• 1

    posted a message on S.S. Horizon (Space) (Sci-Fi)

    ((Biography: Swissen was born on Earth, after a few years, however, her parents decided that moving to another world would be better for their family. Unfortunately, they had troubles with money and could not afford to travel on an FTL colony ship and had to settle for extended travel. While they were passing through the Earth's Atmosphere she became very ill. She stayed in the medbay for a few months, but eventually she recovered. When she became old enough to work, she was assigned to work on the hydroponic farm and she helped out in the ship's kitchen. At about 13, she was given a pistol from her father as part of the family tradition. Things were pretty peaceful on the ship, until a hostile faction attacked, upon receiving a distress signal, some Stormheart Mercenaries arrived to their rescue. The ship she was on was heavily damaged, so Stormheart agreed to escort the ship to the nearest station for repairs. Swissen was so moved by Stormheart's heroics and generosity that she confronted her parents and told them that she wanted to join them. After a debate, her parents understood that this was what she wanted and let her live her dream. She asked the captain of the mercenary group for a job, they gladly took her in. She was taken to Stormheart command where she was assigned to be stationed on the newest vessel The Horizon.))

    Posted in: Forum Roleplaying
  • 1

    posted a message on Experiment 4X: Renewal (accepting)
    The map has yet to update, we still have a pending applicant(s), and I am going to be moving back into my apartment today, be patient, we'll start by either tonight or sometime early tomorrow

    laury is correct, Gundry, please choose another area
    Posted in: Forum Roleplaying
  • 1

    posted a message on Experiment 4X: Renewal (accepting)
    No problem, however your ecology section is wrong, you are supposed to specify a map location
    Posted in: Forum Roleplaying
  • 1

    posted a message on Interest check: Experiment 4X reboot
    after great inactivity I have come back to see that the forum is pretty much the same as I left it, I flipped back a page or two and found somebody tried to make an rp "inspired" by 4x, despite being different mechanically, I am going to see if you guys want to reboot it or not

    Here is the original: http://www.minecraftforum.net/forums/off-topic/forum-games/forum-roleplaying/2085993-experiment-4x-still-accepting

    I am thinking about changing it a bit however, specifically smaller world, no resource nodes, less slots available.

    tell me what you guys think
    Posted in: Forum Roleplaying
  • 1

    posted a message on Return to Avion Archipelago [Development Discontinued, Converting to 5e]
    The background structure of this roleplay is still under development, do not hope that this will be out soon

    Welcome to Avion (A-V-on) Archipelago! A fantasy adventure roleplay chronicling the heroic adventures of the Avionese

    The Avion Archipelago is an isolated place in the middle of the Sheyfaric Ocean. The Avion Archipelago is inhabited by mostly Birds and bird people known as the Avionese. The Avionese, are a grouping of many races of bird people.
    The Avionese are in early Civilization age.

    This roleplay runs on a dice system but is not as structured as D&D

    There are many races of avionese (suggestions allowed)
    none of these races can fly, this is because of thier human size. each race has it's specific skills.

    The Hawkortons(ha-court-ons), omnivores, a race of parrot like people that skill themselves in weaving and elemental magic. They wear hooded robes that indicate thier family, males are green and have 2 or four decorative feathers on thier heads (behind where the ears would be, each feather is the same color ) that can be either red, white, red and white (in a pattern), and blue(which is rare). They can wear only armor that has a woven pattern to them such as cloth, woven leather, chainmail, and scale mail. Their first level spell is Feather Bolt.

    The Krown (crow-n), carnivores, a race of crow like people that skill themselves in archery and cooking. They have long tufts of feathers covering thier bodies like cloaks. Thier feathers are black and they can see better at night, unlike most of the avionese they do not have decorative feathers. They can only wear light armor i.e. cloth and leather, but they also gain specialized hide armors. This is due to their tufts of feathers. Thier first level skill is Sure shot.

    The Pengu (pen-gu), carnivores, a race of penguin like people they are shorter than the other races of avionese. They skill themselves in diplomacy and fighting as well as rune magic. They like to wear coats. They can wear any armor but they become slower if it is too heavy, they also cant swim with heavy armor. They are black and white and males have yellow decoration feathers on the eyebrow region of their face. Their first ability is Blind Swing.

