(not that time of the month? Not to be offisive, but my cousins quote would help: Sounds like you have a case of being a *****, ima prescribe you with 100mg of man the f*** up. He said that, made me laugh during the time. It helped...after I punched his arm)
(make sure to tell your sister that lol!)
- krazaz
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MCFUser6834578 posted a message on //☆The War Room☆||Galactic domination!// [Tic: 2]Posted in: Forum Roleplaying//☆THE WAR ROOM☆||GALACTIC DOMINATION!//
Tic: 2
Current State: IN ACTION!
Colonized: 16/88?
See this galaxy? It is all yours as long as you can maintain a intergalactic empire!
“How do I do that?” You ask yourself, but thankfully I know the answer!
However, you must wonder what all the shiny dots mean! If you are to do GALACTIC DOMINATION, you must know about the galaxy and all of its wonders, right?
Well, before we get to any sort of empire building business, you must know what is in this vast, bountiful world right?
Your Field Guide!
Planets-
Planets are a very useful thing indeed. Without them, life would be extremely rare. There are around 88 or so planets, most of them far from being similar. Some planets are more valuable than others, while some are more unique.
Planets can be destroyed, but only through means of WMDs at an incredible power. Whenever a planet is damaged, the resistance lowers. No resistance means no planet, and a planet with half the resistance it initially had is made unrecognizable until repaired through terra-reforming.
When you colonize a planet, you get to name it! Name it anything you like, but only use the first letter on the map. If you have multiple planets with the same initial, then add a number at the end of it in order of colonizing/conquering.
Thus, planets are split into 3 categories-
Mundane, Valuable, Special
MUNDANE PLANETS
“barren”- No organics, higher than average of both metals and crystals, decent sized resource pools. Resistance of 5
“Desert”- Average in every category, however has large resource pools. Has a resistance of 20
“earth-like”-Higher than average metals, average organics and low crystals. Has a resistance of 10
“Ice”-Higher than average crystals, average metals and low organics. Resistance of 10
“Oceanic”-Has higher than average organics, average crystals and low metals. Resistance of 15
RESOURCEFUL PLANETS
“goldilocks”- Very high amount of organics and metals, low amount of crystals, high resource pools. Resistance: 20
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture227.png[/IMG]
“bio-ball”- Massive amount of organics, trace amounts of metals or crystals. Resistance: 20, regenerates 1 resistance every 5 tics. Organics don't lose level when planet is harmed.
“Diamond planet”-Massive amounts of crystals, but no organics or metals. Can't be used as civilian; conditions not optimal. Massive resource pool. Resistance: 25
“Iron Planet”-Massive amounts of metal, but no organics or crystals. Can't be used as civilian; conditions not optimal. Massive resource pool. Resistance: 25
UNIQUE PLANETS
Unique planets are only explained once discovered. There is one exception;
”Volcanic”-Tons of resources of every common type, massive resource pool. Resistance: 50
Materials-
Materials are one of the most precious things you need in order to grow. Every faction archetype (I shall explain later) uses them one way or another.
Materials are a limited resource, and thus the need to conquer more worlds will grow as you suck planets dry.
-Common Materials-
These minerals are found on most; if not all planets.
Materials go by two systems, the level system and the pool system. All common materials go by level. The level max is 10, the higher the level the better. Trust me.
The pool system basically means how many resources there are left. The numbers, like levels vary on planet. However, they are usually done increments of 5,000. Higher level materials do not mean higher pool amounts. Remember this.
-Special Materials-
Metals[
Metals are the very bulk of most, if not all forms of technology. Even the most naturalistic purists use metals one way or another. Thus, demand for metals is very high everywhere in the universe.
Crystals
Crystals and gems are shiny, and powerful. There are many uses for crystals, some use them for their wizardry others use them for optics and laser making.
OriganicsThe birds and bees, the sprawling trees, the giant whickerknacker. The tiny snippersnapper, everything living and post living is in the category! (all carbon-based) This material can regenerate by 500 per tic, unlike the other materials which do not regenerate. WMDs damage the organic pool.
These materials are rare, and follow unique rule sets unlike common materials.
These are only revealed when found I am afraid.
However, one shall be revealed due to not being exclusive to any special planet type-
Radioactives
[img]http://3.bp.blogspot.com/-ZvoLps9HcRA/TaoTgGxcOXI/AAAAAAAAIag/fmf8ltNRqAk/s400/uranium.jpg[/img]
Radioactives enable the ability to make any sort of WMD. WMDs are special weapons that can rapidly kill off populations, rend planets uninhabitable or even outright destroy the planet. Use with care.
Heros
Heros are your character, you must stick with one until the permanent death condition for your hero is hit.
There are 3 hero classes:
Here is your hero template!
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture243-1.png[/IMG]
-Leader; The big one in charge; Weather or not he commands from his throne, or fights on the front lines depends on what you want to do! This hero type resurrects as long as the capital is intact, but it takes 50% of the cash/mass every time the leader dies.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture251-1.png[/IMG]
-Bigshot; The difference from a leader is that a bigshot didn't make the faction, and they must obey the leader. Other than that, their level of control is determined by the leader. When resurrected, takes only 10% of the cash/mass, however the leader decides weather or not to let you revive.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture250.png[/IMG]
-Nomadic; A special type of hero who isn't affiliated with a faction. They arguably have the most varied motives, some may be bounty hunters who kill for cash, others may be crusaders with a vendetta against one of the leaders, some may even be psychopaths who want to cause the fall of civilization for the sake of it, and this isn't even scratching the surface on how many things a nomadic can be.
If the nomadic dies, it is permanent. You can make a new one after 5 tics, and it must be different in traits. If it is similar to your past nomadic; It is invalid. You can only be this class once all 3 faction slots are taken.
If something is in parentheses, it is optional.
Name:
(picture) or appearance:
Bio:
Class:
Traits:
_________________________
factions
Now, with the hero business put of the way, we can talk faction making!
When it comes to factions, you just need to give it a name presuming your hero is linked to the creation of the faction, if not explain the backstory if you must. Cultural information is optional.
Once you make your faction, you then must give it a faction color. For now, I have decided to limit the game to 3 factions. Or the 3 primary colors. Others who want to join after this can always be a nomadic hero or a bigshot hero until I decide to make the place bigger; although consider this current game a 'demo' and idea test for something much, much bigger...
Don't worry about that.
Factions require resources to run, and use various methods to get the resources needed.
Resources gained are monitored through a tic system, in which everything is updated. A tic is determined by be at any interval, usually whenever convenient for people. This is so you do not need to worry about hitting the end of a page and can have a war for as long as you like without needing to worry about that silly managing. Every tic gives you resources, and the more resources you have, the better.
