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    posted a message on Leviathan

    The leviathan looks like a 5m long, fat, dark cyan ender dragon with thick legs. It has long horns, large eyes on the side of the head, and a fish's tail fin. It is hostile, and spawns in water. It can touch blocks, and normally walks. It cannot fly, but can glide. It breathes water, and will 'drown' if kept away from it for to long. It can breathe a cone of fire, which removes rain. They cannot move through air without rain in it (rain-free air is treated like a solid block), but also cannot jump on it, and move on it as fast as they would falling. They are very fast in water, but half the speed of the player on land. They have high attack and defence, and will chase the palayer anywhere, until they run out of oxygen, when they will run at twice the player's speed to the nearest source of water. When they go fast on land, they are harmless. They drop leviathan scales, which can be made into humidifiers and dehydrators. They are made with a 'helmet' shape of leviathan scales, 3 redstone on the bottom row, and a bucket with either nothing or water. They create a sphere of rain or no rain with radius equal to the amount of power inputted.

    Posted in: Suggestions
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    posted a message on Spinosaurus

    It looks like a darker dolphin with a long neck, a finned, crocodilian head, and a larger fin. It moves like a dolphin, but slower, and they can't jump. When on the surface, it will generally hold its head up. It can be tamed with any fish, and ridden. It sometimes puts its nose in the water, and when it does, it can 'see' all motion in water in a 50m radius.

    Posted in: Suggestions
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    posted a message on Remove the Crafting Guide
    Quote from D15c0nn3ct»

    If you remove the crafting guide, may as well remove the wiki and everyone’s tutorials on YouTube, too. I say ADD a crafting guide for potions!!


    That is like saying "If we remove elytra, we should remove all mods featuring flight"
    Posted in: Suggestions
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    posted a message on Remove the Crafting Guide

    You should never remove a feature from something unless it needs a server you can't support. And the crafting guide doesn't fit into that catergory. I'm all for it being toggleable, though.

    Posted in: Suggestions
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    posted a message on Plankton villages
    Quote from C1ff»

    I have a better idea... Why not just use slime blocks? Sure, the water thing is original enough, but mucus is slime... Slime is just a general term that could be either mucus or... some other organic materials that probably shouldn't be mentioned...


    I have edited the OP to say that mucus blocks are transparent, because I think it should have a new block to be more 'sea coloured', so it doesn't look weird in the water, this is also why they lack cores
    Posted in: Suggestions
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    posted a message on Plankton villages

    Plankton are large, semitransparent, light blue mobs that resemble worms with tentacles. They have blue eyes near the front, and a pale cyan, slightly transparent brain between the eyes, in the head, and a similar-coloured spinal cord. They also have a dark blue notochord running through the post brain body, beneath the spinal cord. They build villages out of mucus, an extremely easy to break block which resembles a transparent, blue slime block with water inside of it, but no core. It drops slimeballs when broken, except when using silk touch. If mucus is placed touching air or lava blocks, or isn't touching water, it breaks. The buildings are irregular ovoids with irregular oval entrances, and are built about halfway between the surface and sea floor. The village is contained in a cylinder with a fixe volume, with a variable height based on the water depth. The village. They adorn their buildings with coloured mucus, in the colours of coral. Each colour represents a profession, and plankton with professions will be speckled on the back with their profession's colour. Blue is hunter, who trades fish, and will go out and grab fish. Pink is wizard, who enchants tools for food like coral plants or kelp. Purple is guard, who attacks guardians and players who attack a plankter or broke a building. Red is builder, who trades mucus for coral blocks, and builds, repairs, and demolishes buildings. Yellow is brewer, who will trade tea for potion ingredients, and will be seen brewing tea, and giving it to other plakton. Tea is a brown version of bottled water, but drinking 5 in a day with give you an extra day of no sleep without phantoms. After about 4-6 days, plankton will destroy their village and rebuild it elsewhere. Plankton stay away from light and solid blocks if that is an option. They lose health quickly if they end up on land. They will not trade unless they have a village built, and won't build a village within 100 block of a place they built one of their last five villages, meaning that keeping them for trade is hard.

