Cross-platform refers to the server being able to run on all PC architectures.
- kwerti
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Member for 11 years, 10 months, and 23 days
Last active Fri, May, 8 2020 16:22:44
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Jul 22, 2018kwerti posted a message on Minecraft: Java Edition Update Aquatic Released!Posted in: News
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Apr 11, 2018kwerti posted a message on Minecraft 1.13 Snapshot 18W15APosted in: News
Was hoping water could be colored with a colormap. No dice
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Nov 22, 2016kwerti posted a message on Community Creations: Extended Pistons (Vanilla-Friendly, No Mods), by tryashtarPosted in: News
The commands in the forum post seem to be broken. The links in the YouTube description link to working commands.
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Nov 13, 2015kwerti posted a message on 15w46a Snapshot Review, by XisumavoidPosted in: NewsHopefully, the days of accidentally knocking off redstone lines when trying to open doors is long behind us.
Especially since you can only open doors with right-click.
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Aug 23, 2015kwerti posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)Posted in: News
Does this take into account the 0.5 second mob invincibility time?
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Aug 22, 2015kwerti posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)Posted in: News
You do know that the cooldown on the sword is almost the same amount of time as the mob damage invincibility.
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Aug 22, 2015kwerti posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)Posted in: News
Ender pearls have always done 5 points of damage.
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Aug 21, 2015kwerti posted a message on 15w34b Ready for Testing!Posted in: News
Of course, conditional command blocks simply make it less clever to do. It's also a more comparator-like behavior than /execute.
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Aug 20, 2015kwerti posted a message on 15w34b Ready for Testing!Posted in: News
And conditional command blocks! The if block is here!
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Jul 29, 2015kwerti posted a message on 1.9 Snapshot (15w31a) is Live!Posted in: News
That's actually how it's supposed to work. Potion effects above 127 wrap around to the negatives because of the way they are stored.
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Jul 28, 2015kwerti posted a message on Get Minecraft: Windows 10 Edition!Posted in: News
Actually C++ came out before Java; in fact Java was inspired by C++, hence the many similarities in syntax. The main difference is that C++ is a procedural language, while Java is object-oriented.
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Jul 3, 2015kwerti posted a message on ComputerCraftEdu: Learn Programming in Minecraft!Posted in: News
Actually, the real world has compilers that catch syntax errors immediately.
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Jul 1, 2015kwerti posted a message on Minecon Capes (and 1.9 spoilers); Minecraft Meets LittleBigPlanet, & MorePosted in: News
I think that was sarcastic...
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Jun 30, 2015kwerti posted a message on Minecon Capes (and 1.9 spoilers); Minecraft Meets LittleBigPlanet, & MorePosted in: News
"Launcher" is a bit misleading. What you really download is an installation wizard that lets you choose the installation parameters. This requires knowledge of the OS structure, because the newest "launcher" does not require Java to be installed (and thus no virtual machine to run on). The setup wizard downloads and installs Java and the launcher to the directory you set.
Not really related, but the launcher you launch to start up the game after installation is not the launcher either. It instead downloads/updates another launcher which is the one you use to load the game.
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May 30, 2015kwerti posted a message on Main/Off-Hand in 1.9?Posted in: News
But it would be so much more useful to have no limits. Imagine:
- Pickaxe + torch
- Pickaxe + blocks
- Axe + saplings
- Item + animal lure food
- Flint and steel + TNT
assuming that the offhand has a "use" (right-click) feature.
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Did you run `gradlew build` before running it outside of Eclipse? This looks like a problem with the name mangling that happens with the Minecraft source. I don't use Eclipse myself, but someone who does use Eclipse would likely have a more precise response.
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Just letting you all know that Mojang has changed the texture folders "blocks" and "items" to "block" and "item" respectively. Might want to update all your custom models...again.
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/kill will kill you, when you respawn you are at your bed.
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Item entities (on the ground) store item data in the "item" tag.
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Actually.... Minecraft 1.9 completely changed item displays, and either 1.10 or 1.11 requires resource packs to use lowercase file names. You can still load old packs in 1.12 by clicking through the warning, but (as the warning states) things may break if you do this. Playing 1.12 with a 1.10-1.11 pack should be fine, since most packs don't use uppercase letters in file names anyway.
Also, when 1.13 is released, the pack format will change yet again, and you will have to wait for resource packs to update to 1.13.
To summarize, 1.8 packs are compatible with 1.9 iff they don't use custom models. 1.9 packs are compatible with 1.10-1.12 packs iff they only use lowercase file names. Nothing before 1.13 is compatible with 1.13.
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Models can only be in a maximum of 32x32x32 pixel volume. You can make item models larger to a certain extent by having an entity (or item frame) hold the model and apply a custom display scale.
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I just updated mine with one I made from scratch. I think it turned out nicely
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You need to override #getStateFromMeta(int) and #getMetaFromState(IBlockState) in your block class.
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To me it seems like this will vastly improve aesthetics and introduce interesting mechanics into the game. I have lingering questions though.
I certainly hope that this water mechanic will be per-face on a block state. This would allow for the most intuitive mechanics (water flowing through open doors and not closed) and allow one-way water doors and blocks that "arbitrarily" block water like the current mechanics.
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optifine allows you to customize underwater color by biome. The colormap is ~/colormap/underwater.png
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Try updating Gradle to the 2.3 snapshot.
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You seem to be using Java 9.
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You're accessing a client-only class from the server. It looks like BiblioCraft is causing the exception.
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Display rotations for item models? Do those exist in Win10 Edition?
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