Factions are a interesting bunch, they can be extremely varied and may utilize things in extremely different ways than other factions. For instance, the faction of parasite-like beasts would probably not use resources in the same way the space federation does. To address this, I have decided to make faction archetypes.
A faction archetype basically is just a model template in which a faction works. You can modify the statistics and traits of your faction, but remember I will look at it and rebalance it. If your faction uses a special planet type for example, explain it to me and I will add it into your faction. You do not need to make your faction based solely off what is given here, but rather what is given here must work with your faction. You can alter the rules for your faction, but I will look at it and rebalance it as see fit. Remember this if you plan to customize your faction.
There is only 2 archetypes because each archetype needs to be unique in many aspects, and I can't spend all day making five archetypes; The two archetypes here took four hours to think of believe it or not.
Do not be afraid to present new ideas to me, I like new ideas.
The examples for all artificial things are in greyscale, but in game expect to see them in the respective colors of your faction.
Here are the two archetypes!
Structured
Structured Factions are factions who go by order. They are fond of cash and often profit off of materials whenever possible.
At the start, they must place a capital and pre-colonize 4 planets adjacent to each other, you can't pre-colonize unique planets. They get $10,000 at the start.
They colonize by using 5 classes of planets.
Capital;
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture217.png[/IMG]
[The main planet, must be placed on a oceanic, earth-like or desert planet.
[Is where the Leader and Big shots start and respawn
[There can only be one
[Has 10,000,000 civilians automatically, doesn't go up.
[Generates $500 per tic
[Gives 5 research points a tic.
[Spawns military
[Does the same regardless of materials present.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture218.png[/IMG]
Civilian;
[Civilian planets generate civilians
[You make a civilian planet by sending civilians (in the thousand) to a planet is deem fit for civlians.
[Require organics to generate civilians; or the planet is deemed UNINHABITABLE and can't be used as a civilian planet.
[Civilian planets generate +250,000 civilians times the level of organics per tic.
[When civilian population is more than 10 million, then organics are eaten by 1,000 a tic unless you do something to stop the growth rate and keep it in check. Like sending the excess to a industrial planet.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture220.png[/IMG]
Industrial;
[Makes money from materials.
[Costs $5,000 to make.
[At first, it is only $1 per 10,000 workers a tic for metal, but the number goes up incrementally every tic until it hits the level of metal on the planet, where it levels off.
[10 metal is taken from the metal pool for each dollar made.
[Organics lower the amount of workers required to get metal by 5% per level. However, organics on the planet go down by 5,000 per tic.
[You can choose weather or not to utilize origanics.
[Crystals unaffected.
[Doesn't come with a population, it requires you transport civilians to the industrial planet. The max amount of people allowed at a industrial planet is 10 million.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture219.png[/IMG]
Military;
[Generates minions in brigades. (see brigades for more info)
[Can change brigade types
[Makes WMDs
[Each military planet costs $10,000 to make, however is made cheaper by metal on the planet by 10% per level. [Lv 10 metal = free military planet!]
[No metal from the metal pool is used.
[Adds 1 to the epic tier minion cap per military planet.
[Origanics Lower the cost of minions by 5% per level.
[Producing low minions takes 10 crystals from the crystal pool per low minion.
[Producing mid minions takes 100 crystals from the crystal pool per mid minion
[Producing high minions takes 1,000 crystals from the crystal pool per high minion
[Producing epic minions takes 10,000 crystals from the crystal pool per epic minion.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture221.png[/IMG]
Research;
[Costs 10,000 to make a Research planet, organics lower the cost of a research planet by 10% per level.
[Research points per tic are determined by crystal level. No crystals means no research.
[Every 2 metal levels makes the research points per tic go up by 100%.
[What's researched? Look at this list:
-High minions [Costs: 25]
-Epic minions [Requires High minions to be unlocked; Cost: 75]
-New Minion slot [Costs: 10] (Can be bought multiple times)
-WMDs [Cost: 30]
-Named Minion [Cost: 2] (Can be bought multiple times)
-Terrareforming [Cost: 25]
Stats to keep track of:
-Planet Count:
-Overall cash:
-Research points:
-Overall population:
-Military count:
-Use of various things on each colonized planet type.
These stats get updated every tic.
Note;
Terrareforming makes it so planets controlled by you slowly regenerate resistance.
Assimilator
Don't need money, but however must assimilate stuff in order to grow and uses 5 colonization types, however more types of colonization are unlocked as you assimilate planets with special materials.
Leader heros can't go to uncolonized planets, however bigshots can. If the leader dies, the mass in all your planets is cut in half. If the bigshot dies, 1/10th of mass is subtracted from all planets.
Military cap is based off how many spawners there are. Each spawner ups the cap incrementally (+100% unit count). This means that these guys get a lot more minions. However, Assimilators can't make epic minions and their hero can only be on the faction's worlds.
Assimilators don't have populations, instead they have mass. Mass is used to directly create new minions. Mass is made from organics, metals and really anything..
If assimilators invade a civilian or industrial world, 1/10 civilians killed get converted into mass.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture222.png[/IMG]
Start:
[The start has 1,000 mass and adds 1,000 mass per tick.
[Is where the hero spawns.
[Can generate minions.
[Can only be placed on mundane planets.
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture226.png[/IMG]
Spawner:
[Anything not the start is spawn.
[Organics convert the fastest, at a rate of 1/5 the organic pool to mass a tic.
[Metals convert at 1/10 the metal pool a tic.
[Crystals convert at 1/10 of the crystal pool to mass a tic.
[Every spawn enables a new type of unit to be made.
[Can generate minions
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture223.png[/IMG]
Super Spawner;
[A upped' spawner that can make large minions!
[made from radioactives being on the planet when assimilated
[obtains mass like spawn.
[Can generate minions
Stats to keep track of:
-Overall mass:
-Military count:
-Use of resource pools on various controlled worlds.
Now with all the economic business out of the way (I think), we can now talk about minions!
Minions
You need an army to do all this conquering business, don't you?
Minions are made in various ways, however there are three things that stay consistent:
The Tier system
The Tier system consists of 4 minion tiers, the higher the tier, the tougher the minion.
Tier one "Low" Minions; Tier one minions are cheap, weak and made in the swarm. The cap on low minions is initially 100.
Tier two "Mid" Minions; Tier two minions, while can't be made in the swarm are tougher than low minions. The cap on Mid minions is initially 50
Tier three "High" Minions; Tier three minions, Powerful as they are expensive, you can't make many of these. The cap on high minions is initially 10.
Tier four "Epic" Minions; Tier four minions are the most powerful minions, being so powerful even heros will have a hard time taking these guys down. However they require tons of cash and epic population cap is added by 1 epic per military planet.