    Posted in: Suggestions
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    posted a message on Ancient zombie

    I've changed the OP

    Posted in: Suggestions
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    posted a message on Hydra
    Quote from C1ff»
    As for the suggestion itself, do each of those duplicate nine hydras spawn hydras when they're hurt, or just the first hydra? Also, why do you have to hit it 10 times with Fire Aspect in order to burn it? And where or how does this thing spawn? This seems like it has to be a boss mob, because I would lock the game on Peaceful if I had to fight this thing constantly just by being in a specific biome.

    All hydras spawn more hydras. And it is a boss mob, as said by the first sentence of the suggestion.
    Posted in: Suggestions
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    posted a message on Hydra

    A hydra is neither a fish nor an octopus. It's a snake.


    Yep, definitely a snake. Nothing even vaguely octopus-like in the slightest. (And I'll fix the other problems)

    Posted in: Suggestions
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    posted a message on Hydra

    The hydra is a giant, pale blue, neutral boss mob that lives in the ocean. It has an octopus as a head, but without eyes. Its body looks like a fish, but with front legs that look like a fishapod's hindlegs. They only become hostile if attacked 3 times. When hurt, they produce nine 'hydra particles' for each health point lost. The particles are large, pale blue circles. When the particles hit the ground, a new hydra is spawned. It does not catch fire unless 10 fire damages, with no more than 10s between 2 consecutive damages are dealt to it. When on fire, it take massive damage, and produces lots of flame and smaoke particles. It also produces embers from its mouth, Which pile up like snow layers, suffocate players, and is like lava, but it can't be swam in, and will pull entities other than bosses into the midpoint of the lowest region (or the closest loest region). When in water, the hydra heals slowly.

    Posted in: Suggestions
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    posted a message on Ogre

    20 meters is twice as tall as a Giant, It is meant to be large.

    and the distance it can jump looks like your cat stepped on your keyboard to determine it. That is about 7 leagues, as the ogre boots are meant to be Seven-league boots

    It's also insanely overpowered (being able to inflict 3 potion effects at once, one of which is Wither) It is supposed to be toxicly noisome.


    I have answered/fixed all of your genuine problems with this suggestion
    Posted in: Suggestions
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    posted a message on Ancient zombie

    The ancient zombie is a mob that is 2m tall. They spawn in sealed, underground structures made of stone brick, that are about the size of dungeons. They have blue-grey skin, one arm as a dark grey bone, with webs at the end, whereas the other arm is covered completely in web. They have one leg made of a log. They wear a dark brown, ragged cloak. They walk slowly, and can climb. If they are set on fire, they become drasticly slower. They are neutral, and only attack the player/mob that opens their crypt, and anything else that attacks it. If it has nothing nearby to be hostile to, it will return to the crypt, and repair it. If it someone enters that state without seeing who damaged the crypt, they will look around beofre returning. Apart from that, they are the same as zombies. They drop cobwebs, rotten flesh and stone bricks.

    Posted in: Suggestions
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    posted a message on Sea mob

    I've edited the OP

    Posted in: Suggestions
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    posted a message on Sea mob

    This mob is 2m long. it has a sponge-like mouth, with feathery fronds in it, and can be folded down. It also has a retractible head, with longish, locust-like madibles, 4 ray spiracle, eyestalks, and shark gill. It has a fat, wide body, with four paddled tentacles, and a 'rounded' dolphin tail. If threatened, it will spray a white, guardianlaser-deflecting 'bubble' from the sides of its mouth, and attack with its jaws. It normally swims around with its mouth unfolded, and folds it mouth when attacking. It drops sponge and plankton. plankton can be used to upgrade elytra.

    Posted in: Suggestions
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    posted a message on Unicorn

    The unicorn is a mob found in the end. They look like black donkeys, have a long gray horn, and have a purple beard. If a player approachs one, it will run away at mach 2. If pumpkin pie is thrown near it, it won't run away. It can be tamed with pumpkins or pumpkin pie. When tamed, it can be ridden, but will still run from other players, unless they give it pumpkin stuff. It can be ridden up to mach .5, but can boost to mach 2 if the sprint key is held.

    Posted in: Suggestions
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