• 1

    posted a message on Can't Open inventory in my modpack help!!

    Ok I'm at work right now i'll create an identical modpack tonight see if I can recreate the issue, it may very well be Pixelmon. It does change and customize alot about the way Minecraft works in an effort to simulate the feel of "pokemon" on Minecraft.

    Posted in: Java Edition Support
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    There are some good people willing to help him carry the torch of TC6 to release hopefully he'll be ok with that, oh and btw Ars Magica is out for 1.10.2, Twilight Forest is being ported to 1.10/1.11 now and Roots is slowly adding alot of the features of Witchery per the Dev himself. As for Metallurgy it shows signs of life via github, so I feel it will be coming around to new versions as well. My point? Don't give up on newer versions of Minecraft as the modding community isn't ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Oh man Twilight Forest is coming back I'm sooo excited, and props to those guys that's a big project to port such a long way version wise.

    Posted in: Minecraft Mods
  • 1

    posted a message on Extreme Reactors 2 - A Big Reactors port to MC 1.10.2, 1.11.2 and 1.12/1.12.2 / 1.16.3/4/5

    I love that you won't tell us the answer and that we have to figure it out on our own :P

    Posted in: Minecraft Mods
  • 3

    posted a message on Elucent's Mods - Roots 2, Embers, Clarity

    Oh so love Roots been using it from day 1 it showed up on Curseforge, Just added Embers to the server recently so I haven't had a lot of interaction with it yet. Either way just wanted to stop in and let you know how much my family and friends enjoy what you do ;)

    Posted in: WIP Mods
  • 3

    posted a message on My Loser Survival Journal cx

    Not sure why this is called your loser survival journal it looks to me that you are winning! Looking forward to more entries :)

    Posted in: Survival Mode
  • 1

    posted a message on Poll: Is hostile mob farming really intended?

    I was going to say something but Lotus said it so well it would be pointless to try and find a way to put it more eloquently than that... Well done sir :P

    Posted in: Survival Mode
  • 1

    posted a message on David's Exploration of the NationCraft Server (Modded Survival Journal, E7)

    REALLY enjoyed the back story leading you guys to where you are now, as well as the depth of explaining things throughout the entry. I know all those mods extensively but so many people do not and I really enjoy when modded journals take the time to explain the basics of the mods for people.


    As well nice to see some server play, as a small server owner myself I always enjoy seeing other tight knit servers at play :)


    Looking forward to more entries!

    Posted in: Survival Mode
  • 1

    posted a message on Medieval House Built on a Hill

    Oooooo purdy..... :D

    Posted in: Survival Mode
  • 1

    posted a message on A weird farming question!

    To my knowledge it is the same as the view distance, Default is set to 10. Meaning as long as your within 10 chunks of the farm it should grow.


    P.S. 10 chunks = 160 blocks. though I think the closer you are the faster up to a point but that may be wrong.

    Posted in: Survival Mode
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