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    posted a message on Wolf's Jurassic Park Roleplay:The Chronicles

    Name: Indus

    Species: Indominus rex suprae (Giant toad-lizard, with bird wings, slimy toxic warts, scales, a feathered tail fan, cuttlefish arms and tentacles around the mouth, a crushing jaw, venomous fangs, horns, webbed feet, 2 hand scythe claws, and a giant hindleg sickle-claw)

    Age: 1 month

    Size: 7 metres long, 2 metres high
    Likes: Unconfused moments
    Dislikes: Her constant state of confusion
    Gender: Female

    Posted in: Forum Roleplaying
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    posted a message on Planetary travel

    This suggestion is for many planets. In the end, there will be circular structures of endstone blocks, with a rim of purpur stairs. In the middle is a planetary beam. It is a block similar to a beacon in appearance, but with a white inner block. You can go to another planet that has already been discovered (using a list GUI), or, for the cost of some diamonds, you can find a new planet.


    Planets are new dimensions, with variable properties. The properties are heat, which determines what biomes spawn (a cold planet won't have deserts or jungles), and sun properties (higher heat = larger or bluer sun); day length; and moon properties / number; gravity; moisture; ocean type, if heat is low enough, moisture high enough, and gravity high enough, there can be water, if it is lower, it will be water covered by ice, if it is hot enough, there can be lava, but if heat isn't higher enough, it will be covered in a layer of stone or obsidian, but without enough gravity, or sometimes with enough gravity, there will not be an ocean; The composition of planets (whether there is dirt, netherrack, coal, etc); sky colour; and life.


    Heat and moisture must be like the overworld for life to form, there must be a water ocean, and dirt must be the main soil. Life can vary with the colour of plants, and the colours of woods and barks. There will also be animals. Animals be in several forms (fish, bird, mammalian), which vary in parts, size, colour, and behaviour. They will drop meat named after their name, which is randomly generated. There are also sometimes sapient species, mainly bird form, which can be traded with.


    Planets have a base mineral. This can be stone, diorite, andesite, granite, sandstone, red sandstone, netherrack, endstone, prismarine, obsidian, packed ice, or hardened clay. If a planet has prismarine or packed ice, it will have a water ocean. If a planet has netherrack, it will not have a water ocean or frozen lava ocean. Some biomes will have a unique base mineral, but only near the surface. Planets can have a soil. The soil will vary between biomes. Soils can be dirt, rough dirt, clay, gravel, sand, red sand, soul sand, or slime blocks. Ores will be selected from the ores associated with the base mineral (redstone/diamond with stone, quartz with netherrack). Biomes are generated randomly. The base heat and moisture will be changed for each biome. The less like the base properties, the less like the base colour plants will be. If there is life, there will be a plant colour. This colour can be red, orange, yellow, or green. It varies slightly in the exact shade. This will be the colour of leaves, grass, and shrubbery. Tree types are made randomly, with a random bark colour, structure, and leaf pattern. Shrubs will have a random form, selected from a selection.


    On new planets, you spawn on a planetary beam, which you can use to return to the original planetary beam in the end.

    Posted in: Suggestions
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    posted a message on Chaostone
    Quote from Wolftopia»

    For balancing, I think there should a maximum range that the teleports work in, maybe like 100 blocks?


    I added your idea of a limit

    Posted in: Suggestions
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    posted a message on Chaostone
    Quote from Vagarock»

    The actual basestones is reasonably common, but finding one with any chaostone isn't easy.


    Why would it matter how chaostone is distributed on the bottom of the end, whether rarely in many stones, or abundantly in few stones, if the average chaostone per chunk isn't affected?

    Posted in: Suggestions
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    posted a message on Chaostone

    Chaostone is an ingot of glowing blue metal, that is found in the end abundantly in basestones, which are rare, smallish rough ovoids near the bottom of the end's outer islands, 800m from the inner edge of the out end islands, made of endstone, obsidian, and chaostone ore, which resembles crying obsidian that glows, and produced many ingots of chaostone, without the need the smelt. Chaostone can be crafted into a portal, with 8 chaostone ingots and an eye of ender in the middle. They can also be used to make a portal setting tool, with a stick at the bottom, ingot at the top, and eye of ender in the middle. Portals can be set by using the tool on one, and then going to another to use the tool on the other portal, linking them. Linked portals look like the portal to the outer end islands. Portals cannot be linked more than 200 blocks.

    Posted in: Suggestions
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    posted a message on Ecosystems and mob hunger

    The basic concept is that mobs need to eat, and would die without food.

    Horses, mules, donkeys, cows, sheep, chickens, pigs, rabbits, and llamas eat grass and wheat, pigs also eat other crops, chickens and parrots can eat planted seeds, parrots and bats eat jungle leaves, fish and turtles eat seagrass, kelp, and coral, squid, turtles, and dolphins eat fish, guardians and elder guardians eat squid, wolves eat sheep, ocelots eat chicken, spiders and cave spiders eat silverfish and endermites, endermites feed by living in endermen, shulkers eat endermites, endermen eat chorus plants, blazes feed by being in fire, magma cubes and slimes eat anything by engulfment, magma cubes also feed through sitting in lava, and mooshrooms and silverfish feed on soil nutrients.

    Carcasses last longer (1 ingame day/night), and can be eaten by predators, or sometimes, if left alone, it is eaten by cave spiders or silverfish.

