Ok I'm at work right now i'll create an identical modpack tonight see if I can recreate the issue, it may very well be Pixelmon. It does change and customize alot about the way Minecraft works in an effort to simulate the feel of "pokemon" on Minecraft.
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May 23, 2017Posted in: Minecraft Mods
There are some good people willing to help him carry the torch of TC6 to release hopefully he'll be ok with that, oh and btw Ars Magica is out for 1.10.2, Twilight Forest is being ported to 1.10/1.11 now and Roots is slowly adding alot of the features of Witchery per the Dev himself. As for Metallurgy it shows signs of life via github, so I feel it will be coming around to new versions as well. My point? Don't give up on newer versions of Minecraft as the modding community isn't
May 21, 2017kysler posted a message on Extreme Reactors 2 - A Big Reactors port to MC 1.10.2, 1.11.2 and 1.12/1.12.2 / 1.16.3/4/5Posted in: Minecraft Mods
I love that you won't tell us the answer and that we have to figure it out on our own
May 13, 2017Posted in: WIP Mods
Oh so love Roots been using it from day 1 it showed up on Curseforge, Just added Embers to the server recently so I haven't had a lot of interaction with it yet. Either way just wanted to stop in and let you know how much my family and friends enjoy what you do
Oct 27, 2015kysler posted a message on David's Exploration of the NationCraft Server (Modded Survival Journal, E7)Posted in: Survival Mode
REALLY enjoyed the back story leading you guys to where you are now, as well as the depth of explaining things throughout the entry. I know all those mods extensively but so many people do not and I really enjoy when modded journals take the time to explain the basics of the mods for people.
As well nice to see some server play, as a small server owner myself I always enjoy seeing other tight knit servers at play
Looking forward to more entries!
Sep 15, 2015Posted in: Survival Mode
To my knowledge it is the same as the view distance, Default is set to 10. Meaning as long as your within 10 chunks of the farm it should grow.
P.S. 10 chunks = 160 blocks. though I think the closer you are the faster up to a point but that may be wrong.
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Aug 12, 2015Posted in: Discussion
Just a thread about which you prefer, Terraria or Minecraft, I personally like Terraria better because it feels a huge accomplishment every time you defeat a difficult boss, and there's lots of variety in relation to items and mining.
P.S. for anyone who thinks that Terraria and Minecraft are completely different I disagree because they're both sandbox games where you can build with blocks and make things. no real objective unless you create one for yourself, and you can do anything you want.
Even if you think they're completely different, say your preference anyway, I'm still aloud to ask which one you enjoy more, right?
If you like you can simply count your favorite one as which one you have more hours on.
Oct 26, 2015Davidan13 posted a message on David's Exploration of the NationCraft Server (Modded Survival Journal, E7)Posted in: Survival Mode
I’m really, really terrible at this whole introduction thing. I’m not kidding whenever I say that my least favorite word is “Hi.” It’s sort of what happens when you grow up being the shy kid. You just end up preferring the company of a book to anything else. So, in this day and age, when people are communicating with each other constantly, you’ve got to find ways to share what you like with other people.
So… rewind to about a year ago, where I found a server on here known as HorizonCraft. It was a small, community-based, vanilla Realms server, and I just had the greatest time there. I met a number of friendly people there, some of which I still talk to today. I was even able to have some experience moderating and helping out fellow players as well. It couldn’t last forever, though, so around November, the Realm shut down due to money troubles.
In the meantime, I decided to experiment with the modded side of Minecraft, and I was not disappointed. I ended up trying to start a modded journal after reading some of the explorations posted by people like Zeno410 and Empour, but, to be honest… mine wasn’t all that great.
A few months later, the owner, Chamimnya, asked me to return for a bit to help him out with another vanilla server that he had started. We tried some sort of Civilization-like style of gameplay using the Towny plugin, and we had a good deal of fun with it… for a while. The community, myself, Cham, and the other moderators included, started to feel a bit restricted by the plugin, however, and interest in the server died down after a little while.
That’s not the end, however. Cham and I started to talk about modded Minecraft for a bit, and we ended up compiling our favorite mods into a single mod pack. This was pretty interesting for the both of us, because we had completely different playstyles. Cham was more into tech mods, while I was more into magic and exploration-oriented mods. What we ended up with was an interesting amalgamation of our different mods.
We’ve been updating the mod pack as we go, and just recently, we’ve restarted our world to accommodate some new terrain generation. So, after having an idea bouncing around in my head for about a month, I decided that I would restart my modded journal, and make it much better than my previous one.
