• 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from Solidflip»

    I removed a bunch of the mods that added mobs and still ran into the issue on entity -12? i think 128 not sure i dont have the log anymore. However disabling all evilcraft mobs fixed the issue even with the other mob mods included


    Could you try to reproduce this crash with entity -12 and give me the logs? I can then try to investigate what goes wrong.
    Posted in: WIP Mods
  • 1

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from Solidflip»

    Im trying to include this mod in a large-ish modpack but keep having the same crash: http://pastebin.com/ZyqBVnLF.


    This crash doesnt happen without EvilCraft in the pack and seems to be related to mobspawning. I searched your github and this thread but saw no instance of this particular crash so it might be a mod interaction? Any thoughts?


    Not sure, since the amount of mobs that are added by all these mods is quite high, it could be possible that the maximum amount of mob id's is reached.
    This might cause such errors, but you can check to make sure by disabling all mobs EvilCraft adds (set id to 0).
    Posted in: WIP Mods
  • 0

    posted a message on Integrated Dynamics

    This mod is currently an alpha preview. The lack of recipes is to discourage you to use this mod in your main world, since this can and will break stuff!


    This requires the Cyclops Core library!

    Download at CurseForge.

    This mod allows you to create networks which can transfer and process sensor data. Imagine Buildcraft gate conditions which can be used across an Applied Energystics-style networks. These were both a source of inspiration to build this mod.


    You can for example read inputs like the items in an inventory into the network, use it inside an operator and write the new value to redstone output. Things you can read include redstone, inventories, fluid tanks, the world and more. There are different datatypes which can hold these values that can be read, and different operators can be performed dynamically on these values.


    When more mods update to 1.8, integrations via the API will be done. It would for example be possible to fully automate the rod depths for your Big Reactor depending on how much energy you have stored. Or automatically trigger some new crafting jobs of iron helmets in your AE network when it starts raining. You could even regulate your power network to disable certain parts of your base when your energy levels are low.


    Note that this is just a (possibly buggy) alpha preview, that is why there are no recipes yet, to discourage people to use this mod in their main world. The main goal of this release is to get some early feedback from the community on what they expect from this mod and to find some more testers.


    Some of the features I plan on adding includes new datatypes (like collections), database-like persistence, an energy system, crafting recipes and a decent API to support integration with other mods.


    Integrated Dynamics is a mod which requires you to build networks for complex automation and system integration.

    It is a mix between bundled redstone, BuildCraft gates and Applied Energistics-style networks.


    Use 'Readers' to import external values into the network using 'Variables'.


    Different types of readers are used to capture the outside world.


    Each reader has countless aspects to read properties.


    Display the variable values on a display for debugging, or if you want to make things fancy.


    Perform complex operations with the Logic Programmer on your variables to automate tasks.


    When using variables inside such operations, place them inside a Variable Store to make them accessible to the network.


    Hide your cables inside Facades to make your network blend in with the rest of the world.

    Posted in: WIP Mods
  • 1

    posted a message on EvilCraft (Open Source) - v0.10.12

    Version 0.8.3 has been released for Minecraft 1.8. This also includes an update for Cyclops Core to 0.2.0.

    This version is fully compatible with a new mod I just released: Integrated Dynamics

    Posted in: WIP Mods
  • 1

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from Noobly25000»

    Could you add the ability to become a werewolf like if your attacked by a werewolf theres a small chance of becoming one I'm not sure if there would be a leveling system of the sorts with werewolf but its all up to you on how it would work and if to add it or not


    It's way back on my feature-list, so chances are small that I'll ever get to that unfortunately.
    But if I'm correct, Witchery already has this feature.
    Posted in: WIP Mods
  • 1

    posted a message on EvilCraft (Open Source) - v0.10.12

    New bugfix updates for 1.7.10 and 1.8 have been released, downloads in main post.

    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from pokepeel»

    Here is both parts of the mod spotlights that I have done on Evilcraft, if anyone wants to check them out :)



    Really nice and detailed spotlight! Added to the main post.

    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from unbornchaos305»


