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  • kwerti
  • Registered Member
  • Member for 10 years, 10 months, and 15 days
    Last active Fri, May, 8 2020 16:22:44
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    Aug 13, 2018
    kwerti posted a message on Minecraft Mod always crashes in launch progress(Selfmade e.e)

    Did you run `gradlew build` before running it outside of Eclipse? This looks like a problem with the name mangling that happens with the Minecraft source. I don't use Eclipse myself, but someone who does use Eclipse would likely have a more precise response.

    Posted in: Modification Development
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    2

    Jun 28, 2018
    kwerti posted a message on Texture Artists' Union

    Just letting you all know that Mojang has changed the texture folders "blocks" and "items" to "block" and "item" respectively. Might want to update all your custom models...again.

    Posted in: Resource Pack Discussion
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    0

    May 20, 2018
    kwerti posted a message on How To Teleport To Your Bed? (1.13/Java)

    /kill will kill you, when you respawn you are at your bed.

    Posted in: Commands, Command Blocks and Functions
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    0

    May 20, 2018
    kwerti posted a message on Kill items with a specific lore? (snapshots 1.13)

    Item entities (on the ground) store item data in the "item" tag.

    kill @e[type=item,nbt={item:{tag:{Lore:["1"]}}}]

    Posted in: Recent Updates and Snapshots
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    0

    Apr 22, 2018
    kwerti posted a message on Please explain something to me...

    Actually.... Minecraft 1.9 completely changed item displays, and either 1.10 or 1.11 requires resource packs to use lowercase file names. You can still load old packs in 1.12 by clicking through the warning, but (as the warning states) things may break if you do this. Playing 1.12 with a 1.10-1.11 pack should be fine, since most packs don't use uppercase letters in file names anyway.


    Also, when 1.13 is released, the pack format will change yet again, and you will have to wait for resource packs to update to 1.13.


    To summarize, 1.8 packs are compatible with 1.9 iff they don't use custom models. 1.9 packs are compatible with 1.10-1.12 packs iff they only use lowercase file names. Nothing before 1.13 is compatible with 1.13.

    Posted in: Resource Pack Discussion
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    Apr 22, 2018
    kwerti posted a message on Missing texture and model.

    Models can only be in a maximum of 32x32x32 pixel volume. You can make item models larger to a certain extent by having an entity (or item frame) hold the model and apply a custom display scale.

    Posted in: Resource Pack Discussion
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    1

    Apr 13, 2018
    kwerti posted a message on Lets see your characters!

    I just updated mine with one I made from scratch. I think it turned out nicely :)

    Posted in: Skins
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    0

    Jan 11, 2018
    kwerti posted a message on Error when creating a rotational block

    You need to override #getStateFromMeta(int) and #getMetaFromState(IBlockState) in your block class.

    Posted in: Modification Development
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    Jan 11, 2018
    kwerti posted a message on New water physics announced at Minecon Earth

    To me it seems like this will vastly improve aesthetics and introduce interesting mechanics into the game. I have lingering questions though.

    • Will water flow through iron bars (holes in the texture)?
    • Glass panes? Will underwater glass pane windows be safe?
    • Open doors?
    • Closed doors? All closed doors or just the ones with windows?
    • Ditto trapdoors.
    • Will water flow over slabs? Under slabs? Vertically through slabs despite slabs blocking the vertical direction?
    • Will water flow through chests? Hoppers? Pistons?

    I certainly hope that this water mechanic will be per-face on a block state. This would allow for the most intuitive mechanics (water flowing through open doors and not closed) and allow one-way water doors and blocks that "arbitrarily" block water like the current mechanics.

    Posted in: Recent Updates and Snapshots
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    Jan 9, 2018
    kwerti posted a message on Water Texture Editing, help needed

    optifine allows you to customize underwater color by biome. The colormap is ~/colormap/underwater.png

    Posted in: Resource Pack Help
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    0

    Jan 8, 2018
    kwerti posted a message on "Could not create service of type ClassLoaderRegistry using GlobalScopeServices.createClassLoaderRegistry()" -RESOLVED-

    Try updating Gradle to the 2.3 snapshot.

    Posted in: Modification Development
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    Jan 6, 2018
    kwerti posted a message on "Could not create service of type ClassLoaderRegistry using GlobalScopeServices.createClassLoaderRegistry()" -RESOLVED-

    You seem to be using Java 9.

    Posted in: Modification Development
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    1

    Jan 4, 2018
    kwerti posted a message on My Server crashed due to a GUI error? Help plz

    You're accessing a client-only class from the server. It looks like BiblioCraft is causing the exception.

