack when the player got close.
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How does it fit the style of the game any less than electronic cannons powered by 19th century explosives?
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I added your idea of a limit
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Chaostone is an ingot of glowing blue metal, that is found in the end abundantly in basestones, which are rare, smallish rough ovoids near the bottom of the end's outer islands, 800m from the inner edge of the out end islands, made of endstone, obsidian, and chaostone ore, which resembles crying obsidian that glows, and produced many ingots of chaostone, without the need the smelt. Chaostone can be crafted into a portal, with 8 chaostone ingots and an eye of ender in the middle. They can also be used to make a portal setting tool, with a stick at the bottom, ingot at the top, and eye of ender in the middle. Portals can be set by using the tool on one, and then going to another to use the tool on the other portal, linking them. Linked portals look like the portal to the outer end islands. Portals cannot be linked more than 200 blocks.