Just as a disclaimer before you read all this, this is a heavily modded Survival Journal. For those that haven't read something like this before, just imagine a Minecraft video with all of the events explained through several pictures and words. I aim to speak as if the reader has an advanced knowledge of vanilla Minecraft, but has never used a single mod before. So, if you haven't used mods before, fear not!
For the sake of being a private modpack, I won’t be posting a complete list of the mods that we’re using, but I will be leaving a note of all of the mods and players that are mentioned at the beginning of each entry.
If you’re interesting in joining me and everyone else, you can find our server thread here: http://www.minecraftforum.net/forums/servers/pc-servers/2498520-small-community-modded-server-looking-for-more
So, anyways, on to the actual journal!
Entry #1: The First Few Days
- Alternate Terrain Generation
- Biomes o’ Plenty
- Gany’s Surface
- Hunger Overhaul
- Iguana’s Tinker Tweaks
- Pam’s Harvestcraft
- Tinker’s Construct
I joined our server for the first time with this modpack, and our spawn was in a walled-in village! I’m acting like this was complete random chance, but, to be honest, Cham took a look at a few seeds beforehand, and picked one with a walled-in village. We decided that this was a good course of action, because we do have a certain project in mind…
Putting that aside, I need to get a grip on my surroundings before night falls, because it's noon and I’ve got about ten minutes until the sun goes down. We have the B3M mod in our modpack, so our days and nights are both 20 minutes long on an equinox day. B3M also makes it so that the day / night lengths are longer / shorter, depending on the in-game day. I’ll go more in depth on that later, when I get to a screenshot with the HUD up.
I start by heading towards what I assume is the center of town, as one of the gates leading out of the village is directly behind me. I’d like to note that, because we’re using Alternate Terrain Generation (ATG), there’s almost no flat space around here. And, with how villages generate, well… this is going to be interesting.
Here’s a view of the area behind me, showing off the village wall and the hill it’s placed on. I believe that it’s a Heathland biome, judging by the blue-leaved Jacaranda shrubs. There’s also a Greatwood Tree in the distance, which will be good as a building material and for some early-game Thaumcraft stuff.
Despite the weird structure generation that comes with the nature of ATG, I do have to say that, as a whole, ATG does look much better than default vanilla generation. It’s very mountainous, but it still retains a degree of realism, unlike some of vanilla’s floating derp mountains.
I decided to go investigate the farm on the hill. Hunger Overhaul allows village farms to grow other crops besides wheat, carrots, and potatoes, even those from Pam’s Harvestcraft. Here, we have some turnips, strawberries, and sugar cane. I collected and replanted the crops where I could (someone took a whole row of strawberries without replanting >.<), so that I have some sort of food source. We’ve got Spice of Life as well, which means that I’ll need to get many varieties of foods.
As a side note, we do have a number of Hunger Overhaul’s features disabled, such as the one that slows down crop growth when they’re not in a specific biome. As for ones that we do have enabled… crops grow slower when not exposed to sunlight, health regen is always active but depends on how many food bars you have, and the changed starvation method are all active options.
Next to the farm, there’s a well that seems to have either been weathered away or vandalized. I’m on to those darn hooligans!
The sun started to go down, so I rushed around to find a larger house to wait the night out. I did find another field that had mustard, parsnip, winter squash, and turnips.
I also found the house that Cham would be temporarily staying in. He’ll probably decorate it later, because he was out exploring when I joined.
I grabbed a quick shot of the moon rising while I was there, but it seems to be somewhat obstructed by the ugly glass texture. To be honest, the one reason I don’t have a texture pack is because I know that there are other glass textures out there that I could use.
And, speaking of the moon… back to B3M’s varying day lengths! Notice how, in the top left corner, it says the time, day, and date. The date starts at January 1st, 0001 and progresses fro there. The sunrise / sunset times work realistically, so, for example, on January 27, the sun will rise around 7:15 and set around 17:15 (5:15 PM). Sadly, this does not affect the length of time that you can use a bed, meaning that you can only sleep in a bed from 18:00 (6:00 PM) to 6:00.
I ended up running into a bit of trouble towards the top of the village. I was, in no way shape or form, ready to deal with some zombies, so I opted to run away before more started to leak out from wherever they come from.