    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 7/08/15 02:19 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mantle/utils/ItemMetaWrapper
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: mantle/utils/ItemMetaWrapper
    at tconstruct.library.crafting.Smeltery.addMelting(Smeltery.java:104)
    at tconstruct.library.crafting.Smeltery.addMelting(Smeltery.java:241)
    at evilcraft.modcompat.tconstruct.TConstructModCompat.onInit(TConstructModCompat.java:32)
    at evilcraft.modcompat.ModCompatLoader.onInit(ModCompatLoader.java:58)
    at evilcraft.EvilCraft.callInitStepListeners(EvilCraft.java:240)
    at evilcraft.EvilCraft.postInit(EvilCraft.java:169)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    ... 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 179334160 bytes (171 MB) / 374710272 bytes (357 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 26 mods loaded, 26 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJ FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJ Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJ CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
    UCHIJ NotEnoughItems{1.0.5.110} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.110-universal.jar)
    UCHIJ FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar)
    UCHIJ deconstruction{2.2.5} [The Deconstruction Mod] ([MC1.7.10]deconstruction[v2.2.5].jar)
    UCHIJ AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHIJ Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCHIJ BiblioCraft{1.10.5} [BiblioCraft] (BiblioCraft[v1.10.5][MC1.7.10].jar)
    UCHIJ AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-11.jar)
    UCHIJ chococraft{4.1.5} [Clienthax's ChocoCraft] (ChocoCraft-4.1.5.jar)
    UCHIJ lootablebodies{1.3.5} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.5-backport.jar)
    UCHIJ eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
    UCHIE evilcraft{0.8.7} [EvilCraft] (EvilCraft-1.7.10-0.8.7.jar)
    UCHIJ ExtrabiomesXL{3.16.2} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.2.jar)
    UCHIJ ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar)
    UCHIJ InfernalMobs{1.6.1} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
    UCHIJ journeymap{@[email protected]} [JourneyMap] (journeymap-1.7.10-5.1.0-fairplay.jar)
    UCHIJ Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle-Mod-1.7.10.jar)
    UCHIJ MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
    UCHIJ TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar)
    UCHIJ telepads{1.7.10 v1} [Teleportation Pads] (Telepads 1.7.10 v2.jar)
    UCHIJ Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJ Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHIJ witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.2.12217 Compatibility Profile Context 12.104.0.0' Renderer: 'ATI Radeon HD 5670'
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.

    Hello i am having the following issue when trying to run the game, if i take out the evilcraft mod it startsup without any problem. BTW the error appears with version 0.8.7 but also with latest evilcraft version =( . i am running on the latest forge update.


    This seems to be an error with Tinkers' Construct. Either your Mantle version is outdated, or they created a bug recently.

    I suggest you report this to the TCon authors, since I am just calling their API.

    In the meantime you can disable TCon integration from EvilCraft (evilcraft.cfg -> "mod compat" section) to make the mod run again, without TCon support.

    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from Aljaden_42»

    i'm beginning using you mod (and i gotta say its awesome), but as i use the blood infuser it crashes

    the crash report says that there is a problem with the gui of the blood infuser

    Know what should i do?

    would you like if i send the crash report file to read it or something?

    thx


    Yes, without a crash report I can't do much (preferably using pastebin)

    Are you using the latest recommended Forge version?

    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12

    A first beta version of EvilCraft for Minecraft 1.8 has just been released!


    As of this version, EvilCraft requires the coremod Cyclops Core to be installed, this is a shared library that will also be used for some other mods which will come out in the future.

    Keep in mind that this is still a beta release, so things could break, and if so, please report them into our issue tracker.


    Note that some small things are not yet completely finished, because of Forge still being in the process of porting some things to 1.8.


    Download EvilCraft: http://minecraft.curseforge.com/mc-mods/74610-evilcraft/files/2248862

    Download Cyclops Core: http://minecraft.curseforge.com/mc-mods/232758-cyclops-core/files/2248858

    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from triplegsann»

    Hi! I have a problem with the purifier, I have a shovel with breaking 2, but I can´t put it in blood on the purifier, including therein blook.


    Please help me :/ Thanks


    You don't need a blook to remove bad enchants like breaking. How are you trying to insert Blood? It should work with pipes and buckets.

    Posted in: WIP Mods
  • 1

    posted a message on EvilCraft (Open Source) - v0.10.12

    Another small update (0.8.7) has been released, several small changes and fixes.

    Download: http://minecraft.curseforge.com/mc-mods/74610-evilcraft/files/2244394

    Posted in: WIP Mods
  • 0

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from SrPTGamer»

    I´m plaing with this mod and there is this thing called box of enternal closur or same thing like that and there is nothing about that on the evilcraftwiki nor on the internet. plz help


    You can find all information about this mod in the Origins of Darkness book. Information on how to get this book can be found in the first post in this thread.

    In that book you can find it under Catching Spirits in the Second Age (or just use the Index at the back of the book to find information on the Box of Eternal Closure).

    Posted in: WIP Mods
  • 1

    posted a message on Help With Crashes

    You have conflicting enchantment id's. Go into one of the mod's config file to change the enchantment with id 103 to something else.

    Posted in: Java Edition Support
  • 1

    posted a message on EvilCraft (Open Source) - v0.10.12
    Quote from Delcar»

    Loving the mod, but I can't get the damn undead saplings to grow; I can only plant on grass, and bonemeal does nothing.


    That's odd, which version are you using? Do you have any other mods loaded which might alter the behavior of saplings?


    Edit: Tested with latest version here, and seems to work just fine.

    Posted in: WIP Mods
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