The price ranges you must use when determining minion price is this;
[1-99 cash, or 1-1000 mass for low units
[100-999 cash, or 1,001-10,000 mass for mid units
[1,000-9,999 cash, or 10,001-100,000 mass for high units
[10,000+ cash for epic units.
There is a special un-tiered class of minion called 'named minions', which are minions who are given an identity. These minions, being named are arguably tougher than your average minion, but however can't be any near as strong as the hero or even a epic unit
However, unlike the hero who revives, named minions once dead are permanently dead. These guys are very good for role-playing as minions that are the leaders of a brigade or so. They can (and very well should be) be much more down-to-earth than a hero in battles (I.e can't kill five guys in one area easily).
Each faction has a unique was of getting their named minions...
Brigades
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture239.png[/IMG]
Brigades are basically your way of transporting military and more to other planets and conquering worlds!
Brigades consist of multiple space transits, however explicitly depicting the space transit is optional; however it will not count as a minion-type unless they are capable of attacking.
Brigades can only move on the purple paths between planets, and stops at each planet, but can also be placed in the middle of a purple path to intercept enemy brigades. (This causes space battles!)
[Brigades can be merged if two or more, or they can transfer stuff between each other in the same condition too if the brigades are on the same planet, or divided at any time.
[If everything from a brigade is gone, then that brigade is dissolved.
[You can make as many brigades as you like.
[Brigades are named.
Brigades are made through the following means:
-Transporting civilians from civilian/industrial worlds
-Making military
-Collecting certain material types
-transporting mass
Use whatever terminology necessary.
Minion Making
Making minions is like making a hero, except somewhat different in that you need to give the tier/cost of the minion too. Remember that stronger minions should probably require more cash to get. I will review your minions and balance them as see fit.
Just use the template...
Minion name:
(picture?) or appearance:
Info:
Tier/cost:
Traits:
Remember that everyone only has 3 minion slots at the start of the game, and gets more slots as the game goes on through various means.
Other Stuff-read after all the rules above!
General rules-
1. You aren't god; You can't bend reality to your will. Role play with respect to your enemy please. Your enemy is expected to the same.
2. Keep in character, going OOC must be done with brackets.
3. Don't harass me to give a tic. Suggesting one is fine, but demanding one constantly will be looked down upon.
4. Don't alter the statistics; I have a file that holds every statistic. Don't bother trying to sneak in extra material, research points, mass or minions or ANYTHING. This is another reason I use the tic system.
5. If you decide to 'call out' an enemy for godmodding, remember that I will analyze this. If your enemy won fair and square and you are being a bad sport, things will not look good for you.
6. When I am gone (I go to school), feel free to just go to OOC or finish whatever fight your having. However, once whatever conflicts are finished, please do not do anything beyond that until I come back and cause another tic.
7. Don't expect a badly made custom faction to be accepted, it takes time and effort to make a custom faction, so please make sure it is not something that can't work.
8.No low content posts, make all your posts have weight to them. You can't say 'I kill 5 slimis with my shotgun'. Say this instead for example:
5 slimis charged at hero with immense speed, but the hero just stood there. The slimis quickly charged at him, ready to strike the hero for the kill. However, the hero quickly aimed and shot 2 slimis in their sides as he strafed them, avoiding their charging. The other 3 slimi quickly changed direction towards his new position, but however the hero again out-strafed them at shot them in their soft sides, killing the other 3 without mercy or forgiveness.
---------
While this may not be the best example, you can see it works a little better than 'I kill 5 slimis with my shotgun' because it says how you did it and shows how the slimi failed to hurt you. Remember to show respect to your enemy when fighting, don't say you killed a minion who is heavily armoured tank with a pistol for instance.
Roleplaying:
You role play as your hero, defenses/armies and named minions (if you have them). There are some rules to follow.
Hero specific rules-
1. No sues or stus. Your hero may be powerful, but making so your hero never, ever makes mistakes in combat (always dodges 100% of the time, hits 100% of the time and kills even epics easily) or is seen perfectly by everyone and everything regardless of how you run things technically is blasphemy and will cause your downfall.
Armies/defenses specific rules-
1. When you are role-playing as an army, keep the unit list of the brigade you are controlling with you.
2. Army fights should play out like army fights; try to keep the scale much larger than with a hero or named minion.
3. When it comes to defenses, you must make it so defeses are stronger on your more resource potent worlds, making your low level planets defenses as armed to the teeth as your capital's doesn't make sense.
4. If someone infiltrates, try to keep it balanced and not make a whole army go after them every step they take.
Named Minion specific rules-
1. Can't be at hero power, has to be much weaker in comparison, as in they often may be supported by other minions or work with another named minion.
2. Dies permanently always.
3. Consider named minions to be a way to look at things from a different perspective; from the perspective of those who must do the leader's dirty work.
4. Note that epic minions are always treated as named minions, and thus are technically named minions.
Chaotic Occurrences:
While most people may just ban cheaters and griefers, I personally like to go about punishment a little more creatively. Those who are bad will get stricken with a chaotic occurrence that will screw up their character or even entire faction! The severity of how bad the chaotic occurrence is depends on how bad you were.
Play nice, and these will never happen.
Template Directory
This directory doesn't include custom faction templates. You must make a faction from scratch like I have made 2 from scratch.
Basically a quick way to get the technical thingamajigs.
This includes templates shown earlier on too.
(Faction creation templates)
-Faction-
Faction Name:
(logo/flag?)
Faction Color:
Faction archetype:
-Hero-
Hero Name:
(picture) or appearance:
Bio:
Class:
Traits:
-Minions-[Make 3]
Minion name:
(picture?) or appearance:
Info:
Tier/cost:
Traits:
(structured-type faction planet statistics)
-capital-
Name:
Output: $500
Pop.: 10,000,000
Can spawn military
-Civilian-
Name:
Pop:
Org Lv:
Org pool:
-Factory-
Name:
Pop:
Metal Lv:
Org Lv:
Metal pool:
Org pool:
Does it use orgs? (yes/no)
-Military-
Name:
Org Lv:
Metal Lv:
Crystal pool:
Can spawn military
Is there radioactives on this planet? (yes/no)
-Research-
Name:
Crystal Lv:
Metal Lv:
Org Lv:
Research list:
-High minions [Costs: 25]
-Epic minions [Requires High minions to be unlocked; Cost: 75]
-New Minion slot [Costs: 10] (Can be bought multiple times)
-WMDs [Cost: 30]
-Named Minion [Cost: 2] (Can be bought multiple times)
-Terrareforming [Cost: 25]
Overall statistics;
-Planet Count:
-Overall cash:
-Research points:
-Overall population:
(Assimilator-type faction planet stats)
-Start-
Name:
Output: 1,000 mass
Spawns
-Spawner-
Name:
Crystal Pool:
Metal Pool:
Org Pool:
Org Convert Percentage-
Cystal Convert Percentage-
Metal Convert Percentage-
Overall mass:
Spawns
-Large spawner-
Name:
Crystal Pool:
Metal Pool:
Org Pool:
Org Convert Percentage-
Crystal Convert Percentage-
Metal Convert Percentage-
Overall mass:
Can spawn large minions
Spawns
(Other)
-Brigade name:
Units:
[X number of each unit type, order in terms of strength. Lows at top, Epics at bottom.]