I hurtled down the hill, injuring myself on a pile of tin gravel. I locked myself in Cham’s home as he and Funsize were getting ready to sleep 2,000 blocks away. Sadly, there were no beds in the village, as far as I knew, so, not wanting to be rude and keep them waiting, I decided to log off so that they could sleep.
Enough of the village, though! I said that it’s about time to head out and get started on some real Minecraft action! Tree! Sheep! Squid! All must be punched!
In all seriousness, though, it seems that someone had a creeper blow up near this entrance to the village. We’ll be repairing that later.
And now, for the epic moment that really should’ve happened a day before… I’m going to punch. this. tree.
I ran around the Prairie, looking for trees to punch down, but I ended up stumbling upon a second walled village about 200 blocks away from the one we spawned in. I asked Cham about it, and we agreed that we probably wouldn’t be doing anything with it. This is because it’s basically situated on the very top of a hill, causing it to be generated rather weirdly. But, for anyone that’s considering joining our server… it’s there.
Also, a small side note for those that haven’t used mods very often… you will probably want to start out collecting some flint as well. You can get flint the normal way, but you can also put three pieces of gravel into your crafting square to make a single piece of flint, which is pretty cool. I promptly forgot about this until I actually needed it, but I’d like to mention it nonetheless.
Moving closer to the shore, I noticed a clump of squids swimming “gracefully” through the water. This might not seem too important, but it all depends on your perspective. Some may see them as useless sacks of crap, while others may see them as annoying marine creatures that they have to chase down to progress in their Thaumcraft studies. Do you know what I see them as?
Of course, not a single one of them dropped any edible food, and I wasn’t about to eat ink sacs any time soon. For those that haven’t played with mods too often, Pam’s Harvestcraft makes squid drop a food item called calamari
I end up finding a naturally generated miniature volcano. Reflecting on it now, I have no idea why it’s on a beach, because, to me, that makes absolutely no sense. But this is Minecraft, so I suppose that I have to suspend my disbelief a fair bit.
And, yes, Cham, we do remember when everyone and their grandmother wanted a wolf. As a matter of fact, most of us still do. ;_;
After deciding that I had enough materials to work with, I started walking back to the village to set up my supplies. However, I came across a weird...thing that was just sitting on the ground, looking all sad and dejected. I picked it up and looked into my inventory to see what it was…
Oh my sweet Mother Teresa on the hood of a Mercedes Benz. Why would someone, or something, just leave their poop just lying around in the open for someone to step on?
Of course, my questions are answered when a suspicious-looking sheep just happened to wander into my path and defecate right in front of me. I opted to not put in a screenshot of that, because this is starting to really become an awkward topic that I need to move off of right away.
Here’s a view of the village wall from the outside. It doesn’t look the best, but it keeps out zombies quite a bit better than those phony iron golems. We’ll probably end up decorating it later.
I decided to set up shop in this house, because it’s one of those larger houses that’s sort of shaped like an “L.” They’re usually pretty good for starter bases.
However, it seems like this house already has a resident. I thought about keeping him in that house for a while, but it would honestly be more trouble than it would be worth. If he was a priest, librarian, or Thaumcraft wizard villager, though… I would’ve definitely kept him. I cleared out the gravel to enter the house, and the villager immediately darted past me, into the rest of the village.
One of the first things I started on was to make several blank patterns, in the fashion shown above. You can find the recipe for these patterns, not only in NEI, but also in the tan Tinker’s Construct book. These patterns are necessary for doing any beginner tool-making, and, upon making them, you get two other books from Tinker’s Constructs. However, as I mentioned before, I needed to gather some flint first, so I went outside to get some more gravel.
While I was doing that, I stopped at my neighbor’s house, and it turned out that he’s an apothecary villager, from the Witchery mod. I didn’t feel like excavating him from his house, because I had no idea where his door was.
After getting an appropriate amount of flint, I started to make the various workbenches from Tinker’s Construct: the Stencil Table, the Pattern Chest, the Part Builder, and the Tool Station. You can make these with blank pattern and either a wood plank, a chest, a wood log (as shown above), and a crafting table, respectively. These are all required, because it is impossible to make any vanilla tools (as far as I know, someone can feel free to correct me on that) in this mod pack.
I also made a chest, which I plopped down behind me. Gany’s Surface adds a bit more visual detail to these chests, depending on the material that you used to make them. This is my first time using the mod in a while, and I think this looks really cool. It’s probably my favorite part of the mod so far.
Anyways, back to tool making...