    The Oowlon (ooo-wl-on), carnivores, a race of owl like people that skill themselves in medicine and education. They sometimes wear capes but most live nude, with thick feathers. They, like the Krown can see at night. Thier decoration feathers are patterend on the area of horns (like the horned owl). They can wear all kinds of armor. Their first level spell is Healing Glow

    The Apresno (ah-pres-no), omnivores, a race of emu/ostrich like people that are skilled in running and close quarters combat. They are also known to be nude, they believe clothes make them slower. They are brown and black and have decorative tail and head feathers that appear in yellow, red, or orange, they can wear only special armor. When an Apresno does not attack, it increases its speed score. increased speed decreases accuracy but increases attack, initiative and evasiveness. Speed also effects, and is effected by abilities. Their first level ability is Fury Peck

    The Paradines (pair-a-deens), herbivores, a race that resembles Birds of paradise,they are skilled in acrobatics and home making as well as light manipulation. They wear clothes that compliment their colors and prefer shiny objects. The decortion feather of a paradine is a color that "pops" from their already bright color scheme which is any color. They can wear leather armor, chain armor, and specialized armors. They start with an initial armor bonus. Their first level ability is Quick Dodge.

    The Docken (dock-en), omnivores, a race of Duck like people that are skilled in sailing/fishing and medium range weapons (staves and spears, etc) as well as various water magics. Like the Pengu, they can swim, however, they cannot dive. These Avionese wear vests and jackets usually. The male's decoration is thier heads which can be green, yellow, or blue. Most of their other feathers are white, brown, or black. They can wear any armor but prefer leather.

    The Falcortons (Fal-court-ons), carnivores, a race of Falcon like people that are skilled in hunting and short range weapons (like tomahawks, and knives) as well as wind magics. They like headwear and gain an armor bonus with helmets. The Decoration feathers are on their backs though they are designed for camoflauge, can be black, green, or white. Their primary feathers are brown. They can wear any armor.

    Peaken (Pee-ken), Omnivores, a race of Avionese resembling peafowl (peacocks) that specialize in weapon and shield combat as well as a variety of primitive ranged weaponry and also farming. Warriors wear headdresses made from their tail feathers in order to enhance their display as well as a means of intimidation towards the animals they hunt. Decoration feathers accumulate from the tail using blues and greens in color as well as the head and neck being signified by a blue color and a darker blue pattern across their eyes in the shape of a mask. They wear any armor, but cannot wear helmets.

    (created by acarbane)
    Ravelon, carnivores, are always rejected from society, and are found everywhere. They are beggars, born too weak to do anything of use, but rarely, there will be one who is skilled enough to steal food and feed him or herself. In these cases, the Ravelon are fierce fighters, willing to use anything, regardless if they're proficient with it or not. Due to their small frames they have slight gliding skills.

    (created by Enorym)
    Currios, carnivores, A vulture-like species. They are naturally skilled at being stealthy, and they make close to no noise. They can feast on raw/rotten meat, unlike other Avionese, so they have more food available to them. They also grow hungrier quicker, so they have to eat a bit more often. They can only wear light armor, like cloth or leather, as heavier armor makes too much noise and weighs them down.
    They are a bit large, and their beak is larger than most Avionese. Their beak is usually black, or dark gray. Their head is mostly featherless, and are usually either white or black skinned. Most of their feathers are brown or black, including their complementary feathers, although their complementary features may be white or gray.

    All females of any race do not have decorative feathers and are either white, black, brown or grey.
    Standard rules apply,
    no god modding
    no metagaming
    no trolling
    cursing is fine when appropriate, don't do it too much
    no controlling other people's characters
    no killing off other people's characters(only i can do that)
    use logic and common sense
    romance is only allowed between those of the same race, it is highly taboo to have interracial relationships
    remember that the technology is early civilization, no guns, motor vehicles, etc,
    The racial limitations are strict but if you can convince me otherwise, I may allow you to bend them.
    There is experience, levels, and abilities
    Combat is Turn based
    have fun!
    (suggestions welcome)
    other than the skills that are dictated by your race, you can choose one extra skill

    STURDY- you have more health and have an armor bonus. (Not allowed for Peaken or Falcortons)

    STEALTHY-you can sneak behind enemies, you are less likely to get noticed during a camp raid. (Not allowed for Paradines, Hawkortons, Peaken, and Apresno) (recommended for Currios and Krown)

    BEASTTAMER- you are able to train a single pet, you can get another when it dies, it can help with many situations. (Not allowed for Apresno, Currio, and Pengu) (Recommended for Krown)

    RESOURCEFUL- you can find food when camping, you also loot more items than others. (Allowed for all races)

    LUCKY- you survive one fatal attack once per encounter, you also get rarer loot, but you loot less items than others. (Allowed for all races)

