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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    apparently you're generating 2 config files, the other one has 170 set, and you misspelled it.

    Camp Fire Idea=170

    should be Idle

    oh and please use Underscores instead of spaces, just makes things easier to work with.
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    java.lang.IllegalArgumentException: Slot 170 is already occupied by CampCraft.Ca
    [email protected] when adding buildcraft.transport.LegacyBl
    [email protected]
    	    at vz.<init>(Block.java:250)
    	    at sz.<init>(BlockContainer.java:7)
    	    at buildcraft.transport.LegacyBlock.<init>(LegacyBlock.java:21)
    	    at BuildCraftTransport.initialize(BuildCraftTransport.java:208)
    	    at mod_BuildCraftTransport.modsLoaded(mod_BuildCraftTransport.java:26)
    	    at cpw.mods.fml.server.ModLoaderModContainer.postInit(ModLoaderModContai
    ner.java:277)
    	    at cpw.mods.fml.common.Loader.postModInit(Loader.java:236)
    	    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:540)
    	    at cpw.mods.fml.server.FMLServerHandler.onLoadComplete(FMLServerHandler.
    java:127)
    	    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:203)
    	    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)
    	    at dn.run(SourceFile:492)
    2012-05-28 17:14:41 [SEVERE] Unexpected exception
    java.lang.IllegalArgumentException: Slot 170 is already occupied by CampCraft.Ca
    [email protected] when adding buildcraft.transport.LegacyBl
    [email protected]
    	    at vz.<init>(Block.java:250)
    	    at sz.<init>(BlockContainer.java:7)
    	    at buildcraft.transport.LegacyBlock.<init>(LegacyBlock.java:21)
    	    at BuildCraftTransport.initialize(BuildCraftTransport.java:208)
    	    at mod_BuildCraftTransport.modsLoaded(mod_BuildCraftTransport.java:26)
    	    at cpw.mods.fml.server.ModLoaderModContainer.postInit(ModLoaderModContai
    ner.java:277)
    	    at cpw.mods.fml.common.Loader.postModInit(Loader.java:236)
    	    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:540)
    	    at cpw.mods.fml.server.FMLServerHandler.onLoadComplete(FMLServerHandler.
    java:127)
    	    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:203)
    	    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)
    	    at dn.run(SourceFile:492)


    This block ID is NOT 170 in the config file, it seems the mod is still ignoring the config file settings.
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    if you have to skip traps to get smp functional faster, I doubt people would complain much :P
    Posted in: Minecraft Mods
  • 0

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    any progress update? the trap development going well?
    Posted in: Minecraft Mods
  • 0

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Quote from tomtomtom09

    Im hopping I can fix the guis on the server. Tonight I'm playing around with the generation code and thinking of spending most of tomorrow working on the server if I can't fix the guis opening I could make a big campfire for decoration purpose and ask for some help see if anyone else can see the problem :) Im properly just missing some code some where.



    What you waiting for the most to be added? :)


    Campfires/stoves & food. Needs to be server tho :SSSS: .

    I really want the new food & Crops!
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Eagerly awaiting the release!
    Posted in: Minecraft Mods
  • 0

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Quote from tomtomtom09

    New CampCraft v3 Client:

    CampCraft 1.0v3 for Minecraft 1.2.5[SSP]

    Contains
    *60 Tents
    *Auto Tents *Full auto tents can be placed in any direction *scanning/foldup code is tiny bit buggy so place tents in a big area to be safe :)
    *Lanterns
    *Sleeping Bags
    *Food
    *Camp Fire/Stove
    *Anvil Repair Mod
    *Bears
    *Deers
    *Frogs
    *Rabbits
    *Ants

    CampCraft Client:

    24/05/2012
    *Added option to place full auto tents in any direction
    *Added temp texture to Auto tents so easier to know which direction to build tent
    *Fixed camp stove recipes
    *Sorted all the mods into folders *makes it easier to code :)
    *Added a new config file *makes it easier to change block/item ids and disable mods

    Working on at the moment:
    *Adding more config options
    *Editing animation on mobs
    *Traps
    *Fixing bugs in the auto tents*only small bugs :)


    u working on server jar now ? :D
    Posted in: Minecraft Mods
  • 0

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    friendly FYI the follwing itemIDs conflict with Forestry: There may have also been blockID conflicts but someone else pre-managed the config file for me, so I'm not 100% sure if I'm using the default block ID values or not. I can look into it later, after I know what IDS i have to use to resolve the condition.
    13030 13031 13032 13033 13034 13035 13036 13037
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP]Enchanting Plus 1.0b(previously Unofficial Better Enchanting)
    Please make this compatible with forge, even the extra enchantments mod uses forge now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    is there an ETA on being compatible with the latest railcraft?
    Posted in: Minecraft Mods
  • 0

    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Quote from tomtomtom09

    Haha silly horses :D just hope it's not a rare horse that burns xD


    The good ones are immune to fire anyway.
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Also, I think itd be cool to have the anvil mod in SMP, if for no other reason than to have actual anvils instead of iron blocks in our tool shops :-)

    Incidentally, it would be hilarious if you gave anvils gravity response like sand/gravel, so I could maybe ... drop it on someone :P.
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    Suggestion: Give the tent deploying blocks a different texture on one face so we can tell/set direction that the doors/interior facilities will face when it deploys, currently all tents appear to deploy in the same orientation.
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    amusing mod interaction: My mocreatures horse is too stupid to stay away from the campfire/campstove, and keeps setting himself on fire, ..... silly horse.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from AlexandruConea

    i dont now how to instal this on my mac...any one? pls


    its the same process as any other system the only difference is where your .minecraft directory is placed.

    heres how to deal with the jar file contents:
    http://www.minecraftforum.net/topic/63502-mods-manually-modify-minecraftjar-mac-291010/

    on a mac the location should be something like <your home directory>/Library/Application Support/.minecraft

    Dont copy/paste that as theres likey to be a problem with it, but you should be able to find it in finder, starting at your home location.
    Posted in: Minecraft Mods
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