I started with the Stencil Table, which, as I’ll repeat again for those that haven’t used mods, is made with a blank pattern and a wood plank. I put the blank patterns into the left slot and selected from the part patterns shown on the left and right sides of the menu. To start out with, I made a Pickaxe Head, Shovel Head, Axe Head, Tool Rod, and Tool Binding pattern.
Next in line is the Pattern Chest, which is made with a blank pattern and a chest. You can store your patterns in here, and, if placed down next to the Part Builder, you can access them from the Part Builder.
Next up is the Part Builder, which can be made with a blank pattern and a wood log. This is where all of that flint comes into play. Thanks to Iguana’s Tinker Tweaks, which is one of the add-ons for Tinker’s Construct that we have, the materials that can be used for the various parts are restricted. For example, I can’t make tool heads out of wood, and I can’t make tool rods out of flint. I could make both out of bone, however, and, while it’s slightly better than flint, it’s usually hard to get without a weapon. I would say that the most important early game restriction is the inability to make a sword blade out of a non-metal material.
Anyways, I’d also like to note that different patterns require different amounts of materials. For example, the tool heads that I have all require one material, but the tool rod and tool binding only need half of a material. In the case that the leftover materials don’t come out to an even number, it’ll usually leave a shard or stick, depending on the material.
So, I brought the flint tool heads, wooden tool binding, and wooden rods over to the next workbench: the Tool Station. Using this workbench, I can assemble the materials that I made into the various Tinker’s Construct tools. I made the Pickaxe, Shovel, and Hatchet to use as a basic toolset. An interesting thing to note is that the Hatchet, which is the TiC equivalent to an axe, also doubles as a fairly decent weapon. My Flint Hatchet deals 2.5 hearts of damage per hit. I also had the option to make a Mattock, which is basically an axe, a hoe, and a shovel all rolled into one tool, but I decided to hold off on making it for now.
And there we go! That’s all of the tools that I needed to get started, and all of the progress that I need to finish up this entry. This has been a pretty long entry, and, honestly, future entries probably won’t end up being this long. I think I’ve got somewhere around 2,300 words on this one, which is about 100 words per page that I’ve written here. Feel free to leave any feedback, especially on things that I could improve on! In the next entry, I’ll be exploring, gathering materials, and revealing our planned project!
Also, here’s a small quip from our IRC chat while I was writing this:
But like, I've only written about ten minutes worth of playtime so far.
Granted, it's the first day, and a lot of stuff happens on the first day, but...
We're going to have moon bases before you even finish describing your pickaxe.
Haven't made one yet.
Nov 11, 2015Zeno410 posted a message on Shiva's Survival Journal - "I'M STICKING TO THIS MAP" EditionPosted in: Survival Mode
This is what happens when you write a popular journal!
Oct 25, 2015Posted in: Survival Mode
*This survival journal is not going to be updated from now on*My new one V
Welcome to my survival journal / world showoff!
I started this world around a month ago, and sadly did not take any pictures to show off the untouched land and how my world progressed over the days and hours. I am using a personal mod pack that is focusing on medieval and fantasy themes and trying to stay away from the futuristic / technology mods. I try to build functional and hopefully aesthetically pleasing buildings that look like they belong in the landscape. Without further ado here is my world.
Front of the cottage
A little smelly garden
The front den and my locker full of tools. Stairs lead up to the attic / bedroom.
Attic / Bedroom
Kitchen with stairs leading into the basement / bar
This area is still a work in progress, it holds my machines that don't have a building to house them. I plan to make the back area for storage and production of alcohol beverages and turn the area in front into a bar room
This is my current storage area, I want to expand more. Maybe like a barn or something, I would really appreciate some ideas on this one
The surrounding area around the cottage
The 'Tree of the Golden Age'
My beloved fields
My tobacco plants that are used for cigarettes and trading
The harbormaster where I will be using CustomNPCs for trading various things. This is a very heavy WIP, this is one of the projects I started today
The docks, which I don't like too much so please give me your feedback! I am happy how my sloop came together though
Interior is still a WIP
This is the ranch which currently houses chickens and cows. I can get cheep but have been too lazy to
The Magical Tower
View from the bottom of the mountain
The first floor of the tower. It's a little under furnished
My spell crafting altar
Views from the top of the tower
I still have lots of things planned but please give me your thoughts, ideas, and opinions! Thanks for looking!