Named units:
[List by type of unit and name]
Pop/mass:
-Structured Minion cap;
Overall population:
+100% per 10,000,000 population
-Assimilator Minion cap;
Planets controlled:
+100% per planet controlled.
-Military numbers:
Low: /100
Mid: /50
High: /10
Epic: /1
Well... I think that's it.
So what are you waiting for?! Make your application today! Just remember to read the entire OP before making your app!
________________________
Accepted Faction/Character List
Author: oZode
Faction;
Faction Name: The United Federation of Bliss
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture266.png[/IMG]
Faction Color: gold
Faction archetype: Structured [unchanged]
Hero;
Hero Name: U-Bliss
Class: Leader
Appearance-
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture256.png[/IMG]
[A very bulky, well toned, muscular person who is golden in color and wears only as much as a wrestler does.
Bio:
U-Bliss, the wrestling name for Rory Mills, champion world wrestler of 2013 undefeated. Rory mills was arrested in 2014 for murder of his rival who won the 2014 World Wrestling tournament.
=======
In the year 2015, a race of wimpy, weak and cowardly aliens visited terris, looking for a sentient being in which to test a very experimental 'boson' charge that would super-charge them into near indestructible juggernauts. They decided to pick the strongest human on earth... Rory Mills.
These aliens took him aboard the ship, and started the experiment. However, U-Bliss regained consciousness during this procedure, and he (with his newfound super strength) broke out of the alien's containment with ease. The aliens begged for his mercy, U-Bliss (somehow understanding him, boson charges do weird stuff...) realized this as a newfound opportunity.
He had nothing left, his only passion was destroyed by his own rage. However, infused with the bosons he saw himself as beyond mortal. He saw these aliens as pathetic things he can use, just like his father used him.
U-Bliss then demanded that these aliens take him to their leader, using physical violence as a threat. The aliens, being the cowards they are took him to the leader. The second U-Bliss touched down he rampaged into the main room, killed their leader and took charge of them. Many of the leadfer's guards fire upon them with their beam lances, however he rampaged to fast before they could deal any real damage, and he smashed their leader into smithereens. The cowardly aliens yielded to him almost instantly out of fear of the same happening to them.
U-Bliss, now having an entire army to use wanted to make sure everyone and everything was inferior to him. While he knew these aliens were weak physically, he knew more aliens had to be out there and forced the weak aliens to go into a long gruesome war with the slimi, who only gave up once the 'federation of U-Bliss' beat them back to the homeworld after a 100 year war, where the slimi finally yielded to U-Bliss after eons of constant combat that woe down the slimi's numbers and worlds.
After this war, he went on to take over more alien races in his obsession for galactic domination; to show himself at the top of all life. To be the best one out there. For those who think they can talk over things diplomatically, they should know that his policy for dealing with foreign factions and races is this:
They shall yield or perish.
Traits-
[Constantly wants to feel superior to others.
[Extremely alpha male.
[Constantly insults and taunts his enemies with absolute vitriol.
Minions;
Name: Slimi (flesh slimi)
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture20.png[/IMG]
Info:
The squiggly Slimi are a bizarre race of aliens who yielded to U-Bliss after a several wars. These were the first aliens after the initial aliens to be assimilated into The Federation of U-Bliss. They are aliens who constantly talk, and never shut up even while they are biting you in half with their massive beaks and eating your entrails. They speak english, but only very basic english.
They are very carnivorous and ravenous, they constantly need to eat to sustain their metabolism and are absolute gluttons and constantly consume the corpses of their enemies and even allies to sustain themselves.
However, they are often thrown en masse into combat without any armoring and are easily killed from the sides and back; their naturally armored head making frontal attacks difficult. However, slimi are smarter than they look; it is just that U-Bliss destroyed much of their technology reducing them to little more than 'talking animals'
Tier/cost: low, $40
Traits:
[constantly talking, even in combat.
[very gluttonous and even cannibalistic
Name: Zatrai
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture184-1.png[/IMG]
Info:
A crystalline flying automation who's creators are long dead. Zatrai consume through their skin, they have no mouth and their head is used to sense things more accurately their means of sonar. A zatrai when not armed with a focus beam often will try to impale their opponents with their tendrils. Zatrai are very resistant to small arms fire, however are easily shattered by explosives, very high caliber rifles and any form of heavy blunt force.
The zatrai often show high arrogance and are a very barbaric race despite their high technology level. Zatrai had a feudalistic empire that was very class based; if you think of feudal japan or the such, you aren't far off. Zatrai often fight with honor, only using certain weapon types that require skill to use or sometimes just going melee outright.
If a zatrai gets shattered, they can slowly rebuild themselves from even just one piece provided that they can find other crystalline materials to assimilate into themselves to rebuild themselves. This process however can take anywhere from mere hours to millions of years to happen. As long as the pieces are intact, they can start assimilating other crystalline material and regenerate.
Unlike most of the aliens forced into the Federation of Bliss, the zatrai actually struck first.
The zatrai emperor, 'Yelondis' decided on incite invasion to a diamond world he was under control of, because his diplomatic team was killed on sight. The zatrai fought and took over the diamond planet, but they only won a battle, and not the war they caused. U-Bliss was outraged by the idea of some aliens just taking over their planet, and demanded a full-scale war against all zatrai civilization until they yielded.
The forces of U-Bliss destroyed their civilian worlds, gunning towards their homeland with no mercy. Yelondis however wanted compromise. When U-Blisse's forces got to their capital world, Yelondis saw U-Bliss and challenged him to a 1v1 fight that would determine the fate of things; If U-Bliss won, he gets ownership of the zatrai race. If the Zatrai emperor won, U-Blisse's federation would halt all their attack forces and would never try to attack them ever again.
U-Bliss agreed, and all the forces on both sides stopped to watch the 2 leaders fight. However, U-Bliss (to the emperor's surprise) suddenly demanded that all of his forces fire upon Yelondis at once, quickly ripping apart Yelondis through massive amounts of firepower. The mortified zatrai then didn't know what to do, only rend pale in horror at what U-Bliss did. U-Bliss then threatened that he would have their home planet pushed into their sun if they didn't follow on their end of the deal.
