- The player speed system is broken. Sprinting, potions of swiftness and slowness do not change the player speed
- Block and item animations do not register, even in the default (Blocks just cycle through the frames--most noticable on lava). Caused by the game not finding animations upon startup
- Languages display their code instead of their country (Ex. Afrikaans (ZA) -> Afrikaans (af_ZA))
- Only the .jar file is present in the download, no natives or .json
- kwerti
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May 23, 2013kwerti posted a message on Snapshot 13w21a Ready For Testing!Two HUGE bugs:Posted in: News
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Well first of all, there are an amazing number of CTM errors, what with incomplete tile sheets, invalid directories, and render pass five (which does not exist) trying to load tile-based. The real error, however, seems to be that the game can't fit all the tiles on the atlas, perhaps because you're using a mod which adds a lot of blocks. With all that useless CTM lying around, I wouldn't be surprised.
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Which begs the question: What exactly does the "multiple tilesheets" option do, if not to create another tilesheet when the game runs out of room on the first one?
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On to the pack itself, the items have a hand-drawn "sketch" look to it, if that's what you were going for. The blocks, though, could use some detail, they're a bit...monochrome. But again, if that's what you were going for...
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If it helps, this especially happens when sugar cane grows.
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I think his original post was in French, not Spanish...
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So the decimal value (0167) won't work?
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I was impatient. I already did. (I could make it its own pack if you like)Oh, also, remember back in 1.2 when they added the wood types? They changed the names for sandstone, saplings, wood, leaves, and stone bricks. Why not fish?
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