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    posted a message on Materials in the Deep Dark

    Here are some ideas for things that could be in the Deep Dark, that could allow the player to replenish their supplies:


    Coalified Wood:

    Coalified wood is a type of wood that is found in vertical logs buried in the deep dark. It is dark-grey in colour, like coal. It can be used just like other woods, despite being made of coal


    Cave Fish:

    Cave fish are fish that are present in underground water sources, including in the deep dark. They could be pale-pink, with larger fins, no eyes, and red cheeks. They would serve as a source of food in the deep dark


    Sculk-Borer:

    Sculk-Borers are a food source exclusive to the deep dark. They generate as small siphon-blocks, attached to deepslate. When the player gets within mining range, or somehow mines them some other way, they retract into the deepslate. If the deepslate is destroyed, the sculkborer will spawn in as a mob, and try to flee. They could appear as a sculk-colour-scheme snail with a siphon on the side of the head, and 2 small wavy things like on a sculk sensor. They would detect vibrations like a sculk sensor. They would drop sculk meat, which can be cooked and eaten, and sculk mantle, which can be used to make bundles or leather, like rabbit hide. If they escape, and leave the player's sight for a while, they would despawn and leave a siphon-block reseting to their original form


    Cocoons:

    Cocoons are pairs of silk blocks that can be found in the deep dark. Silk blocks are mechanically the same as wool blocks. Cocoons can be brown, grey, or black. When a block in a cocoon is broken, a silk-worm will spawn. Silk-worms are similar to silverfish, but larger and longer. They will attack the player that broke their cocoon, with attack-power and defence similar to a spider

    Posted in: Suggestions
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    posted a message on Terror Galleon

    The terror galleon is a hostile mob that exists in the oceans. It floats at the surface, like a boat, and is hostile to boats, attacking them before they target the player. It can move at 10m/s, which is faster than a boat, however, they also have an unchanging 'direction', and will be pulled in their direction at 12m/s, regardless of which direction they want to move. They have 2 attacks, a melee attack that damages 2 hearts and destroys boats, and a ranged attack, where they shoot a small bullet which also destroys boats, and damages 3 hearts and gives the poison effect for 1 minute. However, they can only shoot within 45° of directly sideways, compared to which way they are facing (which can change, and is not always the same as the pull-direction). Visually, they are made up of a large, translucent body, which is slightly cuboidal, a large assymetrical fin, which is along the front-back axis, and an underwater portion made of many hanging tendrils. They can only face forwards, or within 45° left of forwards, compared to their pull-direction. They can only notice players or boats that are within 3m of it, but can see further if they have already seen the player/boat. They drop a sail, which is an item that resembles their fin. This can be crafted with a boat and a stick, with the boat on the bottom, the sail at the top, and the stick in the middle, to make a sailboat. This is a boat, but with a rod in the centre ending in a fin like the sail item and the terror galleon's fin. A sail boat is just like a boat, except that it can move at 12m/s, rather than just 8m/s. It also has a pull-direction like the terror galleon, but can turn in any direction, and is only pulled at 2m/s

    Posted in: Suggestions
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    posted a message on Three redstone component ideas for Cave Update - Resistor, Sorter, Adder

    What is the point of compressing redstone circuits into single blocks?

    Posted in: Suggestions
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    posted a message on How to create a dispencer pre-filled with fireworks

    How do you make a dispencer with fireworks that have an explosion using the setblock command?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on The Small Suggestions Thread: Electric Boogaloo

    There should be some way, such as an effect or a gamerule, to allow the player to see through lava when submerged.

    Posted in: Suggestions
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    posted a message on The Small Suggestions Thread: Electric Boogaloo

    Maybe strider should just partially sink, so that the rider wouldn't end up in the lava, but it might to slower to get to the surface again, as if they are water-running on lava, if that makes any sense.

    Posted in: Suggestions
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    posted a message on The Small Suggestions Thread: Electric Boogaloo

    Striders should sink while standing still in lava

    Posted in: Suggestions
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    posted a message on The Small Suggestions Thread: Electric Boogaloo

    There should be blocks that have more than 15 light power, so that it would illuminate large areas with just one block. Maybe also add light blocks to other versions, with a larger variety of light levels.

