java.lang.IllegalArgumentException: Slot 170 is already occupied by CampCraft.Ca
[email protected] when adding buildcraft.transport.LegacyBl
[email protected]
at vz.<init>(Block.java:250)
at sz.<init>(BlockContainer.java:7)
at buildcraft.transport.LegacyBlock.<init>(LegacyBlock.java:21)
at BuildCraftTransport.initialize(BuildCraftTransport.java:208)
at mod_BuildCraftTransport.modsLoaded(mod_BuildCraftTransport.java:26)
at cpw.mods.fml.server.ModLoaderModContainer.postInit(ModLoaderModContai
ner.java:277)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:236)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:540)
at cpw.mods.fml.server.FMLServerHandler.onLoadComplete(FMLServerHandler.
java:127)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:203)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)
at dn.run(SourceFile:492)
2012-05-28 17:14:41 [SEVERE] Unexpected exception
java.lang.IllegalArgumentException: Slot 170 is already occupied by CampCraft.Ca
[email protected] when adding buildcraft.transport.LegacyBl
[email protected]
at vz.<init>(Block.java:250)
at sz.<init>(BlockContainer.java:7)
at buildcraft.transport.LegacyBlock.<init>(LegacyBlock.java:21)
at BuildCraftTransport.initialize(BuildCraftTransport.java:208)
at mod_BuildCraftTransport.modsLoaded(mod_BuildCraftTransport.java:26)
at cpw.mods.fml.server.ModLoaderModContainer.postInit(ModLoaderModContai
ner.java:277)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:236)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:540)
at cpw.mods.fml.server.FMLServerHandler.onLoadComplete(FMLServerHandler.
java:127)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:203)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)
at dn.run(SourceFile:492)
This block ID is NOT 170 in the config file, it seems the mod is still ignoring the config file settings.
Im hopping I can fix the guis on the server. Tonight I'm playing around with the generation code and thinking of spending most of tomorrow working on the server if I can't fix the guis opening I could make a big campfire for decoration purpose and ask for some help see if anyone else can see the problem Im properly just missing some code some where.
Contains *60 Tents *Auto Tents *Full auto tents can be placed in any direction *scanning/foldup code is tiny bit buggy so place tents in a big area to be safe *Lanterns *Sleeping Bags *Food *Camp Fire/Stove *Anvil Repair Mod *Bears *Deers *Frogs *Rabbits *Ants
CampCraft Client:
24/05/2012 *Added option to place full auto tents in any direction
*Added temp texture to Auto tents so easier to know which direction to build tent *Fixed camp stove recipes *Sorted all the mods into folders *makes it easier to code *Added a new config file *makes it easier to change block/item ids and disable mods
Working on at the moment: *Adding more config options *Editing animation on mobs *Traps *Fixing bugs in the auto tents*only small bugs
friendly FYI the follwing itemIDs conflict with Forestry: There may have also been blockID conflicts but someone else pre-managed the config file for me, so I'm not 100% sure if I'm using the default block ID values or not. I can look into it later, after I know what IDS i have to use to resolve the condition.
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Suggestion: Give the tent deploying blocks a different texture on one face so we can tell/set direction that the doors/interior facilities will face when it deploys, currently all tents appear to deploy in the same orientation.
amusing mod interaction: My mocreatures horse is too stupid to stay away from the campfire/campstove, and keeps setting himself on fire, ..... silly horse.
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Camp Fire Idea=170
should be Idle
oh and please use Underscores instead of spaces, just makes things easier to work with.
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This block ID is NOT 170 in the config file, it seems the mod is still ignoring the config file settings.
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Campfires/stoves & food. Needs to be server tho
I really want the new food & Crops!
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u working on server jar now ?
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13030 13031 13032 13033 13034 13035 13036 13037
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The good ones are immune to fire anyway.
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Incidentally, it would be hilarious if you gave anvils gravity response like sand/gravel, so I could maybe ... drop it on someone :P.
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its the same process as any other system the only difference is where your .minecraft directory is placed.
heres how to deal with the jar file contents:
http://www.minecraftforum.net/topic/63502-mods-manually-modify-minecraftjar-mac-291010/
on a mac the location should be something like <your home directory>/Library/Application Support/.minecraft
Dont copy/paste that as theres likey to be a problem with it, but you should be able to find it in finder, starting at your home location.