    BEZERKER- your attack is multiplied by two during a camp raid or at low health. (Not allowed for Hawkortons or Oowlons) (Recommended for Docken and Pengu)

    INSOMNIAC- you stand watch when camping, decreasing chance of a camp raid, you also don't tire out as easy as the rest. (Not allowed for Apresno, Peaken, Docken and Hawkortons) (recommended for Oowlons and Krown)

    RESEARCHER- you can depict the meaning behind mysterious objects and writing/symbols, you also receive Hints for puzzles (allowed for all races)

    PERSUASIVE- whether it be wit, charm, or sleight of tongue, you have the ability to convince merchants of a price in your favor. You are also able to get more helpful advice from those more reserved than others (allowed for all races)

    SPRINTER- character has the ability to perform a run action and another action in the first turn of combat (Not allowed for Apresno) (recommended for Falcortons
    Starting Equipment
    You automatically start with a starter racial weapon and clothing, (you may have accessories which have no advantage)
    Hawkorton: Mystic dagger, Robe(unremoveable)

    Krown: Short bow or miniature crossbow, Hunting knife, & Small Quiver (contains 50/100 arrows), Feather cloak(unremovable)

    Pengu: Large axe, Large hammer, or BastardSword, Fur coat

    Oowlon: Short sword, Silk cape

    Apresno: Nothing

    Paradine: Sabre, Cloth pants

    Docken: Bo Staff, Cloth Vest

    Falcorton: Club, Bandana & loincloth

    Peaken: Javelin, leather sheild, headdress (unremovable)

    Ravelon: Rusty short sword, tattered rags

    Currios: Collapsable Dagger, a hooded shirt and leggings.
    Additional equipment, choose only one, remember to be intuitive with these items, you can do many things than what is listed!
    Tinderbox-to make camping easier, allows you to easily light torches/lanterns, or set fires.

    Rope-good for climbing and holding things together, you can also choke enemies with it.

    Backpack-good for holding extra stuff in, reduces weight of carried items.

    Map-reduces chance of getting lost, it records events that happened.

    Tarp- better for making a camp with, also used to make smoke signals and makes good camouflage.

    Herbal medicine kit-can temporarily heal others.

    You also get 500 D(Dorians) when you start.
    Combat is turn based and dice based (all rolls made by myself)
    Turns are sorted based on initiative, a value assigned to each race/creature. When making your move you may choose to attack, use a spell/ability, use an item, make a creative action, defend, gain speed, or do nothing.

    When attacking you may choose which weapon to use (if your weapon requires ammunition, keep track of it or you will run out and have to use another weapon. or you may use your talons or pecking (2-4 damage (1d3+1)).

    Using spells and abilities. All races have different abilities/spells and will gain a new one each level up. I will describe these Spells and Abilities upon Level up, and will post them in a section on the OP as well. Know that spells and abilities use "charges" this is the amount you can use these abilities/spells per battle, these can be recharged by multiple means but mainly by camping. Not all spells/abilities have charges. I would like to also note that not all spells and abilities can be used in confined spaces, it doesn't make sense to summon meteors when you are in a cramped dungeon hallway.

    Using items: Items, including starting equipment, quest items, purchased items, potions, environmental items (such as a rock) can be used to attack or become part of a creative action.

    Creative actions: typically involving environment, creative actions are entirely based on the player/character's inventiveness and improvisation. This can include: digging holes, construction, crafting, etc.
    As well as creative actions with abilities, such as using fire on water to create a mist. Creative actions can be made both inside and outside of battle.

    Defending: Defending increases your chance to parry by +1, if you have a shield, this increases your Armor Value by 1. You may also defend an ally, making one attack change targets to you instead of your ally.

    Running: Running gives you a speed stat of 1 which increases your evasion by 1 and decreases your accuracy by 1, as well as increasing your initiative by 1. Apresno gain an attack multiplier as they increase in speed. For most Avionese speed caps out at 3, but for Apresno, this is capped at 10. Speed decreases by 1 upon taking damage.

    Doing nothing is just that, doing nothing. This action is taken by default if you do not respond during combat.

    When in combat, I will gather all character actions before starting the turn. In which I post the results.

