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  • kotoroshinoto
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  • Member for 10 years, 11 months, and 11 days
    Last active Thu, Mar, 2 2017 00:43:50
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    Jan 3, 2012
    kotoroshinoto posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    A suggestion to the developer: Maybe this should be made modular, so we can get "real" animals and creatures separately from "mythological" animals and creatures. I know the spawn rates can be set to zero, but if it is expected that many people wont want to use them at all, shouldn't it be a separate package?

    PS: when is blood going to stop being busy, I'm willing to take a crack at helping him with the SMP update even though I'm not exactly a professional java programmer. I DO know some java and c++ (which shares most functionalities with java analogs)
    Posted in: Minecraft Mods
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    0

    Nov 30, 2011
    kotoroshinoto posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    I can't get it to work at all. it asks where minecraft.jar is and then has a fatal error.


    Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
    at java.lang.Class.getDeclaredField(Class.java:1880)
    at MoF.FinderWindow.loadMinecraft(FinderWindow.java:413)
    at MoF.FinderWindow.<init>(FinderWindow.java:54)
    at MoF.MoF.main(MoF.java:39)
    Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 6 more
    Posted in: Minecraft Tools
  • View kotoroshinoto's Profile

    0

    Nov 23, 2011
    kotoroshinoto posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    A friend of mine tested earlier versions of this mod and mentioned that some HD packs did not work with it at the time specifically those that used "animated fluid textures" that apparently used a different class in another HD support mod to render the water animations. Has this issue been addressed?
    Posted in: Minecraft Mods
  • View kotoroshinoto's Profile

    0

    Oct 4, 2011
    kotoroshinoto posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    could we please stop using bukkit? it doesn't really work all that well and play nice with other mod systems. Shift over to something less derpy like minecraft forge.
    Posted in: Minecraft Mods
  • View kotoroshinoto's Profile

    0

    Sep 14, 2011
    kotoroshinoto posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    bazooka makes the client **** bricks
    Posted in: Minecraft Mods
  • View kotoroshinoto's Profile

    0

    Sep 13, 2011
    kotoroshinoto posted a message on Smart Moving
    crawling through 1 block high gaps causes suffocation damage.

    also swimming upward into a solid block does the same thing.

    ---edit: apparently I did not properly install the server-side mod, that corrected things.
    Posted in: Minecraft Mods
  • View kotoroshinoto's Profile

    0

    Sep 13, 2011
    kotoroshinoto posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    somethings weird with the flan plane mod, its supposed to use different models for the different planes and we're stuck with one model for all of them, (also they don't face the direction they're moving correctly).

    I did install turbo model thingy and followed the directions, its probably due to some sort of conflict with other mods.

    We also have industrialcraft & buildcraft.

    edit: just tested in Single player for completeness, it does appear to work properly there, so something is bonkers with the server-side behavior.
    Posted in: Minecraft Mods
  • View kotoroshinoto's Profile

    0

    Sep 2, 2011
    kotoroshinoto posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I love the concept behind this mod and I want to use it.

    (begin shameless begging)Please make a port of this that will work with the bukkit builds of buildcraft/industrialcraft/etc!!! ref: http://www.minecraftforum.net/topic/382599-173-modloadermp-for-craftbukkit-and-canary/ (end shameless begging)


    ---edit:

    Just noticed it is on the page, THANKS.
    Posted in: Minecraft Mods
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