    Posted in: Suggestions
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    posted a message on End Ideas
    Quote from ardrawsstuff»

    If endsand falls up in the overworld, would it just keep go up until it hits the height limit or does it keep going and dissapear?

    Edit: Also, how would it behave if the player stood on it? would we fall up with it and then be knocked off at the height limit? Can you place a block on the side of it while it's falling perhaps, as a dangerous way to get to a high place if you can time it right, without pillaring up? Sounds interesting.



    It would fall past the height limit and dissappear, similar to sand falling into the void. You wouldn't be able to stand on it or place blocks on it while it falls, just like sand.

    Quote from Wolftopia»

    Given that the Nether recently received something similar to trees (Yes, I know they are fungi, but they are very close to trees and are functionally the same since they allow you to craft planks and such.) in the upcoming Nether Update, I think a tree-esque feature in the End would feel a bit unoriginal.


    The nether doesn't have upside-down trees, though.

    Posted in: Suggestions
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    posted a message on End Ideas

    The islands would still be barren, at least on the top

    Posted in: Suggestions
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    posted a message on End Ideas

    Physics

    The end is full of floating islands, so it would make sense if gravity was less active in the end. For example, mobs could fall far slower, and blocks like sand and gravel wouldn't fall. However, it would be interesting if gravity blocks in the end 'fell' in the way they are pushed by a piston. Another idea would be endermen being able to teleport into an upside down state.

    Biome

    The end should have a new biome, with plants. However, rather than replace the existing things, it should be underneath the outer islands. The biome would have endsand, which would be like sand, but paler. It would fall upwards in the overworld/nether. It would also have a 'grass' variant, called chorus grass. Chorus grass would be purple, and grow on the underside of the endsand block. There would also be Antipus trees. Antipus trees would have purple wood and leaves, and yellow bark. Antipus trees grow upside down, so their saplings would be placed on the underside of endsand of chorus grass.

    Posted in: Suggestions
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    posted a message on The Small Suggestions Thread: Electric Boogaloo

    Moss:- A rare, yellow-tinted grass variant that can also grow on stone, ore, gravel, and sand.

    Posted in: Suggestions
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    posted a message on Nether Mob: Nether Wasps

    I added some more ideas. Also, I don't think that the pathing would be that hard. All it involves is leaving the nether hive, going down until they reach a solid block, and then looking for fungi. Then on the return, they go up, and path into the hive, or just use the external nether cells.

    Posted in: Suggestions
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    posted a message on Nether Mob: Nether Wasps

    Nether wasps (or whatever better name someone will come up with) are a mob found in the nether. They resemble worms with wings. They are about 2m long. They are dark red/blue, with stripes of yellow (red/blue depends on the biome). They spawn in structures that form on the roof of the nether. These structures spawn above warped/crimson forests. They have a main chamber, made of netherrack, warped/nether wart blocks, shroomlite, and nether cells. Nether cells are blocks which are directional, like logs, and have crimson and warped variants. They are most easily broken with an axe. Nether wasps will use nether cells similar to how normal bees use bee nests, except that they will use any nether cell in their hive. Crimson/warped honey and crimson/warped honeycombs can be harvested from them. The hive is inset into the nether's roof, when there is space. Under the main chamber are flat irregular things made of warped/crimson honey. These are honey variants which are blue/red variants of honey, that do not stick to other sticky blocks. There are also nether cells in the honey things. Nether wasps can fly. They will take nether fungi from the ground to the hive, similar to bees bringing flower pollen. If a nether wasp collects 10 fungi of the opposite variant in a row (a red nether wasp gets 10 warped fungi and vice versa), they will change colour. The colour does not affect anything about them. They are hostile to the player, unless the player crouches in a plant from the nether. They deal 4 damage each attack. The nether wasps can be pacified by feeding them honeycombs/honeybottles. Nether wasps will become hostile again if they any member of the hive is attacked. In the hive's chamber, there is a queen nether wasp. The queen nether wasp is slow, has no wings, cannot fly, and is 5m long, however, if the player gets 2 queen nether wasps close enough, they can breed, to create more nether wasps. Nether wasps drop 1-3 nether fungi.

    Posted in: Suggestions
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    posted a message on New weapon idea: Gun
    Quote from senpian»
    An arrow with a simple texture change of a bullet =/= an actual instant bullet.


    Melee is more instant than guns, so is that overpowered as well?

    Posted in: Suggestions
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