    Posted in: Modification Development
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    0

    Jan 3, 2018
    kwerti posted a message on 3D Model | Help?

    Display rotations for item models? Do those exist in Win10 Edition?

    Posted in: Discussion
  • View kwerti's Profile

    0

    Jan 1, 2018
    kwerti posted a message on How to Use the /execute Replacement Commands for 1.13+
    Quote from CreativityUnited»

    How would I detect if a block is not for example air?


    /execute unless block x y z minecraft:air ...
    Posted in: Recent Updates and Snapshots
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  • View kwerti's Profile
    Jul 22, 2018
    kwerti posted a message on Minecraft: Java Edition Update Aquatic Released!

    Cross-platform refers to the server being able to run on all PC architectures.

    Posted in: News
  • View kwerti's Profile
    Apr 11, 2018
    kwerti posted a message on Minecraft 1.13 Snapshot 18W15A

    Was hoping water could be colored with a colormap. No dice :(

    Posted in: News
  • View kwerti's Profile
    Nov 22, 2016
    kwerti posted a message on Community Creations: Extended Pistons (Vanilla-Friendly, No Mods), by tryashtar

    The commands in the forum post seem to be broken. The links in the YouTube description link to working commands.

    Posted in: News
  • View kwerti's Profile
    Nov 13, 2015
    kwerti posted a message on 15w46a Snapshot Review, by Xisumavoid

    Hopefully, the days of accidentally knocking off redstone lines when trying to open doors is long behind us.

    Especially since you can only open doors with right-click.

    Posted in: News
  • View kwerti's Profile
    Aug 23, 2015
    kwerti posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)

    Does this take into account the 0.5 second mob invincibility time?

    Posted in: News
  • View kwerti's Profile
    Aug 22, 2015
    kwerti posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)

    You do know that the cooldown on the sword is almost the same amount of time as the mob damage invincibility.

    Posted in: News
  • View kwerti's Profile
    Aug 22, 2015
    kwerti posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)

    Ender pearls have always done 5 points of damage.

    Posted in: News
  • View kwerti's Profile
    Aug 21, 2015
    kwerti posted a message on 15w34b Ready for Testing!

    Of course, conditional command blocks simply make it less clever to do. It's also a more comparator-like behavior than /execute.

    Posted in: News
  • View kwerti's Profile
    Aug 20, 2015
    kwerti posted a message on 15w34b Ready for Testing!

    And conditional command blocks! The if block is here!

    Posted in: News
  • View kwerti's Profile
    Jul 29, 2015
    kwerti posted a message on 1.9 Snapshot (15w31a) is Live!

    That's actually how it's supposed to work. Potion effects above 127 wrap around to the negatives because of the way they are stored.

    Posted in: News
  • View kwerti's Profile
    Jul 28, 2015
    kwerti posted a message on Get Minecraft: Windows 10 Edition!

    Actually C++ came out before Java; in fact Java was inspired by C++, hence the many similarities in syntax. The main difference is that C++ is a procedural language, while Java is object-oriented.

    Posted in: News
  • View kwerti's Profile
    Jul 3, 2015
    kwerti posted a message on ComputerCraftEdu: Learn Programming in Minecraft!

    Actually, the real world has compilers that catch syntax errors immediately.

    Posted in: News
  • View kwerti's Profile
    Jul 1, 2015
    kwerti posted a message on Minecon Capes (and 1.9 spoilers); Minecraft Meets LittleBigPlanet, & More

    I think that was sarcastic...

    Posted in: News
  • View kwerti's Profile
    Jun 30, 2015
    kwerti posted a message on Minecon Capes (and 1.9 spoilers); Minecraft Meets LittleBigPlanet, & More

    "Launcher" is a bit misleading. What you really download is an installation wizard that lets you choose the installation parameters. This requires knowledge of the OS structure, because the newest "launcher" does not require Java to be installed (and thus no virtual machine to run on). The setup wizard downloads and installs Java and the launcher to the directory you set.


    Not really related, but the launcher you launch to start up the game after installation is not the launcher either. It instead downloads/updates another launcher which is the one you use to load the game.

    Posted in: News
  • View kwerti's Profile
    May 30, 2015
    kwerti posted a message on Main/Off-Hand in 1.9?

    But it would be so much more useful to have no limits. Imagine:

    • Pickaxe + torch
    • Pickaxe + blocks
    • Axe + saplings
    • Item + animal lure food
    • Flint and steel + TNT

    assuming that the offhand has a "use" (right-click) feature.

    Posted in: News
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