The zatrai warriors, however in their fury refused to follow U-Bliss, and retaliated by firing on U-Bliss despite being heavily outnumbered. U-Bliss, however being super charged managed to tank the damage enough to continue fighting, with help from his army. After every warrior was destroyed, a heavily damaged U-Bliss and the few members of his army left went back to their capital ship and like he threatened, caused a gravity pulse that sent the zatrai home world spiraling into the alien sun.
However, the remaining few zatrai on colony worlds quickly yielded to U-Blisse's forces because they only knew U-Bliss killed yelondis in a fight that was to determine what happens to all zatraikind, not knowing that U-Bliss was lying about him beating yelondis 1v1.
The zatrai were assimilated into the federation of U-Bliss as aerial assault. The zatrai long for their emperor to regenerate and return to free them, even though the chances of the emporer being alive is near-zero.
Tier/cost: Mid, $160
Traits:
[Very arrogant
[Stabs its opponents with its tendrils
[Can fly/move coherently in space. No need to breathe.
[Senses through sonar-like means and vibrations it feels with its tendrils
[Make a weird humming noise to those who can't understand whatever language they speak.
Name: Bliss Attack Transit
[IMG]http://i1024.photobucket.com/albums/y305/oZode/Picture27-1.png[/IMG]
Info:
This attack transit ship was made from the collaboration of multiple alien races working together to make the perfect attack transit for U-Bliss. However, U-Bliss liked this model the most despite the fact there was a better design they had (which more work and effort was put into).
BATs aren't that big, but are nicely armored. They can hold large amounts of minions with ease, but it is very cramped and stuffy according to users of it.
Every BAT uses a rapid fire 'barrage' miniature rail-gun system that is said to be operate much like the cannon on a pirate-ship, however one major flaw in the ship's design is that due to the way it is constructed, it turns at a slower than average rate. BATs allow anything that can fight in space to leave the ship and board enemy spaceships.
BATs are piloted usually by the puny aliens who were the first to fall by U-Bliss.
Tier/cost: mid, 500$
Traits:
[Heavily armored Transit Spaceship
[Transports
[Piloted by those weak aliens.
[Uses a repeating fire mini-railgun to bombard enemies.
[Rotates slowly
Author: Rhynerd
Faction;
Faction Name: White Spades Empire
[img]http://cdn.8ball.co.uk/tshirts/aceofspadest-shirt_2_112611_black-white-print_m.jpg[/img]
Faction Color: White
Faction archetype: Structured
Hero;
Hero Name: General Travis "Odin" Reckslen
(picture) or appearance: Commonly seen dressed in a uniform similar to WW2 Allied officer, said unifrom is made from a metallic cloth created by the Valkyries. Height 6'0", dark grey hair, buzz cut except for the "P.I." moustache, skin slightly paled by time indoors. Build similar to the medium build in Brink. Out form his bakc come a a set of wings with feathers that look almost as if they could cut you.
Bio: 56 years ago he was born into an old faction known as the New Valhallan empire, named after the appearance of both the dominant race of it and their Home planet.
In basic the New Valhallan Empire was formed after a diplomatic encounter with humans defecting from other factions and a winged human-like race certain member of it called "Valkyries." Mankind's technology helped fuel the violent aspect of the Valkyrie nature, soon enough they were banding together to conquer other worlds.
They managed to take about 1-2 worlds before taking a "break" to build up habitats on that planet fit for colonization and work.
Travis was born as a valkyrie, onto the first civilian planet of a young faction. By the time he was 18 he joined the army.
Once he became a Lieuteneant he joined the special forces of the empire, an army known as the White Spades who acted as the cloak and dagger for the monarch. No avaiable records were made for what happened until he became 40. By then he was in charge of the White Spades, and mentally scarred from some of the missions he had to do. Around age 30 the empire faced a new leader, one who focused more on militaristic control and a zionistic rulership based off the nordic religion his kind was so intrigued by. He wasn't willing to have his army act as his secret police, or just work as a white spade any more.
The Coup was quick, the New Valhallan was soon turned into the White Spade Empire, with their general wearing the new crown. Currently he's been making making reforms, though how far these will go with some of these other factiosna round may cause some difficulties. "What else can I say though? It's my only means of redemption..."
Class: Leader
Traits: can fly for short periods of time.
low armor
high accuracy.
Minions;
Minion name: BR-T17 Aerial Crusader
(picture?) or appearance: [img]http://clustr.com/images/sized/images/news/383/blender01-610x382.jpg[/img]
Info: The most powerful and commonly used vehicle used by the White Spade's army. in basic, these were made to be their version of tanks, if their armour was actually able to handle a gauss rifle round. The pilot inside are by the rowdiest folks you can meet, and well as the biggest hotshots of the whole empire. Yes, it does annoy their comrades at times.
Tier/cost: mid, $375
Traits: helicopter-type flight
front machine guns
concealed homing rockets (commonly fired in groups)
can greatly sacrifice range for speed
expect tricks
Minion name: White Clubs
(picture?) or appearance: Imagine the suit from vanquish. now wide the visor, add a holographic display by the left of the mouth,, and start tripping off some of the armor plating in the non-vital areas and replace it with armor from shattered horizons, backpack from said game included.
Info: majorty of their assaults focus on keeping these guys alive. With their armor being almost as tough as the BR-T17's and a high proficiency in firearms these grizzled warriors have bascially placed themselves in the status of the army's backbone.
Tier/cost: Low, $100
Traits: Not too merciful
can carry different weapons (usually assault rifles)
slightly tougher to kill than your average foot soldier
stick together
Minion name:Combat Valkyrie
(picture?) or appearance: the most ornate revival of european armors ever put on just about any person with a set of wings and the guts to carry a clsoe-ranged weapon into the fray
Info: To be a Combat Valkyrie is to be the best nominee for most likely to die in battle. For the most part thsoe who sign up are rather brutal, yet also rather protective of their friendly White Clubs. Also like the Valkyries of the Nordic legands, they will attempt to carry off any nearby allies if they are too woudned to fight so they can get medical attention.
Tier/cost: low $25
Traits: short flight
powerful close range damage
will stab you for going too close to the White clubs.
transport wounded
man does their armor suck.