    If you cannot post an action during combat for some reason (real world stuff) feel free to ask a friend, another player, or myself to take temporary control of that character, if you do not ask anyone to control your character, another player may ask permission to control your character.
    Upon reaching a certain experience level, you will level up, every time you do you will learn a new spell or ability based on your race (for now it's linear, but in a future installment I may create skill trees/branching paths) and every 5 levels you will unlock the next weapon and armor levels

    The first Avion Archipelago was the story about a party of Avionese lead by the now famous Hawkorton Fenix Testa. They traveled to La Isla del Concord and solved its mysteries revealing the Lost ones, a group of subhumans that lived on the Archipelago before the Avionese did, they have been reduced to crazed savages which have no chance of returning to normal society. The group disbanded but Fenix continued to adventure by traveling to far off lands. He returned to be rich and famous. He currently governs the Eastern Islands of the Archipelago.

    The Avion Archipelago is in The Sheyfaric Ocean, an ocean that connects to other dimensions by their oceans. This is how Fenix travelled to other lands. Spanish conquistadors from colonial times travelled here and are now stuck here because they missed the window of time to return to earth. They are known to live on a desert island that is very far from the Archipelago, but the true prize is the Archipelago due to its rich minerals and land.
    There have been several expeditions and expansion attempts on the Archipelago, their last attempt was by force, many Avionese died because of this, the Avionese are very cautious and suspicious of Humans. The attack has also caused an issue about the human invention of firearms. It is a controversial topic and The vast majority of the Avionese were against them, as a result, use of human firearms are forbidden. There are still many unexplored islands out there

    I am aware that the actual latinization of bird is Avian

    If you find this roleplay "limited" here's some information.
    No, you can't be human, don't ask.

    Why birds? While birds are annoying in real life, I do find them interesting and I like the colors on tropical birds and the stealth of night birds, and who doesn't like penguins? Especially when carrying a giant axe? I also find them easy to draw and they have great potential as an intelligent species, you know how parrots mimic sounds and words? What if they could quickly pick up what words mean and become completely fluent in a language?well, all Avionese are aurally omnilingual! Isn't that cool?

    Why can't they fly? There is a reason birds and bats are small, organisms that are large aren't very aerodynamic, especially the humanoid form, they are also really heavy.

    I don't like the races. Well, as previously stated, you can add your own race of Avionese.

    But I want to be a halfbreed! Halfbreeds are a problem to me and I MIGHT add them in a future installment of AA, but for now no, and here's why: first off, most races live far away from each other, it's very rare for a Pengu to be in Oowlon lands. The only real chance is if they met in the central isles of the Archipelago, and even that is a long shot. Halfbreeds would also be culturally confused, as well as outcasts from which ever race they lived in. Frankly this means that they wouldn't be able to use certain abilities.

    Why does each race have starting equipment? Why can't we choose?
    Well, each race has weapons based on their culture, and thus grew up only learning to use those weapons, and many weapons are only available to a race because of their racial abilities. Starting equipment is just what you were given when you went on your journey. You should also remember that you have 500 Dorians! You can easily buy a better weapon, but merchants aren't exactly fair, and plenty of haggling is needed.

    What about magical or unique items? There are plenty of those! You have a chance to loot them from, creatures, chests, and treasure rooms. You can also buy them off of adventurers turned merchants.
    If you need to drop the roleplay completely, you may ask me to either kill off your character or allow your character to be "put up for adoption" in which I or another player will control your character until someone else applies and asks to play that character, the new player may freely change personality aspects of your character, but cannot change the name, level, experience, gender, race, biography and skills of your character.

    Progress list
    Level charts*:


    First quest structure
    Posted in: Forum Roleplaying
  • 1

    posted a message on Experiment 4X (still accepting)
    "Humans... for a long time we thought that we were not alone, that there was something greater than ourselves, we were wrong, there aren't any aliens more advanced than we are. Turns out we are the most advanced life here, but there is still life out there. Primitive worlds with primitive peoples, knowing no less than pottery. The team of biologists and sociologists have come together to make this experiment possible, and while some may protest this experiment is unethical, we chose to keep going with the project and many beneficiaries have provided us with large amounts of funding for this project. Instead of communicating with these primitive peoples and sharing our vast knowledge with them, we have instead decided to place them in a controlled environment in which they have to work together or annihilate one another to survive." -Matthew Corgan, lead director of Experiment 4X, during the experiment's press release.

    Welcome to Experiment 4X, humans in the distant future believe that they are the only intelligent species in the galaxy. Where in about 30,000 planets ended up having life, and about one in 70 million had sentient life, all of which were primitive. The world chosen for the experiment was planet 4X – 78G2. The planet has an optimal atmosphere and dense forestry as well as various species of fauna, There is also a desert, and of course large bodies of saltwater with various pockets of freshwater. The planet is slightly larger than Earth and contains a similar atmosphere, with the star about the same size as Sol.