    Soil nutrients are a gradient going throughout soil and plant blocks. If a block has 0 soil nutrients, it will decay if it is a plant block (other than wood), become dirt if it is grass of mycelium, or die if it is coral. Carcasses dissappearing will increase soil nutrients, and soil nutrients diffuse through soil and plants slowly.

    Posted in: Suggestions
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    posted a message on Last Dragon Chronicles RP (Always Open) OOC

    This is an RP about Last Dragon Chronicles. It takes place in the modern normal world, except real dragons are allowed. You can have as many characters as you want.

    Rules:

    1. No godmodding, or other stuff like that

    2. Dragons must have names begining with 'G', unless they are mutant dragons. Firebirds must have names begining with 'A'

    3. No overpowered skills or items.

    4. No ghosts of dragons, firebirds, or unicorns, no ghosts who died before 1200, and no characters becoming ghosts unless they were premen

    5. Put the word 'auger' in your application


    Character Sheet:

    Name:


    Gender:

    Species:

    Personality:

    Appearance:

    Light/Dark Spirit: (Only for premen/ghosts)

    Other: (Optional)


    My Character:

    Name: G'horerczy


    Gender: Female

    Species: Mutated Dragon

    Personality: She is fiery, and aggresive, and doesn't care about other people. She likes to be alone

    Appearance: She has a long scorpion-like tail which drags on the ground. Her hindlegs are long, and froglike, but scaly and clawed. She has a short, snakelike body. Her wings are long and sharp, but without a membrane. She has hands on her forelegs. She has a longish, flexible neck, with some long spines running down the back. Her head is long, and her four jaw elements are not attached, meaning that sh can open her jaws extremely wide. She also has a retractable throat sack, which she extends when opening her jaws very wide.

    Other: She breathes dark fire, with golden, neutrino part. She can open her mouth wide enough to swallow a dragon whole. She is rather large. She has a race of draconic-looking lizards, with long, thin toes, a thin body, head, an tail, and bat-like wings, living in her throat. She can turn them into butterflies at will, but only when they are in her throat, and she cannot control them

    Posted in: Forum Roleplaying
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    posted a message on If your world randomly disappears...

    Make a new world with the exact same name. This might make your world come back. This has a risk of overwriting the data, though. (scorrp10 said this)

    Posted in: Discussion
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    posted a message on Gemini Academy:A school for dragon shifters((Always accepting)) ((Reboot))
    Name: Rapatre

    Age:16

    Gender: Female

    Human Form: She has pale skin, and dark blue hair, taht is actually made up of tyrannosaur-like protofeathers. She wears clothes typically seen as for warm weather, even whenit is very hot. This is because she can 'turn off' her heat production

    Dragon Form: She has a carnotaurus-like head, a longish neck, large arms with a sharp, sickle claw, birdlike legs, and a nomingia tail. Her wings are large, and have an avian hand, and a long rear-pointed wrist spike supporting her wing membrane. She has feathers on her wings, back, and tail

    Dorm: (I don't really care)

    Other:-
    Posted in: Forum Roleplaying
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    posted a message on Whales and Whalefalls
    Quote from Genius_idiot»

    Hot dang, Your suggestions are actually readable now. Good job


    as for the idea itself, As others have said, This would be better as a structure than a biome unless the whale is Massive/there are alot of them. Second, I think that 4 IRL days is a bit much, maybe 1-1 1/2, or making it so that you can find them in varying stages. Third, I feel like Blubber should have more of a use than just selling, Since emeralds are easy enough as-is. Perhaps it could be used for fuel, Or made into a potion that makes you resistant to knockback.


    I'll add your ideas to the OP

    Posted in: Suggestions
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    posted a message on Rotting wood?

    I was playing minecraft, and a large wooden structure was missing many blocks?

    Posted in: Discussion
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    posted a message on Whales and Whalefalls
    Quote from fishg»
    Why would the player want to go to a whalefall in the first place? There's a lot of mobs with useless drops and useless blocks. Perhaps one of them is used by the player in some way. There needs to be a reason behind going to whalesfalls, otherwise they might not exist.

    Blubber can be found, and sold, limpets and crabs are a new food, and worms could be fun to collect.

    Posted in: Suggestions
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    posted a message on Whales and Whalefalls
    Quote from Wolftopia»

    This is an awesome suggestion! I admire the amount of research and thought you've put into this. I just have a few questions & suggestions...


    1. How long is each stage?


    2. Would these be able to start over or appear somewhere else in the world?


    3. Suggestion: instead of eating glowstone to get the sulphophilic status effect, I think you should drink a thick potion. This is because this potion doesn't currently have a use, and is brewed using glowstone.


    4. Suggestion: "flesh blocks" should be renamed to "blubber blocks"


    5. Can blubber be sold to villagers?


    Support!


    1. The stages generally last for around 300 ingame days (about 4 real days)

    2. They can rarely spawn in chunks that have not been entered for at least a day

    3/4/5. Yes, what you said is a better idea

    Posted in: Suggestions
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    posted a message on Whales and Whalefalls
    Quote from UnbidOmnivore»

    Just one question, are the worms hostile? I assume yes, but I can't find a sentence saying "The worm is a hostile mob..."ect.


    Some are neutral, some are hostile

    Posted in: Suggestions
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    posted a message on Nether Progression

    What about dimensional effects in the end?

    Posted in: Suggestions
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