Author: Dinh AaronMk
Faction;
Faction Name: Elireian Counsolate
[img]http://fc05.deviantart.net/fs70/f/2011/332/7/c/elireian_flag_by_aaronmk-d4hkxsm.png[/img]
Faction Color: Grey
Faction archetype: Structured
Hero;
Hero Name: Raoul Tirianda
(picture) or appearance:
Bio:
Raoul Tirianda came into the world during the Elireian year of 2352RE (Renewed Era). Eldest son of Mwarwn (Myaryn) Tirianda and Ogustain Tirianda. At the start, he was born into good fortune. The Tirianda family had for several centuries proved to be one of the most influential families of the Horizons Age. Since before the arm of the Elireian people turned to the sky during the height of the Fractured Age they controlled the energy market. Back then, it was petroleum. They helped fuel wars and were a powerfull monopolistic corporation. In the grand scheme of things, the Monopoly bans between the years of 1952 and 2170 were a mere set back.
To survive, the corporate interests were preserved with the fracturing of the Tirianda Oil Trust into five different corporations. Of the five four melded again into the renewed body that is now the Arion Energy Company. The last fifth had felt it grown influential enough in solar and geo-thermal energy to remain independent forming their rival Eo Corp. The last trudging on until twenty years ago when they fell bankrupt and were bought out by Arion.
Through this, Raoul's life was well privledged and he and his siblings: Seberus Tirianda, Ma Tirianda, and Dekrid Tirianda. At the age of five Raoul was enrolled at Ecualdor Private Youth School (a high-ranking private school for youth five to fourteen). Bathed in the warm sun of the equetorial province of Macor, and refined by the disciplinary actions of the school he was molded into a fine young man. He would return home to his family home in the more northern region of Syr. His education would be completed at the University of Renor.
By graduating at the age of eighteen he returned to the praternal mansion. Here in the isolation and meditative solace of the all to rare country life-style he quickly became bored. In the grand scheme of things, the structure of education had kept him busy. The lax and lazy life-style was rapidly leaving hom bored. And where his siblings took great pleasure in riding motor bikes when they themselves were not in school he was rapidly becoming unamused.
At the age of nineteen, he announced his desire to join the Intergalactic Research Navy. Helped spurred by the recent news of the colonization of a planet outside of their own system. It was here the Horizons Age was reaching its peak and fulfilling its promises made a century and a half ago. He refused his parents offer to sign him up at the Barion's Island Cadet school on the grounds that being an academic officer will most likely chain him to the desk, as opposed to letting him go and visit this new world (a fact that was all-too-real). A month later he went to the recruiter in Renor.
He was signed up and accepted and soon found himself at the disposal of a drill sergeant. Several months of gruelling ground training and ship-mechanics training later and he was assigned to the supply ship Arma Nebulus. In the service, his status had won him the pet-name in training and on the ship "High Boy" (it certainly didn't help much of the men that trained with him also followed him onto that same ship). A sharpened discipline and neatness had earned him simple recognition with the higher ranking officers who saw to it he had a few promotions, leading him to overseeing his own group of five maintenance personell on the ship.
During his second year of service he was caught in the middle of the Nebulus Mutany. Apart from killing alien monsters that threatened the colony it was his first taste of real-action, as well as with others (all wars having been ended during the Transitional Unity Period). But the training regimine had held true, and the dissenters (rebelling over a drop in rations brought about by a longer-than expected trip from a failed engine reactor) had been defeated, rounded up, and charged. During the combat he had acted to saving the wounded captain. A glancing shot from small-arms had put a short, thin on his fore-head.
After the incident he was swiftly promoted. When the same captain retired, he was put in for the captain's replacement and after the three-month long grace period was awarded the spot.
The next year Raoul and the Elireian would meet with their first alien encounter. A small group drifting in the emptiness between the capital planet of Elieria and the newly established colony at Avo caught their attention. Contact was attempted, Raoul expressing his deep personal curiosity and friendliness. But the ships soon revealed themselves to be hostile. With no exterior defences the ship was rapidly boarded. The crew began lying siege to their strange beseigers. But the attacking force was small, and several days of pained wait and skirmishing over the control room and vital ship components ended in a victor for the Nebulus. With alien craft in tow, they limped to their destination, now running on two-hundred fifty less persons.
The act promoted him to colonel. He had a short stint as Colonel, running the mining operations at Arvo alongside the extra-terrestrial research division. Here at the age of thirty he met his future wife Arenia. Their court-ship was short before tragedy pulled Raoul away. His father - Ogustain - had passed away. With this news he registered for dismissal and was (hesitantly) granted the rights to retire. He sped home to see the funeral (arriving late to the dismay of himself and inter-galactic travel). He paid his late respects.
Though spectors wouldn't have him mourn for long. And through the glassy haze of mourning soft hands guided him to the chair position at the top of Arion. He was now the master of the largest energy empire. He practically half-owned the world. Several months passed before he got back in touch with Arenia. Agreeing to pay off the remainder of her contract she had her rushed back to home where the two married.
Ten years would pass. The Elierian president Maoul Bartho; who had pushed the new colonies outside of their own solar system gave way to Gretchin Raein. Under the leadership of Mrs Raein the naval fleet saw great improvement. The expreiences of the Arma Nebulus incident and sparked a campaign of urgent re-arming. With Raoul as an advisor (and energy contractor) the concepts of the alien craft were re-fitted for Elireian vessels. Extremity defences such as turrets were implamented as well as thicker hulls. Soon the military carrier craft were going under a massive retro-fit operation that lasted nearly the entire length of President Raein.
Raein was also Raoul's first taste in political affairs. And with the sweet taste on his tounge he craved more. Mid-way through Raein's presidency came the counsolate elections which Raoul jumped on. Of course, to do so he had to denounce his position at Arion. He appointed his brother as chair-head during his absense.
His campaign portrayed him the image of an experienced face in new galactic world. He would his position for one of the five representitives of the Renor super-metropolis region.
As a councileman he helped to campaign for global corporate expansion for the colonies - then limited to only a handfull of small patches to conserve indiginous environment. Speaking from experience he was able to sway the counsol to him. His articulation from years of high-tier education saw a crop of bills that promoted economic growth. He also saw through equal amounts of civilian-levels laws. Programs that offered free colony land to the poor.
With credits for boosting the population of and productivity of their colonies he was encouraged to go for the top seat. And close to forty-years old he approached the stage for his presidential run. He narrowly beating his opponet Gaus Grimlen. He was now top-dog. And with his brother an economic advisor, his sister as a social affairs advisor, and an old friend from the army his advisor on military affairs he had truely elevated the Tirianda family to the top-most spot.
Class: Leader
Traits: Adept speaker, cool headed. An early onset of arthritis confirms for him he shouldn't see combat personally, and he happily embraces this.
Minions;
Minion name: Colonial Storm Guard
(picture?) or appearance:
Info: Recruited from Elireia itself or its colonies, the storm guard are the standard foot soldiers. they're armored with ballistic chest plates and combat-helmet and weild a standard pistol (9mm approx. semi-auto) and a APR assault rifle (Anti-Personel Rifle, shoots what's approximately a 5.56x45mm round with an effective range of 600 meters for personal targets and 700 meters for area targets, targeting is aided by a detachable scope.