Mods I use
Ars Magica 2
Craftable Horse Armour
Crafting Table IV
Fossils Archeology Revival
Hardcore Ender Expansion
Just a few fish
MrCrayFish's furniture mod
Soul Shards TOW
Oct 27, 2015Davidan13 posted a message on David's Exploration of the NationCraft Server (Modded Survival Journal, E7)Posted in: Survival Mode
After spending the last few years reading that, I have to say I am very interested in this. I've heard stories of people using Tinker's Construct, but I've never actually seen it in action. I really like the modpack you guys are using and might look into it in the future. I'll be looking forward to the next entry!
Thanks! I'm glad that you enjoyed it!
Regarding the length... yeah, I can't help but feel that this entry ran a bit too long. I wanted to include everything that people would want to know so that they could start out, but I ended up doing a number of other things that I wanted to have in there as well. I think should work on staying more focused on getting specific things out of the way, instead of multitasking everything like I normally do.
REALLY enjoyed the back story leading you guys to where you re now, as well as the depth of explaining things throughout the entry. I know all those mods extensively but so many people to not and really enjoy when modded journals take the time to explain the basics of the mods for people.
As well nice to see some server play, as a small server owner myself I always enjoy seeing other tight knit servers at play
Looking forward to more entries!
Thanks for the kind feedback! I wanted to keep in mind that I'm posting this journal in the Survival Mode subforum, and not in the Mods Discussion subforum. There are going to be a number of people here that have never used mods before, and I wanted those people to understand what's going on here, even if they had no previous background with mods.
I also think that the server play element in this journal is what will make this experience unique. A lot of other good journals all have their hook, the thing that makes their journal unique, such as their humorous writing, good storytelling, or the fact that they're mod authors themselves. Playing on a server makes things unique from my perspective as well, because it's not just me that's doing the building. You'll get to see how things progress, even when I'm not there to play, and I find that really interesting.
Oct 27, 2015Day II (really Night 1, Day 2, and Night 2)Posted in: Survival Mode
So here we are, at Night 1. The sun has set, and as I don't have a bed
yet, nor the ability to twiddle my thumbs for 10 minutes, I decided to
explore the upper parts of the cave, and collecting the plentiful iron
deposits now, starting with the one I didn't have time to collect in the
The aforementioned vein I found earlier.
After collecting that vein (and then being chased out of the caves by a pair
of zombies and a skeleton, who were quickly dealt with), I began to
explore the tunnels, taking a torch from somewhere else and putting it
down here. Turns out this cave gets even weirder.
The two tunnels merge at this point, and then they split again here.
Cave, Y u so random
After mining another vein or two, I emerged from the dark and damp cave to see the sun had risen again. It was time to do some hunting, foraging and exploring (in the exact opposite order). I eventually traveled back to the courtyard with the cave. The animals had dispersed somewhat, but fortunately, the sheep hadn't been killed by wolves, so that was good. As I was starting to get really hungry at this point, I killed one of the sheep for lambchops (there were 3 or 4 sheep, and I would find even more later, so don't worry)
After more exploration, I found out some information about the taiga and it's neighbors. To the south, there was a typical oak and birch forest (I didn't explore so deep into the biome to get a F3 reading). After some exploring to the west, the taiga is replaced by some Extreme Hills (or one of it's subsets, again, didn't do a biome reading), with a bunch of pigs and sheep, and a good grouping of cows on the border of the biomes, enough for me to kill two. On the way back, I began to attack the ferns to get some seeds, as I couldn't keep killing animals forever. By the end of my travels, I had collected quite a lot of resources.
On my way back, I happened upon a spider who was apparently really interested with the tree it was climbing on, even continuing to do whatever it was doing as I began to stab it in the stomach. It eventually turned around and fell from the tree (I hit it before I saw it turn around), and naturally went splat.
Rest In Pieces: Tree Spider
Eventually I returned home to refine the spoils of my adventure. There was enough iron to make a sword, a pick, shears, a helmet, and still have one ingot left over. And I had only barely explored the uppermost part of the cave... who knows what awaits below? I made a chest, eventually shoving most of my stuff it it, when I released the thing I had forgotten: a bed.
Night had fallen again, but I was ready this time, with my iron sword ready to slice through the rotting flesh and blank eyes of the undead. Besides, I was cold and not that hungry, and I wanted a goddamn bed. Although my first go-to place was the courtyard, that wasn't a option after three creepers had appeared, surrounding the only sheep I could see, so that was out. I eventually found a brown sheep near the Hills-Taiga border, without any surrounding mobs, and got the needed two wool to make my bed. I also got a chance to climb one of the hills for a survey of the forested area.
