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    posted a message on Ancient zombie

    I've changed the OP

    Posted in: Suggestions
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    posted a message on Hydra
    Quote from C1ff»
    As for the suggestion itself, do each of those duplicate nine hydras spawn hydras when they're hurt, or just the first hydra? Also, why do you have to hit it 10 times with Fire Aspect in order to burn it? And where or how does this thing spawn? This seems like it has to be a boss mob, because I would lock the game on Peaceful if I had to fight this thing constantly just by being in a specific biome.

    All hydras spawn more hydras. And it is a boss mob, as said by the first sentence of the suggestion.
    Posted in: Suggestions
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    posted a message on Hydra

    A hydra is neither a fish nor an octopus. It's a snake.


    Yep, definitely a snake. Nothing even vaguely octopus-like in the slightest. (And I'll fix the other problems)

    Posted in: Suggestions
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    posted a message on Hydra

    The hydra is a giant, pale blue, neutral boss mob that lives in the ocean. It has an octopus as a head, but without eyes. Its body looks like a fish, but with front legs that look like a fishapod's hindlegs. They only become hostile if attacked 3 times. When hurt, they produce nine 'hydra particles' for each health point lost. The particles are large, pale blue circles. When the particles hit the ground, a new hydra is spawned. It does not catch fire unless 10 fire damages, with no more than 10s between 2 consecutive damages are dealt to it. When on fire, it take massive damage, and produces lots of flame and smaoke particles. It also produces embers from its mouth, Which pile up like snow layers, suffocate players, and is like lava, but it can't be swam in, and will pull entities other than bosses into the midpoint of the lowest region (or the closest loest region). When in water, the hydra heals slowly.

    Posted in: Suggestions
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    posted a message on Ogre

    20 meters is twice as tall as a Giant, It is meant to be large.

    and the distance it can jump looks like your cat stepped on your keyboard to determine it. That is about 7 leagues, as the ogre boots are meant to be Seven-league boots

    It's also insanely overpowered (being able to inflict 3 potion effects at once, one of which is Wither) It is supposed to be toxicly noisome.


    I have answered/fixed all of your genuine problems with this suggestion
    Posted in: Suggestions
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    posted a message on Ancient zombie

    The ancient zombie is a mob that is 2m tall. They spawn in sealed, underground structures made of stone brick, that are about the size of dungeons. They have blue-grey skin, one arm as a dark grey bone, with webs at the end, whereas the other arm is covered completely in web. They have one leg made of a log. They wear a dark brown, ragged cloak. They walk slowly, and can climb. If they are set on fire, they become drasticly slower. They are neutral, and only attack the player/mob that opens their crypt, and anything else that attacks it. If it has nothing nearby to be hostile to, it will return to the crypt, and repair it. If it someone enters that state without seeing who damaged the crypt, they will look around beofre returning. Apart from that, they are the same as zombies. They drop cobwebs, rotten flesh and stone bricks.

    Posted in: Suggestions
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    posted a message on Sea mob

    I've edited the OP

    Posted in: Suggestions
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    posted a message on Sea mob

    This mob is 2m long. it has a sponge-like mouth, with feathery fronds in it, and can be folded down. It also has a retractible head, with longish, locust-like madibles, 4 ray spiracle, eyestalks, and shark gill. It has a fat, wide body, with four paddled tentacles, and a 'rounded' dolphin tail. If threatened, it will spray a white, guardianlaser-deflecting 'bubble' from the sides of its mouth, and attack with its jaws. It normally swims around with its mouth unfolded, and folds it mouth when attacking. It drops sponge and plankton. plankton can be used to upgrade elytra.

    Posted in: Suggestions
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    posted a message on Unicorn

    The unicorn is a mob found in the end. They look like black donkeys, have a long gray horn, and have a purple beard. If a player approachs one, it will run away at mach 2. If pumpkin pie is thrown near it, it won't run away. It can be tamed with pumpkins or pumpkin pie. When tamed, it can be ridden, but will still run from other players, unless they give it pumpkin stuff. It can be ridden up to mach .5, but can boost to mach 2 if the sprint key is held.

    Posted in: Suggestions
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    posted a message on Goblin

    Goblins are mobs that spawn underground. They act like villagers but underground, and they use gold as currency. They are pale green, .5m tall, and otherwise look like villagers. There are blue-robed goblins, which sell and upgrade mechanical hearts. Mechanical hearts are items with levels. they look like metal boxes, and give health boost n at level n. They can be bought with a broken box and 20 gold. The broken box is crafted with redstone, a health potion, a fermented spider eye, and 6 iron. They cost 10 gold for upgrades.

    Posted in: Suggestions
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    posted a message on Ogre

    The ogre is a 20m tall dark green boss mob that looks like a poor reconstruction of a T. rex. It has 3 pairs of tusks (2 pairs on the bottom, with another pair between them, on the top), a beard, obsidian textured armour on the top of the head, with brow horns and 2 nose horns (like tetraceratops), giant, muscular arms, bedrock textured boots, an upright stance, and a dragging, spike-covered tail. They are immune to fire, posion, the wither effect and to attacks to the head armour or boots. Their feet and tail destroys blocks that tnt can destroy, and they can jump 33796m. They chase villagers, illagers, zombies, skeletons and players, and grab and eat them when they catch them. They cause an aura of green potion particles, which also destroys organic blocks, destroys organic based items, and causes the wither effect, posion, nausea and hunger. It can breathe something similar, whichis much more powerful, and can destroy any block (except obsidian and bedrock). They drop ogre boots, and lots of pork, and drops of the mobs it chases. ogre boots cannot be worn, but they can be crafted into jump cores, which can be used with the elytra as fireworks, but the blasts are longer, faster, and the jump core is reuseable. The ogre is spawned by throwing a totem of undying into a fire, making it spawn where it would be just out of sight, if on the lowest setting.

    Posted in: Suggestions
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    posted a message on Aspidochelone

    The aspidochelone is a 100m water mob that looks like a fish with a pair of legs with fins down the back, looking like flippers, giant fins, a long, and and a ceratopsian beak. They hide in false islands (which are islands with a water filled cavity that the aspidochelone hides in), and when someone breaks a block on the island, or get far enough away from a boat, the island is destroyed by the aspidochelone, and the aspidochelone attacks the player. The false islands are generally spike shaped and the stone has slightly higher contrast than normal stone, making them identifyable.

    Posted in: Suggestions
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    posted a message on Small Suggestions

    Change the water texture so that it doesn't look like it is wrapped around the player's head

    Posted in: Suggestions
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    posted a message on Weird sound
    Quote from ConorGarland»

    Did you hear these?



    Those are called cave ambience. Those noises occur in dark caves.


    The second sound might be one of those, but it was in a fully lit player made room of wood.
    Posted in: Discussion
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    posted a message on Weird sound

    And another one happened. It sounded like an ender sound. Same place, all in peaceful

    Posted in: Discussion
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