For when heavy ordinance is required AV-rifles will be distributed. Although not to ever soldier on the field, quartermasters ensure there's at least one for every-five (frontier colonies may find themselves in a pinch, as logistics is still adjusting). The AV rifle fires an approximately 85mm anti-tank round.
Tier/cost:
Low, fifty credits
Traits:
Good moral, flexible for use in urban and field combat. Uniforms are generally grey, but are often recolored to suit the general terrain of the planet they're on. Standard charcoal grey for space-fleight.
Minion name: GF-HS (Ground Force-Heavy Support) "Treader"
(picture?) or appearance:
Info: A heavily armored and armed drone robot. These terrestrial support systems roll on plated treads. They're individually controlled by operators at a secure position through a virtual reality interface (making controlling one of these simaler to playing a video-game). Their optics sensors are able to track in complete darkness via infra-red. In the day, HD cammeras give a clear view to the man behind the wheel to better allow him to identify friend from foe.
In addition, ID trackers implanted in foot soldiers and other treaders give operators onscreen data on who'd friendly.
Treader armor his 3-inch steel shielding with a titanium coating. Some models, such as the B series are made heavier by Reactive Armor, giving them the nickname "Beast Treaders". But at the core they're the same principle as standard GF-HS units.
Weaponry consists of 45mm approx. grenade rifle coupled with a .50 cal machine-gun and an experimental "heat ray" (a 95Ghz Active-Denial System to be technical).
Tier/cost:
Heavy, hundred twenty-five credits
Traits:
Thick armor, well armed, operator is kept in a safe position where he may deploy another if allowed. Diesal powered so is hardly subtle in moving, can be bogged down in particularly swampy terrain.
Minion name: Void Orbiter
(picture?) or appearance:
Info: The standard in Elireian space-craft. Although first built as transport vessels during the first extra-galactic mission they've since been re-fitted with armed defense systems controlled at the helm. The armor plating is very thick, in order to guard against radiation and solid objects like unseen asteroids (although it's thought a close-call with an unforeseen space-rock is what caused engine failure that lead to the Nebulus mutiny). The crew is large enough to be considered a small town.
These ships are pationatly referred to as "circus wheels" based on the rotating motion the arms make while in flieght.
Ships are armed with railguns able to fire a ten kilo-gram projectile at speeds up to three and a half kilometers a second. Interior defenses are composed of medium-calibur auto-turrets that may be activated from the helm. They're programed to fire on anything without a proper identification chip. Multiple levels of security may order the turrets to fire on only un-marked life-forms or all life-forms, marked or not.
The craft also comes with thick explosive and vacumme resistant security doors to help isolate threats and proctect vital positions (helm, engine compartment).
In these ships, the Colonial Guards are additionally armed with combat shotguns.
Tier/cost:
Large spaceship, heavy, thousand credits.
Traits:
Thick armor, space-travelling. Garrisoned with many troops with additional mechanicle support. Although equipped with hyper-drive capabilities it can still take time to reach its destinations.
Author: HugtheZombies
Hero;
Name: Adamius Galarius
Bio:
Adamius was born in the Megatropolis city of Renor during the Elireian year of 2361RE (Renewed Era). Born to a relatively wealthy military family, Adamius' life revolved around the military from the start. His family's military history dating back several generations, many of them having served during the Transitional Unity period, and even as early as the Fractional Age. With many war heroes and famous ( and infamous ) war generals having come out of the family, no less was expected from Adamius, who felt almost obligated to carry on his family's legacy and uphold their honor and pride, as well as their reputation for outstanding service in the military.
Like many in his family, Adamius spent some of his years studying at the University of Renor, and later unwillingly signing up with Banior's Island Cadet school under pressure from his family, who wished to see him enlist in the military early in his life ( Though he wanted to join the military from a young age, he was reluctant to join a cadet school for similar reasons to Raoul's ). Upon graduating, he enlisted with the Intergalactic Navy as a Marine infantryman.
Upon acceptance, he was quickly sent into basic training. There, his desire to succeed, as well as his competitively driven attitude ensured that he endured and made it through. He graduated from both basic training and infantry school, and left eager to begin his new career. Unfortunately, his high ranking status ( Awarded by the Cadet school ) made sure he never saw any action like he hoped, and his first few years in service were a disappointment.
After several years of boring, safe jobs, his life took a turn - for good or worse is still worth debating. Adamius' career would suffer ( and be nearly terminated ) by an infraction he received upon striking a superior officer during a dispute. This, along with other violations such as multiple counts of insubordination, had him demoted three ranks. The truth is he would have been thrown in jail if not for his family sorting things out with his superiors. Though his career definitively suffered from this, it gave him what he wanted ( Though he didn't plan any of it, it simply happened ) - a job in the field.
He served for years after that, his service in the field put him right in the middle of the action ( Including battles against a rebellion on one of the colonies, which earned him plenty of the respect and trust he had lost ), and after years of outstanding service, he was put in-charge of his own Battalion. His 1,200 strong Marine battalion would go on to prove their worth as well as their commander's ( Adamius ) ability to lead, despite his actions years before. He and his battalion are now known as one of the best - if not the best - infantry ground force in the Elireian Counsolate's military, specializing in both naval and orbital landings. Adamius and his men are often the first to touchdown when the call is given.
Class: Big Shot
Traits: Great leader and strategist. Good fighter. Tough. Intelligent.
Adamius unique mechanics;
- " Automatic advantage when attacking with an amphibious assault ( Beach landing ), as well as when attacking from orbit ( Orbital landing ).
- Always first to deploy into combat.
Author: Theta-Sigma
Hero;
Name: Archerus Madellion
Type: nomadic
Color: Black
Bio: Archerus was born into the ruins of a dying nation. The ruthless nature of those around him taught him, only the assertive survive. He spent every day at what people called a "library." It housed a wide collection of books ranging from language books to math. From these books Archerus taught himself all he knows to date.
On the verge of the destruction of his home world Archerus escaped making his way to the nearest hospitable world. He did not bring his mother, his mother was incompetent in his eyes, she would only weigh him down he would say. On the other world Archerus used his persuasive nature to befriend many "civil" and "noble" people. He pitched his business idea to his friends, selling resources and mercenaries to powerful military powers. Most agreed to this idea and pitched some money for a share of the loot. Quickly Archerus' business, Sypress Industries, grew in to a flourishing new enterprise. Quickly he formed friendship with high ranking officials from other planets selling his good to the mass population.