    [map created in Sid Meier's Civilization V world builder]

    As a player, you will design a race to be placed upon the plant will also control the actions of the said race and help them prosper into civilization. Along the way, they will find others, these other races will be the races created by other players. Ever so often the humans observing them will interfere, they may provide ideas, weaponry, so-called "magical items", and various other things.

    In the game:
    When in the game, you will start with a population of 10,000. From there, your race will need to accept their new surroundings and begin building a village. You will need to harvest resources first before you start building. When you are building, you may discover new things and want to learn more about them by researching them. All of these things take time to accomplish, so put the amount of turns(months) you find appropriate to do such an action. Traveling also takes a month per hex.
    A post may go as follows:
    Current event
    :Resource collection: ?/?
    Events related*:
    Building construction: ?/?
    Events related*:
    Research: ?/?
    Research notes:
    *not required

    If you can't think of anything to fit the current events, tell a story about a villager, this is after all, a roleplay.If you find a race to communicate with, the two players are not affected by the post rule. The post rule, however, you cannot make progress if you are making communication posts. To add extra cultural value you can use acronym BBCode to show your language, and translate what you mean. For example: Vilo pelm oot pokwet Note the dotted line underneath the text and hover over it with your cursor (does not work on mobile)
    -standard rules apply
    -no Mary Sue races
    -no "perfect" races
    -no outrageous tech growth
    -only two research topics at a time
    -one must wait two posts before posting again

    Race Name:
    Biology: (describe external and internal biology; appearance)
    Physiology: (describe natural functions of your race, I.e. Swimming, leaping, flying, running, endurance, or strength)
    Psychology: (describe overall racial impulses, I.e. Cold and unfeeling, emotional and expressive, or ruthless and bloodthirsty)
    Ecology: (describe the ideal or initial ecosystem of your species; place on map)
    Other: (any information that doesn't fit into the above categories, or simple suggestions)
    Posted in: Forum Roleplaying
  • 1

    posted a message on Legends Of Middle Earth (The Hobbit Roleplay)
    My god! Wolf trying to make a serious roleplay? There are some major problems: there seems to be no plot other than being a mailman, only Istari may use magic, others must use magic items/weapons. and your explanations are childish to say the least as you simply need to say "this is a Fantasy roleplay" you don't have to explain no electronics and having to wear medieval garb.
    Posted in: Forum Roleplaying
  • 1

    posted a message on HMA II: Anarchy Reigns [The Original Supernatural Highschool Rp]
    ((Why all that is super easy to explain. By the logic you are going at you are doing more than just growing the plant, you are infact changing traits and composition all together, this means DNA. And since DNA comprises everything organic, its all the same plant, fungus, or animal. By claiming to move around the very sequences and amount of DNA sequences in each DNA chain, of each cell in the organism, within a matter of MINUTES, you could easily convert plant cells into animal cells, and change the sequence to that of the shape and form of a dragon, and then use the powers of growth, that organism can easily and suddenly become a dragon. Anything else?))
    Posted in: Forum Roleplaying
  • 1

    posted a message on General RP Discussion and Information Thread
    For once I actually agree with Kabling (as much as it pains me to say that) that minecraftsmarttle is making a mess here, first another goddamn hs rp and now a "crimeville" rp? What he is doing is a crime. Sure you might be pond scum, but isn't this like the thing you fear the most? A "betamaxy" (as you call them) is invading our forum and making an absolute mess of the place? It's gut wrenching. I mean I really abhor the fact that you betray the ancient commandment of "Discouraging new people" and you do it for no reason. but this guy doesn't even look like he is trying to be a good rper. I'm glad he hasn't applied for HMA.

    Also I'm quite disappointed that you guys shot down that innocent private roleplay. Way to leave a great impression on those who wanted to see what it was like here. Sure it was based on the Warriors series (which isnt bad btw) and the previous one was to be made fun of, I left it for a reason ick. On the same note: seriously Aaron? You bothered to make a video of you reading the roleplay, giving every OOC a stupid voice? That's another one for the board.
    Posted in: Forum Roleplaying
  • 1

    posted a message on Metroid RP interest check
    Yeah sorry this community isnt that fond of Metroid Rps, I made one about a tear ago and despite my efforts, it didnt last long. Sorry man.
    Posted in: Forum Roleplaying
  • To post a comment, please .