To the north lay a tiny typical forest, and what appears to be a Plains biome. To the south, I saw the large forest I described earlier, and behind me lay the hills. Only the west lay unexplored, and seemed to be only the taiga. On the way back, I seemed to bump into every monster in the area, so by the time I reached the cave, I had attracted this loose horde of mobs:
Stay away! I don't want any girl scout cookies!
I did make it inside without a scratch, and quickly made my bed. It was a waste, as the moon was halfway set (being like 3 in the morning), but I didn't care, and neither did the monsters that had followed me to the door. Because it was on Normal difficulty, they couldn't break down the door, but they would be very noisy and run my attempts to sleep.
But as for now, I had completed my mission, and logged off.
Oct 25, 2015Posted in: Survival Mode
Hey guys, CoMeT Here and I would like to announce the new forum thread series i will be doing! Every day at 8:00 Pm Central time, I will be updating everyone on my survival world/server. Because my computer (as of now) Does not have the ability to stream or record, i will be writing posts about my adventures, creations, contraptions, and everything else. There will be things added (Mods, things like that, etc.) and sometimes i will have a friend join and play with me. Some mods i will start with are Lucky Blocks and Tinkers Construct. If you would like to get updates on my adventures and else, don't forget to subscribe to this thread and to my account! Hopefully i can get a website going soon. I will give updates every day at 8:00 Starting tonight, October 25, 2015. Thank you all! Have a great day!
Sep 15, 2015popzaz123 posted a message on If a biome was removed from MC which one would you not care about going?Posted in: Discussion
My thoughts exactly.
Aug 25, 2015Posted in: Survival Mode
Did you read up on the Wither on the wiki page?
The Wither can break any block it flies into except bedrock and end portal blocks and end portal frame blocks. It's blue skull shot can also destroy any block it hits except those I listed above. Thankfully it rarely fires the blue shot unless it is idle and has no target.
I'm by no means an expert at killing the wither, but I'll never understand why people with no experience try to kill the Wither in the overworld where it can get loose and wreak havoc on their world and base. I think the nether would be a more logical place to attempt it.
Aug 25, 2015Posted in: Discussion
As someone who works as a senior adviser for one of the largest banks in the world, that is EXACTLY the purpose of these kind of sites. Most information about all of us is public records, these personal interest questions are the bread and butter of credit card fraud and identity theft.
Which is why I could tell the world my favorite color is orange and it will do nobody any good at all cracking my accounts; if the "secret question" is what my favorite color is, I'll answer, for instance, "minecraft". I have a pattern for what I answer verification questions with, which I know but nobody else does, so I can always produce the same answer, but it's not actually an answer to that question.
Likewise, I have a system for setting up high-security passwords that guarantees I can always recreate the password for a given site, but it's still gibberish. I don't have to write it down on a stickynote under my keyboard, or use some password-manager software that gathers all my security problems into one place; I can always work out what it's supposed to be, but it's not the same for any two places.
Neither of these is anything that any person with two brain cells to rub together can't do. Then again, people with two brain cells to rub together wouldn't be falling for 419 scams, handing over their Minecraft passwords to random websites, or wiring money via Western Union to strange people on the phone who claim they're with the IRS and they'll send someone to arrest you if you don't pay them off immediately.
Speaking of which, I got one of those phone calls a while ago ... I rather enjoyed mocking the scammer, starting with pointing out that the IRS -- or any American -- would know how to pronounce my name, unlike him ... and wasted about ten or fifteen minutes of his time making fun of him before I was laughing too hard to be able to continue. Yes, I do have an evil streak. Also more than two functional brain cells.
It all comes down to the same thing: think. That's what something like the fake-IRS scam depends on: people not thinking. People always ask you to do things that benefit themselves. That includes "do this right now, before you take any time to think about it." If me not thinking about something is beneficial to whoever wants me to do it, that's a pretty good sign that I'd better think about it, and think long and hard. (yes, "Limited time offer! Buy now!" is the same thing; it's very rare that you can't get at least as good a deal after you've had time to think about it) They try to do it to you in person at car dealerships, by mail from cable TV companies, etc., but they're all trying to do the same thing: get you to make a decision before you think about it. And when someone is trying to get you to make a decision without thinking about it, you can be pretty sure that you would not make the same decision if you did think about it. So ... think.
P.S. my favorite color is not orange; I like being mysterious.
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