Today Archerus stands in the middle of a legendary conflict between 3 nations. His bonds tied to no one but money.
Traits: Charismatic, powerful, intimidating, and educated.
Archerus Madellion Unique mechanics;
-When on a planet, Arch may harvest; but harvesting doesn't effect the material pool (to keep things simplistic). Instead, he gets 500 * LV of wanted material when harvesting; only can harvest once a tic.
-Can sell these materials for wanted amount of cash to factions in bundles of at least 100.
Personal guard;
Minion name: Agent 12
[img]http://th03.deviantart.net/fs70/150/i/2010/257/c/4/assassin__s_creed___the_future_by_levihoff-d2yqp8f.jpg[/img]
Info: Twelve is much like his employer but he dabbles in a more "exotic" trade. Twelve has been working for Sypress Industries for some time. But after a dispute with Archerus he left to work for himself. After recent negotiation twelve has agreed to agin work for Archerus if he was to pay 30,000 credits. Archerus is intent on raising money for this "cause."
Twelve's quick and un-remorseful attitude makes him a keen killer, the trait needed to assassinate high government officials.
Tier/cost: Epic/30,000
Traits: Silent, quick, and agile. He tends to ignore the repercussions of his work.
Cap: 1
The stats!
Only i can edit this as of now, but basically this is what is used to check up on overalls, outputs and all that technical stuff.
Document for Colonization statistics!
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Iamjustarandomperson posted a message on A Billion Stars(why is it that when ever I join a role-play with potential, it dies?)Posted in: Forum Roleplaying -
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Blockheadindustries posted a message on Beta CapesFirst, Give some credit to ApacheBlitz for kind of giving something like this.Posted in: Suggestions
Second, Please do not mention the mod, because I want this added to the vanilla game for all premium accounts bought in beta.
Ok so now let me explain.
Well there is not really much beyond the title, but I think that all 4 million or so players that have bought the game in beta should get a beta cape, much like people who went to minecon did. And if you went to minecon and bought the game in beta like you should have because minecon started while the game was in beta, you should be able to change capes. I am not sure what the cape should be, but it would be pretty cool to see us get something for actually playing in beta. I know most of the people who bought the game have bought it in beta, but that is because it was just very recently fully released. Please support my idea, I would appreciate it. Thanks for reading, and please click the little "+" at the bottom if you support. -
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Kingtoten12 posted a message on [Ended]The Avion Archipelago Part 1 (RIP)((Yeah. the guy that got denied is obviously mentally disabled or something.))Posted in: Forum Roleplaying - To post a comment, please login.
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Character age:100+ (lost count)
Race:????
Gender:Male...Maybe...probably...
looks (picture or explanation):He is a large man with a black cloak, if you look you cannot see his face, all you see is the glow of his red eyes
Personality: well... thats obvious EVIL!!! but its a strategic evil, not a rampaging one
Guild:The Dark Lord
Special ability 1:Being the Dark Lord
Special ability 2:Controlling the Urgals
Weapon of choice: "Black-Blood" a long sword enchanted with Faelas's very soul
Short Biography:Faelas was once an apprentice battlemage, with a typical story of darkness and corruption, Faelas became a lich and Set his soul into phylacteries, his sword, Black-Blood being one of them. He gained the trust of the Urgals by convincing them that blood is the true path to happiness in the afterlife, to kill all those who stand in your path to ascension
((how much can i edit such as the name appearance or my men?))
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((vMPee is Accepted
here is her app
Name- Karma Jent
Gender- Female
Age- 18 soon to 19
Race-Ravelon
Description(your look is semi-dictated)- A pure white feathered bird, with dark black tips at the end of the deep brown eyes, like an egyptian you might say. All her feathers are pretty straight, every feather goes the right way and where they should be. No condradicting feathers going the other way.
Personality- A very semi weak semi feirce feathered warrior. Also is a very quiet type, since Karma has been bullied several times before in her life. She likes to steal food to keep herself alive and she is a very resourceful young ladybird. Also likes to glide from 10m to 10m wide, from high to bottom.. As long as it is round about 10m. She also likes taming animals as they were Karma's only friends when she was a child.
Karma is only fierce when she gets mad at something. But other than that she is a very kind creature and will do anything to help her allies.
Skill(choose only one)- Beast Tamer
Equipment(choose only one)- Since there are no automatic stuff with Ravelons (cos they were made by someone else), I would choose a longbow with weak wooden tipped bows. She holds a quiver containing 35 wooden arrows. And a Tarp.
Bio-Not that long ago, Karma lived in a peaceful village when suddenly a riot came without any notices, Karma and her family were made to leave the small village as the other creatures bullied the Ravelons. Her parents were old, and they needed to be cared for as they were all weak.. But not Karma. Little did everyone know that Karma was one of the rarest ravelon on the planet. This was because she was fierce inside but nice outside. Therefore, she had to bring her family food from markets disguised as a merchant. The only way she could get food was to steal, and dang she was pretty good at it.
Soon her father died, and later on her mother. Leaving her an only child with no parents to guide her in her daily basis. So she decided to leave the land to start a new fresh life. She sailed to an island that looked dark and bright, "A new adventure," she said..
Oh and since I worked on my application in my iOS, I cant put a brown mushroom.. But since I told you that already, I am here to say that I have read the rules. ))
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3 Serpentiel, 3 Keeko,1 Sharmite, and 5 rockrats
Serpentiel(snakes that have bird heads and wings, tameable)HP=40 Damage=10 EXP=15
Keeko HP=10 Damage=5 EXP=1
Sharmite HP=50 Damage=15 EXP=20
Rockrat(attack in swarms) HP=5 Damage=2.5 EXP=.5
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The Spinstrike fails ((yes most of them can fail except if they describe they cant)) the dizzy Cato went off in the other direction, he loses his next turn,((write that you are dizzy and cant move or something so that signiifes that turn
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Fenix uses an arcane claw on a Sepentiel
Tichy shoots two arrows at The Keekos
Strom Attacks the rock rats
Pumpkin's attack hit, doing 25 damage, killing the sharmite.
Cato's attack hit, causing 20 damage, killing one of the keeko
Alex's feather bolt misses the keeko as the keeko strafes and pounces Alex, he gets a critical hit causing 7.5 damage (-AB3)=0
Fenix's arcane claw hits, causing 20 damage, the Serpentiel lunges back and gets a critical hit, causing 15 damage (-AB2)= 5 damage
Tichy's first arrow hits, causing 25 damage, killing one keeko
Tichy's Second arrow was a critical hit causing 37.5 damage, killing the final Keeko
Strom's Attack hits causing 25 damage killing 1 rockrat
four rock rats remain
Alex -1 ammo
Fenix -1 ammo HP= 195
Tichy - 2 ammo